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Possible Future Augments/Balance/Container by 2022


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I will use some Tanki dev big brain to think of releasing possible future balanced Augments or just because I'm a developer who thinks it is cool. It will only be unlocked in Mega Containers. Which cost 9999 Tankoins. To make it fair for both player bases of the P2W vs F2P communities, we'll make it hard for both sides to get them. Players who spent $200 or more in game receive a 100% discount. Players who spend $30+ in game will get a 70% discount and players who spent between $2-$29.99 in game before must buy it at full price and F2P players must pay full price + tax. (An extra 9999 sounds good.) 

Contents:

Commons:

  • Electromagnetic Shells for Smoky. Each Critical removes all supplies set them on cooldown.
  • Electromagnetic Bullets for Vulcan. Each Bullet removes all supplies set them on cooldown.
  • Electromagnetic Plasma for Ricochet. Each Bounced Shot removes all supplies and set them on cooldown.
  • Electromagnetic Shrapnel for Hammer. Each Pellet removes all supplies and set them on cooldown.
  • Electromagnetic Drill for Shaft. Each Sniped Shot can pierce through tanks and removes all supplies and set them on cooldown.
  • Electromagnetic Shockwave for Terminator. Every Shot pushes you away, and removes all supplies and set them on cooldown.
  • Electromagnetic Nanobots for Isida. When Healing, it removes all supplies cooldown on your patients 
  • Electromagnetic Balls for Twins. Using Blue Prints from Gauss. It has a new engine within its base to rapidly charge up Plasma Balls that have x2 range, and removes all supplies and set them on cooldown.
  • Electromagnetic Rockets for Striker. Being hit by a rocket stuns you. It also removes all supplies and set them on cooldown.
  • Electromagnetic Blasts for Magnum. New Gravito Shells pulls tankers near the blast radius into the center of the shell, and all take fatal damage. It also removes all supplies and set them on cooldown.
  • Electromagnetic Explosives for Thunder. Each Explosion removes all supplies and set them on cooldown.
  • Electromagnetic Caliber Rounds for Railgun. Each shot from far range removes all supplies and set them on cooldown. It also charges your OD to 200% (2 ODs)
  • Electromagnetic Breath for Firebird. Instead of an afterburn, it removes all supplies and set them on cooldown.
  • Electromagnetic Wind for Freeze. Pushes you away and freezes you to 0%. Also, it removes all supplies and set them on cooldown.
  • Electromagnetic Salvo #2 for Gauss. Instead of a Normal Shot, it is inversed. Normal Shooting is the Super Shot, which also equips Electromagnetic Salvo #1 Augment for Gauss. Charging your shot is an arcade shot. It also removes all supplies and set them on cooldown.

Uncommons:

  • No Laza for Shaft. Removes the Laser while sniping and reload time -50%
  • Crystal Generator Pack. Generates 10000 crystals a day
  • Premium for Life.
  • Battle Pass for Life
  • PRO-Battle Pass for Life

Rares:

  • 999 Tankoins
  • 9999 Tankoins
  • Turret Rotation Pass. Turret Rotation speed for all turrets are as fast as Freeze.
  • Big-O-Barrels for Vulcan. Bullets shoot from all 6 barrels at once.

Epics:

  • 999999 Crystals.
  • 10 Free Micro Upgrades.
  • Tankoins 100000 Paint 
  • Devil Paint

Legendaries:

  • Rubberized Flames for Firebird. Anything caught within the Flames will be burned. It also goes through walls.
  • Rubberized Wind for Freeze. Anything caught within the Wind will be frozen. It also goes through walls.
  • Rubberized Nanobots for Isida. Anything within Isida's range/cone will take damage. It also goes through walls.
  • Rubberized Pellets for Hammer. The Pellets now Bounce from enemy to enemy.
  • Rubberized Ballz for Twins. The Balls now bounce off enemies (they still take damage) and goes on for 10 seconds. Distance doesn't matter.
  • Rubberized Plasma for Ricochet. The Balls now bounce off enemies (they still take damage) and goes on for 10 seconds. Distance doesn't matter.
  • Rubberized Shells for Smoky. Its shots can bounce 3 times. The angle is autoaimed like normal shooting.
  • Rubberized Rockets for Striker. The rockets can ghost through walls.
  • Rubberized Rounds #2 for Vulcan. All Bullets can ghost through walls.
  • Rubberized Explosives for Thunder. Its shots can bounce 3 times. The angle is autoaimed like normal shooting.
  • Rubberized Caliber Rounds for Railgun. Its shots can bounce 5 times.
  • Rubberized Blasts for Magnum. When the shells hit the floor they fly back up and come smashing back down like a 90 degrees shot 2 more times.
  • Rubberized Electromagnetic Salvo Rounds for Gauss. You can target super shot them through walls. It also removes all supplies and set them on cooldown.
  • Rubberized Drill for Shaft. You can shoot through walls.
  • Rubberized Death Herald for Terminator. It automatically equips Railgun's Death Herald Augment.

