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Removal of Striker


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Petition to Remove Striker from the game  

66 members have voted

  1. 1. Should Striker just be removed from the game and we should receive compensation for it?

    • Yes
      14
    • No
      52


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One of the hardest turrets to play against now is gauss especially with that EMP alt, It's a nightmare. One of the easiest i have to admit is striker after that it depends on what protections you have equipped and in my opinion even what map you are on.

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1 minute ago, yellowghetto said:

One important buff it would need is infinite recovery time. I know it doesn't really make sense, but it would make Striker more viable in many maps and hull choice. Remember when the XC format existed. Wait, what was that again?

I say a 2-second recovery time. I don't think it would be fair to be able to track a particular player anywhere on the map. 

 

2 minutes ago, yellowghetto said:

Devs hate Striker, it is obvious, they never show gameplay (themselves using it) of it on their V-LOGs, its always Gauss, Vulcan, Railgun, Smoky, Firebird, or Thunder. 

In that case, the same could be said for every turret you didn't list there. 

On 6/14/2020 at 9:45 PM, yellowghetto said:

In my opinion, Striker serves no purpose in the game but to waste game space, other's players time, and kill stealing. It has 0 potential in the line up of turrets and it literally a trash version of Gauss. If we are all to just accept Gauss in the game. Striker has to go? Here are some reasons. I will only take stock Striker as an example. After a year and a half with no serious Striker changes, this turret honestly has no hope.

Cons:

  • The Developers hate this turret. Besides its Augments, which are all pretty bad, they will never buff or nerf this turret.
  • It has a laser, why on earth would we use a turret with a less damage potential then Gauss
  • Aiming Recovery is slim to none 
  • Missiles are insanely easy to dodge
  • A full lock on almost never has a chance of even destroying a medium hull
  • A Missile Launcher does less damage than Thunder
  • It is weaker than Thunder, Magnum, and Gauss
  • It is awkwardly built. Missiles autoaiming like to fly randomly sometimes on HTML5
  • It has great self damage potential
  • Hull specific (In a "dynamic" game we have to think which hull fits best on Striker?)
  • Map specific (In a "dynamic" game, we have to worry which map we play on, in an RNG MMS?)
  • Slim to none impact force to flip over hulls.
  • Missiles are tiny, less splash than Thunder 
  • Wiki lies about player opinions. Correction: Worst Option for a Defensive and Offensive weapon. Ability to inflict splash damage to multiple enemies or an enemy while always being in sight.
  • No skill based. Just drive shoot in one space, pray it hits or even kills someone.
  • Augments do not do much but in certain game modes. You could argue, "Well Striker can do well there!" No, there are always better options. Just use Hornet Magnum. Easily replaces this trash.
  • Waste of game space.
  • Useless when ODs are taking place.
  • Useless when Drones are taking place. You can argue, that Drones can be nerfed. This is Alternativa, do you think they are smart enough to nerf Drones that actually impact the game?
  • Modules give Striker nearly a 0% chance of destroying anybody.
  • Maxing it out has almost no noticeable differences.

Pros:

  • This turret is only useful in parkour. Like, wtf.

Here is the description for Striker. 

Since the dawn of warfare, the biggest threat to a tank was an anti-tank missile. That beastie could carefully deliver an explosive package to its target from a very long distance. Anti-tank complex “Striker” continues a century old tradition of express explosion delivery to the tank and its armor. Target capturing system with a pre-installed AI will use spectral analysis to allow maximum precision when firing the missiles. For dynamic battles an option to directly shoot the rockets is also included. Tankers don’t show much affection for this armored box of microchips, suspecting it’s actually a severed head of a cleaning robot, which can short out at any minute and decide to “clean” all of the tankers from the battle.

Now, here is the corrected version of it.

Since the dawn of warfare, the biggest threat to a tank was Gauss' accelerated caliber or a Submachine Gun that can destroy faster than Striker's laser lock on. That mentioned "Striker" of a turret could carefully deliver an explosive package to its target from a very long distance, of course, if they don't move. An attempt for an Anti-tank complex “Striker” continues a century old tradition of express explosion delivery to the tank and its armor. Target capturing system with a pre-installed AI will use spectral analysis to allow minimum precision when firing the missiles as they usually even miss. For dynamic battles an option to directly shoot the rockets is also included. Tankers don’t show much affection for this armored box of microchips, suspecting it’s actually a crap version of Gauss, which can short out at any minute and decide to “clean” destroy your own tank from the battle.
 

