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How Tanki DIED and what should be done


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17 minutes ago, sensei_tanker said:

I do agree that there is need for change, but there is no need to throw overboard the respected aspects of the game. For example, the M0-M3 to MK update was a complete waste of time. It doesn't attract any new players and it probably just threw away the most core piece of progression, besides ranking up, in the game. Another example is the paint-module separation update of like 6 years ago. Paints were a respected part of the game that everyone was comfortable with. Now, paint prices inflated by double the amount they used to cost, even though they are stripped of any usefulness because their protections are gone, and then now battles are slower than ever because everyone has triple 50% protections against the most common turrets. 

 

Examples of change that everyone no one can actually dislike are new maps, game modes, and completely new features (e.g. night mode, weather mode, space mode, etc)

Hate to burst your bubble but...

- mk update was needed to close the gap of buyers vs non-buyers.  More splits = smaller gap.

- Paint separation was needed.  New turrets made keeping protections attached to paints unsustainable.

- Battles are slower?  My  mk7.19 Titan with 47/47/47 + DA + DOME sometimes lasts 5 seconds.  Is that slow?

- Example of a new map... archipalego.  If that's the best they can do... no thanks.

- New battle-modes?  There are too many - they split the player pool up too much and so rank-brackets are way too wide.

- I would never play in space mode = strong dislike.

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More maps would make everyone happy as long as they don't suck.  I think it would be interesting if every once in a while they throw in a space mode battle into MM.

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4 hours ago, ILiveOnTheChatBox123 said:

This is why Tanki adds new updates to keep the game new, but then they lose the 'old' player-base that doesn't like new changes.

Dude, as much as I respect you, I need to disagree. The "old" players didn't just leave on a whim. They stayed, they had hopes, had their hopes crushed yet still stayed, and when the absurdity reached its peak, they quit. They didn't just leave TO, they quit. I myself am a player who started playing TO in the early 2012. I've been seeing all updates since then. I can say with no doubts that TO as a Flash F2P game is dead and soon enough, if no quality changes happen, they game will be shut down. I agree that running a game so large requires capital, but that doesn't mean that the player base, the very foundation of the game, is completely ignored and are forced to shove down updates like they're Christmas gifts. The point is, they aren't. They are not quality updates. They are not what the player(you) wants. They are just drawbacks that allow the developers to get some last remaining buyers to buy more stuff, increasing their capital, before they can completely juice out the game. It's like a succubus draining you. The only one thing that the developers now need to do is look back on what they have done and "think" about what they "must" do after they "listen" to our pleas. I agree that a few updates like the M to Mk, introduction of MM, etc., were decent, however the amount of horrendous updates that they have given has completely over-shadowed the good stuff. There's just too much toxicity amid the players because the previous developers used to listen to us but the new ones just don't give a crap. All they can think of is "money money money". Who the hell cares about the game?? We'll just shut it down when we've taken every ounce of money we can.

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12 hours ago, wolverine848 said:

You know what OD does?  Gives the winning team an even bigger advantage.

Winning team generates OD faster and more often, plus they tend to control the map - and thus supplies - which includes the OD booster.

OD just puts battles out of hand much faster.  Maybe that's a good thing???

Maybe it should work the other way around eh, and the losing team gets an OD boost when the winning team caps/kills/whatever.

Every change has unintended consequences though.

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12 hours ago, wolverine848 said:

mk update was needed to close the gap of buyers vs non-buyers.  More splits = smaller gap.

No it wasn't and no it didn't. If I was in charge, this would have been a NO-GO. Just so many things that can go wrong there.

 

Instead I would've just moved the m1s to unlock in rank range of master sergeant to WO4 and the kits unlocking no earlier than staff sergeant.

 

Same with m2s but in rank range of 3rd LT to colonel and the kits unlocking no earlier than WO5.

Anyone m1s or m2s  before the ranks that they kits of them unlock will have their m1s or m2s reverted to the previous modifications but with full MUs.

 

After that I would make a refund page where those affected by the change can ask for a refund in crystals and probably Tankoins so that they can focus those funds on something else.

 

And that's how a real balance change would've went.

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Define "died". When you made the statement of "How Tanki DIED", it tells me that "How Tanki Online got shutted down".

You want to know what game "DIED"? Tanki X. Because it got shutted down. 

Let me tell you, I know a game called Pixel Gun for almost 6 years now. I faced bad updates that made other Pixel Gunners QUITING the game.

