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Status effects and other updates


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32 minutes ago, Viking4s said:

As I said, everything that is beneficial too F2P is also available to buyers (small or big). However buyers are also in your team, they will help you get OD faster, it is the same for both side.

TO remain a competitive team game so Joes and such are most of the time not going to be the strong heroes. This is why the large rank MM battles is made for, to put different level of strength in the same team. It is up to each player to play their best and contribute to their level (strategy, team work, right decision and right equipment). I have saved our Juggernaut many time by  shielding it with my hull. Even a weak person can do that. If I had Dictator i wold have activated the OD near it...

Rare unless they are a dictator.  I don't get any score for their one-shot kills or if they cap the flag solo.

How does your Titan popping a Dome on the JUG help you get an OD faster?  Unless they've changed the rules you saving the JUG does not help your battle-score.  And then there's those "weak" hornets completely ignoring your Dome...

But you completely side-steped the post. F2P tankers do not benefit from ODs the same s buyers do - it does not make a more level playing field. ODs are a positive feed-back-loop and just help the strong get even stronger.

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On 5/21/2020 at 1:03 PM, asusss123_romanul said:

flash ends only in google chrome. You can play on Internet Explorer xD 

Someone Asked Chrissy Teigen If It Was Necessary For Her Son To ...

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55 minutes ago, Ninja said:

I've played on it since day one of release and its been hit or miss, slowly improving though.

Opinion GIFs - Get the best GIF on GIPHY

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6 hours ago, fire199 said:

html isint that bad now, its still a long way off with its bugs n glitches but overall its playable hopefully they focus and prioritize on fixing these bugs and not release any more new updates until its phased out

am i the only one who hasn't encontered any bugs so far? only big problem is menu inside battle is very limited.

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1 hour ago, DOUBLE-6 said:

[...] 1 example i have noob acc mid rank my friend also has noob acc mid rank we joined a jug battle by the end of the battle we had wiped out there team several times and killed the jug 5 times between us ...we won 7-0 the ranks ranged between brig and field marshal on both teams now ask yourself how did me and my friend do so well. and no we didnt use hornet are magnum id rather hang myself than stoop that low.   [...]

I was not there so you have to tell me.

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2 hours ago, wolverine848 said:

How does your Titan popping a Dome on the JUG help you get an OD faster?  Unless they've changed the rules you saving the JUG does not help your battle-score.  And then there's those "weak" hornets completely ignoring your Dome...

But you completely side-steped the post. F2P tankers do not benefit from ODs the same s buyers do - it does not make a more level playing field. ODs are a positive feed-back-loop and just help the strong get even stronger.

They help the strong get even stronger and the weaker to get stronger too.  You said it yourself:

3 hours ago, wolverine848 said:

it's like a team that is winning - they generate their ODs faster, and the battles get out of reach of the "losers" faster.  Positive-Feedback-Loop.

 

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9 minutes ago, DOUBLE-6 said:

does not matter its obvs what i am trying to convey to you is totally lost in the empty wilderness you call a brain. have a nice day. 

Making me guess working with cryptic content is not exactly the best way to convey idea.

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10 minutes ago, Viking4s said:

They help the strong get even stronger and the weaker to get stronger too.  You said it yourself:

 

Big difference - which you keep ignoring - is that ODs help the strong a lot more than they help the weak.

The gap in power gets wider because of ODs, not narrower.

I really don't think you understand what a positive feedback loop is - at least in reference to Tanki.

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7 minutes ago, wolverine848 said:

Big difference - which you keep ignoring - is that ODs help the strong a lot more than they help the weak.

The gap in power gets wider because of ODs, not narrower.

I really don't think you understand what a positive feedback loop is - at least in reference to Tanki.

For example, in one versus one encounter, a Joe's (as you nicely call them) wasp can kill a much stronger enemy with a nuke. That is all I said. That is a F2P feature (free and no micro-upgrade) versus strong buyers. Of course there is situation where it will not kill it. e.g. if the enemy is quick and runs away from the death zone, if it has Safeguard drones, ... you can find many other circonstance (I know you will), but the tremendous firepower of the Nuke is there. Other ODs express it in other means. 

In a team environment, they would be both weak and strong teammates, they directly and indirectly help each other. And in a team that dominate at a point in time will make things easier for its weakest members. 

