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Augments are back!


Marcus
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The reason these are not called alterations anymore is because they don't alter your turret (etc. upgrade some parameters by lowering others). Instead, they are now augments, which increases your abililty to deal damage by much more without many penalties (hence the name augments). Therefore this is more like an additional 'micro-upgrade' for turrets and hulls, which means it should be priced higher than before. So I completely agree with the current prices because it would prevent people who haven't worked hard in the game from having OP equipment.

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6 minutes ago, TaffyTank said:

It's easy to get these Tankoin Hull alts.

All you need to do is use hundreds of thousands of drugs to collect 36000 stars to complete 36 challenges. In the meantime complete every single mission to collect every weekly container till you have 468 weekly containers, then you'll have enough tankoins from challenges and weekly conts to buy a hull alt in a year and a half. Should only take a few thousand hours of your life. pffff!!!

Obviously I joke, but when you look at it like that the cost is insane. Another source of Tankoins is needed I reckon. Or a buff on weekly container Tankoins. All things in the game that give in-game advantage should be available to free players and anyone that supports the game with small or medium donations..with a reasonable amount of effort dependant on the quality of the item.

Main reason to not have loads of people with these Tankoin Hull effects seems to be that it'll be bad for fire/freeze/hunter & whatever else problems these immunities create. Why add them into the game then? now they're in the game they're giving an advantage to whoever has them, while most others wont have them for ages.

And the Turret Augment prices are total insane too. 245k to make Rico or Twins a bit better at long range?. Nah!!

On the plus side, I bought some of the cheaper alterations for some of my turrets before they got moved to containers. Thunder Subcaliber bought for 25k (i think) is now costing 245k.

Easy-peasy.

1 minute ago, rus0806 said:

The reason these are not called alterations anymore is because they don't alter your turret (etc. upgrade some parameters by lowering others). Instead, they are now augments, which increases your abililty to deal damage by much more without many penalties (hence the name augments). Therefore this is more like an additional 'micro-upgrade' for turrets and hulls, which means it should be priced higher than before. So I completely agree with the current prices because it would prevent people who haven't worked hard in the game from having OP equipment.

You have 5000 TKs?  ?

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1 hour ago, l-l.e.a.t_Seeker said:

Definitely disliking the VLog matters. How pathetic. 

You can thank me and a few "friends" I have lol

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Yeah that prices were better but now you can put your money in the game to get alterations

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1 minute ago, KinG-AboKhaled said:

Yeah that prices were better but now you can put your money in the game to get alterations

These days, you can get the most powerful alterations in the game for 5k tankoins each, which is about $50 (correct me if I'm wrong)

Edited by Towns
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5 hours ago, The_Pakistani said:

This update is live on test server. Now its more harder I mean impossible for me to get this.. Good job tanki

jfW4rmR.png

i tried them all and  discroved that we still can win them in containers

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The first time i read this, i was feeling really good, thinking that they finally widen their eyes, listened to the community and made a step in the right direction, but then i started  thinking about it...

First of, that bit about Thunder and Railgun doesn't even make any sense: so everyone has protection against this 2 turrets and because of that no one plays with them-totally wrong; then come's the comparison, of that already inaccurate statement, with hulls, and that's when the somewhat fallacy, but understandable logic goes down the drain; there's no protection against hulls, except other hulls (technically now you have the "EMP Immunity" and the "Stun Immunity", or as i like to call them " the degenerate gambler big time buyer alterations", both protecting from the same hull); but, assuming that this actually makes sense, to maintain the "game's balance" they came up with the idea of putting the new alterations in a brand new container, which in fact is just an old one( doesn't drop premium, and this is a relevant point), together with the turret alterations - they call them augments, just to confused you even more; but wait, they wanted to "make them more rare and attractive" while keeping the "game's balance". Rare and attractive?!? undoubtedly they are rare... and surly attracted some $ . Game's balance? not so sure...I'm certain the average Joe without tankoins to buy this "new" containers is getting owned in every battle by the players with this new "augments".

Secondly, seeing the mistake they made( who knows? maybe this was the plan all along) it is time to retract the update, so they put the alterations back in the garage: pretty much all of them get more expensive; 245 000 for an augment? turrets and hulls are cheaper than that, i repeat, guns and body of the tank cost less than alterations for that same guns and body; and of course, the best of all, only 2 of those new hull alterations will be available in the garage (i know there are 2 for each hull which makes it 14), and they are the worst of them all, in fact that augments do the same crap as any firebird or freeze protection would do before; the best and more important hull alterations, the ones that actually give you an advantage in battle are only available in the shop at a high price for the average Joe.

So, in the end, you get a new container that drops the same bs as the old ones except premium; the same alterations as before, only more expensive; you get Heat and Cold resistances that do what the protection modules against firebird and freeze used to do, and you still have to play for them, costing 75 000 more that an Mk7 protection module; and obviously, this may be the whole agenda behind this, they get to milk the cow two times in a row.

Edited by the_real_one
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9 hours ago, E_polypterus said:

It’s pretty much obvious now though - GOODBYE FIREBIRD AND FREEZE.

And Hunters, and Gauss.

Worst thing they did was bring out hull augments, when they should have nerfed Vulcan/ Hornet's OD.

Buyers won't be bothered by the 5000 TK price - for many of the foreign buyers that's chickenfeed.

 

Personally, I feel cheated.  EMP augment will be THE most popular buy (I think) meaning I wasted 35 euros on the gauss alt.

Fair to say, I think I'm done with this game.

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To be honest, I am glad turret augments are back in the garage. 

However, I am not in for hull augments to be in the garage and shops. Hear me out. 