  • For example, during version 8.x.x to 9.x.x., the coin farming became nearly impossible and the once-P2W currency called Gem makes it even more impossible.
  • Version 13.x.x.x to 14.x.x.x was even worse, old guns got powercrept, reskins got overly buffed and upgrades were overpriced. For example, Automatic Peacemaker got nerfed to whopping 35 headshots kill, while Champion counterpart was 7 headshots kill
  • Version 15.1.0 was the significant change of the game itself. Weapons are rebalanced that they can compete each other without gaining advantage with others, their cost and upgrade became cheaper. However, weapons like Champion Mercenary got powercrept to 17 headshots kill compared to 4 headshots kill before. This itself caused massive arguments of  "Nice update!" or "Trash update!".
  • And now.... there are players whom still resent the game but upgrade weapons are easier because of watching ad videos despite of massive price.

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48 minutes ago, KillerDiesel said:

No it wasn't and no it didn't.

Yes it was and it only currently is not working as designed because of the conversion of mk6.10 to mk7.0

Really don't understand how ppl can think more splits is not a good thing.  Buyers can only MU so far before they have to rank up.  Maybe not perfect but definitely an improvement.

KIts unlocking is connected - but not tied directly to the mk changeover.

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53 minutes ago, KillerDiesel said:

No it wasn't and no it didn't. If I was in charge, this would have been a NO-GO. Just so many things that can go wrong there.

If you look at the newer RTLs, you'd see that it did. 

 

Before, with Smoky you could go from Mk2 straight to Mk6. Now you can only do Mk2 to Mk3 

 

No more going from Mk3 Freeze straight to Mk7. They have to go to Mk4. 

57 minutes ago, KillerDiesel said:

Same with m2s but in rank range of 3rd LT to colonel 

This is exactly how it was before the change though.

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13 hours ago, wolverine848 said:

Hate to burst your bubble but...

- mk update was needed to close the gap of buyers vs non-buyers.  More splits = smaller gap.

- Paint separation was needed.  New turrets made keeping protections attached to paints unsustainable.

- Battles are slower?  My  mk7.19 Titan with 47/47/47 + DA + DOME sometimes lasts 5 seconds.  Is that slow?

- Example of a new map... archipalego.  If that's the best they can do... no thanks.

- New battle-modes?  There are too many - they split the player pool up too much and so rank-brackets are way too wide.

- I would never play in space mode = strong dislike.

MK Update also made it possible see warrant officer 5's with better equipment than i do as a legend.

Paint separation ruined the game. It devalued paints while inflating the prices of paints at the same time. Moreover, small maps that are like 3 v 3's are unplayable and slow because people can essentially have a permanent double armor. 

Archipelago is probably to the maximum extent of the developer's creativity. 

New battle modes would be nice if they were actually decent and original.

I hate space mode as much as you do, but weather mode would be pretty cool. 

 

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1 minute ago, sensei_tanker said:

MK Update also made it possible see warrant officer 5's with better equipment than i do as a legend.

Paint separation ruined the game. It devalued paints while inflating the prices of paints at the same time. Moreover, small maps that are like 3 v 3's are unplayable and slow because people can essentially have a permanent double armor. 

Archipelago is probably to the maximum extent of the developer's creativity. 

New battle modes would be nice if they were actually decent and original.

I hate space mode as much as you do, but weather mode would be pretty cool. 

 

1)  A one-off due to the conversion.  That will (slowly) work itself out, assuming TO lasts more than 4 months.

2) Ruined the game is strong language.  Plus - how do you devalue something you can't re-sell?  There were small-map paints before.  Small maps should not be in MM.

3) Agreed

4) Only if other are either removed or rotated in/out.  There are TOO MANY that split up player base.  We need less in rotation - not more.

5) weather might be ok - depends on how it performs 1) in-battle and 2) vs our computers.

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56 minutes ago, FrozenRailgun said:

Define "died". When you made the statement of "How Tanki DIED", it tells me that "How Tanki Online got shutted down".

You want to know what game "DIED"? Tanki X. Because it got shutted down. 

Let me tell you, I know a game called Pixel Gun for almost 6 years now. I faced bad updates that made other Pixel Gunners QUITING the game.