I'm serious about this topic and I think Striker should just be removed from the game. If it does, I hope we get some sort of compensation for it.

It's a mess, I'm offended that this still exists, I can't really say much cons about other turrets compared to this junk.

 

There are many counterpoints to your points. And a lot of those cons aren't meven Striker-unique cons. I'll address those:

 

On 6/14/2020 at 9:45 PM, yellowghetto said:

It has a laser, why on earth would we use a turret with a less damage potential then Gauss

Striker has more damage potential than Gauss due to its 4 rockets combined deal twice more damage than a Gauss sniping shot. 

On 6/14/2020 at 9:45 PM, yellowghetto said:

Missiles are insanely easy to dodge

They may be easy to dodge on your screen, but that doesn't stop it from dealing damage due to latency. A lot of Striker missiles damage me this way. 

On 6/14/2020 at 9:45 PM, yellowghetto said:

A Missile Launcher does less damage than Thunder

They deal the same damage. In fact, Striker deals more damage due to the fact that its damage is fixed at 100% regardless of range. 

On 6/14/2020 at 9:45 PM, yellowghetto said:

It is weaker than Thunder, Magnum, and Gauss

It's debatable with Thunder. I would say that it is better than Stock Magnum. 

On 6/14/2020 at 9:45 PM, yellowghetto said:

It has great self damage potential

So do Magnum, Thunder and Gauss. 

On 6/14/2020 at 9:45 PM, yellowghetto said:

Hull specific (In a "dynamic" game we have to think which hull fits best on Striker?)

Vulcan was like this as well before the rework. Worked wonders on a heavy hull but would face m,any issues with light hulls. The same with melee and short range turrets. They work best with light and medium hulls but struggle on heavy hulls. 

On 6/14/2020 at 9:45 PM, yellowghetto said:

Map specific (In a "dynamic" game, we have to worry which map we play on, in an RNG MMS?)

With varying map sizes, some turrets have a large advantage over others depending on the map. 

On 6/14/2020 at 9:45 PM, yellowghetto said:

Slim to none impact force to flip over hulls.

The impact force is actually pretty significant if the missile lands on you in the right spot. Most often it doesn't because latency. 

On 6/14/2020 at 9:45 PM, yellowghetto said:

Missiles are tiny, less splash than Thunder 

Less splash but is made up for with 100% damage regardless of range. Both Thunder and Striker have the same projectile radii. 

On 6/14/2020 at 9:45 PM, yellowghetto said:

No skill based. Just drive shoot in one space, pray it hits or even kills someone.

It is certainly skill-based. More so than Thunder. 

On 6/14/2020 at 9:45 PM, yellowghetto said:

Useless when ODs are taking place.

Don't know what you mean here. This can be applied to every turret in their own scenarios. Each turret has their faults that an Overdrive can exploit in some way. 

On 6/14/2020 at 9:45 PM, yellowghetto said:

Useless when Drones are taking place. You can argue, that Drones can be nerfed. This is Alternativa, do you think they are smart enough to nerf Drones that actually impact the game?

Same thing as above. 

On 6/14/2020 at 9:45 PM, yellowghetto said:

Modules give Striker nearly a 0% chance of destroying anybody.

It deals the same damage as Thunder. Does that also carry over to Thunder? Protection against anything, especially 50%, will undoubtedly increase your survivability or your team's survivability by a lot. 

 


 

I always saw Striker as Thunder but balanced differently. I saw it as a more skill-heavy alternative to Thunder, which was the definition of "point and shoot" with an added "watch out for splash damage". How is it not skill-based? Having to shoot and "pray it hits or even kills someone"? That sounds like it requires extra effort to hit targets. Much more effort required than pre-nerf Thunder. 

 

Every day I see Striker players doing well, with their own augments. Most use Uranium to great effect. A lot are using the new ML"Hunter". Advanced Striker players are effectively using Remote Rocket Explosives. It's not powerful like Vulcan is currently, but it certainly doesn't need to be removed from the game. EVen if the turret is unplayable by some players' standards, why remove it entirely because you couldn't handle it? Would you like it if Thunder were to be removed if someone else thought it was unplayable? 

 

I see the charm in Striker. It's the next turret I plan to get to M4 after Smoky. 

 

On 6/14/2020 at 9:45 PM, yellowghetto said:

After a year and a half with no serious Striker changes, this turret honestly has no hope.

