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16 hours ago, The_Pakistani said:

So dead match making... kinda junk in my team all time. So boring. No fun to play. left all battles in last hour in middle.

Hornets so annoying they hide in hole when u attack n than attack on back with over drives. And my team sleeping like they don't give a damn who is wining. #pay2win

I my General account just finished a battle as the lowest rank entire battle - most others were Commander, FM, Gismo or Legend.  And I was top scorer on my team by a wide margin.

We got spanked because the noob Legends on my team were all camping in a CP battle.  Too scared to get scratches on their paint.  Pathetic.

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1 hour ago, wolverine848 said:

I my General account just finished a battle as the lowest rank entire battle - most others were Commander, FM, Gismo or Legend.  And I was top scorer on my team by a wide margin.

We got spanked because the noob Legends on my team were all camping in a CP battle.  Too scared to get scratches on their paint.  Pathetic.

Same I do and see on my commander account @Hall_of_Famer

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MM. We literally can't choose which maps do we want to play in. MM sends me to maps that I lag a lot on, because my PC is a potato. It's annoying, and I barely can do stars and missions like that. ?

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Lets make this a poll! 

Like this post if you want the overdrives to be removed from the event map so we can have fun again.

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The gear number goes up or down depending if you add equipment to your tank. However when you examine the elements that go into your tank, the values do not change in the garage display. I have a Legend 10 tank, sniper - maximum tripped out. In the display it still reads 3300 sniping, 705 damage in arcade, hull - 4000, no matter what. However I imagine the point of having alterations, drones is to strengthen your tank. IF the Brutus drone increases defense and offense by 10% - increase that in the amour and the shooting power of the tank that is currently equipped. So, why not display that change so that we know how much stronger the shot is, how much stronger the amour is and so on. That way we'll really know what worth the alterations and the drones are.

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What is the point of the dome overdrive. It doesn't really protect well, you can still die, moreover other tanks have one advantage over you - the can smash your dome and freeze you - you can't respond; they can go over you and kill everything around - the Mammoth overdrive; and there is no counterweight to that. My point is that the overdrives are not equal, and the one for Titan is the weakest.  Say you have a mammoth in overdrive - you can stop him by activating the freeze overdrive; you should bring back the domes with the healing. The only really good overdrive (though all should be banned) is the bomb - very effective and sneaky, we balanced.  The rest not so much. 

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9 minutes ago, Moisthero said:

What is the point of the dome overdrive. It doesn't really protect well, you can still die, moreover other tanks have one advantage over you - the can smash your dome and freeze you - you can't respond; they can go over you and kill everything around - the Mammoth overdrive; and there is no counterweight to that. My point is that the overdrives are not equal, and the one for Titan is the weakest.  Say you have a mammoth in overdrive - you can stop him by activating the freeze overdrive; you should bring back the domes with the healing. The only really good overdrive (though all should be banned) is the bomb - very effective and sneaky, we balanced.  The rest not so much. 

They nerfed it too much.

Titans should not cancel each other and hornet should only have 75% penetration on it.

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I have addressed this before, but had no response:

You have shortened the time to go though all the challenges. It used to be a month - about 30 days. Today it is half that. However you still charge 500 tanki coins to access the premium challenges. So the price just went up by 100%.

The other thing about the challenges is that over the period it is harder to get to the next challenge, as you need more stars to move on to the next prize. However the prizes are basically the same all along the way. A super prize might be waiting there for you right at the end, but on your way you'd still get repeated numbers of crystals, chests and so on.

Tanki is going down hill. The evidence is there. In 2015-2016 you had about 100 000 players on line every weekend, plus about 60 000 in the week. Today it is maybe 14 000 on a good day. All seasoned players can tell you where the mistakes are. Normally you don't listen. Start thinking about your future - like a job, because if this goes on soon you'll be out of this one. Start by solving the issues above. Oh, and stop catering to children in this game.

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Zero damage when respawning.

Like Communism - great on paper - terrible in practice.

I am a sniper - I may not know a tank has respawned  so when I aim an hit him without damage, he knows where I am now. Unfair advantage #1. He can kill me, I can't damage him. Unfair advantage #2. Recently an enemy tank was carrying the flag in CTF - I shot him. The flag fell. With risk to myself I aimed at the flag so anyone else who pick it up would die trying until my team mates would pick it up. Guess what. A respawned enemy tank picks up the flag without risk, and drives it up to his base earning an easy point. Fair? No. Unfair advantage #3. Get rid off the zero damage trait or explain why it is better for the tanki community.

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14 minutes ago, Moisthero said:

Zero damage when respawning.

Like Communism - great on paper - terrible in practice.