  • For example, during version 8.x.x to 9.x.x., the coin farming became nearly impossible and the once-P2W currency called Gem makes it even more impossible.
  • Version 13.x.x.x to 14.x.x.x was even worse, old guns got powercrept, reskins got overly buffed and upgrades were overpriced. For example, Automatic Peacemaker got nerfed to whopping 35 headshots kill, while Champion counterpart was 7 headshots kill
  • Version 15.1.0 was the significant change of the game itself. Weapons are rebalanced that they can compete each other without gaining advantage with others, their cost and upgrade became cheaper. However, weapons like Champion Mercenary got powercrept to 17 headshots kill compared to 4 headshots kill before. This itself caused massive arguments of  "Nice update!" or "Trash update!".
  • And now.... there are players whom still resent the game but upgrade weapons are easier because of watching ad videos despite of massive price.

firstly its shut down not 'shutted' .i doubt there's a word called 'shutted' .in the basic sense tanki is already dead .a game that had a regular count of 100 k players now only has a maximum of 17 k regular players and on special occasions upto 30 k . tanki x is dead but i liked it way better even tho i hated some of its features .i was absent from both tanki x and online for about 2 years so idk why exactly tanki x died .i've been back a month and since then a lot of players have quit because of the stupid new updates .most people now only play tanki because they're quarantined .and after tanki discontinues flash about 70 -80 percent players will leave the game .so technically  tanki is a gone case

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17 minutes ago, wolverine848 said:

Yes it was and it only currently is not working as designed because of the conversion of mk6.10 to mk7.0

Really don't understand how ppl can think more splits is not a good thing.  Buyers can only MU so far before they have to rank up.  Maybe not perfect but definitely an improvement.

KIts unlocking is connected - but not tied directly to the mk changeover.

more splits definitely is unpleasant for me and i absolutely hate that change .now to buy any equipment suitable for my rank ill have to buy all the previous levels of it .disgraceful update and quite frankly causes a wastage of  crystals .im with @KillerDiesel  on this one

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1 minute ago, sharifsahaf said:
  • Firstly its shut down not 'shutted' .I doubt there's a word called 'shutted', n the basic sense tanki is already dead.
  • A game that had a regular count of 100 k players now only has a maximum of 17k regular players and on special occasions upto 30 k .

My apology of my grammar, as I am not a native English speaker.

I am aware of the player counts is declining, but let's face it, any game will be gone one day. Ten years is a long time. I knew a game that got shut down after 8 years.

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5 minutes ago, sharifsahaf said:

more splits definitely is unpleasant for me and i absolutely hate that change .now to buy any equipment suitable for my rank ill have to buy all the previous levels of it .disgraceful update and quite frankly causes a wastage of  crystals .im with @KillerDiesel  on this one

So your complaint is not about less/more power gap - but how many crystals you have to spend?

Affects one aspect - buying new equipment.  Yeah it will cost more  - same for me.  That was a secondary "add" that was not necessary.  They could have done the extra splits and NOT made us buy each upgrade.  Still prefer this system to old m0-m3 one overall.

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1 hour ago, wolverine848 said:

Yes it was 

Again this is wrong.

 

1 hour ago, wolverine848 said:

Maybe not perfect but definitely an improvement.

LMFAO. You think that it's an improvement? I think it's a total downgrade so does many other people. My suggestion is what a REAL IMPROVEMENT would look like. 

 

1 hour ago, TheCongoSpider said:

If you look at the newer RTLs, you'd see that it did. 

The videos? You do realize that they have video editing skills, right? They can just edit out all t bad parts and leave in the good parts. The only ones I would even consider trusting are those that actually show the whole battle from start to finish. But then again thats just only a 1- 2 battles at best.

1 hour ago, TheCongoSpider said:

This is exactly how it was before the change though.

No it wasn't. M2 freeze was unlocked at WO5. And m1 mammoth was unlocked at staff sergeant. Definitely not what it was before the change.

 

59 minutes ago, wolverine848 said:

1)  A one-off due to the conversion.  That will (slowly) work itself out, assuming TO lasts more than 4 months.

That's assuming if they players with mk7s at such a low rank really want to rank up so quickly.

47 minutes ago, wolverine848 said:

So your complaint is not about less/more power gap - but how many crystals you have to spend?

Affects one aspect - buying new equipment.  Yeah it will cost more  - same for me.  That was a secondary "add" that was not necessary.  They could have done the extra splits and NOT made us buy each upgrade.  Still prefer this system to old m0-m3 one overall.

To be fair. On my newest account I already have like four mk2s that are fully MUed and several more that aren't, 3 protection modules each with decent values, and like 400-500 of each supply except repairs, gold boxes and batteries. Running a bit low on repairs but I might buy some on sale. And I have at least 12k crystals.

And best part of all....... I didn't spend a penny on it. And I know how I managed it, but do you?

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On 5/5/2020 at 3:07 PM, KillerDiesel said:

Again this is wrong.

 

LMFAO. You think that it's an improvement? I think it's a total downgrade so does many other people. My suggestion is what a REAL IMPROVEMENT would look like. 

