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Literally Unplayable: New RFM Shaft-Hornet Meta


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Overdrive Balance and Parameter Changes  

27 members have voted

  1. 1. Which of the current hull overdrives is the most OP?

    • Wasp
      2
    • Hornet
      18
    • Viking
      1
    • Hunter
      4
    • Dictator
      1
    • Titan
      0
    • Mammoth
      1
  2. 2. What aspect of an Overdrive is MOST important in today's meta?

    • Offensive power (piercing damage, damage boost)
      14
    • Defensive power (damage reduction, area denial)
      1
    • Versatility (effectiveness in multiple scenarios)
      8
    • Status effects (temperature / stun / EMP)
      0
    • Utility (radar / supplies / buffs / bonus OD charge)
      4
  3. 3. What should be done about Hornet OD?

    • Nothing; keep it as-is
      5
    • Ignore modules, do not ignore spawn protection, bonus armor effects from supplies and Drones
      4
    • Ignore bonus armor effects from supplies and Drones, do not ignore spawn protection and modules
      2
    • Remove Double Power on activation and prevent use of Double Power while active, ignore all except spawn protection
      4
    • Only 25-75% of target's combined protections and bonus armor effects will be ignored, except spawn protection
      5
    • Reduce OD charge rate and/or remove ability to gain OD charge while active
      7

This poll is closed to new votes

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  • Poll closed on 07/09/2020 at 06:00 PM

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7 hours ago, F41TH said:

Well, for all I can say is that remove 40% and make it 20% because having 40% removes the meaning to make an LC augment.

Nerf Hornets OD.

For RFM, decrease rate of fire and add reload penalty after sniping.

its(LC) is  like using a long range smoky that deals 1999 damage at mk5 and sniping mode .the slight upper hand is that it charges faster than rfm so uk i can clear any hornet threats but if its a viking with 35 percent + protection oh boy im so screwed

Edited by sharifsahaf

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11 minutes ago, coconuttree said:

What is your highest rank? If it is WO, then you won't be seeing defender/booster drone. Even I see them very rarely but I can tell you that that's what makes the difference. At high ranks, all the meta users have one of these 2 drones making them very difficult to kill(especially defender).

Makes sense. The highest I get matched with is Brigadier.

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8 minutes ago, sharifsahaf said:

its(LC) is  like using a long range smoky that deals 1999 damage at mk5 and sniping mode .the slight upper hand is that it charges faster than rfm so uk i can clear any hornet threats but if its a viking with 35 percent + protection oh boy im so screwed

nice.haha

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1 hour ago, sensei_tanker said:

Titan OD in your base also means you are toast

 

A total tangent but this made me laugh so hard

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9 minutes ago, Ethiaa said:

A total tangent but this made me laugh so hard

what's a tangent ?.uggh reminds me of the time i saw the maths exam question and asked myself that

Edited by sharifsahaf

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13 hours ago, Azonyx said:

It seems there was a ninja "BaLaNcE" patch last Thursday which I only became painfully aware of when slugging it out in MM battles today. I noticed an unnaturally high number of Shafts out and about, mostly with RFM, Hornet, and Defender / Booster. Huh, must be just MMS shenanigans again, I thought.

Boy, was I wrong. Not only did it seem to fire much faster than before, they seemed to be taking sniped shots like they were playing with LCs! Even with my EMP Gauss / Hornet OD / Defender, these guys effectively spawnlocked me the whole game. They deleted me in the blink of an eye if I got within 60m of them, and sniped me dead before I could even strip their supplies with the charged shot! Even then, I'm still dead because my Hornet is eating 3300 unmitigated damage no matter what because of their OD. The only way I could fight back was to play stealthy and catch them by surprise... that is, if I could get out of my base before they locked it down with their absurdly fast-charging Hornet ODs. Luckily they had no EMP protection so I could at least slow them down, but if they did, they would virtually be little Godmode_ONs.

I thought Vulcan and Gauss was bad, but this is a whole 'nother world of evil. This new meta is almost perfectly capable of murdering anybody at any range, only limited by how many tanks it engages with at once. For the love of god, something ought to be done with either RFM or Hornet OD at the very least!

Well, you could have seen shaft hornets before the balance update, there was/is a great amount of players who use that combo. From personal opinion, RFM was a bit owerbuffed, but shaft itself not. Because it used to have a pretty long reload, and you can still miss shots, the maximum kills what you could get was a bit small, compared to other turrets, who reloas faster. So, i feel that shaft is a good turret now (i don't say it wasn't, i just compare to other turrets) , not that good that vulcan is, but better than rico for example. Seems balanced. And about RFM, yes, it's true, but it will may recive a small nerf in the future.

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I'm not comfortable with Shaft's buff and I am especially referring to Rapid Fire Mode, the latter didn't need a further upgrade - heck why did it got its sniping-penalty removed, it never needed to rely on sniping anyways. And making the pause between arcade shots even smaller is not something I was waiting for either...

Though, I am content with Shafts reload-increase, but I wouldn't find this buff necessary. 