We all know the game is very imbalanced for free to play players. Alot of times I left a battle because the buyers always grouped together, which makes the game no fun. Now that the immunity ones can be bought at 4990 tankoins, I can see both the fire and freeze ones be bought by them, making it even harder to kill them now with their fully upgraded defender drone. 

When it is in container, at least you do not give them the chance to do so unless they get extremely lucky.

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46 minutes ago, the_real_one said:

The first time i read this, i was feeling really good, thinking that they finally widen their eyes, listened to the community and made a step in the right direction, but then i started  thinking about it...

First of, that bit about Thunder and Railgun doesn't even make any sense: so everyone has protection against this 2 turrets and because of that no one plays with them-totally wrong; then come's the comparison, of that already inaccurate statement, with hulls, and that's when the somewhat fallacy, but understandable logic goes down the drain; there's no protection against hulls, except other hulls (technically now you have the "EMP Immunity" and the "Stun Immunity", or as i like to call them " the degenerate gambler big time buyer alterations", both protecting from the same hull); but, assuming that this actually makes sense, to maintain the "game's balance" they came up with the idea of putting the new alterations in a brand new container, which in fact is just an old one( doesn't drop premium, and this is a relevant point), together with the turret alterations - they call them augments, just to confused you even more; but wait, they wanted to "make them more rare and attractive" while keeping the "game's balance". Rare and attractive?!? undoubtedly they are rare... and surly attracted some $ . Game's balance? not so sure...I'm certain the average Joe without tankoins to buy this "new" containers is getting owned in every battle by the players with this new "augments".

Secondly, seeing the mistake they made( who knows? maybe this was the plan all along) it is time to retract the update, so they put the alterations back in the garage: pretty much all of them get more expensive; 245 000 for an augment? turrets and hulls are cheaper than that, i repeat, guns and body of the tank cost less than alterations for that same guns and body; and of course, the best of all, only 2 of those new hull alterations will be available in the garage (i know there are 2 for each hull which makes it 14), and they are the worst of them all, in fact that augments do the same crap as any firebird or freeze protection would do before; the best and more important hull alterations, the ones that actually give you an advantage in battle are only available in the shop at a high price for the average Joe.

So, in the end, you get a new container that drops the same bs as the old ones except premium; the same alterations as before, only more expensive; you get Heat and Cold resistances that do what the protection modules against firebird and freeze used to do, and you still have to play for them, costing 75 000 more that an Mk7 protection module; and obviously, this may be the whole agenda behind this, they get to milk the cow two times in a row.

I luckily got the freeze resistance one from containers that I received for the May challenge. I can tell you this, they are extremely useless to protect from freeze, when they have the increase freezing rate augment equipped. You still get freezed the same way other players do without it. 

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4 hours ago, Warlock1998 said:

Nice. Those who complain about the hull alt for tankoins cant understand the huge advantage that those augments give? I got the Stun Immunity in the 3rd ultra container of the missions and it is really OP, you dont lose flags, balls...or when you are running for a gold, god...you f*ck hunters. And im not talking about the cold and fire ones, that are more OP than this one. It is understandable the price of them if you have already tried one

You said it! They are over-powered. That's the problem. 

If you were to compare a Fully upgraded defender drone with this 4990 Tankoins augment, the defender drone takes much more Tankoins. I am sure you would had seen buyers that have that fully upgraded (Most of the time their GP are above 9700). If they bought that at such high prices, this will be nothing to them.

As a result, expect more boring battles dominated by these buyers. They practically can equip 4 protection modules at this point if they choose the fire immunity. 

When you put them in containers, at least they are not guaranteed to get them even if they buy 100 containers, 200 containers unless they get extremely lucky. 

Well, you are just a Field Marshal. Wait till you get to the legend type battles and maybe you will change your idea about them in the shop.

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Augments is a dumb word that no one uses except for people studying basic music theory.

Alterations just sounds better. 

The developers already reversed (made it less bad) the big update so I think this change can happen and should happen.

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12 hours ago, Marcus said:

 

Honestly I feel sorry for this game. I still like to play it time to time during special missions. TO administration doesn't understand how to be clever with implementing system for earning from players. They are suppose to make game fun for everyone. Just like flowers attract bees, you need to give players an amusing and fulfilling experience. 

I'm afraid this game will keep losing players and one day it will shutdown. I won't be able to play it again. ?

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23 minutes ago, TheCongoSpider said:

Noooo, not again. ?

Yup. I've left a couple of times, popping back just to see if anything's improved.  It never does, it just gets worse every time.

One thing I take from it all, there are many ways AP could make this game better but they take the stupidly bad update route every damn time.

It's a mess and it's now a total grind that's actually not enjoyable in any way.  And it took me less than 12 weeks to go from "interested" to "IDGAF."

Sorry if I don't reply after this - won't be back,  ever.

Edited by Nicola_M
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1 hour ago, Nicola_M said:

And Hunters, and Gauss.

Worst thing they did was bring out hull augments, when they should have nerfed Vulcan/ Hornet's OD.

Buyers won't be bothered by the 5000 TK price - for many of the foreign buyers that's chickenfeed.

 

Personally, I feel cheated.  EMP augment will be THE most popular buy (I think) meaning I wasted 35 euros on the gauss alt.

Fair to say, I think I'm done with this game.

It never ceases to amaze me how it is even conceivable that a company can sell a product that is supposed to do "X", then in a couple of weeks they negate that function or weaken it in some way to the point where it isn't even close to the "X" and the reason you bought it.

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245mil as alterações Porfavor que isso seja um erro porque vai ficar uma injustiça para quem não tem condições de comprar cristais                                                      245k thousand changes please make this a mistake because it will be an injustice for those who are unable to buy crystals            

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There no point on adding them if no one can buy them. 

 

Only people who can buy them are those who could afford containers for augments back then 

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