 

That's assuming if they players with mk7s at such a low rank really want to rank up so quickly.

To be fair. On my newest account I already have like four mk2s that are fully MUed and several more that aren't, 3 protection modules each with decent values, and like 400-500 of each supply except repairs, gold boxes and batteries. Running a bit low on repairs but I might buy some on sale. And I have at least 12k crystals.

And best part of all....... I didn't spend a penny on it. And I know how I managed it, but do you?

No idea what you are talking about.

Maybe you are lumping that one change in with all the other crappy changes they've done over time...

In what possible way (NOT INCLUDING the m2.10-mk7.0 conversion) is more splits not better.  Stick to that one aspect - more splits, and please explain the down-side.

 

If you play with mk7 items you WILL rank up - faster than anyone without premium.  You can't earn crystals without experience.

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1 hour ago, wolverine848 said:

If you play with mk7 items you WILL rank up - faster than anyone without premium.  You can't earn crystals without experience.

You know it's not good to assume, right?

 

Just because a player has extremely powerful items for their rank and is really good at the game, doesn't mean they will automatically rank up. And that's because in order to rank up, you have to play the game, and if you don't play the game much everyday, you're not gonna rank up very often, are ya?

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15 minutes ago, KillerDiesel said:

You know it's not good to assume, right?

 

Just because a player has extremely powerful items for their rank and is really good at the game, doesn't mean they will automatically rank up. And that's because in order to rank up, you have to play the game, and if you don't play the game much everyday, you're not gonna rank up very often, are ya?

The April Fools' premium and the Lockdown event sped up the process for those who played, unfortunately it also did for players who didn't want to earn more exp. 

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4 minutes ago, TheCongoSpider said:

The April Fools' premium and the Lockdown event sped up the process for those who played, unfortunately it also did for players who didn't want to earn more exp. 

Lol, jokes on them, I only played to do my missions.

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2 hours ago, KillerDiesel said:

You know it's not good to assume, right?

 

Just because a player has extremely powerful items for their rank and is really good at the game, doesn't mean they will automatically rank up. And that's because in order to rank up, you have to play the game, and if you don't play the game much everyday, you're not gonna rank up very often, are ya?

Well, if they are hardly playing, they aren't much of a problem are they?

Play - rank up.

Don't play - who cares?

 

And you never answered my question on how more splits is not a good thing...

Edited by wolverine848

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On 5/2/2020 at 2:56 PM, StopChasingMe said:

The only things I dislike are overdrives and drones.

 

 and literally every update after the removal of 10 crystal boxes. the only good thing was paint separation, space mode, and adding the old maps canyon and deck 9 to the game. hammer and vulcan were good too.

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31 minutes ago, wolverine848 said:

Well, if they are hardly playing, they aren't much of a problem are they?

Well no, but neither was it in the previous system.

 

37 minutes ago, wolverine848 said:

And you never answered my question on how more splits is not a good thing...

LMFAO, you're worried about me not answering your one stupid question.  But when I ask you tons of questions you don't answer them. And if I wanted you to answer my questions I would have to pry you 2 or 3 times.

 

But fine I'll answer this question.

 

In the old system, we had 4 modifications and the max upgrade. Now we have 7 modifications and a max upgrade. What everyone liked about the old system was that it was really simple, and had a decent rank gap before the next modification of that item.

 

This new system makes it feel like a whole different game completely, has almost twice as much data/statistics (whichever you want to call it) as the old system, which makes it more complicated to understand, and the rank gaps between the modifications is rather small, feels like 3 or 4 ranks before I get to the next modification.

 

To an actual new player, it must feel like their brain just died as they continuously unlock many new things as they rank up. 

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9 hours ago, KillerDiesel said:

Well no, but neither was it in the previous system.

LMFAO, you're worried about me not answering your one stupid question.  But when I ask you tons of questions you don't answer them. And if I wanted you to answer my questions I would have to pry you 2 or 3 times.

 

But fine I'll answer this question.

 

In the old system, we had 4 modifications and the max upgrade. Now we have 7 modifications and a max upgrade. What everyone liked about the old system was that it was really simple, and had a decent rank gap before the next modification of that item.

 

This new system makes it feel like a whole different game completely, has almost twice as much data/statistics (whichever you want to call it) as the old system, which makes it more complicated to understand, and the rank gaps between the modifications is rather small, feels like 3 or 4 ranks before I get to the next modification.

 

To an actual new player, it must feel like their brain just died as they continuously unlock many new things as they rank up. 

You have trouble engaging in civil discussions.  Good day.

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