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Vulcan nerf...


Mirza7
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It seems to me that dev team does not provide appropriate explanation to helpers.

I know this question has been asked already but again, Why does main turret feature are Nerfed when the culprit for imbalance is clearly hornet OD or illogical heat immunity exploit. btw why does vulcan guide says incendiary band can not work with heat immunity.

8UIAzZ3.png

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The highest modifications (Mk7 and Mk8) were problematic in the DPS they possessed on all hulls but were most problematic when combined with Hornet. I agree that Vulcan needed a nerf, but I would have nerfed the damage in conjunction with a nerf to Hornet's Overdrive. You hit two birds with one stone and one of them wouldn't have to suffer immensely. 

 

They choose Vulcan and nerfed that only. On paper and from experience, all that did was make Hornet more of a must-pick with Vulcan because you still get the defense-ignoring ability while the other hulls will have to deal with the defenses and protection modules with less damage overall. 

 

34 minutes ago, Mirza7 said:

 

8UIAzZ3.png

 Perhaps it hints at an upcoming balance change. 

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On 6/22/2020 at 12:00 PM, Sacrifice said:

Vulcan had become one of the most OP turrets in the game and upon many, many players complaints, it got a Nerf with the recent patch update. I can understand the frustration as I myself had recently upgraded it. But being on the receiving end, especially when the opponent had "Hornets OD + Damage + MU's", it was much, much more frustrating. Imagine not being able to use many other weapons due to one weapon being more powerful. 

I wouldn't take it as a "loss" of crystals. Either way, you are compatible with other turrets and your MU's did not go to waste. 

 

On 6/22/2020 at 12:32 PM, Maf said:

Game balance is an ongoing process, and there will always be changes happening to various turrets in an attempt to make them fit better in the game. When Vulcan was first added in 2016 (I think), it was an insanely powerful turret with crazy physical force that made light hulls impossible to control while under fire. Then it received a nerf, then alterations were added and it became powerful again when combined with certain alts, then it got nerfed again and remained as the least popular turret for a long time.

A recent update changed the firing mechanism from hitscan (meaning bullets hit the target instantly) to projectile, where each bullet has its own trajectory and takes time to reach the target. That was already a significant buff, but then hull augments were added and the combination of Vulcan with Heat Immunity became an unbeatable combo. This is why it got nerfed twice in the recent months, and, depending on how it performs, future updates may nerf OR buff it again.

 

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4 hours ago, Mirza7 said:

It seems to me that dev team does not provide appropriate explanation to helpers.

I know this question has been asked already but again, Why does main turret feature are Nerfed when the culprit for imbalance is clearly hornet OD or illogical heat immunity exploit. btw why does vulcan guide says incendiary band can not work with heat immunity.

8UIAzZ3.png

No, the problem is not with OD, or heat immunity, vulcan is/was OP without them.

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Only players like me are going to stop using it. Those who were exploiting it are still exploiting with hornet OD drones and supplies.

But when is hornet OD or incendiary band + heat immunity going to be fixed.

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Vulcan needs no nerf,as always the culprit is HORNET'S overdrive which negates all protections and with magnum destroys all in it's path. If you take away the heat immunity from vulcan then its goodbye vulcan because a lot of players will just stop using it. You want a more balanced game get rid of OVERDRIVES because vulcan/magnum/rail etc are not game changers persey. its HORNET. Every battle i go into regardless of rank if there is a hornet equipped with vulcan /magnum then more often than not they top the leaderboard ,win or lose. Hornet has been a problem ever since overdrives were introduced and yet not a single nerf has been done to bring that hull into line with the other hulls,all of which do very badly when coming up against hornet with an activated overdrive especially if it's equipped with magnum. Hornet is the problem, nothing else. 

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9 hours ago, Mirza7 said:

It seems to me that dev team does not provide appropriate explanation to helpers.

I know this question has been asked already but again, Why does main turret feature are Nerfed when the culprit for imbalance is clearly hornet OD or illogical heat immunity exploit. btw why does vulcan guide says incendiary band can not work with heat immunity.

