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theFiringHand
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11 hours ago, USMC_Tank_Commander said:

Latest observation (complaint).  So, I am sure many of you have a love hate relationship with the Overdrives.  Well I just encountered something that needs to be addressed.

 

The Hunter Overdrive is activated and stuns the opponents in the surrounding area.  One of the opponents happens to be rolling with a Dictator.  Once the cooling off period is done the opponent activates the Dictator's Overdrive and he and all his buddies are at full supplies.  Thus negating the Hunter's supplies cooling off period.  This needs to be corrected.  Maybe take 25% off the overdrive when hit with the Hunter's Overdrive.  I am just saying.

But why? Are you saying Hunter's Overdrive shouldn't have a counter? 

 

And smart Hunter players would know to kill the most dangerous enemy first, in this case being its direct counter, Dictator. 

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I have recently been having a hard time doing good in battles and i have a very strong tank(s). i am constantly having to buy supplies and losing my crystals! I am a Warrant Officer 4 and i am playing against majors and colonels, its too hard!

every one has thousands of supplies and are killing you left and right, its so hard to kill them. tanki just isnt fun anymore

i hope you can do something about this or i might consider quitting. ?

thanks

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2 hours ago, GRAFF_RTL said:

I have recently been having a hard time doing good in battles and i have a very strong tank(s). i am constantly having to buy supplies and losing my crystals! I am a Warrant Officer 4 and i am playing against majors and colonels, its too hard!

every one has thousands of supplies and are killing you left and right, its so hard to kill them. tanki just isnt fun anymore

i hope you can do something about this or i might consider quitting. ?

thanks

Hello, if you're facing trouble against people who use supplies frequently, I suggest you enter Format or PRO battles. They're battles in which supplies are either completely absent, present only in the form of drops, or enabled with smart cooldowns, which prevents players from spamming supplies simultaneously. You can look for them in the battle list. The drawback however, is that you cannot complete missions in PRO battles, and finding them at your rank isn't impossible, but offers you very little variety in game modes.

Hope this helps ?

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21 hours ago, Destrod said:

Hello, if you're facing trouble against people who use supplies frequently, I suggest you enter Format or PRO battles. They're battles in which supplies are either completely absent, present only in the form of drops, or enabled with smart cooldowns, which prevents players from spamming supplies simultaneously. You can look for them in the battle list. The drawback however, is that you cannot complete missions in PRO battles, and finding them at your rank isn't impossible, but offers you very little variety in game modes.

Hope this helps ?

ok... yeah the only downside is missions.

i can complete them and then do pro battles i guess.

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2 hours ago, The_Pakistani said:

We were winning, we had more CP points? in last 30 secs this happened? How?

PJJO9uR.png

Same we were leading with 5-0 and last secs

o3NVg2V.png

Just because I was winning lol??

Such easy thing!

They got 1 point in a fraction of a second in the first one and points can get decreased when you have less caped points!

?haha!

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On 2/5/2020 at 5:24 PM, Krill_300 said:

Stupid Tanki!

I can't open the Garage in my small account (DominoEpics)

I will not play tanki until it's fixed

Hey! Sorry to hear the inconvenience. The problem might be from your end (ie; internet connection), If its still not opening you could always try clearing the clients cache data.

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Nice balance, 1-5 at low ranks ... maybe in future fix please this bug with 3-3, daily i see this problem, need of balance in battles!

 

Screenshot-1.png

 

Are and many players without protections + they not have or not use supplies in battles ... D/L 0-20 is very often!

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Spoiler
9 hours ago, yellowghetto said:

Warrant Officer 2 rank icon has a glitch in TO HTML5 Client. It displays as Warrant Officer 3

 

9 hours ago, TheCongoSpider said:

It will be fixed after the server update. 

 

Discussion moved.

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Why you guys have problem with Valcun and its power? I only play with valcun (everything is upgraded and cannot kill and burn in just a second) and that is of no use. If you have some specific tank in your mind that you love or discriminate about just let everyone know. just don't get jealous with someone else whom you guys don't like dominating the game alone.

I know you guys in moderation will block this who cares. I will come back next week again to see the game if you guys won't fix it then bye forever. Making money from game is good but don't discriminate among tanks that Valcun player will have to pay the price and buy in order to play this game. Bye in advance because I know you guys don't do anything else why you would have made Valcun weakest on the first place?

