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Please, Please nerf hunters od or remove all the ods during gold festivities, i used to catch over 200 a day on my goldhunters acc now i caught 7 because of these hunters.

Its no fun anymore.

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excuse me what the heck

(im not sure how to insert image but it said: "Copy" and idk)

 

Issue: playing against THIRD_LUTENANT (1 rhombus) while in FIRST SERGANT  ( V V * ). Idk how that happen but for example i have a gear score of 1240 and he had 6375. Name: P.D_Infinitum

Edited by Mr.Nibbles
Please refrain from using profanity.
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19 hours ago, The_Bee said:

Please, Please nerf hunters od or remove all the ods during gold festivities, i used to catch over 200 a day on my goldhunters acc now i caught 7 because of these hunters.

Its no fun anymore.

It's already been nerfed - A LOT.

Stop crying about golds and try playing the game.

Edited by wolverine848
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14 hours ago, wolverine848 said:

It's already been nerfed - A LOT.

Stop crying about golds and try playing the game.

Ikr. i was just mad at that moment xd i wanted to delete this message but i cant.  

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Hi I'd like to make 2 complaints about recent changes/possible bugs:

1) Currently in TJR mode if you become the Juggernaut your previous overdrive charge now seem to be reset to 0% (In HTML5 at least, I don't know if this is the same in Flash). Some time ago this was changed so that if you become Juggernaut, if and when you die you retain your previous overdrive charge when you return to your normal tank. Now it is back to being fully reset to 0% after you die as Juggernaut - this is extremely annoying and problematic, especially for hulls with a long overdrive charge such as Viking. I played in several games where I was Viking and spent a long time accumulating overdrive charge, only to become Juggernaut when I had 100% charge and overdrive ready before I used it, but then died and became Juggernaut before quickly dying again - and returning to my Viking with 0% charge. As such, I often got no overdrives at all in these games. This is extremely annoying and needs to be fixed back to the way it was immediately, this makes TJR sometimes very frustrating to play.

2) The Hunter overdrive was recently changed from giving the enemy a 30 seconds supply cooldown to 5 seconds. This is a MASSIVE balance change which you did not announce in the VLOGs, or really announce much at all, and many of us suspect you didn't even originally include it in the patch notes but edited the patch notes after. Making such a massive change without even informing the community is not right, you should have announced this very clearly. If it is an untended bug then you shouldn't have tried to pretend it was a real change - and mentioned this in the next VLOG and got it fixed.

As it happens, I do think that a reduction in the amount of time supplies get put on cooldown for the Hunter overdrive from 30 seconds might be a good change as it was too powerful, but 5 seconds is too short. I think that it should be at least 10 seconds, as in some cases now the hunter overdrive can almost benefit the enemy. If supplies or repair kit were fully on cooldown, you can now have your cooldown reset to only 5 seconds. The overdrive is still useful but I do believe 5 seconds is too short, and this should have been announced clearly. Additionally - I notice you mentioned that you are planning on releasing hull alterations, one of which may have an impact on the new Gauss EMP ability (which is the same as Hunter overdrive), so I assume this hull alteration would also have an effect on Hunter overdrive. If this reduces the supply cooldown after Hunter overdrive even further and it remains at 5 seconds baseline, this will result in the Hunter overdrive becoming very much useless. This definitely needs to be increased beyond 5 seconds for an overdrive which takes over a minute in most cases to charge.

As an additional note, I should say that it is good that you have set the supply cooldown on the buyer-only EMP rounds Gauss alteration to 3 seconds. If you increase the Hunter overdrive supply cooldown, don't even consider increasing the supply cooldown for the new Gauss alteration. 3 seconds is fair and appropriate for this particular alt, given that this supply removal is initiated on every shot, and not a long cooldown as with the Hunter overdrive. With any more than 3 seconds this alteration will be very overpowered and destroy game balance, if it doesn't do so already.

Thanks for taking these comments into consideration, I think these would be shared by many players. On a positive note I think a lot of good changes have been made to the game recently - but please try to be open and transparent with the community when it comes to major balance changes such as the Hunter OD.

Edited by DestrotankAI9

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The game keeps freezing and we have to keep clicking "re-enter game". 

