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12 minutes ago, Moisthero said:

Right, but in arcade the damage is much lower. I mean when I shoot in arcade the damage numbers are 123, 88, something like this. In snipe position the damage goes in to thousands. So even with augnemnts an arcade shot shouild not destroy a Legend 11, Titan hull Mk8 freshly respawed, such as I was.

Rank does not matter in this regard, only turret and hull parameters. You deal 1123 and 88 damage because you are out of your arcade shot's maximum damage range. That ranged was halved recently so you need to get closer in order to deal full damage in arcade mode. So this Shaft must have been somewhere around melee range.Booster is the only way to do this. The player had a Booster drone. 

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List of Awful things about HTML5:

1)Lobby- The lobby looks like CSGO,too futuristic and awful,too much buttons so everything is confusing.

2)Friends- Cannot see friends highlighted in a certain color in battles,non friend names are the same color as friends.

3)Clans- Cannot see clan tags in the HTML5 version,should be changed.

4)Delays- Switching from the Home screen to the Garage or to Missions takes too long.

5)Chat menu- Chat freezes when being pulled out and it is displayed irresponsibly on the right.

6)Choosing a battle in the battle list- takes you to a whole battle and you have to click back to see the list again,in flash all you do is go up and down.

Basically change everything in HTML5 back to the flash and we will be happy. Horrendous.

Edited by Venom_ln_My_Veins
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Big deal!

All you one that You know to do is bringing some new ideas and a new problems with it

and after that no one wants to clear an old problems!

Because everybody wants to see something new and fresh but not and old and bad thing.

Is it so really bad that you want to kill that (read more), but don't have a enough heart to do that?? HM!

When You will repair the problem of writing the statistics in an profile achievement page????

There is still M3 status (momentarily in the game the status is Mk7) of a hull and weapons and the first page

which says the statistics of an some weapon is needed to update the second of a achievement to bring

the good number of a achievement, but no it is not important any more, no one read it You think that.
It was important when You didn't have anything else good to say to us and then you says that you make

a good page of statistic. VOILA and the crowd start to bring it like something BIG and GOOD and everybody happy.

But now no one even know for what purpose is it.

Do You know? If it is a truth please say to me and everybody else to know for what purpose is it with so many bugs and

wrong numbers????

Big success!

If you don't want to do something don't even boder to start anything at all if you don't want to work on it from day to day.

 

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One other complaint that is overdue, however it's sourse is still annoying. I don't play HTML5 becasue is slows down my computer, so I play flash, which doesnt provide some of the features HTML provides, such as silhouette of the enemy tank. As a flash player I often forget that my camouflage paint blending with the surrounding forest is as good as wearing an oragne paint and standing on top of a hill - everyting is visible. I cant hide, especially when I am a shaft. So, even if my team is outnumbered (which often happenst with even matchmaking) I am no longer able to use the surrounding terrain to my advantage. In HTML that is gone. My question is why did TO intruduced the silhouette vision - to help our kid players? Is everything going to be easier now, for the kiddies? The same with visulising where the flag is - it used to be more challenging to look for the runner is with the flag.

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44 minutes ago, Moisthero said:

One other complaint that is overdue, however it's sourse is still annoying. I don't play HTML5 becasue is slows down my computer, so I play flash, which doesnt provide some of the features HTML provides, such as silhouette of the enemy tank. As a flash player I often forget that my camouflage paint blending with the surrounding forest is as good as wearing an oragne paint and standing on top of a hill - everyting is visible. I cant hide, especially when I am a shaft. So, even if my team is outnumbered (which often happenst with even matchmaking) I am no longer able to use the surrounding terrain to my advantage. In HTML that is gone. My question is why did TO intruduced the silhouette vision - to help our kid players? Is everything going to be easier now, for the kiddies? The same with visulising where the flag is - it used to be more challenging to look for the runner is with the flag.

Probably - it is a noob feature.

But... it's not quite as bad as you describe.  The enemy turret has to be pointed right at you for silhouette to appear.

Don't get me wrong - I think it is dumb.  But it's not quite a beacon-like feature... yet.

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3 hours ago, wolverine848 said:

Probably - it is a noob feature.

But... it's not quite as bad as you describe.  The enemy turret has to be pointed right at you for silhouette to appear.

Don't get me wrong - I think it is dumb.  But it's not quite a beacon-like feature... yet.

True, you are correct. However I do wonder what view does the Gauss have. Still it is enough to point the turret over an area of interest and all the campers will pop up...

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20 hours ago, vecky said:

 

Post moved.
The rating page is planned to be updated in the future, but at the moment the developers are more focusing on fixing bugs and glitches in-game and trying to improve the HTML5 version before they close the Flash version.

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44 minutes ago, Leur said:

Post moved.
The rating page is planned to be updated in the future, but at the moment the developers are more focusing on fixing bugs and glitches in-game and trying to improve the HTML5 version before they close the Flash version.

I do seriously hope that the "presents" feature, including existing items, will be imported to the HTML5 version before Flash is closed.

And I am telling you that while I am doing fine with the HTML5 version on my state-of-the-art laptop with 16 GB of RAM, the ressource management of the programme still makes it virtually unplayable on older machines. If this ressource management is not significantly improved before closing Flash, a huge socio-economic selection will take place among the playerbase ...

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Multiple battles in MM today 8 v X and x being 5 or less.  Also something going on with shaft.  Fully upgraded titan MK8?, double armor, under the shield and got one shotted by a shaft.  How is that even possible?

