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theFiringHand
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Is there a way to rework the weekly missions?

 

I did not play for a month after the release of this garbage.

 

I am playing for the event, I completed 10/10 and 20/20 because I had only a few missions left. And after that, I had to wait 6d23h for the weekly missions to come back. Can't they come back right after we have completed them?

 

I still have 2d6h to wait. So I am completing regular missions but it does nothing for my weekly missions since they are all blocked.

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How do you do that since introduction of MM ? In the old days you could easily find a map with 2 empty slots in the same team, but nowadays ?

We set a battle group for Team battles. (Me, older, and younger son, so three, which is max for a group.) Younger son is lower ranked, so I play on one of my low-rank accounts. Older son has a low rank account and a high rank account.

 

We just do a countdown to click the battle button for DM. We seem to always get in the same DM that way. (We usually don't try to "team" in DM, but we do avoid each other.)

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I guess you can now play freely the game without being hold back by the mission goals. 

Yes, Viking, we can ignore advancement and just take what comes.

 

I really don't think this game can be played for free any more. It used to be, but now there are just too many variable. One must spend some cash here or there to keep from getting too frustrated.

 

We play to have fun. Winning is much more fun than losing. Of course, winning a spawnkill-fest isn't much fun either. Even winning when one spends half the match time respawning and trying to find someone to fight doesn't amount to much fun either.

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Yes, Viking, we can ignore advancement and just take what comes.

 

I really don't think this game can be played for free any more. It used to be, but now there are just too many variable. One must spend some cash here or there to keep from getting too frustrated.

 

We play to have fun. Winning is much more fun than losing. Of course, winning a spawnkill-fest isn't much fun either. Even winning when one spends half the match time respawning and trying to find someone to fight doesn't amount to much fun either.

One wise man said that it is more important to participate and do your best than winning.

If you get frustrated then is is more about how you control your feeling rather than the game itself. Look at how many tanks game are now available, Tanki is not unique anymore, you should be able to find one that suits you best if it will save your mind. Try them, and come back if you miss Tanki, your account will still be there. 

 

Once I have reached Legend rank with this account I will stop. I might continue with my OP low alt thought (with all my Helpers savings). 

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I guess you can now play freely the game without being hold back by the mission goals. 

Except that the 4 containers per week in the old system were a nice way to earn supplies.

 

Not, it's a little bit more difficult to get 4 containers per week. And the weekly containers are just a little extra.

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One wise man said that it is more important to participate and do your best than winning.

If you get frustrated then is is more about how you control your feeling rather than the game itself. Look at how many tanks game are now available, Tanki is not unique anymore, you should be able to find one that suits you best if it will save your mind. Try them, and come back if you miss Tanki, your account will still be there. 

 

Once I have reached Legend rank with this account I will stop. I might continue with my OP low alt thought (with all my Helpers savings). 

 

That is a lie. Losing sucks. It can be extremely frustrating when game after game you do well and you lose anyway.

 

Tank games aren't the point. World of Tanks is a tedious, boring loser. Tanki used to be fun. I could work on my skills, my techniques, and what I liked, and I got better at it. Now, about the time I get good at something, Tanki will change it or take it away entirely.

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My missions today include three separate modes. It will require at least ten matches. That is an unwarranted assumption that a player has over two hours to complete the daily missions.

 

Is there a way to ensure that missions will not involve more than two modes? Progress on more than one at once is encouraging. Fighting three successive lopsided Assualt battles, then knowing at least three more remain for both of the remaining mission, well, that is discouraging.

 

Stars threshold: I can't say it often enough. The "activity" threshold for Stars has to go. It is abusive. Frankly, in the technical sense, it is fradulant. It punishes honest, active players who either got unlucky or simply aren't up to standard for playing skills. It even punishes self-sacrificing players who actually help their team by dying effectively, slowing down an advancing flag enough to give the rest of the team time for the kill.