Exotics:

  • The Password to Godmode_ON's account
  • Jump Hack
  • Speed Hack
  • Reload Hack
  • Tankoins for Life.
  • Juggernaut for Life. 
  • Ghost Ares. It has no hitbox. Overdrive: Turns your entire team into a Phantom (like before you spawn in) for 20 seconds.
  • 1000000 Ultra Containers.
  • The Airplane Hull. It Literally just flies. Overdrive: It drops an atomic bomb from below. Splash radius is 40 meters. Damage is around 20000 damage.
  • Crystal Hack.

What do you think. Will Tanki Online be like this by 2022?

Edited by yellowghetto
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These mega containers should also contain a turret rotation pass, allowing the player to rotate the turret of their tank for 30 days.

On a serious note, I assume that more EMP effect turret augments are actually coming, in particular for Smoky. That's one of the reasons why I suggested that resistance variants should exist for all four hull immunity augments, including EMP. By the way, I do enjoy Gauss battles in SGE mode like in the old days since I bought myself an EMP immunity augment for my Hornet during the Tanki birthday discounts.

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Meh, I'd rather these items be added to containers:

· Chocolate pickle with mayonnaise filling.

· A free pass to call any male moderator your mom and ask then for $50 from their purse.

· A pic of a horrifying face for which if you stare at it, the figure will track you down and tear you apart.

· A ban hammer.

· An item that takes away 35k crystals from your savings.

· A pet T.rex that will eventually betray your trust and devour you.

· An ability to see if your uncle Charlie has laid an egg.

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21 hours ago, yellowghetto said:

The Airplane Hull. It Literally just flies.

This plus the airburst cannon I devised on turret suggestions = undefined kill/death ratio.

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1 hour ago, ShooterMK7 said:

This plus the airburst cannon I devised on turret suggestions = undefined kill/death ratio.

My favorite one when writing this was the exotic prize "Jump Hack." It is against the rules to have it, I do not promote hacking the game, and it is meant as a joke. They said aside have you seen a Jump Hack video on YouTube before? It looks pretty hilarious.

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2 hours ago, E_polypterus said:

We already have a set of too OP alterations why would we want anymore? Aren’t normal characteristics of the weapons fun enough?

Its satire/joke post

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On 6/8/2020 at 4:32 AM, yellowghetto said:
  • The Airplane Hull. It Literally just flies.

I dont consider this OP unless I get to know what its OD will be

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On 6/7/2020 at 7:32 PM, yellowghetto said:

Overdrive: Turns your entire team into a Phantom (like before you spawn in) for 20 seconds.

This sounds kinda cool. Maybe without the 20 seconds, like 5 seconds? within 10 meters? 

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On 6/8/2020 at 4:32 AM, yellowghetto said:
  • The Airplane Hull. It Literally just flies. Overdrive: It drops an atomic bomb from below. Splash radius is 40 meters. Damage is around 20000 damage

This hull will be OP in Chernobyl

 

If you know what I mean...

Edited by BloodPressure
P.S.
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On 6/8/2020 at 3:32 AM, yellowghetto said:

I will use some Tanki dev big brain to think of releasing possible future balanced Augments or just because I'm a developer who thinks it is cool. It will only be unlocked in Mega Containers. Which cost 9999 Tankoins. To make it fair for both player bases of the P2W vs F2P communities, we'll make it hard for both sides to get them. Players who spent $200 or more in game receive a 100% discount. Players who spend $30+ in game will get a 70% discount and players who spent between $2-$29.99 in game before must buy it at full price and F2P players must pay full price + tax. (An extra 9999 sounds good.) 

