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15 hours ago, NIteOwl_OvO said:

The reload time is much too long

there are 3 ways to make it faster

  1. upgrade magnum (it will be 2 sec reload in MK7+)
  2. charge to full time to shoot. it may take 3 secs to charge but shooting with charge is faster  in other word charge to 100%
  3. don't use AGPLM (automated gun poweder loading mechanism) alteration it may make charge faster but increase reloade time
  4. to protect from self damage use DA+magnum module+defender
Edited by fghjkl54
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3 hours ago, fghjkl54 said:

 

  1. don't use AGPLM (automated gun poweder loading mechanism) alteration it may make charge faster but increase reloade time

If you aren't using Reinforced Gun Carriage then AGLM is a good option for your vertical Magnum if you one of those that lob shots into the enemy base from far away. The pro in having 1 less second of charging is greater than the con of increased in reload time you receive. AGLM essentially increases your firing rate. 

Edited by TheCongoSpider

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3 hours ago, TheCongoSpider said:

 

how can this be possible?

the clip reload is reduced not increased or was it when the penalty was 25%?

 

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37 minutes ago, fghjkl54 said:

how can this be possible?

the clip reload is reduced not increased or was it when the penalty was 25%?

 

The clean reload of your Magnum is increased by 10% which frankly is almost unnoticeable at Mk8. The benefit you get is amplifying your shot 33% faster. The way Magnum's base reload is whatever is shown in the garage + 3 seconds.

So let's take Mk8 Magnum. It will have a base reload of 5 seconds (2 from the clean reload + 3). For every 5% increment when amplifying the shot, it will decrease the final shot reload by 0.15 seconds. If you amplify it to 30%, it will take away 0.9 seconds from the 5 seconds, resulting in a shot reload of 4.1 seconds after the projectile is fired. 

Now let's take Mk8 AGLM. It will have a base reload of 5.2 seconds (2.2 from the clean reload + 3 seconds). If you were to amplify the shot to 30%, it would take 0.6 seconds to reach 30% while Stock would take 0.9 second to reach 30%. What this did was sped up the rate at which you decreased your final shot reload time. And the amount that it sped up was more than the penalty that it had, so you had a net gain compared to Stock, with only as little as 30% amplification. The gap between Stock and AGLM will increase the higher the amplification % of the shot is. 

 

AGLM is more suited for long range high-amplification shots because it increases your firing rate. Before AGLM was nerfed, it was more or less a direct upgrade to Magnum. It had no actual downside to the stats. The "con" of the alteration appearing in gameplay depended entirely on the player and not the alteration itself. 

 

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11 minutes ago, TheCongoSpider said:

The clean reload of your Magnum is increased by 10% which frankly is almost unnoticeable at Mk8. The benefit you get is amplifying your shot 33% faster. The way Magnum's base reload is whatever is shown in the garage + 3 seconds.

So let's take Mk8 Magnum. It will have a base reload of 5 seconds (2 from the clean reload + 3). For every 5% increment when amplifying the shot, it will decrease the final shot reload by 0.15 seconds. If you amplify it to 30%, it will take away 0.9 seconds from the 5 seconds, resulting in a shot reload of 4.1 seconds after the projectile is fired. 

Now let's take Mk8 AGLM. It will have a base reload of 5.2 seconds (2.2 from the clean reload + 3 seconds). If you were to amplify the shot to 30%, it would take 0.6 seconds to reach 30% while Stock would take 0.9 second to reach 30%. What this did was sped up the rate at which you decreased your final shot reload time. And the amount that it sped up was more than the penalty that it had, so you had a net gain compared to Stock, with only as little as 30% amplification. The gap between Stock and AGLM will increase the higher the amplification % of the shot is. 

 

AGLM is more suited for long range high-amplification shots because it increases your firing rate. Before AGLM was nerfed, it was more or less a direct upgrade to Magnum. It had no actual downside to the stats. The "con" of the alteration appearing in gameplay depended entirely on the player and not the alteration itself. 

 

Gotta admit i do like a good explanation now and again.

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After quitting for 5 years and returning in 2020, the game is very bad and unplayable. It is exclusively Pay To Win now, the gameplay is not enjoyable anymore whatsoever. I was going to return but I'm not going to anymore. For me the updates that ruined it are Overdrives, Drones, P2W elements like Tankoins and you can't pick what map you want to play anymore. Also tons of supplies are a must or you will be destroyed continuously and ruthlessly by P2W players, at least back then your skill could out wit them. I'm happy that I had so much fun in the years of 2011-2015. I love you everyone, good bye. This game is dying, but it will forever have a place in my heart. ?                