 

Stars threshold is disgusting. It is not an inducement for active play. It is a punishment for honest players.

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For Ricosck, today, it took nine matches to complete my three missions. I missed Stars on one of them. Two matches were somewhat satisfying because they were hard but not hopeless, but all nine matches were imbalanced. Only one turned after the first minute or so. One out of nine wasn't determined by the end of the first minute. That one started out with us being spawnkilled, then something changed. We got the uperhand and turned it around. I can only suppose the more effective players of the other team left for whatever reason, like needing a couple more kills, or another box or two. Regardless, out of nine matches, none were good. Matchmaking is really broke. Since it cannot be fixed, it needs to be abandoned.

 

Had a day off, and the family is doing pre-Christmas stuff, so I had the time. Most days, I do not have time for more than a few matches.

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My missions today include three separate modes. It will require at least ten matches. That is an unwarranted assumption that a player has over two hours to complete the daily missions.

 

Is there a way to ensure that missions will not involve more than two modes? Progress on more than one at once is encouraging. Fighting three successive lopsided Assualt battles, then knowing at least three more remain for both of the remaining mission, well, that is discouraging.

 

Stars threshold: I can't say it often enough. The "activity" threshold for Stars has to go. It is abusive. Frankly, in the technical sense, it is fradulant. It punishes honest, active players who either got unlucky or simply aren't up to standard for playing skills. It even punishes self-sacrificing players who actually help their team by dying effectively, slowing down an advancing flag enough to give the rest of the team time for the kill.

 

Stars threshold is disgusting. It is not an inducement for active play. It is a punishment for honest players.

When I get missions on 3 different modes I usually don't play that account that day. You don't have to do all 20 missions a week, unless it's your goal to earn a lot.

 

I'm doing 10 missions a week now, then I stop playing until the reset, that way I do one 10/10 and 10/20 in a week, and 10/10 and 20/20 in the second. That is 2 containers in first week, then 5 in the second.

 

Doing 10 missions a week is less frustrating and if you're not l legend you're actually earning more with less ranking up.

 

You can also do 1 mission a day and when you complete 10 you wait for a reset, sometimes I have to wait 5 or 6 days for a reset. I was doing this for the past weeks until I realised I needed to earn more for the discounts.

 

What Viking said about being zen about the game is a good idea to deal with the game, after all this is just a game, unless you have or want to complete the Finish Top 3 mission.

 

To complete the Finish Top 3 missions I quit battles where I'm not one of the highest ranks, where battles are half way, or when I end up in the losing team. In this case quitting is better than zenning.

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Since it is "finish battles" you can go AFK most of the battle and just move around a bit here and there. Because its DM you cant get in trouble for multing as there are no teams that you could hurt. I do think it could be a good idea to always get a different mode when you change missions, though.

That is not the point. I am here to try to have fun, to enjoy the game and earn something (XP & chrystals) in the meantime. Being AFK is not my idea of playing a game, I can just as well not play at all.

What I want to point out, and you got that right, is that replacing one mission by a similar one in the same kind of battle is ignoring (by the devs) why someone changes a mission in the first place.

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Since it is "finish battles" you can go AFK most of the battle and just move around a bit here and there. Because its DM you cant get in trouble for multing as there are no teams that you could hurt. I do think it could be a good idea to always get a different mode when you change missions, though.

So 5 battles of complete boredom...

 

 

One wise man said that it is more important to participate and do your best than winning.

If you get frustrated then is is more about how you control your feeling rather than the game itself. Look at how many tanks game are now available, Tanki is not unique anymore, you should be able to find one that suits you best if it will save your mind. Try them, and come back if you miss Tanki, your account will still be there. 

 

Once I have reached Legend rank with this account I will stop. I might continue with my OP low alt thought (with all my Helpers savings). 

Hold on...

