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Status effects and other updates


Marcus
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Just now, Maf said:

Actually, it's quite a nice interface update. it's annoying when you shoot an enemy and don't know whether or not they have defender active. 

Isn't a key thing for every player to know how much damage their turret deals?

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1 minute ago, TheCongoSpider said:

Isn't a key thing for every player to know how much damage their turret deals?

For some turrets damage goes down with distance, so it would be nice to know whether you're too far away, or the enemy has Defender active. Also, it's useful for when you have a Defender and another enemy approaching you, so if you see the indicator you'd know right away that shooting the other enemy is in your best interest because you can kill them faster. It's definitely useful.

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5 minutes ago, TheCongoSpider said:

Isn't a key thing for every player to know how much damage their turret deals?

You are right, but just think about round destabilization. Competely random.

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This was fine update even if not too significant. But HTML5 version interface in comparison to Flash is quite inferior, in detains and style is lame. it seems HTML5 user interface devs just got lazy with it and did not put much effort in initial design. now it is stuck with this style.

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3 hours ago, Marcus said:

Changes of rank limits of the items in the Garage

 

In order to improve the learning process for new players and to shift the focus on more important aspects of the game, we have changed the rank limits for supplies and the «Brutus» drone:

 

  • The «Speed Boost» (3) and «Mine» (4) supplies are now available in the Garage starting from the Sergeant (6) rank.

  • The «Double Armour» (5) and «Double Damage» (5) supplies are now available in the Garage starting from the First Sergeant (9) rank.

  • The «Battery» supply (6) and «Brutus» drone (6) are now available in the Garage starting from the Corporal (4) rank

I have never once bought supplies and did very well in low rank also. Thanks to not using supplies in low ranks and using dict. OD now I have a lot of free supplies and they keep coming out of containers even if I don't want them.  

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47 minutes ago, Maf said:

For some turrets damage goes down with distance, so it would be nice to know whether you're too far away, or the enemy has Defender active. Also, it's useful for when you have a Defender and another enemy approaching you, so if you see the indicator you'd know right away that shooting the other enemy is in your best interest because you can kill them faster. It's definitely useful.

I have an idea for my turrets range, so that's never an issue for me. I can tell if they have double armor, module, or defender drone just by how low my damage to them is.

43 minutes ago, mjmj5558 said:

You are right, but just think about round destabilization. Competely random.

That's literally the only thing that the damage numbers can't help you in.

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4 hours ago, Stinger911 said:

HAHAHAHAHHAHAHAHHAHAHAHHAHAHAHAHAHHAHAHA

 

BEST JOKE 2020

The amusing part is that some people here consider this to be a serious game and they give them their money.  But as they say in my village: "there is a sucker born everyday!" And it seems that a lot of suckers are in this game as buyers! Are you one of them? 

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1 hour ago, Mirza7 said:

This was fine update even if not too significant. But HTML5 version interface in comparison to Flash is quite inferior, in detains and style is lame. it seems HTML5 user interface devs just got lazy with it and did not put much effort in initial design. now it is stuck with this style.

The tanki developers are not lazy. they are just not as well versed in programming and they have no clue on how to fix their mistakes, But hey, let's have another sale and another contest some some useless paints! I literally know 15 year-olds who can program better that the tanki developers!

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2 hours ago, Maf said:

For some turrets damage goes down with distance, so it would be nice to know whether you're too far away, or the enemy has Defender active. Also, it's useful for when you have a Defender and another enemy approaching you, so if you see the indicator you'd know right away that shooting the other enemy is in your best interest because you can kill them faster. It's definitely useful.

Kind of dumbs-down the game though...

Does every player need to know exactly what they are fighting all the time?

 

As an aside - what does "recharge time decrease from 20 to 3" mean?

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Thank you tanki for not putting on flash because flash doesn't need those updates to be better then html5 ( tanki online will die 100% after html5 version comes 100% on game devs will notice that but it will be too late  ) 

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Too much information kill the information. Ok to display more details, but no time to look at them anyway. Could have keep the enemy overdrive hidden.

  • Useful positive:

    • immunity — ignoring damage after a respawn;

    • extra armour (e.g., the «Defender» drone);

    • extra damage (e.g., the «Booster» drone).

  • Useful negative : self-destruction.

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39 minutes ago, wolverine848 said:

 As an aside - what does "recharge time decrease from 20 to 3" mean?

