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Augments are back!


Marcus
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44 minutes ago, l-l.e.a.t_Seeker said:

I didnt know this until you mentioned it! I guess my point is now clear that Russians have more advantages.

You just figured this out? I have mention many times the Soviet mentality of Tanki: "we know what the players want better than the players themselves".  Like when someone posted a picture of Hazel Rah and I said, using another account, that it belonged in the dictionary next to the words "arrogant" and "dumb as a rock" I guess I must have struck a chord really bad and they banned that account! Free speech is not in the Russian vocabulary since we are not allowed to express our opinion supported by some hard facts and probably they will ban this account too, but hey, I do not care, soon they will have another sale to compensate for their inability to fix the errors (an error has occurred!) and the dumb ideas they come up! yeah, i like very much getting dumped into a battle that is so unbalanced that ends within a few seconds of joining! if this is not dumb, I do not know what is!

As they say in my village, the truth hurts, but it is the truth and they cannot silence it not matter how hard they try. 

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2 hours ago, l-l.e.a.t_Seeker said:

I didn't know this until you mentioned it! I guess my point is now clear that Russians have more advantages.

The average income of the population of Russia in 2017 was 31,475 rubles per month about $ 500 at the time of this salary average. The U.S. Dollar is exchanged for 73.66 Russian rubles as of now. The euro is 79.69 rubles. The pound gives you 90.82 rubles. I don't mean to be political, but they simply cannot expect for Russians to pay the same rates. 10 U.S. dollars is significantly higher than the average annual salary. Even for wealthy Russians the prices might have to be lower.

Also, just like you would understand someone to not be willing to give up a million dollars, even for a greater return, many players in the English forum simply do not understand the value of our buyers' cash. 

This does not mean it is a smarter business move to make augments affordable, thereby keeping thousands of more players in your game, and netting more revenue from buyers who are forced to find other ways to compete. It just means that an English argument may not be a true Russian one.

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On 5/7/2020 at 8:03 AM, Marcus said:

update-wide.jpg

 

Hello, tankers!

 

With servers restart on May 8th a new update will be released. The major change is that you will be able to buy augments both for hulls and turrets in the Garage for crystals or tankoins.

 

The previous release of augments in containers stirred up a lot of emotion. When we have decided to remove all augments from the Garage we thought that it will be fair solution for all players. We have seen that when every single one has modules with protection from Thunder or Railgun these turrets lose their popularity and those who liked playing with them do not want to equip them any more. Thus, we wanted to prevent such situation to happen with hulls and thought that it will help us to save the game’s balance.

 

However, we see that all of you didn’t like our decision and ask us to return augments to the Garage. Having carefully considered your feedback and your arguments we made a decision to return turret augments back to the Garage as well as to add hull augments to the Garage.

 

By adding augments to containers we wanted to make them more rare and attractive content for which it will be more interesting to fight in battles and completing missions.

 

Unfortunately, you didn’t like this, and this return of augments to the Garage changed our plans. In order to keep value of augments and updated containers we have to change prices of augments.

 

Here are prices of augments after this update:

 

96 000 crystals:

  • Augment «Assault rounds» for Smoky

  • Augment «Round stabilization» for Railgun

 

149 000 crystals:

  • Augment «Slugger» for Hammer

  • Augment «Reinforced gun carriage» for Magnum

  • Augment «Short-band emitter» for Shaft

  • Augment «Stable plasma» for Twins

  • Augment «Broadband radiators» for Isida

  • Augment «High-pressure pump» for Freeze

  • Augment «Reinforced aiming transmission» for Railgun

  • Augment «Shooting speed regulator» for Vulcan

  • Augment «High-pressure pump» for Firebird

  • Augment «Destabilized plasma» for Ricochet

  • Augment «Remote rocket explosives» for Striker

  • Augment «Small caliber charging machine» for Thunder

  • Augment «High-precision aiming system» for Smoky

 

