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June Challenge I


Marcus
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2 minutes ago, Viking_Thunder_EN said:

Not wasting my time grinding this out. Last year June challenge: 11 containers, skin at the end for free. The June I and II together gives 8 containers and 200 TK. Not enough to get a skin. Besides you waste hours grinding this out if you have no premium. Do Tanki think we like this? 

It may be a grind but if you work out how much all the items in the battle pass would cost if you bought them in the shop, then in fact you are getting a pretty good deal.

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? Tanki do not want us freeloaders it seems. This seems intentional, TO wants more p2p players and less f2p players. is TO freeing servers for another game.

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6 minutes ago, Viking_Thunder_EN said:

Not wasting my time grinding this out. Last year June challenge: 11 containers, skin at the end for free. The June I and II together gives 8 containers and 200 TK. Not enough to get a skin. Besides you waste hours grinding this out if you have no premium. Do Tanki think we like this? 

And even then, the June Challenge had less rewards compared to the ones before it, besides April.

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2 minutes ago, Mirza7 said:

? Tanki do not want us freeloaders it seems. This seems intentional, TO wants more p2p players and less f2p players. is TO freeing servers for another game.

The opposite of your opinion but this is your own opinion as you see. I think if you want to be the best you should play a lot of time.

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10 minutes ago, Viking_Thunder_EN said:

Not wasting my time grinding this out. Last year June challenge: 11 containers, skin at the end for free. The June I and II together gives 8 containers and 200 TK. Not enough to get a skin. Besides you waste hours grinding this out if you have no premium. Do Tanki think we like this? 

Without premium, its almost impossible to complete the challenge. Winning 17 24 battles every day while taking 1st place doing so is something I don't want to waste my day on

Edited by BloodPressure
miscalculation
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2 minutes ago, GG_reg said:

It may be a grind but if you work out how much all the items in the battle pass would cost if you bought them in the shop, then in fact you are getting a pretty good deal.

Too good I think. Premium + Battle pass costs around 12$. immunity alone costs more

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Something's that would help increase interest in participating in challenges :

1. Splitting the 100 Tankoins reward at the 20th,30th,40th and 50th Tiers of challenge ( Say 10 - 20 - 30 - 40 )

              ---- This instills a feeling of being rewarded for a player's efforts.

              ---- Add a bonus 50 Tankoins to the Gold Pass - I'm sure no one would argue to that --- Buyers won't worry about 50 Tankoins , Non - Buyers upon saving up                        for Battle Pass will feel great with the extra 50 Tankoins at the end.

 

2. A better reward mechanism - the closer you inch towards the final goal - individual tier rewards should be increased .

For example : Instead of 15 supplies each in silver tier make it 20(say at tier 22 ) then 25(at tier 32) and cap it at 25 supplies from any tier thereafter.

 

3. Make the crystal rewards different --- Getting 2.5k crystals for 3 tiers at the end is a terrible feeling .

 

4. Introduce special missions regarding Challenges ---  people will use HTML5 more and also gets them to play more --- (A bonus for going ahead with challenges.)

Say get 10 stars (reward - 5 supplies) : get 100 stars (reward - 20 Repair kits --- nothing big just an added bonus) and so on.

It's similar to the "Use 1000 Speed boost boxes " which rewarded a measly 10 DD (Justified by saying it was a BONUS - as those supplies would've been used anyway)   

 

Edited by lll_Dominance_lll
Edited to Rephrase text for easy understanding.
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6 minutes ago, KinG-AboKhaled said:

The opposite of your opinion but this is your own opinion as you see. I think if you want to be the best you should play a lot of time.

Yeah, but HOW MUCH?

11 minutes ago, GG_reg said:

It may be a grind but if you work out how much all the items in the battle pass would cost if you bought them in the shop, then in fact you are getting a pretty good deal.

Yeah, unnecessarily inflated Alteration/Augment prices to 2 or 3 times as much makes them more valuable.... Wait, does that mean that if a toilet seat is initially sold at 10$ all I have to do is make it 40$ to increase it's value?? Not THAT'S marketing my man! Thank you! I will now proceed to start my own Inflated-Prices-For-Toilet-Seats business and make millions! 

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5 minutes ago, lll_Dominance_lll said:

Something's that would help increase interest in participating in challenges :

1. Splitting the 100 Tankoins reward at the 20th,30th,40th and 50th Tiers of challenge ( Say 10 - 20 - 30 - 40 )

              ---- This instills a feeling of being rewarded for a player's efforts.