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2 hours ago, masslive said:

Multiple battles in MM today 8 v X and x being 5 or less.  Also something going on with shaft.  Fully upgraded titan MK8?, double armor, under the shield and got one shotted by a shaft.  How is that even possible?

i get that a lot. Fellow shaft here. I am also Mk8 fully loaded, but aparently what you experiance is "normal"
 due to augmentations, boosters and God knows what. It's the new TO which will die soon...

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On 7/7/2020 at 9:09 PM, Leur said:

Post moved.
The rating page is planned to be updated in the future, but at the moment the developers are more focusing on fixing bugs and glitches in-game and trying to improve the HTML5 version before they close the Flash version.

That is mean ... NEVER.

Because you never will clear all bugs in the game.

Thanks anyway.

Edited by vecky

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I am facing a flash client issue suddenly out of nowhere, whenever someone joins a battle in the middle of a game my screen freezes for a while and i cant control what the tank does, it just freezes for a second i dont know why, this started happening recently, any solutions?

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How Tanki becomes less-strategic by the time

Tanki is getting worse day by day

Best time in Tanki were from 2010 - 2012, and then 2013 - 2014, after 2017+ tanki makes horrible updates than ever and from 2020+ the game has been going down the hill.

The first thing I will talk about:

Skins: In the past you can know how strong is your opponent by their appearance, then with micro upgrades makes it a little harder, now with skins you can't ever know especially when they disable V and R, even Augments.

Augments: Weapons like Magnum are considered as a hard weapon, with Augments you can turn it. Railgun shot quickly, long-range and quickly shots for ricochet. Shaft RFM. No splash damage for Twins. Augment for Vulcan to repair its hardly of use.

Hull Augments: Now you can't flip some tanks because it's too heavy and hard to flip. Especially with Over powered fire and freeze immunity, all these with Tankoins.

Drones: With Defender drone they will stay a live a lot, and with Booster they will open DD and DA at the same time.

Over Drives: I think it's didn't need to explain, especially with Hunter Over Drive, he can stops your control completely no kind of skills you can do with it.

Auto self-destruction: With extremely increas of the number of less experienced players in tanki, a lot of players didn't SD their selves even in high ranks, Tanki had to do this compulsory, even it's enabled automatically (hey hey do you really think they will enter the settings and enabled it), I didn't know if it's destroying you even if you flipped just on side for the same reason, anyway the funny thing, Caution didn't approach near him he will destroy you quickly.

Improved physics: Tanki physics evolving to the better by time, but , in past you can flip any tank easily, and this one of my best strategy. But now yanki makes your tank hard to flip. P.S I know this benefits me and another players, but this also makes the game less-strategic and easy for .

Gauss: I have a full Article about it, but I can say in few words: Strong shots like Shaft but which automatically hits and will never miss the enemy

Ares: Ooh, Ares is really suitable for less-experienced players, especially with mouse control you didn't need to turn your turret it's some enthuse players to not using their turret. Imagine you play with wasp and only point at your enemy and shot, like a beginners.

As we know turning the turret is a really important thing, Tanki I will suggest you for a new Augment

+ increase fire rate by +40%

+ increase Minimum damage by +40%

+ increase Maximum damage by +40%

+ Increase shot range by +50%

- Remove the ability to turn the turret

It's really funny if you think about it.

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18 hours ago, Thiedes said:

Hey, you could try clearing your browsers/Client cache which mostly fixes issues similar to these. If it recurring, try switching over to the browser.

An update on whether if fixed the issue or not would be appreciated

Thankyou but how is clearing cache supposed to fix fps drop?

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2 hours ago, Burning.Desire said:

Thankyou but how is clearing cache supposed to fix fps drop?

"The prime purpose is to improve the performance by reducing the data processing and fetching. With a sizeable amount of cache stored, the speed and performance of machine is hampered. Enhancing system and application performance is one of the benefits of clearing cache."?

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  1. No one knows what it means or how it is calculated.
  2. Matchmaking battles are not balanced. If efficiency is so important, why not use it to balance battles?
  3. The top rated players are all mults (refreshing the game when they are about to be killed).
  4. Winning battles or finishing in the top 3 places does not increase efficiency (I have been observing this closely).
  5. Using less supplies does not seem to increase efficiency.

My thoughts - the top efficiency rated players all have maxumum gear scores. Therefore, I believe that efficiency rating is directly proportional to $$$ spent...

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l have been through over 200k of missions and the container l open have yet to have any skins or augments  I went from marshal to commander ranks and got nothing special in containers.  Whats up with this system?   I think I should have gotten something special by now if they are really in there.this last container had 125 speed boost and thats it.  I am very disappointed SAD actually could just quit.

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Day 125 of waiting for the Matchmaking toaster to create a battle in the gamemode I want. I'm getting hungry, but at least I have a 35-0 score against the tic-tac-toe bot. As my body finally dies of malnutrition and boredom, my only regret is that I didn't live to see the bridges of Monte Carlo once more.

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My time spent playing TO on 2 accounts was for missions only, even then i didn't complete either of them, just lost interest like i did on my 2 legend accounts. More players did this then mabey we would get the changes that is desperately needed to balance the game out so it is for the benefit of the majority instead of the minority. it's a shame both good accounts especially the marshal one. unknown.png

unknown.png

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