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theFiringHand
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The key is the forum cannot be trusted. No confidence. No point in trying.

 

Do I understand you correctly, that the act of hiding posts is the source of this distrust, or was there something else?

Is there, from your point of view, anything that Tanki forum moderators should change in order to discontinue that impression of yours?

 

 

ps: I don't ask for very specific case description with screenshots, examples and player names - as such things are to be clarified between you and the forum admin. I just ask for general circumstances, like

- hiding of posts produces distrust because.[reason]"

- or "the mod's ability to edit our posts undermines my trust in what I read"

- or "your filter for what's still ok and too far off-topic needs adjustment, as it undermines dicsussion diversity"

^- things like that. I hope I could get my point across, as I do not know how to word it much better

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Hi everybody,

I was fortunate to open a container with Wasp XT skin in it, but I don't know where it went or how to equip it. It doesn't show up in my garage.  Any body know what I can do?  Sorry if I'm in the wrong forum.

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Hi everybody,

I was fortunate to open a container with Wasp XT skin in it, but I don't know where it went or how to equip it. It doesn't show up in my garage.  Any body know what I can do?  Sorry if I'm in the wrong forum.

Go to your Wasp in the garage. Click on one of the gear wheels, then equip your XT skin.

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Thanks!

 


Hi TO. Went to garage. clicked on Wasp and equip. Then clicked on the wheels under the tracks. Nothing happens.
Wow Cool. I found it under Alterations! I'm a happy camper :) Thanks for your help! ;) Edited by Viking4s

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You cannot trust anybody. But there is no harm listening and reading information, compare them with your own experience and then you can make your own judgement.

The information provided by TO, Nives and the WIKI are from the source. The moderator can only refer to those, while many players tend to create, interpret and assume a lot.

Moderator are humans that follow rules and guidance given by TO, like any other group or association, they have to follow them. We have choice but to follow them and be part of the helpers team or not following them and leave. Alternatively you can stay and try to change them.

 

Within the rules and guidances there is still room for a moderator to behave slightly differently from one to another (we are not machine) and sometime they would be more than one option or solution to one post, therefore the future of a post is not always certain and will be subject to debate.

 

When off-topic, flaming and spamming happens they clutter the topics and previous players useful post/comments are pushed back. I mean just here if we didn't cleaned up, your post would have been 2 pages behind already. Look in Game Discussion topic and see how many posts talk about the same thing, just because many topics are created and hidden in the next page and player do not bother clicking on the next page.

 

 

 

----

To me overdrive is a good thing, for 3 main reasons: it is for everybody, you have to work for it and you can share it.

Players not playing properly and/or not team playing will hinder their team. Yes losing the overdrive just before dying is frustrating, but I have learnt that it is better to die and restart afresh with 100% rather than cling to your life and waste it.

OverDrive is one of the worst things implemented by TO.

 

It makes an uneven battle a total disaster.  Once one side has the advantage it they will gain OD much faster since it is not based on time alone.

Spawn-killers share OD with other spawn-killers and it becomes perpetual. The dying tanks have very little recourse, and build up OD much slower. It is a large reason why many battles end 7-0.

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OverDrive is one of the worst things implemented by TO.

 

It makes an uneven battle a total disaster.  Once one side has the advantage it they will gain OD much faster since it is not based on time alone.

Spawn-killers share OD with other spawn-killers and it becomes perpetual. The dying tanks have very little recourse, and build up OD much slower. It is a large reason why many battles end 7-0.

A good solution I found in I&S was that the losing team should build up Overdrive faster. If this wass implemented, OD could help balance games instead of ruining them.

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Has anyone let the devs know yet that the way the PRO battles are shown is the worst possible implementation ever possible?

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Has anyone let the devs know yet that the way the PRO battles are shown is the worst possible implementation ever possible?

Yes, I've forwarded this. More players have mentioned they do not like it.

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this guys panzermia , for MM mult , i vote this guys so many time , but no anyone mod ban him , how to play TO MM ,how to play mission

this MM is not balance , too many mult , too many hacker , how to play this MM

 

many online game have ban IP , why this game is not ban IP

 

how long time this game has no mult no hacker

Edited by Viking4s
4 posts merged, please refrain from multy-posting.

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this guys panzermia , for  MM  mult , i vote this guys so many time , but no anyone mod ban him , how to play TO MM ,how to play mission

at least 25% of the players in a battle have to report a tanker before a mod comes.

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OverDrive is one of the worst things implemented by TO.

 

It makes an uneven battle a total disaster.  Once one side has the advantage it they will gain OD much faster since it is not based on time alone.

Spawn-killers share OD with other spawn-killers and it becomes perpetual. The dying tanks have very little recourse, and build up OD much slower. It is a large reason why many battles end 7-0.

I couldn't have said it better myself.

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I am about to get 3 stars when lag hits and after lag ammo stops working after which I only get 1 star.

This game is full of incompetent devs, who cannot even fix one bug which has been around for years now.

FIX IT NOW.

Edited by Viking4s
Kindly refrain from insulting
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Topic merged

 

Developers are aware of this bug and are working on a fix (it will probably be fixed once Tanki fully shifts to HTML5). Please report any further bugs in this topic.

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OverDrive is one of the worst things implemented by TO.

 

It makes an uneven battle a total disaster.  Once one side has the advantage it they will gain OD much faster since it is not based on time alone.

Spawn-killers share OD with other spawn-killers and it becomes perpetual. The dying tanks have very little recourse, and build up OD much slower. It is a large reason why many battles end 7-0.

IMO there should be one overdrive per tank per 10 minute battle. That should even things out...

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I don't know why TankiOnline is not control Mult for MM ? 

Not entirely sure what your trying to say, but you can report a mult by clicking their name and clicking "report". At least 15% of the players in the battle must vote for a battle mod to come and look at the situation.

Edited by Pyre
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Not entirely sure what your trying to say, but you can report a mult by clicking their name and clicking "report". At least 25% of the players in the battle must vote for a battle mod to come and look at the situation.

The threshold has been reduced to 15% as of update #516. 

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