I am a sniper - I may not know a tank has respawned  so when I aim an hit him without damage, he knows where I am now. Unfair advantage #1. He can kill me, I can't damage him. Unfair advantage #2. Recently an enemy tank was carrying the flag in CTF - I shot him. The flag fell. With risk to myself I aimed at the flag so anyone else who pick it up would die trying until my team mates would pick it up. Guess what. A respawned enemy tank picks up the flag without risk, and drives it up to his base earning an easy point. Fair? No. Unfair advantage #3. Get rid off the zero damage trait or explain why it is better for the tanki community.

It has already been explained - so tanks - in their own base don't become cannon-fodder.

Your example of trying to kill a spawning tank that picks up flag is just back luck.  it's not like that's a regular occurrence.  And if the flag is sitting in a spawning area odds are one of those team-mates will get it anyway. Your team was not in a good enough position to get it back.

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4 minutes ago, wolverine848 said:

It has already been explained - so tanks - in their own base don't become cannon-fodder.

Your example of trying to kill a spawning tank that picks up flag is just back luck.  it's not like that's a regular occurrence.  And if the flag is sitting in a spawning area odds are one of those team-mates will get it anyway. Your team was not in a good enough position to get it back.

I know about this explanation. I don't accept it. It gives an advantage to enemy tanks either defending - they can kill you easier when you are trying to steal the flag or it is easier for them to go on with the flag once they bring it to their area of respawning, not necessarily the base. There are pursuits after the flag, the carrier is killed, but just then, luckily another tank has re spawned close to the flag and takes it without damage or risk. That is an example of CFR. But what about DM, where your re spawn in various places, sometimes right next to the enemy. Advantage? That argument about cannon-fodder: make the tanks fully equipped once they respawn, without daley in the ability to use weapons.

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17 minutes ago, Moisthero said:

I know about this explanation. I don't accept it. It gives an advantage to enemy tanks either defending - they can kill you easier when you are trying to steal the flag or it is easier for them to go on with the flag once they bring it to their area of respawning, not necessarily the base. There are pursuits after the flag, the carrier is killed, but just then, luckily another tank has re spawned close to the flag and takes it without damage or risk. That is an example of CFR. But what about DM, where your re spawn in various places, sometimes right next to the enemy. Advantage? That argument about cannon-fodder: make the tanks fully equipped once they respawn, without daley in the ability to use weapons.

As you say "luckily another tank respawns..."  it is unlucky.  But we can't base rules on some unlucky fortunes.

Once the flag is so close to their base that spawners can pick it up it's pretty much a done deal.  Maybe you have a Hunter in pursuit and return it. I've done that a few times - 5m from the cap-point.  It's pretty sweet when you return it under those conditions.

"fully equipped..."?  You mean all supplies?  Like a trooper drone?  Who would invest in a trooper drone when you get a free one each time you spawn?  Doubt the Devs would go for that.

It could be disabled in DM - I agree, as there is no "base" to spawn-camp in. But then others might say they like it because spawning with your back to an enemy (or 3) kinda sucks too.

 

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8 minutes ago, wolverine848 said:

As you say "luckily another tank respawns..."  it is unlucky.  But we can't base rules on some unlucky fortunes.

Once the flag is so close to their base that spawners can pick it up it's pretty much a done deal.  Maybe you have a Hunter in pursuit and return it. I've done that a few times - 5m from the cap-point.  It's pretty sweet when you return it under those conditions.

"fully equipped..."?  You mean all supplies?  Like a trooper drone?  Who would invest in a trooper drone when you get a free one each time you spawn?  Doubt the Devs would go for that.

It could be disabled in DM - I agree, as there is no "base" to spawn-camp in. But then others might say they like it because spawning with your back to an enemy (or 3) kinda sucks too.

 

Wolverine, I appreciate your points. I'd agree with the notion that you can be invincible for a few seconds when in the base, but tanks respawn farther from the base too. In Highways it is even two levels below the flag. That is not the base. You could argue it is their territory, but TO said it doesn't want cannon-fodder at the base. Well, two flights of ramps down is no base.

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My complaint is with the HTML5 version. Most of the time when I enter my first battle after logging in, it never loads, or says ServerConnectionLost. Please fix. I never encountered this problem in flash, so I think you guys will get it if im not so excited to join html5 for my special missions and revert back to flash as soon as it is over

 

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9 hours ago, Moisthero said:

Wolverine, I appreciate your points. I'd agree with the notion that you can be invincible for a few seconds when in the base, but tanks respawn farther from the base too. In Highways it is even two levels below the flag. That is not the base. You could argue it is their territory, but TO said it doesn't want cannon-fodder at the base. Well, two flights of ramps down is no base.

I agree some of the maps have some odd spawn-points. I would imagine they were spread out to limit spawn-killing somewhat. With spawn protection now in game those locations could be revised.

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Hey Tanki - For MM games .... when you get a couple of tanks sitting out in the open ... all game, virtually un-killable, your teams tanks are spawn killed, 3-4 tanks always drugged up shooting u as soon as you spawn and your team is either a few tanks lite or half the team in pause ... you have to be thinking you got some issues with 'balance' don't you ?