245 000 crystals

  • Augment «Heat Resistance» for hulls

  • Augment «Cold Resistance» for hulls

  • Augment «Incendiary mix» for Firebird

  • Augment «Compact fuel tanks» for Firebird

  • Augment «Shock freeze» for Freeze

  • Augment «Corrosive mix» for Freeze

  • Augment «Nanomass reactor» for Isida

  • Augment «Support nanobots» for Isida

  • Augment «Dragon's Breath» for Hammer

  • Augment «High-capacity ammo clip» for Hammer

  • Augment «Duplet» for Hammer

  • Augment «Adaptive reload» for Hammer

  • Augment «Plasma accelerators» for Twins

  • Augment «Heavy plasmagun» for Twins

  • Augment «Berserk» for Ricochet

  • Augment «Plasma-torch» for Ricochet

  • Augment «Minus-field stabilization» for Ricochet

  • Augment «Autocannon» for Smoky

  • Augment «Cryo rounds» for Smoky

  • Augment «Incendiary rounds» for Smoky

  • Augment «Supercumulative rounds» for Smoky

  • Augment «Missile launcher “Uranium”» for Striker

  • Augment «Missile launcher “Cyclone”» for Striker

  • Augment «Missile launcher “Hunter”» for Striker

  • Augment «Incendiary band» for Vulcan

  • Augment «Reinforced aiming transmission» for Vulcan

  • Augment «"Sledgehammer" rounds» for Thunder

  • Augment «Subcaliber rounds» for Thunder

  • Augment «Round destabilization» for Railgun

  • Augment «Large caliber rounds» for Railgun

  • Augment «"Death Herald" compulsator» for Railgun

  • Augment «Hyperspace rounds» for Railgun

  • Augment «Electromagnetic accelerator "Scout"» for Railgun

  • Augment «Automated gunpowder loading mechanism» for Magnum

  • Augment «Mortar» for Magnum

  • Augment «Light capacitors» for Shaft

  • Augment «Rapid-fire mode» for Shaft

  • Augment «Heavy capacitors» for Shaft

 

4 990 tankoins

  • Augment «EMP Immunity» for hulls

  • Augment «Heat Immunity» for hulls

  • Augment «Cold Immunity» for hulls

  • Augment «Stun Immunity» for hulls

  • Augment «Heavyweight Construction» for hulls

  • Augment «Lightweight Construction» for hulls

 

One more thing. With this update we will move Railgun’s «Round stabilization» augment in containers from «Epic» to «Rare» category.

 

Enter the game tomorrow and check out the new update with augments in the Garage!

Where do we find the Heat Immunity for hulls? I see the heat and cold resistance in the garage, but not the immunity. thanks for any help

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What we don't know is the market.  Tanki may assume (or even know) that they can milk a few whales for a larger bottom line than 1000 times as many smaller buyers.  Maybe they have a small player base of super whales that they are catering to.  500 players that dump $10,000 a year into the game is way better than 10,000 players that spend $200 a year...especially since, besides the pod of whales, there will still be many many more smaller buyers.

In the past, when the game was really fun to play, they had hundreds of thousands more players.  We only know peak times but those peaks can be extrapolated.   At one point there were 130,000 players at peak times, now there are 20,000 players at peak times during events.  I just have to believe that the money people of Tanki would not let the player base drop so much if they weren't making more money than when they had seven times the number of players they have now.   If they weren't making more money, they would revert the game to a time when they were making the most amount of money.  We look at their updates as dumb and tragic, but the Tanki money guys just couldn't be so stupid as to lose income just to see changes put into the game.  Tanki is making more money now than it was years ago...and with a much smaller player base.

Normal logic like we players see it would be more players more income, but it may very well not be the case, especially when you consider the whale mentality.  There are lots of people in the world with lots of money...unlimited money  when it comes to something as trivial as a video game.  Dropping $10K or $20K a year to keep yourself or your kid amused is nothing to the very wealthy.  I have a business in the tourist industry and I see many many people spending $2000 or $3000 a day on just partying...and they are not even the super wealthy.  Maybe that buyer that just creamed you and your team in the last battle has billionaire parents or is a billionaire themselves.

Tanki may have a pod of whales that they cater to and we freebies and even small fish buyers just provide thinking targets for those that keep Tanki profitable.  That would explain Tanki's seemingly endless hacking and chipping away at the game and turning it into trash from our (well, at my) perspective. 

I think the real problems will arise when there aren't enough players to generate battles in a timely manner, which is kinda happening now around restart time.  Moving to 100% HTML is going to cut out quite a few players...which might be Tanki's B-Day in June when they say they will release Ares (Ares apparently won't work with Flash).  It will all be interesting to see what happens.

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1 hour ago, Joeguy said:

 

It seems to me that they are slaughtering the chicken that lays golden eggs. Past few days I have seen player count as low as ~ 2k and high ~ 17k to 18k. it take more time to start battle when player count is low. I just hope this is not the end of this free to play game because I would never pay to play any poorly designed game. unfortunately online games like TO are not easy to find, most require downloading large files or buying the game.
if anyone know fun f2p games similar to TO, not necessarily tank based, tell me.