 

You are telling a player it's them and not the game, and maybe they should go play something else? :o   :D      :lol:

I hope you don't have a job in sales... <_<

 

As for frustration factor - it is there for real.  And I guess you are ignoring fact that many players are 9, 10, 11, 12, etc.

You know, there's a reason why people can't drive until they are 16, can't vote until 18 and can't drink until 19/21 ...

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Since it is "finish battles" you can go AFK most of the battle and just move around a bit here and there. Because its DM you cant get in trouble for multing as there are no teams that you could hurt. I do think it could be a good idea to always get a different mode when you change missions, though.

 

 

So 5 battles of complete boredom...

 

 

I followed your advice, more or less.

With laptop op my lap (that's what it's for) I completed my 5 DM missions with 1 eye on the game and another on TV-set watching yet another boring X-Mas special...

Managed to collect 10 stars in my 5 battles + completed a second mission (10 DD-boxes).

Edited by cyborg11b

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Why do the Devs love Isida so much?

 

Isida was so OP it was stupid. Then they fixed it, and the whiners whined and whined until the stinking things were beefed to excessive OP again.

 

For evidence the Isida is totally OP, check them in DM, especially in the Holiday Map. When there is one there, it is first. Period. Isida are always first unless players cooperate against them. Isida should NOT be allowed in DM.

 

Why is the "Healer" also the most powerful attack turret in the game?

 

I can't help but think a couple of the key Devs, the decision makers, use Isida, and they won't stand for it to be nerfed.

 

Again, Isida should not be equipable in DM. DM is a format battle just like XP. No Isida in XP. Heck, nothing but Rail in XP. Don't let players with Isida equipped enter DM.

 

How hard is that?

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Why do the Devs love Isida so much?

 

Isida was so OP it was stupid. Then they fixed it, and the whiners whined and whined until the stinking things were beefed to excessive OP again.

 

For evidence the Isida is totally OP, check them in DM, especially in the Holiday Map. When there is one there, it is first. Period. Isida are always first unless players cooperate against them. Isida should NOT be allowed in DM.

 

Why is the "Healer" also the most powerful attack turret in the game?

 

I can't help but think a couple of the key Devs, the decision makers, use Isida, and they won't stand for it to be nerfed.

 

Again, Isida should not be equipable in DM. DM is a format battle just like XP. No Isida in XP. Heck, nothing but Rail in XP. Don't let players with Isida equipped enter DM.

 

How hard is that?

Isida is hardly OP.  Can only attack for 5 seconds.  Any heavy hull with protection is basically unkillable.

 

How do you figure it is most powerfull attacker?  Can not compare to Twins or Firebird on sheer killing power.

And Isida has pretty much the worst alterations.

 

FYI... this is not a role-playing game, so there are no "healers".  It can heal, but that is only half of the picture.

But hey - I'm all for TO removing DMs from missions so I don't have to switch those, or do them if I have even crappier mission.

 

And DM is not a "format" mode that restricts equipment.  So why you want Isida banned is beyond me.

You don't have issues with Hammer-duplets?

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I haven't got anything against isida users but when there is isida train or even 3-4 isidas healing each other at the same time, makes me rage so much because you can't kill them as they just heal each other like little muppets. 

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I haven't got anything against isida users but when there is isida train or even 3-4 isidas healing each other at the same time, makes me rage so much because you can't kill them as they just heal each other like little muppets. 

Rail+Thunder+Freeze+Magnum+ FIRE...

 

They are killable. You kill the last one first as no-one is healing it.  They do run out, especially when taking continuous fire from Fire or Twins.

Played CTF battle vs team that had 4 isidas - they lost.  Useless on larger maps where you can kill them one at a time.

 

A smoky with cryo will split them up pretty quickly.  They leave one behind, or sit there in middle of map healing each other until juice runs out.

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I haven't got anything against isida users but when there is isida train or even 3-4 isidas healing each other at the same time, makes me rage so much because you can't kill them as they just heal each other like little muppets. 