Could you guys please make it so the overdrive charge time doesn't reset to 0% every time we re-enter?

Thanks

Edited by StopChasingMe

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On 4/6/2020 at 12:19 PM, DestrotankAI9 said:

Hi I'd like to make 2 complaints about recent changes/possible bugs:

1) Currently in TJR mode if you become the Juggernaut your previous overdrive charge now seem to be reset to 0% (In HTML5 at least, I don't know if this is the same in Flash). Some time ago this was changed so that if you become Juggernaut, if and when you die you retain your previous overdrive charge when you return to your normal tank. Now it is back to being fully reset to 0% after you die as Juggernaut - this is extremely annoying and problematic, especially for hulls with a long overdrive charge such as Viking. I played in several games where I was Viking and spent a long time accumulating overdrive charge, only to become Juggernaut when I had 100% charge and overdrive ready before I used it, but then died and became Juggernaut before quickly dying again - and returning to my Viking with 0% charge. As such, I often got no overdrives at all in these games. This is extremely annoying and needs to be fixed back to the way it was immediately, this makes TJR sometimes very frustrating to play.

2) The Hunter overdrive was recently changed from giving the enemy a 30 seconds supply cooldown to 5 seconds. This is a MASSIVE balance change which you did not announce in the VLOGs, or really announce much at all, and many of us suspect you didn't even originally include it in the patch notes but edited the patch notes after. Making such a massive change without even informing the community is not right, you should have announced this very clearly. If it is an untended bug then you shouldn't have tried to pretend it was a real change - and mentioned this in the next VLOG and got it fixed.

As it happens, I do think that a reduction in the amount of time supplies get put on cooldown for the Hunter overdrive from 30 seconds might be a good change as it was too powerful, but 5 seconds is too short. I think that it should be at least 10 seconds, as in some cases now the hunter overdrive can almost benefit the enemy. If supplies or repair kit were fully on cooldown, you can now have your cooldown reset to only 5 seconds. The overdrive is still useful but I do believe 5 seconds is too short, and this should have been announced clearly. Additionally - I notice you mentioned that you are planning on releasing hull alterations, one of which may have an impact on the new Gauss EMP ability (which is the same as Hunter overdrive), so I assume this hull alteration would also have an effect on Hunter overdrive. If this reduces the supply cooldown after Hunter overdrive even further and it remains at 5 seconds baseline, this will result in the Hunter overdrive becoming very much useless. This definitely needs to be increased beyond 5 seconds for an overdrive which takes over a minute in most cases to charge.

As an additional note, I should say that it is good that you have set the supply cooldown on the buyer-only EMP rounds Gauss alteration to 3 seconds. If you increase the Hunter overdrive supply cooldown, don't even consider increasing the supply cooldown for the new Gauss alteration. 3 seconds is fair and appropriate for this particular alt, given that this supply removal is initiated on every shot, and not a long cooldown as with the Hunter overdrive. With any more than 3 seconds this alteration will be very overpowered and destroy game balance, if it doesn't do so already.

Thanks for taking these comments into consideration, I think these would be shared by many players. On a positive note I think a lot of good changes have been made to the game recently - but please try to be open and transparent with the community when it comes to major balance changes such as the Hunter OD.

I am so mad at Tanki for straight up nerfing hunter without even telling us why 

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1 hour ago, ghost-guns said:

Vulcan's too strong.

Hornet's too strong.

Matchmaking is not balanced.

Maps are boring.

Game's dead...

Vulcan is perfect. Tanki finally decided to give it the power it deserved. As for hornet, yes that is screwed up. Hornet is way too unbalanced 

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Hi all, I've been playing tanki for a while now, since 2012, on different accounts.