8UIAzZ3.png

Is the text in the black box copied from WIKI somewhere?  The last part is not true - Incendiary Band works fine with Heat Immunity - even though it should not.

6 minutes ago, cosmic666 said:

its HORNET. Every battle i go into regardless of rank if there is a hornet equipped with vulcan /magnum then more often than not they top the leaderboard ,win or lose. Hornet has been a problem ever since overdrives were introduced and yet not a single nerf has been done to bring that hull into line with the other hulls,all of which do very badly when coming up against hornet with an activated overdrive especially if it's equipped with magnum. Hornet is the problem, nothing else. 

And now it's hornet+shaft (with RFM)

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Mirza7 never said it didn't. Because you now have to BUY the heat resistance because your normal fire protection module is pathetic. it's a choice between that are heat immunity.your miffed because at a educated guess your not a vulcan player. Heat immunity +incendiary are a powerful combo but thats all vulcan has, turret speed is pants dps is ok i guess, and the wind up time is ok. As i have stated many many times in many many posts HORNET is the game changer not any single turret/alt/drone, its HORNET simple as that. Get rid of overdrives you get rid of a big part of the imbalance in the game.Tell you what i don't like shaft so i think they need a damage nerf say on the lines that a wo1 might do. Leave vulcan alone and concentrate solely on HORNET/OVERDRIVES in general.

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1 hour ago, wolverine848 said:

And now it's Hornet-Shaft (with RFM)

In Pro-Battle no-supply/OD mode, it's on the edge, but still powerful.

I see one of these bois on matchmaking, I'm going to chain-mug those dudes using LC + Brutus + DP + Hornet OD + 50% Eagle module.

Edited by FrozenRailgun

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8 minutes ago, FrozenRailgun said:

In Pro-Battle no-supply/OD mode, it's on the edge, but still powerful.

I see one of these bois on matchmaking, I'm going to chain-mug those dudes using LC + Brutus + DP + Hornet OD + 50% Eagle module.

Well... the OD part was implied...  yeah RFM is OP on it's own to an extent - especially since there's no snipe draw-back.  Why every shaft layers does not equip this is a mystery.

But combined with OD?   OTT powerful.

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Just now, wolverine848 said:

Well... the OD part was implied...  yeah RFM is OP on it's own to an extent - especially since there's no snipe draw-back.  Why every shaft layers does not equip this is a mystery.

But combined with OD?   OTT powerful.

Because some feel it is a noob alteration. I actually like it.

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4 minutes ago, wolverine848 said:

Well... the OD part was implied...  yeah RFM is OP on it's own to an extent - especially since there's no snipe draw-back.  Why every Shaft players does not equip this is a mystery.

But combined with OD?   OTT powerful.

Developer really should reduce its firerate to 1 second instead of the current 0.5 delay after firing the 1st shot.

Huh????

Edited by FrozenRailgun
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6 minutes ago, Benefactor said:

Because some feel it is a noob alteration. I actually like it.

Well of course you do - it's super effective, right?

3 minutes ago, FrozenRailgun said:

Developer really should reduce its firerate to 1 second instead of the current 0.5 delay after firing the 1st shot.

Huh????

Let me re-phrase... RFM is so OP, why would you not equip it?  Best of both worlds - still have full sniping power and up close it's like Duplet.  Shaft-Hammer is what they should have called it.

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12 minutes ago, wolverine848 said:

Let me re-phrase... RFM is so OP, why would you not equip it? 

 

Best of both worlds - still have full sniping power and up close it's like Duplet.  Shaft-Hammer is what they should have called it.

It's because I don't want to face armies of Eagles. I'd rather use Light Capacitor than this cancer item.

Two words: Nerf RFM.

Edited by FrozenRailgun
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3 hours ago, wolverine848 said:

Well... the OD part was implied...  yeah RFM is OP on it's own to an extent - especially since there's no snipe draw-back.  Why every shaft layers does not equip this is a mystery.

Because I prefer sniping with Shaft. And while the damage penalty in sniping mode is removed, it has a 40% penalty to the recovery rate, so Stock Shaft is superior to RFM if you plan to mainly snipe enemies. 

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