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The question is, why did they puff Rapid Fire Mode in the first place? It was already one of the most OP alts in the game (if not the most OP), and you could absolutely shred a team with viking or hornet. To be honest, they should make it only 2 shots, or maybe recovery rate a LOT slower.

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1 hour ago, CyborgPenguin said:

The question is, why did they puff Rapid Fire Mode in the first place? It was already one of the most OP alts in the game (if not the most OP), and you could absolutely shred a team with viking or hornet. To be honest, they should make it only 2 shots, or maybe recovery rate a LOT slower.

What do you do when you must update and have no idea?

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Patch Update #608 - Released 19th June 2020

  • Shaft:

    • Energy recovery rate after a sniper shot increased by 40%.

  • “Rapid-fire mode” Augment for Shaft:

    • Removed the damage penalty in sniping mode;

    • Slowed the rate of energy recovery after each shot;

    • Increased the rate of fire.

Rapid-fire mode
Alteration shaft rapid fire mode.png

Assault modification that allows firing in Arcade mode

with a quick series of shots, 3 in each. At the same time

the energy tank capacity is enough for one series of shots.

Arcade shot reload: =0.5s Plus.png
Energy per arcade shot: =375 Minus.png
Rate of energy recovered: -15% Minus.png Icon info.png
Maximum aiming damage: -30% Minus.png

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oh wow look people already complaining that didnt take long. I predicted ppl will complain in the comming weeks well its happened much faster, look at the question i asked the devs 

 

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9 hours ago, sensei_tanker said:

 If you just spawn into a mob of players with any hull's OD, you will be dead. People dislike Hornet's OD because they feel as though they have been unfairly killed, especially given your double armor and 50% module gets nullified, leaving you completely vulnerable to a x2 power attack. Literally Hornet OD is just a radar (not that powerful) and an unchallenged double power. That is all. Just imagine when you need smart cooldowns after spamming drugs, and you are completely vulnerable to an enemy's double power since you can't counterdrug. It's literally the same thing.

 

Viking OD will also completely devastate your tank's defenses, regardless of paint and module. If you spawned in a horde of Viking ODs, you would be dead as well.  Same goes to Dictator OD, where only 1 Dictator is needed to give the entire enemy team all drugs, an instant heal, and a minefield. Titan OD in your base also means you are toast. 

 

I want to also point out that Hornet is the weakest hull in the game if ODs aren't considered. Weakest defense, and less speed than wasp means there are a lot of better alternatives. The only reasonable nerf to Hornet OD is to slow down its charge up rate and not give the entire enemy team radar. 

 

Not the same thing at all.

It only takes 1 hornet with OD to kill a spawner multiple times - die-spawn-die.  Has happened to me multiple times.

Viking can't do that, even with OD.  Likley has ended by time you finish spawning, and then you can hit DA because that always refreshes when you spawn.

Viking also has << killing a Titan spawning who has its OD ready.

Hornet gets 20 seconds of this.  And has no range on it's impact.  Very few hornet players above Major are as weak to kill as you suggest.  Add DA then drones.  No hornet-user is activating OD unless it has great defence availabe or it is sitting in a protected defensive area.

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Tanki developers do you think this is really what shaft should be...

https://i.imgur.com/sFJceiG.mp4

in first launch of shaft it was OP because its shots were extremely powerful and it was hard to use because it's super slow 

then they nerfed it in the big balance, and speed up it something

now with RFM alt, they make it back OP with very high quick shots and make it opposite of first launch totally that makes you can't say that is shaft

Edited by asem.harbi
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20 hours ago, XxStriker said:

New? RFM has always been ridiculous ?

just wait till UFO day event https://ratings.tankionline.com/en/user/Amagi this guy will turn up and he takes pleasure in ruining the battle. he always comes firsts as he dosnt go for gold as hes a big buyer he just likes ruining it for the FTP players he get his his 30 kills within 4mins.  He already used RFM with this buff i cant imagine what he will mange to do maybe end a battle within 3mins?

 

that reminds me i need to make  new post in ideas and suggestions the topic will be "no kill cap for gold events" 

 

Gold events are one of the few times i actually have fun in tanki but ppl like him ruin it killing indiscriminately.

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20 minutes ago, fire199 said:

just wait till UFO day event https://ratings.tankionline.com/en/user/Amagi this guy will turn up and he takes pleasure in ruining the battle. he always comes firsts as he dosnt go for gold as hes a big buyer he just likes ruining it for the FTP players he get his his 30 kills within 4mins.  He already used RFM with this buff i cant imagine what he will mange to do maybe end a battle within 3mins?

 

that reminds me i need to make  new post in ideas and suggestions the topic will be "no kill cap for gold events" 

 

Gold events are one of the few times i actually have fun in tanki but ppl like him ruin it killing indiscriminately.

Tanki made a bad decision when doing increased golds only in DM. About amagi, no, he used to use LC before the buff, and to dominate, it's not enough to have a good equipment, you need skills.