 Twins hasn't been changed for a year and a half as well. Should we also expect a "Removal of Twins" topic as well? 

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4 hours ago, yellowghetto said:

I'm almost 100% sure the people who voted no are just players who don't want their $ or crystals wasted. 

Players gave their opinion about Striker, why can you not accept the fact that there are plenty of people who like the turret? This isn't all about your opinion, stop being suspicious

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23 hours ago, SporkZilla said:

Oi, leave Hunter alone

I think the only problem with Striker is people using it when they don't have the skill. For people who have the skill, it's deadly (and they don't rely on the lock on)

If I had to remove a turret, it would be Gauss, but Shaft is really annoying me at moment because of stupid teammates using it with Mammoth and camping in the same spot for entire battles and achieving nothing for the team

man camper shafts are the most noob -like snipers in the game . i use hunter-shaft with LC alt to hunt those fatass noobs . mostly a shaft will equip dd when it spawns .due to my alt i can chage the shot really fast and shoot those noobs(using dd) before they know what hit them

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8 hours ago, yellowghetto said:

With not much experience earned these past weeks, and a higher play time with Thunder than Striker, I find your statement hard to believe.

Lol, you've got me all wrong. I don't play MM on my legend account (Russty, the one you checked) anymore because of all the buyers etc. I now play MM on my lower rank account (I3rutal). Thunder was always my main turret on Russty but when I got to the last ranks, I changed to Striker. Just check I3rutal, you can see that I have a lot of experience with Striker. I should've said that all in my previous post. Sorry about that.

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"I lack the required brain power to use this otherwise serviceable turret so this should be removed waaaah"

 

Do you not realized how self-centered of a view that is?

Edited by Stinger911

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2 hours ago, Harry321 said:

anything but not the current one.

details are lacking...

You think it's UP?  Or OP even after the numerous nerfs?

Edited by wolverine848

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Works well on a light hull.

Not that many players equip protection modules against it except other striker players.

 

Really bad for elevated shots, Missiles will lock on then just hit the bridge instead of the tank.

Laser should emit from the tube being fired. Insane chance of self destructing by shooting into cover in front of you. 

I did feel that equipping this turret was effectively multing for the enemy at one time but it can be very good. 

Gauss works better though.

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I can relate to most points raised by OP. Striker is not very good in most battle modes. The only positive it has going for it is that there will be almost no players on the enemy side with protection against it. I don't think I will put on striker protection even with 2 strikers on the other side.

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1 hour ago, NooNooHead said:

I can relate to most points raised by OP. Striker is not very good in most battle modes. The only positive it has going for it is that there will be almost no players on the enemy side with protection against it. I don't think I will put on striker protection even with 2 strikers on the other side.

I think it's quite good for most battles. You can easily destroy everyone in the enemy base to help your teammate or even yourself to capture a flag or capture a point. It's good to defend because it's strong and can take out many with only a shot or two (It depends at what level your Striker is at) and with Siege, you can destroy everyone at the point. If you have skills and aren't new to using the turret, you can kill several in TDM and Team Jug. I've played all modes with Striker and I almost always get 6 stars.

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On 6/16/2020 at 6:05 AM, sharifsahaf said:

 i use hunter-shaft with LC alt to hunt those fatass noobs.

I use Hornet-Shaft with HC + Scout Radar to OHKO any non-Juggernaut tanks without Double Power. Once my Brutus is maxed to 20/20, even better chance (so far haven't use it yet.)

Edited by FrozenRailgun
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2 hours ago, FrozenRailgun said:

I use Hornet-Shaft with HC + Scout Radar to OHKO any non-Juggernaut tanks without Double Power. Once my Brutus is maxed to 20/20, even better chance (so far haven't use it yet.)

i had so many chances  to shoot you that day .HC is great  but by the time you  load half your power a LC can  snipe you if u keep using light hulls .after hc is fully loaded tho even i would mess with it (especially after it was buffed  by removing  turret slowdown ).i just got u once that day .some rico/ thunder kept targeting u so much ? it was impossible for me to steal a kill

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1 hour ago, sharifsahaf said:

I had so many chances to shoot you that day. HC is great but by the time you load half your power a LC can snipe you if u keep using light hulls. After HC is fully loaded tho even i would mess with it (especially after it was buffed by removing  turret slowdown ). I just got u once that day. Some Rico/Thunder kept targeting u so much ? it was impossible for me to steal a kill

LOL. I use HC to conserve my supplies. That Rico dude was annoying as hell though you are right. 