I also said that buyers will beneficiate from the F2P features and add their own equipment to it and increase the opportunities. How to quantify it or measure, this... I leave it to others to discuss it with you. The starting point of the discussion was make tanki fair for all, and I said it is not possible because there is P2W feature, and that even F2P feature would beneficiate buyers too, so I am far from ignoring this part. 

 

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Majority of the updates are good-including this one-but overdrive was only good in a event alone, it just sucks to have it ALL the time in EVERY battle

Edited by davidjudah

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3 hours ago, The_Pakistani said:

I am talking about players.

I have been playing HTML5 since it was made available on Mozilla browsers, and this year I did not play a single battle in Flash.

The HTML5 version has seen a lot of improvements (e.g. change of gear before respawn now even easier than in Flash). It still needs a lot of constructive criticism (e,g. lacking accuracy of precision weapons, user interface not yet optimized for regular PC/laptop screens, list of PRO battles does not show map names and is annoying to navigate, social functions like messages or presents not yet existing, etc). It does not need your habitual negativity.

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@DOUBLE-6 ODs are the only chance for a F2P players like me to play against buyers. hornet OD's absolute power over all kinds of protections is the vulnerability that buyers exploit by using never ending amount of supplies and drones like defender to overcome its low HP that balances its OP OD. All devs need to do is come up with a non-paying countermeasure for that vulnerability. It could be decrease in rate of OD charging with drones that allow exploitation or making it not so absolute in bypassing protection. Why don't you come up with a reasonable countermeasure and suggest it to devs. Just like titan's OD got downgraded.

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@The_Pakistani HTML5 version works great in google chrome as far as performance is concerned. It might be difficult in start but you will get used to it in few days. there is no major problem in HTML5.

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8 hours ago, wolverine848 said:

There is very little of that.  MM is terrible - they have implemented a horrible version of it.

And instead of fixing MM, they keep adding money-generating gimicks.

could not disagree on this .. one day the whole system will crash and we will have nothing .. I still say there going to be closing the game  due to cost and the new game coming in. they want to put money behind something they feel will bring in $$. but we all know this will fail just like tanki X . tankix  game only failed cause of all these things they added in at the end to try to make it better but in the end , it made it the worse game to battle in.. it was fine before they changed it..

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13 hours ago, DOUBLE-6 said:

 am i getting through to you that the game does not work the way it was intended back in the day for the vast majority of players.  

It is a completely new game, the old tanki is gone the day they removed crystals boxes, so that is normal for you not to like the new one.

From 120k players down to 18k at peak time, it is indeed the vast majority. But they are not here anymore. I still play it and enjoy it. Legend level is not interesting (still too many players not turning their turrets in those), so I am not playing there anymore.

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19 minutes ago, The_Pakistani said:

Guys on HTML5, tell me this status update effected your game play?

Its alright I think. Its good to know about spawn protection at least.

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13 hours ago, Mirza7 said:

@DOUBLE-6 ODs are the only chance for a F2P players like me to play against buyers. hornet OD's absolute power over all kinds of protections is the vulnerability that buyers exploit by using never ending amount of supplies and drones like defender to overcome its low HP that balances its OP OD. All devs need to do is come up with a non-paying countermeasure for that vulnerability. It could be decrease in rate of OD charging with drones that allow exploitation or making it not so absolute in bypassing protection. Why don't you come up with a reasonable countermeasure and suggest it to devs. Just like titan's OD got downgraded.

He is a buyer, I have a feeling that this is why he doesn't like them ?‍♂️

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On 5/22/2020 at 8:23 AM, DOUBLE-6 said:

REALLY.....the battle format is what its all about. 

Ya it is stupid. You are no longer able to add people while in battle. You have to remember their nickname, even if it is the weirdest thing ever, and add them after a battle. Then there is the graphics still, Massacre for sure all the hills make you get stuck at random times. They keep coming out with new updates, but will not fix the old bugs.

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9 hours ago, The_Pakistani said:

Guys on HTML5, tell me this status update effected your game play?

no it dosen't i played yesterday and  no change in game play

i will now know how many time do i need to cool down for freeze?overheating?and stun time and diabled supplie time⛈️

Edited by fghjkl54

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