It means the drone's cooldown period in which it cannot be activated is 3 seconds. This is a buff in that you can manually use DA and activate the drone, and 3 seconds later, the drone is able to be activated again by running over a DA drop box. It's also a buff in that if you were to die to a Hornet Overdrive right after you spawned and activated the drone, you no longer have to wait 10 seconds after the next respawn to get the extra protection, you can activate the drone again after the respawn and you'd have the extra protection, because the cooldown is so short. 

 

A shortened cooldown period is one of the reasons that the Miner Drone is finally practical in MM. The cooldown is so short (10 seconds) that when you materialise after spawning, the drone will already be able to activate. So the only way to counter a Miner drone is to run over its mines. 

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30 minutes ago, TheCongoSpider said:

It means the drone's cooldown period in which it cannot be activated is 3 seconds. This is a buff in that you can manually use DA and activate the drone, and 3 seconds later, the drone is able to be activated again by running over a DA drop box. It's also a buff in that if you were to die to a Hornet Overdrive right after you spawned and activated the drone, you no longer have to wait 10 seconds after the next respawn to get the extra protection, you can activate the drone again after the respawn and you'd have the extra protection, because the cooldown is so short. 

 

A shortened cooldown period is one of the reasons that the Miner Drone is finally practical in MM. The cooldown is so short (10 seconds) that when you materialise after spawning, the drone will already be able to activate. So the only way to counter a Miner drone is to run over its mines. 

So... lasts 15 seconds instead of 20 but can be used more often.  Overall net nerf (because the 20 seconds allowed entry AND exit from base) but not huge nerf.

As for miner - i was happy with the fast cooldown - planted a bunch during one of the Special Missions - plant 1, use SB, can plant another almost right away.  Worked wonders on top road in Highways.  Even if I died the first tank up that ramp was toast.

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3 minutes ago, wolverine848 said:

So... lasts 15 seconds instead of 20 but can be used more often.  Overall net nerf (because the 20 seconds allowed entry AND exit from base) but not huge nerf.

Yes it's a net nerf, but not a complete nerf with no buffs. 

 

3 minutes ago, wolverine848 said:

As for miner - i was happy with the fast cooldown - planted a bunch during one of the Special Missions - plant 1, use SB, can plant another almost right away.  Worked wonders on top road in Highways.  Even if I died the first tank up that ramp was toast.

I use it when I want to defend. I also like putting many in one place and watching protected medium hulls die to them.

Edited by TheCongoSpider

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7 hours ago, Marcus said:

There are a few changes in the characteristics of the «Defender» drone:

  • Effect duration time was decreased from 20 seconds to 15 seconds;

  • Now consumes 2 more «Double Armour» supplies;

  • The recharge time was decreased from 20 seconds to 3 seconds.

Spoiler

see the new discription79e63d26ef234814bdc3d882f044f3d9.png

maybe it will be added

Spoiler

3d9fbc60302af24a5154c5e768caca75.png

idk if this happen or no but in test server when you use defender drone it consumes 3 DA and when catch the supplie box it dosen't consum

Edited by fghjkl54

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3 hours ago, wolverine848 said:

As an aside - what does "recharge time decrease from 20 to 3" mean?

Right now you activate DA and the drone activates too. It then goes on a 20-second cooldown, which coincides with the 20-second duration of bonus defence. If, for example, you use DA and activate the drone but get killed very fast, when you spawn again you might activate DA and not get the bonus defence because the drone is still on cooldown.

After the update the cooldown will be just 3 seconds, so you can keep using the drone and extending duration of defence as long as you are able to activate a DA or pick up a DA box.

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9 minutes ago, Maf said:

 

i am confused about booster drone in russian wiki i found that it consumes 2 DD is that true?

Edited by fghjkl54

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Just now, fghjkl54 said:

i am confused about booster drone in russian wiki i found that it consumes 2 DD is that true?

It consumes 2 additional DD. So once you activate DD it uses 3 total units of it.

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9 hours ago, Joeguy said:

Hey devs, why don't you do something that players actually want in HTML like having access to missions from within a battle instead of this fiddly trash like needless displays,

Come on Joe, let's be reasonable here! Ask them to do something they are capable of, like having another sale! Because we all should know by know that they are not capable of fixing anything let alone making things easier! I keep saying and they keep banning me but I do not care: The Soviet Politburo at Tanki know better what the players want than the players themselves. You can ask as much as you want about fixes and making the game playable again, but all you are going to get will be useless paints and features that all love to hate.

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