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Protection Modules Not Protecting?


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1 hour ago, featwasath said:

Since you're using things like 'distance' as counter, I would like to suggest few counters to Hornet OD.

1) Take cover. This is not hard considering how many walls, buildings, ground layers, bridges & other obstacles are in any map. It's always a wise decision not to open yourself too much to enemies, even if your enemy team has no Hornets 

2) Run away from Hornet if it's using a short-range turret. Not super hard to escape from it unless you were very close to it initially 

3) Kill it. Very easy, given that Hornet have the least number of HP in any hull, except for Wasp

 

I know 

1) All they need to do is hit you once.  And they don't challenge you to a duel - it would be an ambush.

2) 90% of the hornet players use long-range turret.

3) It's not very easy.  Modules, DA and drones contribute hugely to their survival.  But you pretty much JUST use hornet - so with your OD active YOU have no issue with defenses.  Your solution to hornet OD is... to use hornet.  LOL.

I think you keep missing this part.  ONE-SHOT.  From any distance.  If you leave your base (kinda the point of the game) there is nothing you can do to mitigate the damage being dealt.

No wonder you keep minimizing it's advantages - you just don't want it nerfed.

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3 hours ago, featwasath said:

1) Take cover. This is not hard considering how many walls, buildings, ground layers, bridges & other obstacles are in any map. It's always a wise decision not to open yourself too much to enemies, even if your enemy team has no Hornets 

2) Run away from Hornet if it's using a short-range turret. Not super hard to escape from it unless you were very close to it initially 

3) Kill it. Very easy, given that Hornet have the least number of HP in any hull, except for Wasp

 

1) you can hide from the hornet for only so long until it comes to raid your spot or its teammate flushes you out.

2) I already just camp in my teams base anyway, so this tip is pointless.

3) easier said than done. What if that hornet has some sort of protection against you?

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On 5/17/2020 at 12:05 AM, Maf said:

Not really. It will be only 50%.

Right now if I activate OD, I'm able to one-shot a Viking that's using DA and also has 50% protection (i.e. deal the full 3000 damage of a DD shot). If my nerf gets implemented, I will only deal 1500 damage because only the module will block my damage, therefore requiring two shots to kill.

Now, if the tank has spawn protection AND is inside a Titan's dome, AND has DA AND a module then I will deal around 2% of the normal damage (because the dome gives 90% protection), which is 50 times less effective than the current OD. But such a combination is rare and brief, so I don't think it would hinder Hornet OD's performance more than it deserves.

But a tank in a Titan dome with Da equipped & with a 50% protection module against your turret, then you'll end-up making only 25% of your turret's output damage as OD neglects only the dome. This doesn't sound fair, given that enemies can have drones as well. Maybe reducing min & max damages of the turret by 20% when OD is active, will be fair. Then an enemy will get only 800hp damage from a shot that was supposed to deal 1000hp damage if the OD wasn't active. 

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10 minutes ago, coconuttree said:

Everywhere I go, it's always this never ending war about hornets od.

 

Most of these arguments raised because devs released that Vulcan update & then introduced heat immunity, allowing Vulcan-Hornet players to fire non-stop while recharging their OD quickly thanks to the kills they make. Some people disliked Hornet OD from the beginning, but that wasn't very stronger like now

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14 minutes ago, featwasath said:

Most of these arguments raised because devs released that Vulcan update & then introduced heat immunity, allowing Vulcan-Hornet players to fire non-stop while recharging their OD quickly thanks to the kills they make. Some people disliked Hornet OD from the beginning, but that wasn't very stronger like now

Yehp. Without vulcan hornet OD doesnt seems to strong.

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36 minutes ago, featwasath said:

 

OK OK. But I never want my favorite hull nerfed, lol

Lol, who even does?

3 minutes ago, Warlock1998 said:

Yehp. Without vulcan hornet OD doesnt seems to strong.

Try dealing with railgun from the other side of the map when they have hornet OD activated. Or any long range turret for that matter.

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47 minutes ago, featwasath said:

Most of these arguments raised because devs released that Vulcan update & then introduced heat immunity, allowing Vulcan-Hornet players to fire non-stop while recharging their OD quickly thanks to the kills they make. Some people disliked Hornet OD from the beginning, but that wasn't very stronger like now

Oh please.  I started a thread on hornet OD needing a nerf a while ago. It was a problem with Rail & Magnum long before the vulcan-no-overheat issue reared its head.

30 minutes ago, Warlock1998 said:

Yehp. Without vulcan hornet OD doesnt seems to strong.

 

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What Does facepalm Mean? | Slang by Dictionary.com

I totally missed that memo,  never knew, thought it was just a thermal radar.

I used to get annoyed at hornets picking up Nuclear Energy drops in assault and siege, I was thinking let the Titan or Dictator or anybody else pick it up. We don't need thermal radar right now, it's cool but not a priority ?

 Anyways good discussion, lot of interesting opinions, thank you for clearing that up for me.