I'm a wagon on one of those trains, sometimes.

:D

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Why do the Devs love Isida so much?

 

Isida was so OP it was stupid. Then they fixed it, and the whiners whined and whined until the stinking things were beefed to excessive OP again.

 

For evidence the Isida is totally OP, check them in DM, especially in the Holiday Map. When there is one there, it is first. Period. Isida are always first unless players cooperate against them. Isida should NOT be allowed in DM.

 

Why is the "Healer" also the most powerful attack turret in the game?

 

I can't help but think a couple of the key Devs, the decision makers, use Isida, and they won't stand for it to be nerfed.

 

Again, Isida should not be equipable in DM. DM is a format battle just like XP. No Isida in XP. Heck, nothing but Rail in XP. Don't let players with Isida equipped enter DM.

 

How hard is that?

 

 

Isida is hardly OP.  Can only attack for 5 seconds.  Any heavy hull with protection is basically unkillable.

 

How do you figure it is most powerfull attacker?  Can not compare to Twins or Firebird on sheer killing power.

And Isida has pretty much the worst alterations.

 

FYI... this is not a role-playing game, so there are no "healers".  It can heal, but that is only half of the picture.

But hey - I'm all for TO removing DMs from missions so I don't have to switch those, or do them if I have even crappier mission.

 

And DM is not a "format" mode that restricts equipment.  So why you want Isida banned is beyond me.

You don't have issues with Hammer-duplets?

I used to be an Isida player for a long time. Great for defense (viking) or attack or helping someone to get a flag to base (hornet or hunter). As for now I have a M2 fully MU-upgraded Isida and waiting for one more level up (Marshal) to become M3. In the old days, when it had the vampire-feature, it was even better.

Recently I bought a kit (hunter M3 + firebird M3) with my hard-earned chrystals.

To be honest, I get better results in any battle with my hunter+fire than with any (=hornet-hunter-viking)+isida, so I can't agree with your OP-statement about Isida.

BTW, with my Isida and DD I can attack and destroy any heavy hull IF I can sneak up to it and do not get too many direct hits.

Edited by cyborg11b

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EKQPW3s.png

Weekly mission : working on this for more than a week (almost two) now.

Come on, developers !

For a good player this might be a piece of cake, but for an average player like me this is almost impossible. And surely I am not the only one struggling with this kind of missions. :angry:

And even if I end up in the top 3 of a loosing party I get nothing - rien - nada - zilch - nichts - niets.

These kind of missions should be banned. 

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I used to be an Isida player for a long time. Great for defense (viking) or attack or helping someone to get a flag to base (hornet or hunter). As for now I have a M2 fully MU-upgraded Isida and waiting for one more level up (Marshal) to become M3. In the old days, when it had the vampire-feature, it was even better.

Recently I bought a kit (hunter M3 + firebird M3) with my hard-earned chrystals.

To be honest, I get better results in any battle with my hunter+fire than with any (=hornet-hunter-viking)+isida, so I can't agree with your OP-statement about Isida.

BTW, with my Isida and DD I can attack and destroy any heavy hull IF I can sneak up to it and do not get too many direct hits.

If that Heavy hull has Isida protection module - good luck.

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Come on dude, take 15 top three places is hard, but the reward of 10 Containers is awesome.

 

Wait, what? It's 1 Container? Huuuuuuuuu ultra lame.

 

I agree, useless mission, it should be banned or changed to "take top 3 places", no matter if you win or lose.

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Why do the Devs love Isida so much?

 

Isida was so OP it was stupid. Then they fixed it, and the whiners whined and whined until the stinking things were beefed to excessive OP again.

 

For evidence the Isida is totally OP, check them in DM, especially in the Holiday Map. When there is one there, it is first. Period. Isida are always first unless players cooperate against them. Isida should NOT be allowed in DM.

 

Why is the "Healer" also the most powerful attack turret in the game?