I used to buy crystals and stuff from tanki here and there, and I could buy 2 kits at least with the max crystal bundle, now they say tankoins would make things cheaper, but it does the polar opposite. Now that I'm going to the m3 ranks(now mk7) these prices have gotten way out if hand, I'm from the uk, and the highest tankoins package is 64.99 pounds, very expensive mind you, enough to buy a brand new triple a game, and your telling me with this, I cant even buy a mk 7 kit????? Why on earth do mk 7 kits cost 7700 tankoins, that's insane, and russians all have mk 8 (m4) because things are way cheaper over there, this means il have to pay over 80 pounds just to get a mk 7, just to be outplayed buy 80 percent of the community that has mk 8 hulls and turrets, and that's just the start of the problem, the game is slowly dying, I'm sad to admit it as I grew up playing this game, but its sadly true, and no matter how often we tell devs to remove MM cuz ITS THE MAIN CAUSE OF THE DECLINE OF PLAYERS they ignore us, but do you know what they would rather spend there time on??? MAKING SKINS, and these skins dont even look that good first of all, I mean , thunder prime is an exact copy of thunder legacy, just with a few lights here and there and yes, if these skins were a couple thousand tankoins I'd be happy, but no. These skins that dont affect gameplay whatsoever ARE 12000 TANKOINS the highest bundle of tankoins is 6400, so that means, in order to afford just this skin that doesnt affect my gameplay whatsoever, I have to pay 130 pounds ????? That's absolutely ridiculous every single update after MM has been a bad one, if they just listened to there community they can gi back to the good old times, but instead they keep pushing these updates that nobody asked for, eg who asked for overdrive?????  All we get are suicide bomber wasps and titan campers, oh, and gauss, dont get me started on GAUSS!!! That gun is already overpowered as is, it's just a better thunder that can do mega damage, which makes me angry because I spent los of real money making my thunder mk 7 and it pales in comparison to a gauss mk 4. And that stupid alt they newly said, that removes supplys , just how strong are they planning on making this, wheres the balance ? Speaking of balance, need I even speak of noise blue team, it just rains Magnum

s and theres nowhere to hide, sorry for the long rant, I'm just sad that a game I played and loved and spent real money for is going down the drain and devs seem not to care 

Edited by surging101

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I had bought a Freeze M2 ( Before the update of Mks ) When i decided to log back in after a long time My freeze stats are equal to the one in Warrant Officer II

I hope my problem is to be taken under consideration

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1 hour ago, Shero_Boi21 said:

I had bought a Freeze M2 ( Before the update of Mks ) When i decided to log back in after a long time My freeze stats are equal to the one in Warrant Officer II

I hope my problem is to be taken under consideration

Nothing changed with your Freeze's parameters. Freeze just happened to have a relatively bad conversion due to its low unlock rank and price at M2 before the conversion. You can see similar happenings with Hornet and Isida, who both had low prices and unlock ranks for M2s, but Freeze is the most unlucky.

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OK, not sure where I should go with this question/complaint. It is about weight of tanks. I just finished an assault game. I was in a titan, a team member was in a viking. An enemy viking carrying the ball was heading right for the both of us defending the goal. He simply pushed us aside and scored. I do not understand how that can be. We had two tanks, one medium, the other heavy, to stop the enemy, agains one medium tank, and he pushed us as if we were wasps. I have noticed similar situations I the past when I, as a titan, got pushed out by lighter tanks. Can you explain?

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18 minutes ago, Moisthero said:

OK, not sure where I should go with this question/complaint. It is about weight of tanks. I just finished an assault game. I was in a titan, a team member was in a viking. An enemy viking carrying the ball was heading right for the both of us defending the goal. He simply pushed us aside and scored. I do not understand how that can be. We had two tanks, one medium, the other heavy, to stop the enemy, agains one medium tank, and he pushed us as if we were wasps. I have noticed similar situations I the past when I, as a titan, got pushed out by lighter tanks. Can you explain?

Yeah - TO physics is just brutal.  Lighter tanks with SB on actually move heavier tanks.  Or they slide under them and lift them up.  It's terrible programming.  A lighter tank hitting a bigger tank does not freak'in go under it.  It should just STOP - like hitting a wall.

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3 hours ago, wolverine848 said:

Yeah - TO physics is just brutal.  Lighter tanks with SB on actually move heavier tanks.  Or they slide under them and lift them up.  It's terrible programming.  A lighter tank hitting a bigger tank does not freak'in go under it.  It should just STOP - like hitting a wall.

I should have written rugby. Assault is with a flag. It was rugby, my mistake. However the physics are still nuts.