*** Dusts down Hornet in Garage ***

 

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3 hours ago, featwasath said:

But a tank in a Titan dome with Da equipped & with a 50% protection module against your turret, then you'll end-up making only 25% of your turret's output damage as OD neglects only the dome. This doesn't sound fair, given that enemies can have drones as well. Maybe reducing min & max damages of the turret by 20% when OD is active, will be fair. Then an enemy will get only 800hp damage from a shot that was supposed to deal 1000hp damage if the OD wasn't active. 

It doesn't have to be exactly as I suggested. Maybe instead of only ignoring the first layer of protection, it would ignore two layers. Or it would 100% ignore the first, but only 50% for the second. As long as the concept itself gets implemented, the specific values can be adjusted to fit balance.

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Could be Hornet OD for one, but I'm sure someone's already said that.

That might also be happening to me. I was equipped with Mine protection and I tripped over a mine but died, which is a bit weird. That has never happened to me before...

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1 hour ago, printing_now said:

Could be Hornet OD for one, but I'm sure someone's already said that.

That might also be happening to me. I was equipped with Mine protection and I tripped over a mine but died, which is a bit weird. That has never happened to me before...

Yes, Hornet's OD also makes its Mines ignore Spider Modules. However, if that was in a Parkour battle, it could also simply have been multiple mines in a single spot

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17 minutes ago, DOUBLE-6 said:

you are a natural at deflecting away from the fact that HORNETS overdrive is a legal hack. 

Do you consider Viking's Overdrive, Titan's Overdrive and Mammoth's Overdrive legal hacks? 

Edited by TheCongoSpider

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1 hour ago, TheCongoSpider said:

You really think Vulcan isn't overpowered?

Rail with hornet OD can one-shot my fully ptotected medium hull.

Is Rail OP?

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21 minutes ago, wolverine848 said:

Rail with hornet OD can one-shot my fully ptotected medium hull.

Is Rail OP?

You can say the same for Gauss, Magnum, and Shaft, who all can one-shot fully protected medium hulls. Are they all OP?

 

You have to wonder, why Vulcan? Why is Vulcan used with it and what players are complaining about now? Why is it Vulcan Hornets dominating battles with 40+ kills and not Thunder Hornets, or Striker Hornets, or Ricochet Hornets. Why is it Vulcan? 

 

I see it all the time. Mk8 Vulcans shredding entire teams by themselves, sometimes without even being touched because they kill their enemies before they can be touched. You have yourself a mid range Isida. Highest DPS in the game. It's not just on Hornets I'm seeing Vulcans dominating. It's every hull, each with their own optimal augmented Vulcan. Titan and Mammoth with Incendiary Band, Hornet and Viking with RAT, Wasp with RAT, although I've only encountered one of those so far but I am one myself. 

 

Maybe it's actually balanced and I'm just seeing things. Either way, I will continue getting easy first places with my Vulcan. 

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2 hours ago, TheCongoSpider said:

You can say the same for Gauss, Magnum, and Shaft, who all can one-shot fully protected medium hulls. Are they all OP?

 

You have to wonder, why Vulcan? Why is Vulcan used with it and what players are complaining about now? Why is it Vulcan Hornets dominating battles with 40+ kills and not Thunder Hornets, or Striker Hornets, or Ricochet Hornets. Why is it Vulcan? 

 

I see it all the time. Mk8 Vulcans shredding entire teams by themselves, sometimes without even being touched because they kill their enemies before they can be touched. You have yourself a mid range Isida. Highest DPS in the game. It's not just on Hornets I'm seeing Vulcans dominating. It's every hull, each with their own optimal augmented Vulcan. Titan and Mammoth with Incendiary Band, Hornet and Viking with RAT, Wasp with RAT, although I've only encountered one of those so far but I am one myself. 

 

Maybe it's actually balanced and I'm just seeing things. Either way, I will continue getting easy first places with my Vulcan. 

My General account has a Vulcan mk7.5 and I use it with Dictator.

It does well (since I benefited from the silly conversion) but nothing like what it does combined with hornet.

So if Vulcan were to receive any significant nerf, anyone not equipping hornet wold be punished disproportinately.  Kinda like every vulcan user was punished when they "corrected" the Incendiary Band users the first time.

 

Last 2 battles...

Sandbox with Vulcan's in heavy hulls shredding us - Incendiary band continuous fire entire battle.

Too bad we can no longer protect ourselves vs after-burn.

Serpuhov with no vulcan's - BUT - lots of hornets with rail/thunder/MAGNUM destroying tanks left and right with OD+DD

Any high damage turret with ridiculous overdrive and/or augments can seem god-like.

Edited by wolverine848

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Na minha opinião, é o overdrive, sendo assim, não existe carroceria e proteção que aguente.Um overdrive pode destruir qualquer outro overdrive também ativo.Eu até mesmo tenho um amigo que parou de jogar por causa do overdrive.Saudades do tanki online antigo.?

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