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29 minutes ago, fire199 said:

just wait till UFO day event https://ratings.tankionline.com/en/user/Amagi this guy will turn up and he takes pleasure in ruining the battle. he always comes firsts as he dosnt go for gold as hes a big buyer he just likes ruining it for the FTP players he get his his 30 kills within 4mins.  He already used RFM with this buff i cant imagine what he will mange to do maybe end a battle within 3mins?

 

that reminds me i need to make  new post in ideas and suggestions the topic will be "no kill cap for gold events" 

 

Gold events are one of the few times i actually have fun in tanki but ppl like him ruin it killing indiscriminately.

B-but its fun killing everyone...

I can't have fun?

?

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1 hour ago, mjmj5558 said:

Tanki made a bad decision when doing increased golds only in DM. About amagi, no, he used to use LC before the buff, and to dominate, it's not enough to have a good equipment, you need skills.

are you serious lol skills how do you need skills when everyone is focusing on golds -_- its so easy even a 10 year old can do it and also he dosnt go for golds its pre easy to kills and get his hornet OD  for the entire match he does nothing short of ruining the battle. i cant imagine more than 1 shaft hornet combo like him it will be a massacre it will take any fun away form catching golds.  idc if he kills close to when gold is falling but he spawns kills and theres literally nothing i can do even if i equip DA his stupid hornet OD will just 2 shot me how is that supposed to be fun .

Mb i thought i saw him use RFM.

Edited by fire199

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16 minutes ago, Stinger911 said:

B-but its fun killing everyone...

I can't have fun?

?

i didn't say you cant kill, i kill too but when gold is falling i dont spawn kill or focus on killing as that ruins my chances of catching it i go straight for the gold spot or try search for the gold spot. i hope you arent like how i described him 

ovb i kill when no golds are falling or when players are near gold.

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52 minutes ago, fire199 said:

just wait till UFO day event https://ratings.tankionline.com/en/user/Amagi this guy will turn up and he takes pleasure in ruining the battle. he always comes firsts as he dosnt go for gold as hes a big buyer he just likes ruining it for the FTP players he get his his 30 kills within 4mins.  He already used RFM with this buff i cant imagine what he will mange to do maybe end a battle within 3mins?

 

that reminds me i need to make  new post in ideas and suggestions the topic will be "no kill cap for gold events" 

 

Gold events are one of the few times i actually have fun in tanki but ppl like him ruin it killing indiscriminately.

Chasing and catching golds and ignoring the goal of the battle is ones individual choice, making an agreement or rule that no one should fire during a gold drop is nonsensical and ridiculous.    I see it as an advantage when people ignore gameplay when they hear the air alarm, killing unaware tankers is a smart tactic I regularly use and it is very effective. Start blaming me for destroying your potential catches and being angry with me, but in the end it is I who rises above everyone else on the leaderboard and gets the highest battlefund.
I am not saying I only enjoy destroying other players during golds (because I do), from time to time I might take a chance to take a gold box, but in the end it is all about kill-farming for me. Next gold event, if I see you in a battle, I will make sure I keep my crosshair focused especially on you (nothing personal) ?

Also, as @mjmj5558 already said, Amagi is a skilled Shaft-user, he regularly uses Light Capacitors and is quite successful doing so. Due to Shaft's buff, he has switched to using Rapid Fire Mode more often, simply because it makes exp-farming more efficient, mostly due to these bonuses. I have done the same, using RFM gives me much more exp - even though it is extremely overpowered which I am not fond of, it does works I guess. I try not to make a habit out of it, but for the time being I will be on a kill-streak 

Edited by BloodPressure
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when i do see him in battles i take shaft protection and try kill him but then i cant have fun trying to catch golds as im focusing on killing him. it so boring and i basically turn into him as i take my most op combo and just go on a killing spree. 

 

most people, FTP player dont kill when you just spawn and there a gold dropping it gives us both a chance to make it to the spot and catch it. if everyone turned into him and killed right as we both spawn then we will just end up killing each other and some random noob will take being a lucky spawn or something. 

Edited by fire199

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8 minutes ago, fire199 said:

player dont kill when you just spawn and there a gold dropping it gives us both a chance to make it to the spot and catch it

“Kill or get killed” - @DumbPoser.

I quite agree. 

 

Edited by E_polypterus
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11 minutes ago, fire199 said:

when i do see him in battles i take shaft protection and try kill him but then i cant have fun trying to catch golds as im focusing on killing him. it so boring and i basically turn into him as i take my most op combo and just go on a killing spree. 

 

most people, FTP player dont kill when you just spawn and there a gold dropping it gives us both a chance to make it to the spot and catch it. if everyone turned into him and killed right as we both spawn then we will just end up killing each other and some random noob will take being a lucky spawn or something. 

Technically, you have more chances of taking gold boxes when you kill other players. If I am trying to catch a gold, I am filtering and see what tankers are weak (or even (too) strong), aren't paying attention, or are already damaged - and then kill them. 

It would be interesting to see a huge kill-manifest among players when a gold drops. But I would probably be waiting around a corner till it is silent or I will kill the next tanker attempting to take the box... because it is fun to do so 

Edited by BloodPressure
Typo

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