So then you go to the next game, and the same OP / un-killables are there ? ... fix your game tanki!
 

Just back from a Siege game. Miraculously, both teams had 8 players. (No guarantee all were actually playing)
1 player from op team ran the flag home. Completely unkillable by all 9 players on the other team. The other 7 players in his team sat out in the open all game and picked other team off at will . Did a quick check and they barely took fire never mind were killed even once. Complete MISMATcH as usual. Crap game Tanki.

Edited by magnum_pain
update

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It's so frustrating Titan these days. Is understandable why they take off the healing part to the OD, maybe was too much. At the beginning of these OD everybody run from the Dome and now everyone fight me back like "dude, nice balloon". Now is pointless, specially against Vulcan and Railgun, there's no chance to fight against them, even without the dome, actually.That Vulcan is way too overpowered now. I've been on MM battles where the other team had three Vulcans, on those cases many left the game early and they were wright to leave. A time ago I started to upgrade others hulls because in a near future Titan will become usless if they don't make some significative upgrades to it.

I must repeat that the game is becoming more and more frustrating than entertaining. I use most of the time Titan+Ricochet (also this turret became kinda weak too), I tried to change to Thunder and it was a waste of crystal because after that I discovered everybody use the Grizzly module. I suggested before that the game should have stats about what is used the most. 

 

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On 4/28/2020 at 7:18 PM, At_Shin said:

Thanks @sensei_tanker for showing support. I hope they notice our posts and fix these problems...

The "intelligent" Tanki developers are not capable of fixing any errors.  However, do not worry, who cares really? Let'e have another sale and a paint contest!

 

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1 hour ago, Paul-Ramone said:

It's so frustrating Titan these days. Is understandable why they take off the healing part to the OD, maybe was too much. At the beginning of these OD everybody run from the Dome and now everyone fight me back like "dude, nice balloon". Now is pointless, specially against Vulcan and Railgun, there's no chance to fight against them, even without the dome, actually.That Vulcan is way too overpowered now. I've been on MM battles where the other team had three Vulcans, on those cases many left the game early and they were wright to leave. A time ago I started to upgrade others hulls because in a near future Titan will become usless if they don't make some significative upgrades to it.

I must repeat that the game is becoming more and more frustrating than entertaining. I use most of the time Titan+Ricochet (also this turret became kinda weak too), I tried to change to Thunder and it was a waste of crystal because after that I discovered everybody use the Grizzly module. I suggested before that the game should have stats about what is used the most. 

 

I could not agree more. Titan here, with shaft. The dome is weak and has no countermeasures. I put the dome on - a Hunter comes in and smashes it. I put it up again, a Mammoth comes in and makes a dog's breakfast of everything around. I put up the dome - a wasp comes in with his little package - I used to survive that explosion - not any more. I put up the dome when I am in danger. Sure, a Vulcan, a gauss, a freeze, a fire just eat me up as if there was not protection. Why invest in heavy armor if you are destroyed in a matter of 2 seconds, despite the dome, doubt amour, maximum evolution of the chassis 20/20? Now let's reverse, see how that works - a hunter deployed his overdrive, can I countermeasure that with my dome? A mammoth uses his powers, now I press shift - am I protected? The same goes for the wasp. They can neutralize me, but I cannot neutralize them. Unfair, uneven - needs urgent fixing. Or Tanki Only -please explain why the way it all is now is such an improvement.

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6 minutes ago, Moisthero said:

The same goes for the wasp. They can neutralize me, but I cannot neutralize them. 

Activating Titan's Overdrive will destroy the bomb before it goes off. Both Titan and Wasp are counters to each other, but in practicality, Wasp has more control in the situations than the Titan. Just like Hunter has more control in the Hunter-Dictator OD duel. 

 

Quote

I could not agree more. Titan here, with shaft. The dome is weak and has no countermeasures. I put the dome on - a Hunter comes in and smashes it. I put it up again, a Mammoth comes in and makes a dog's breakfast of everything around. I put up the dome - a wasp comes in with his little package - I used to survive that explosion - not any more. I put up the dome when I am in danger. Sure, a Vulcan, a gauss, a freeze, a fire just eat me up as if there was not protection. Why invest in heavy armor if you are destroyed in a matter of 2 seconds, despite the dome, doubt amour, maximum evolution of the chassis 20/20? Now let's reverse, see how that works - a hunter deployed his overdrive, can I countermeasure that with my dome? A mammoth uses his powers, now I press shift - am I protected? The same goes for the wasp. They can neutralize me, but I cannot neutralize them. Unfair, uneven - needs urgent fixing. Or Tanki Only -please explain why the way it all is now is such an improvement

And don't forget other Titans as well. 

Edited by TheCongoSpider

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