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I've been using Striker for a long time and I'm very good at using it but I must admit, I'm getting bored of using it. Should I consider getting Thunder or Gauss? I've got experience with both but I wasn't great with Gauss. 

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i personal like using striker, i love the alts for the striker, to me its purpose is better than thunder(talking the overall splash damage) and the uranium rounds thing takes about half a persons damage away. the strongest pusher ive seen in the setups has been the striker and viking

Edited by jay_russell
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On 6/18/2020 at 10:43 AM, jay_russell said:

i personal like using striker, i love the alts for the striker, to me its purpose is better than thunder(talking the overall splash damage) and the uranium rounds thing takes about half a persons damage away. the strongest pusher ive seen in the setups has been the striker and viking

Thunder has a bigger splash, and it has more damage, with higher fire rate. There is no reason to use Striker, it is garbage. 

Personally I think it should still be removed, and replaced by that tesla turret. It looks way cooler.

On 6/18/2020 at 10:24 AM, Russty said:

I've been using Striker for a long time and I'm very good at using it but I must admit, I'm getting bored of using it. Should I consider getting Thunder or Gauss? I've got experience with both but I wasn't great with Gauss. 

If you want to use Thunder, you NEED Small Caliber Charging Machine, or Sledgehammer Rounds. If you want to use Gauss, then eh, it is already OP. 

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On 6/16/2020 at 3:06 PM, Russty said:

I think it's quite good for most battles. You can easily destroy everyone in the enemy base to help your teammate or even yourself to capture a flag or capture a point. It's good to defend because it's strong and can take out many with only a shot or two (It depends at what level your Striker is at) and with Siege, you can destroy everyone at the point. If you have skills and aren't new to using the turret, you can kill several in TDM and Team Jug. I've played all modes with Striker and I almost always get 6 stars.

I didn't see this comment... You have to be kidding. It takes about like 5 shots to kill Wasps or Hornets since everyone drugs.

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42 minutes ago, yellowghetto said:

I didn't see this comment... You have to be kidding. It takes about like 5 shots to kill Wasps or Hornets since everyone drugs.

It's the same with Thunder. How do you not have a problem with Thunder but have it with Striker? Especially taking into account the difference in the amount of protection modules equipped against the two turrets. 

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2 hours ago, TheCongoSpider said:

It's the same with Thunder. How do you not have a problem with Thunder but have it with Striker? Especially taking into account the difference in the amount of protection modules equipped against the two turrets. 

ez. Hornet Sledgehammer Rounds, bullets fly faster, thats why people love Thunder.

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5 hours ago, TheCongoSpider said:

It's the same with Thunder. How do you not have a problem with Thunder but have it with Striker? Especially taking into account the difference in the amount of protection modules equipped against the two turrets. 

Honestly, I'd rather use thunder even though there are I suppose 10x more people with thunder protection than there are those with striker protection.

And that's because thunder is just straight up more user-friendly. It's hard to be reasonably efficient with striker, there are just so many things to think about all the time from remembering which side fired last, leading your shots, and keeping your distance.

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54 minutes ago, DieselPlatinum said:

It's hard to be reasonably efficient with striker, there are just so many things to think about all the time from remembering which side fired last, leading your shots, and keeping your distance

I've reached the rank where I can buy a Mk6 Striker / Hornet kit, have encountered a few players that are very good at "hide > shoot > hide > enemy doesn't know where the rocket has come from" with that combo, and that difficulty level is tempting

I don't want an easy life in Tanki, even though I only use Smoky (easy in some ways, not in others)

Edited by SporkZilla

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9 hours ago, yellowghetto said:

Thunder has a bigger splash, and it has more damage, with higher fire rate. There is no reason to use Striker, it is garbage. 

Personally I think it should still be removed, and replaced by that tesla turret. It looks way cooler.

Striker actually has a higher firing rate than Thunder. Just because you hate the turret, doesn't mean it should be removed. I hate Shaft but I'm not going to plead for it to be removed.

9 hours ago, yellowghetto said:

I didn't see this comment... You have to be kidding. It takes about like 5 shots to kill Wasps or Hornets since everyone drugs.

Lol I'm not sure what turret you're playing with but I can kill Wasps and Hornets with one shot, Hunter, Viking, Dictator and even sometimes Titan with two shots and I can kill Mammoths with three.

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