Edited by prashant94621

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10 minutes ago, Tourmaline1571 said:

Hello,

Why am I often removed from battle due to inactivity when playing with the shaft turret even though I'm moving the turret, shooting, etc.?

You are being removed because you are not moving your hull. Whenever you exit sniping mode, move your hull around a bit. Shaft's energy recovery rate is quick enough that there is no excuse to remain in sniping mode for 2 whole minutes. 

 

If you don't wish to move your hull (although I advise you do), you can press "P" twice, so you can reset the inactivity timer caused by you not moving your hull. 

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Thank you for the information about the "P" button.  It throws me off because I seem to recall some kind of warning message prior to being removed from battle, but in this situation there is no warning.

I disagree about the time factor.  If you find a good spot to snipe enemies from, are scanning for targets which may not be readily available, or watching a certain sector and/or your team's flank, there is no reason to move the hull.

Thank you again.

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I would like to circle back to an earlier complaint.  This spawn kill protection needs to go.  Or at least modify it as such that if the spawning player engages in combat (i.e. firing) then they choose to be fair game and hits should count accordingly.  If the spawning player chooses not to engage in combat then the timer gives them time to evade the area.

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Why make changes to coinboxes and NOT tell players first? Change the rewards, sure, your choice - but do not advertise one thing (as your moderator did in the official post on the valentines day events), get people to spend tankoins (bought with real money) and then deliver something else. Anywhere in the world, this is deemed to be fraudulent.... if this was done in shop or a business the police would be called and charges issued. 

I can understand the need for change, but this is shocking.

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1 hour ago, USMC_Tank_Commander said:

I would like to circle back to an earlier complaint.  This spawn kill protection needs to go.  Or at least modify it as such that if the spawning player engages in combat (i.e. firing) then they choose to be fair game and hits should count accordingly.  If the spawning player chooses not to engage in combat then the timer gives them time to evade the area.

How about firing your turret expires the spawn protection immediately, otherwise the protection timer remains in effect.

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In Siege, I was literally 1-2 seconds away from getting the point all by myself, then I was killed.  My teammate arrived at the last second to get the point.

I did all the work to kill off  the opposing team then he swooped in for a second to get the reward and I'm left with basically nothing.

Maybe you can fix this to where players get a higher score the more time they're holding a point?

Edited by StopChasingMe
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New observation and complaint.

So, with the bushes they are great and all.  Just a little too great.  A problem that I am seeing is in regards to the sight alignment.  There is the target down range. The player sights the barrel on target and of course there is the camera view from behind the tank system itself.  The problem that I keep running into is if there is an obstruction (bush, rail, etc) between the tank and the camera. The player cannot see the target and is losing a clear sight picture.  What would be nice is if these objects were to disappear or become transparent as they enter the sight picture.

Which brings me to my next point.  It was great when the developers adjusted the game play to take into consideration the camouflaging effects of certain paints and hiding the player's "shoot me first" sign over their heads on the battle field. HOWEVER, this new red outline around the tanks is once again negates certain attributes of the camouflage.  Can we look into reducing by certain percentages this target acquisition based upon certain paints?  Thanks for your time.

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One more observation.  IS THERE ANY WAY in the course of the Matchmaker programming, to only allow Legends to battle ONLY Legends?  Most of the Legend players have their tricked out garages with all the bells and whistles and it is just a slaughter fest of the lesser ranks.  It ruins the joy of the game for the up and coming players.

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idk why this game is not loading in every browser, and why I get the chat cool down for no reason, it only says "Chat cooldown due to influence" whenever I try to chat. This chat cool down is for almost 750 hours. I am playing this game from 2015 and first time I got chat cool down. The game is not loading in any browser, I am facing this issue for almost a month.

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why  maintenance during star battle weeks . there is a time that these should be done and its in between our down time . waiting for the next month star missions to start.. why should we the players ..who do pay have to miss out on battle time..

 

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Extended Server Restart

2/18/2020
 
24-carrot,

Please be advised that tomorrow's server restart at 02:00 UTC will be extended. Downtime is expected to be 20 mins. We apologise for the inconvenience, and thank you for your patience.
Edited by Bydo

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