Contents:

Commons:

  • Electromagnetic Shells for Smoky. Each Critical removes all supplies set them on cooldown.
  • Electromagnetic Bullets for Vulcan. Each Bullet removes all supplies set them on cooldown.
  • Electromagnetic Plasma for Ricochet. Each Bounced Shot removes all supplies and set them on cooldown.
  • Electromagnetic Shrapnel for Hammer. Each Pellet removes all supplies and set them on cooldown.
  • Electromagnetic Drill for Shaft. Each Sniped Shot can pierce through tanks and removes all supplies and set them on cooldown.
  • Electromagnetic Shockwave for Terminator. Every Shot pushes you away, and removes all supplies and set them on cooldown.
  • Electromagnetic Nanobots for Isida. When Healing, it removes all supplies cooldown on your patients 
  • Electromagnetic Balls for Twins. Using Blue Prints from Gauss. It has a new engine within its base to rapidly charge up Plasma Balls that have x2 range, and removes all supplies and set them on cooldown.
  • Electromagnetic Rockets for Striker. Being hit by a rocket stuns you. It also removes all supplies and set them on cooldown.
  • Electromagnetic Blasts for Magnum. New Gravito Shells pulls tankers near the blast radius into the center of the shell, and all take fatal damage. It also removes all supplies and set them on cooldown.
  • Electromagnetic Explosives for Thunder. Each Explosion removes all supplies and set them on cooldown.
  • Electromagnetic Caliber Rounds for Railgun. Each shot from far range removes all supplies and set them on cooldown. It also charges your OD to 200% (2 ODs)
  • Electromagnetic Breath for Firebird. Instead of an afterburn, it removes all supplies and set them on cooldown.
  • Electromagnetic Wind for Freeze. Pushes you away and freezes you to 0%. Also, it removes all supplies and set them on cooldown.
  • Electromagnetic Salvo #2 for Gauss. Instead of a Normal Shot, it is inversed. Normal Shooting is the Super Shot, which also equips Electromagnetic Salvo #1 Augment for Gauss. Charging your shot is an arcade shot. It also removes all supplies and set them on cooldown.

Uncommons:

  • No Laza for Shaft. Removes the Laser while sniping and reload time -50%
  • Crystal Generator Pack. Generates 10000 crystals a day
  • Premium for Life.
  • Battle Pass for Life
  • PRO-Battle Pass for Life

Rares:

  • 999 Tankoins
  • 9999 Tankoins
  • Turret Rotation Pass. Turret Rotation speed for all turrets are as fast as Freeze.
  • Big-O-Barrels for Vulcan. Bullets shoot from all 6 barrels at once.

Epics:

  • 999999 Crystals.
  • 10 Free Micro Upgrades.
  • Tankoins 100000 Paint 
  • Devil Paint

Legendaries:

  • Rubberized Flames for Firebird. Anything caught within the Flames will be burned. It also goes through walls.
  • Rubberized Wind for Freeze. Anything caught within the Wind will be frozen. It also goes through walls.
  • Rubberized Nanobots for Isida. Anything within Isida's range/cone will take damage. It also goes through walls.
  • Rubberized Pellets for Hammer. The Pellets now Bounce from enemy to enemy.
  • Rubberized Ballz for Twins. The Balls now bounce off enemies (they still take damage) and goes on for 10 seconds. Distance doesn't matter.
  • Rubberized Plasma for Ricochet. The Balls now bounce off enemies (they still take damage) and goes on for 10 seconds. Distance doesn't matter.
  • Rubberized Shells for Smoky. Its shots can bounce 3 times. The angle is autoaimed like normal shooting.
  • Rubberized Rockets for Striker. The rockets can ghost through walls.
  • Rubberized Rounds #2 for Vulcan. All Bullets can ghost through walls.
  • Rubberized Explosives for Thunder. Its shots can bounce 3 times. The angle is autoaimed like normal shooting.
  • Rubberized Caliber Rounds for Railgun. Its shots can bounce 5 times.
  • Rubberized Blasts for Magnum. When the shells hit the floor they fly back up and come smashing back down like a 90 degrees shot 2 more times.
  • Rubberized Electromagnetic Salvo Rounds for Gauss. You can target super shot them through walls. It also removes all supplies and set them on cooldown.
  • Rubberized Drill for Shaft. You can shoot through walls.
  • Rubberized Death Herald for Terminator. It automatically equips Railgun's Death Herald Augment.

Exotics:

  • The Password to Godmode_ON's account
  • Jump Hack
  • Speed Hack
  • Reload Hack
  • Tankoins for Life.
  • Juggernaut for Life. 
  • Ghost Ares. It has no hitbox. Overdrive: Turns your entire team into a Phantom (like before you spawn in) for 20 seconds.
  • 1000000 Ultra Containers.
  • The Airplane Hull. It Literally just flies. Overdrive: It drops an atomic bomb from below. Splash radius is 40 meters. Damage is around 20000 damage.
  • Crystal Hack.

What do you think. Will Tanki Online be like this by 2022?

You having a laff. all these in the game it will be a nightmare lol.

But yeah probs something the devs are working on right now 

And i reckon hornet should should be able to equip both the crisis/defender drone at same time.

Edited by cosmic666
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