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27 minutes ago, Mirza7 said:

It seems to me that they are slaughtering the chicken that lays golden eggs. Past few days I have seen player count as low as ~ 2k and high ~ 17k to 18k. it take more time to start battle when player count is low. I just hope this is not the end of this free to play game because I would never pay to play any poorly designed game. 

May 2020
Ea2iGVR.png
February 2020

7ygOUUm.png

November 2019
CzwTBBb.png

Halloween 2019
106tRku.png

 

Numbers have been low like this for a while now. There is some variation due to week day, weekend and event of course. This is not going worse and worse like emotional people claim.

 

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13 minutes ago, Viking4s said:

May 2020
Ea2iGVR.png
February 2020

7ygOUUm.png

November 2019
CzwTBBb.png

Halloween 2019
106tRku.png

 

Numbers have been low like this for a while now. There is some variation due to week day, weekend and event of course. This is not going worse and worse like emotional people claim.

 

I came back to this game not so long ago. I did not realize that this player count was normal. But how are mapping this? you work at tanki or something?

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1 minute ago, Mirza7 said:

I came back to this game not so long ago. I did not realize that this player count was normal. But how are mapping this? you work at tanki or something?

There is hidden information in the main page, one way to extract them is to use this link https://tankionline.com/graphic.swf it requires a browser that support flash.

 

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8 hours ago, Iamhereforfun said:

You just figured this out? I have mention many times the Soviet mentality of Tanki: "we know what the players want better than the players themselves".  Like when someone posted a picture of Hazel Rah and I said, using another account, that it belonged in the dictionary next to the words "arrogant" and "dumb as a rock" I guess I must have struck a chord really bad and they banned that account! Free speech is not in the Russian vocabulary since we are not allowed to express our opinion supported by some hard facts and probably they will ban this account too, but hey, I do not care, soon they will have another sale to compensate for their inability to fix the errors (an error has occurred!) and the dumb ideas they come up! yeah, i like very much getting dumped into a battle that is so unbalanced that ends within a few seconds of joining! if this is not dumb, I do not know what is!

As they say in my village, the truth hurts, but it is the truth and they cannot silence it not matter how hard they try. 

the arrogancy comes from all over, not only from Russia! i am 50yo, i play games since my 14th, and online since 1996, and the arrogancy comes from US games, Japan and even Portugal, so please do not turn this matter against russian people.... that's not fair!

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like already was mentioned for few chaps here, TO had 100k + players gaming online per day, and if now only 20k are active, the game expenses (servers, workers among all other logistics) will need to be supported, and in my way of seeing, this 20k players will need to be able to sustain the business.

I already payed for play this game on first years of play, i confess... about 100€ / per 2 years

i do not agree at all, but no one works for free, that´s correct, but the game itself has the value of being the first online tank game, and i had the privilege to be part of it ...

What i really do not agree is the tanks updates they do all the time, sometimes 3 or 6 per year. and in some cases just to change the same issue twice, like the "augments".

One thing is sure, there are no games that are actually a 100% free, there is always a catch. Developers need to earn real money, but they could do with lowering the prices and, with this economic strategy they could get more paying players...

The problem is the "cash cow" (already mentioned) is associated to greed and they need to have "money money money" to have wealthy life...

This is not the first issue i do not agree at all!

And for this reason (and anothers from last couple years) i am really thinking to keep it on or not!
 

Edited by clovix
to evidence i was a pay to play player
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14 hours ago, fghjkl54 said:

you are right in this point even their in-game mechanism is a bit different

for example: in EN version booster drone uses  3 DD and In RU version only 2 DD and some other mechanisms

Not sure how that's possible if we are on the same server.

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11 hours ago, enri_chill said:

Where do we find the Heat Immunity for hulls? I see the heat and cold resistance in the garage, but not the immunity. thanks for any help

They're in the shop and they cost Tankoins. And IMO I'd rather just have the Immunity alts be removed from the game. The heat immunity one turns Vulcan into a madman especially if it also has the incendiary band equipped.

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1 hour ago, DieselPlatinum said:

They're in the shop and they cost Tankoins. And IMO I'd rather just have the Immunity alts be removed from the game. The heat immunity one turns Vulcan into a madman especially if it also has the incendiary band equipped.

Don't you need to overheat to burn enemies with incendiary band, though?  If you have heat immunity, you CAN'T overheat, so Incendiary Band can't burn any enemies.  

That being said, Heat Immunity does give all Vulcans essentially infinite firing time, just like Twins but with longer range.  

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34 minutes ago, N3tralRE said:

Don't you need to overheat to burn enemies with incendiary band, though?  If you have heat immunity, you CAN'T overheat, so Incendiary Band can't burn any enemies.  