 

I can't help but think a couple of the key Devs, the decision makers, use Isida, and they won't stand for it to be nerfed.

 

Again, Isida should not be equipable in DM. DM is a format battle just like XP. No Isida in XP. Heck, nothing but Rail in XP. Don't let players with Isida equipped enter DM.

 

How hard is that?

Every Isida I have seen in Legend DM battles end up in the middle or the bottom because of everyone stealing their kills.

The only Isida I've seen in the New Year map came almost last because the Ricochets and Uranium Strikers were licking up everyone they were attacking. They can only prioritise one person. Every other turret beside Shaft and Vulcan can take on more than 1 enemy at a time. Isidas cannot. 

 

Isida only has 5 seconds of ammo. Compare that to Twins' infinite ammo. Compare that to Ricochet's 29 ball magazine. Compare that to Duplet Hammer ramming everyone into the concrete. 

 

Why do you hate Isida so much? Isida has a hard time locking on to people. And when you lock on, sometimes the beam isn't stable enough to hold on or it holds on but deals no damage which wastes, on average, 2 seconds of your precious and scarce ammo. If Isida should be unequpable then every turret except Vulcan and Shaft should be unequipable. 

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I have seen isida's on New Year map but they usually end up not in the first place - I can't judge at the moment because I have only played 3-4 battles in that map, it is extremely boring but really easy to catch kills and end up in the first place + get 6 stars. 

 

Why do you hate Isida so much? Isida has a hard time locking on to people. And when you lock on, sometimes the beam isn't stable enough to hold on or it holds on but deals no damage which wastes, on average, 2 seconds of your precious and scarce ammo. If Isida should be unequpable then every turret except Vulcan and Shaft should be unequipable. 

Isida has the easiest lock on tanki. The beam even goes through the wall and manages to kill it's opponent. I have played with isida many times and all I can say is - it is the most easiest turret to earn kills + score.

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Isida has the easiest lock on tanki. The beam even goes through the wall and manages to kill it's opponent. I have played with isida many times and all I can say is - it is the most easiest turret to earn kills + score.

Well...I guess I'm an unlucky Isida when it comes to this then. Looking at it now, Isida is probably the only turret that has a "lock-on" feature.  Striker does not count since its "lock-on" feature is a choice and does not have to use it. So since Isida is the only turret that can lock-on, that technically makes it have the easiest lock-on but it also makes it have the hardest lock-on.

 

About the beam going through walls, have you ever noticed that when Ricochets are shooting you, sometimes the plasma balls would fly behind you yet you still sustain damage? That is exactly what's happening here. 

On the Isidas' screens, they would see that they did their last tick of damage right before the entire back of their tank vanishes behind the wall. On the victims' screens, they would see that the beam goes through the wall just a good bit and damages them. 

 

Isida, just like Firebird and Freeze, does their total direct damage in the form of 4 ticks. These ticks happen every 0.25 seconds. That's the same time as the pause between missiles when Striker launches its four-rocket salvo. Those happen fast. I'm guessing that you suffered 2 ticks of damage from the 'wallhacking' Isida while your life was at its lowest and you died many times. Another factor could be the players' Ping.

 

I don't think Isida is the easiest to get kills and score with. Isida has to spend almost all of its ammo just to kill a medium hull. It has enough to damage the next hull it encounters immediately after a good bit but sometimes, not enough to kill it. Other turrets, however, can make short work of groups given their mechanics.

 

Thunder is a prime example of an easy turret to get kills and score. I consider Thunder to be the most professional way to cheese in this game currently. Firebird just requires you to point fire at someone. With Thunder, you actually have to aim.

 

I almost always play Isida but I don't think it's OP. The fact that the alterations are lacklustre compared to the other turrets is enough of a sign to show us that Isida is balanced the way it is now. And like wolverine said, If a tank has protection against it then it is almost always impossible for the Isida to kill it before emptying its tank. 

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