Edited by Moisthero

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On 4/11/2020 at 10:15 PM, surging101 said:

 

Topic merged

In my opinion I don't think there's quite anything else to do, the game isn't as popular as it used to be back in those days but it is what it is, the game needs revenue in order to be running and as a matter of fact quite a handful of players still enjoy the game till this day and are willing to spend real currency for in-game cosmetics and other materials, of course it isn't all that convenient for all those players who wish to play with out spending a single penny but its playable to some extent. The developers are open to ideas, we at I&S constantly have conversations with the devs about new updates and of other sorts, so constructive criticism with specific suggestions is welcome.

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4 hours ago, Thiedes said:

The developers are open to ideas

- create a lobby to load players into for battles so one team is not capping flags before the other team has entered the battle

- tighten the rank-spreads in MM so Lt. Generals are not playing Legends.  Better to start a battle 5 vs 5 than to have rank-spread of 8.

- more time between Challenges.  Yeah the no-lifers like them.  But these ruin battles for the casual players - and there are a LOT of casual players.

- And fix the broken Hornet OverDrive.  It's an abomination.  I know it's considered the "darling" of TO, but it's just ridiculous how powerful it is.

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9 minutes ago, wolverine848 said:

 

If its some where in the I&S, its already been passed on to the developers. If not make an idea topic in the I&S instead in the complaint book.

All that being said its easier said than done to implement an update, for all i know it concerns a lot of legal issued to implement updates suggested by players.

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Hey, I'd like to make a complaint which has been voiced by many other players about the Shop Showcase and the new kit system.

The new kit system since the MK update looked like an improvement and an interesting concept, with kits rotating every 12 hours, but what you didn't tell us is that whenever there is a "special offer" available there will be only 3 slots available for kits, one of which is usually taken up by the 100 free crystals.

This means that currently, it is basically impossible to ever get kits from crystals, and immensely frustrating for anyone who is trying to do so. It is as if you have basically removed kits from the game except for those willing to buy them with Tankoins, which is a shame as kits are one of the games most interesting economic features and also very important to stay competitive in battle + have a variety of equipment. In addition to this, there are now a massive number of kits (which is a good thing), and that will only be increasing with the release of Ares and future turrets/hulls - the chances of landing on a kit you actually want are virtually zero.

Could you PLEASE change this absurd system so that there are at least 6, or 9 slots available for kits in the Shop Showcase regardless of whether there is a special discount on at the time or not, so that there will be at least some chance of getting kits, and the kit that you actually want, there is really no disadvantage to Tanki in keeping this as it is and frustrating players. Even buyers will not want to buy a kit every time - they will sometimes want to buy for crystals, for instance on alt accounts etc. And what are they going to spend their crystals on exactly if not the odd kit as well as microupgrades, modules and drones?

I suggest at least 6 slots available, or preferably 9 slots, and if possible to have a dedicated 2 or 3 slots for Tankoin kits, crystal kits, and for supply/tankoin bundles or the free 100 crystals, respectively. This would be a much better system and would bring much happiness and remove much frustration for players, buyer and non-buyer.

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Im complaining about the special missions. especially the xt-container one. to get that you have to drop 100 golds in MM. THATS MADNESS. 100 golds is 7 500 tankoins and 7 500 tankoins is around 60 euros.. so to get 1 xt container you have to pay 60? thats not okay, is there ever going to be a option for a  NON-buyer to get a xt-container for just playing? till now i disagreed with people saying this game is pay to win but step by step im going to agree more and more. 

Please fix this.

Also, no hate against the rest of the special mission ?

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Hello, I haven't played this game in a long time so I don't know if this subject has been answered in the past. As I was playing, I couldn't help but realize how the isida gun is much weaker than in my memory. This gun already doesn't do as much damage as the other turrets which is alright but it got taken away the ability of healing itself while attacking an opponent. This was the special and nice side of this gun. Could it be possible to bring back the fact that when it attacks an enemy, it heals himself?

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20 hours ago, wolverine848 said:

Kind of hard to do if you don't have Wasp in your garage though, right?

i have wasp m0 and i completed it with it lol. rip my kd

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32 minutes ago, The_Bee said:

i have wasp m0 and i completed it with it lol. rip my kd

So yeah... I could buy wasp mk1 and equip that as a Legend.  coughMULTcough.

These types of missions might seem great - but they are actually terrible for the quality of battles for the duration of the event.

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