              ---- Add a bonus 50 Tankoins to the Gold Pass - I'm sure no one would argue to that --- Buyers won't worry about 50 Tankoins , Non - Buyers upon saving up                        for Battle Pass will feel great with the extra 50 Tankoins at the end.

 

2. A better reward mechanism - the closer you inch towards the final goal - individual tier rewards should be increased .

For example : Instead of 15 supplies each in silver tier make it 20(say at tier 22 ) then 25(at tier 32) and cap it at 25 supplies from any tier thereafter.

 

3. Make the crystal rewards different --- Getting 2.5k crystals for 3 tiers at the end is a terrible feeling .

 

4. Introduce special missions regarding Challenges ---  people use HTML5 more and also gets them playing more --- Say get 10 stars (reward - 5 supplies) : A bonus for going ahead with challenges.

It's similar to the "Use 1000 Speed boost boxes " which rewarded a measly 10 DD (Justified by saying it was a BONUS - as those supplies would've been used anyway)   

 

IF ONLY.... Thanks for the suggestion anyway...

Edited by The_frist_avenger

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5 minutes ago, lll_Dominance_lll said:

Something's that would help increase interest in participating in challenges :

1. Splitting the 100 Tankoins reward at the 20th,30th,40th and 50th Tiers of challenge ( Say 10 - 20 - 30 - 40 )

              ---- This instills a feeling of being rewarded for a player's efforts.

              ---- Add a bonus 50 Tankoins to the Gold Pass - I'm sure no one would argue to that --- Buyers won't worry about 50 Tankoins , Non - Buyers upon saving up                        for Battle Pass will feel great with the extra 50 Tankoins at the end.

 

2. A better reward mechanism - the closer you inch towards the final goal - individual tier rewards should be increased .

For example : Instead of 15 supplies each in silver tier make it 20(say at tier 22 ) then 25(at tier 32) and cap it at 25 supplies from any tier thereafter.

 

3. Make the crystal rewards different --- Getting 2.5k crystals for 3 tiers at the end is a terrible feeling .

 

4. Introduce special missions regarding Challenges ---  people use HTML5 more and also gets them playing more --- Say get 10 stars (reward - 5 supplies) : A bonus for going ahead with challenges.

It's similar to the "Use 1000 Speed boost boxes " which rewarded a measly 10 DD (Justified by saying it was a BONUS - as those supplies would've been used anyway)   

 

Great idea. Without premium still not possible to complete but it will make challenges interesting at least 

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23 minutes ago, KinG-AboKhaled said:

you should play a lot of time.

I'm not going to play 6 hrs straight every day for all the rewards in silver. 

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WOW ... you left me speachless

This is the Best of all of the Challenges .. Way to go Marcus .. this is well worth battling in ...

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pay2win

this augment will never change this system tanki shall die soon)

bcs u must think of non buyer not just mony (gold diggers) ^^

MyTanks is way Better than this just wan't u to notice that

and bring crystals boxes is not enogh 

#bringBack overdrives-crystal boxes-m1/m2/m3-MM system -old madnes-be creaive add new maps)-alteration with old same price-2k stars chellenges with XT conatiner in silver tier :3

but I know that u will never bring them back and u will search for an excuse a bad one (a lie)

Edited by Destrod
please avoid using provocative language

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@Marcus I'm not purchasing another Battlepass until HTML5 becomes stable. There're are so many errors that the client crashes every 30 mins or less. I just barely completed the May II Challenge because of them, and the fact that you need Premium now to earn x2 Stars -- It's ridiculous. It's not my computer's hardware that's the problem; I can run other games perfectly fine. Flash won't be supported starting December, so y'all better get moving to support the mass migration from Flash to HTML5. Tell your superiors what I've said. I've been playing this game for many many years. There's nothing more I want other than this game to grow.

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7 minutes ago, HappyFace said:

@Marcus I'm not purchasing another Battlepass until HTML5 becomes stable. There're are so many errors that the client crashes every 30 mins or less. I just barely completed the May II Challenge because of them, and the fact that you need Premium now to earn x2 Stars -- It's ridiculous. It's not my computer's hardware that's the problem; I can run other games perfectly fine. Flash won't be supported starting December, so y'all better get moving to support the mass migration from Flash to HTML5. Tell your superiors what I've said. I've been playing this game for many many years. There's nothing more I want other than this game to grow.

I completely agree with you.  My computer isn't the best, but it can run other games well.  I can play a maximum of two matches before I can't do damage in HTML5, and I self destruct upon entering every battle.

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