Well. You actually just need to reach the point of overheat to burn the enemies. So you'll still burn the enemies and you'll still technically overheat, but the only difference is that you won't suffer from self heating damage.

I think @TheCongoSpider can explain it better and in more depth. I don't have hundreds of hours on Vulcan on any of my accounts. So I wouldn't know all that much about Vulcan.

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58 minutes ago, N3tralRE said:

Don't you need to overheat to burn enemies with incendiary band, though?  If you have heat immunity, you CAN'T overheat, so Incendiary Band can't burn any enemies.  

That being said, Heat Immunity does give all Vulcans essentially infinite firing time, just like Twins but with longer range.  

It's only logical that Vulcan not be able to ignite enemies with Incendiary Band if itself can't overheat. Unfortunately it is not like that. It simply initiates the ignition mechanic when it runs out of overheat resistance (ammo bar) like Diesel said. 

 

Let's hope it gets nerfed in the near future because nothing screams bamboozle more than engaging a non-overheating Vulcan only to be ignited yourself. Consistency isn't consistent in this game. Like Incendiary Mix doing the same thing that Corrosive Mix does but better, and even worse, they're the same price now. IB should only work with Heat Resistance and not Immunity. 

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1 hour ago, N3tralRE said:

Don't you need to overheat to burn enemies with incendiary band, though?  If you have heat immunity, you CAN'T overheat, so Incendiary Band can't burn any enemies. 

? Why is everyone thinking it is illogical for non-overheating Vulcan to ignite target?

? Heat immunity only keeps your HULL from being affected by heat, TURRET still produce heat after reaching firing limit.

? TO has a very funny and immature way of balancing the game. first they create a monster. then sale monster proof equipment. that makes the monster look like ?

Edited by Mirza7

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1 minute ago, Mirza7 said:

? Why is everyone thinking it is illogical for non-overheating Vulcan to ignite target?

? Heat immunity only keeps your HULL from being affected by heat, TURRET still produce heat after reaching firing limit.

? TO has a very funny and immature way of balancing the game. first they create a monster. then sale monster proof equipment.

Turret would melt in your example then... since... it's not immune to overheating.   the combo is STILL ILLOGICAL.

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14 minutes ago, wolverine848 said:

Turret would melt in your example then... since... it's not immune to overheating.   the combo is STILL ILLOGICAL.

Turret was never overheating in the first place. Only Hull was taking damage due to heat flowing in from turret.

for example: if you put a fully heated Iron on your hand what will take heat damage:Hand or The Iron? ?

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32 minutes ago, Mirza7 said:

? Why is everyone thinking it is illogical for non-overheating Vulcan to ignite target?

? Heat immunity only keeps your HULL from being affected by heat, TURRET still produce heat after reaching firing limit..

If so, then the Vulcan should still be shown overheating, yet it is not. There is no visible heat being shown. The tank is at neutral temperature. Vulcan needs to be overheating in order for the bullets to become ignited. If it's not ignited, it should not become incendiary.

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4 minutes ago, TheCongoSpider said:

 

fv7MzyZ.png

As you can see "Ignites only when self-heating" not overheating or Hull overheating. Turret produces heat, that heat flows into two things: Hull and turret. Hull takes heat damage but the heat in turret keeps escaping through ammo, hence no turret heat damage. Hull can be fixed with a device that exhaust heat flowing in from any source to keep Hull at normal temperature. END of story.

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49 minutes ago, Mirza7 said:

Turret was never overheating in the first place. Only Hull was taking damage due to heat flowing in from turret.

for example: if you put a fully heated Iron on your hand what will take heat damage:Hand or The Iron? ?

If you grab the barrel of a machine-gun your hand will be burned.  But the bullets from that machine-gun are not setting that target on fire.

Try again.

 

Any way you slice the combo working together  is just ridiculous.

Edited by wolverine848
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6 minutes ago, wolverine848 said:

If you grab the barrel of a machine-gun your hand will be burned.  But the bullets from that machine-gun are not setting that target on fire.

Try again.

? Of course that ammo is a new technology developed by military research department. This bullet is slightly different from incendiary bullets (actually exists), it absorbs heat and ignites, when it hits the target delivering all the heat into enemy hulls, they melts like butter. ? 

15 minutes ago, wolverine848 said:

Any way you slice the combo working together  is just ridiculous.

Can't argue about it being ridiculous.

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Sooo.... buying heat immunity will cancel out vulcan's incendeary band alt that you paid 5k tankcoins for?

That's called a waste of money. 

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