*Braveheart theme plays*

 

Edited by ReptilianTroll
Video removed
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Since many players in Tanki Online remain clanless. We should think about non-buyers who want to be in clans. To avoid a P2W situation it would be great if you could give every player above the rank of Brigadier only 1 Chance to create their own clan. This won't ruin game economy since only 1 Free Opportunity would be given.

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Played a Titan 7-20 hull with 7-5 flame protection. Was at full health. Was double armoured and had the 'shield' overdrive running. An oiler breezes by, gives it a light spay and before you can say 'well that was fun' the tank dies.
The shield is a joke. (much like the game lately).
Let me know if you need some help understanding the concept of 'shield'.

This said, might be that some things work better than others. I have a 7-20 railgun and when you  DD shoot a shielded tank and get a 38 damage against a hull probably running 3500+ you learn not to waste your time.

 

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4 hours ago, BumpnThump said:

Played a Titan 7-20 hull with 7-5 flame protection. Was at full health. Was double armoured and had the 'shield' overdrive running. An oiler breezes by, gives it a light spay and before you can say 'well that was fun' the tank dies.
The shield is a joke. (much like the game lately).
Let me know if you need some help understanding the concept of 'shield'.

This said, might be that some things work better than others. I have a 7-20 railgun and when you  DD shoot a shielded tank and get a 38 damage against a hull probably running 3500+ you learn not to waste your time.

 

Hornet OD + Booster? 

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18 hours ago, Death_From_The_Skies said:

Since many players in Tanki Online remain clanless. We should think about non-buyers who want to be in clans. To avoid a P2W situation it would be great if you could give every player above the rank of Brigadier only 1 Chance to create their own clan. This won't ruin game economy since only 1 Free Opportunity would be given.

I see, trying to push your luck. Dev gave us a drone, which a big thing at first glance, so maybe they can give clan licence. Sound like a good logic, however you need to consider:

- it was given during a very special and unique day: Tanki birthday - a big event that need big gift

- OMG, free drone! But it is a rather cheap one and not the best.

- it is a poisoned gift: Drone can't work if you do not use Batteries, either you consume your unused free stock pile or buy additional ones. Furthermore this drone consumes repair kit by truck! Very expensive gift with very few advantages.

Now compare with Clan licence: It is a bigger value than drones that can only be bought with Tankoins, you can be the leader of your own clan (an boss around minions), it works 24/7 and it is for life. Drawback is that you cannot join other clan unless you give up your own licence. Funny thing is that it a non P2W feature that you have to buy

If TO ever gives for free the Clan Licence it would be on it's dying breath so you won't enjoy it for long and ... it means that TO is finished. 
It is a trump card that could be used near the end, but not for free unless you play more for it, part of a challenge or in a container. The rename pass would be better. Anyway if this happens the end is nigh.

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The egregious behavior from some individuals in Tanki Online is inextricable. Tanki Online is not doing enough to stop violent, racist,  abusive, foul and egregious behavior in the game. People should be able to enjoy the game without having to experience or witness foul,  violent, racist and abusive behavior. The way in which Tanki Online deals with this behavior is insufficient. There are players with inappropriate and racist names, there are individuals who abuse the chat function and there individuals who sext, bully and troll others in the game. The current methods used to combat perpetrators are not severe enough.

When I approached a staff member for Tanki Online about it this is what they told me -

"I can assure you that this will not continue forever"

"There will be a new system that will eliminate this problem"

"for now we just have to ignore those who bother us by clicking on their nickname till the devs develop this new method/system"

- but I say enough is enough. How long do we wait until there is a sufficient system in place to deal with these issues. 

 

Edited by Hennessey_Venom_F5
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11 hours ago, BumpnThump said:

The shield is a joke. (much like the game lately).
Let me know if you need some help understanding the concept of 'shield'.

Titan Dome?

You are correct - it is a pretty sad overdrive compared to some of the others - mainly because there are 5 (FIVE) OverDrives that can counter it.

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1 hour ago, Hennessey_Venom_F5 said:

The egregious behavior from some individuals in Tanki Online is inextricable. Tanki Online is not doing enough to stop violent, racist, abusive, foul and egregious behavior in the game. People should be able to enjoy the game without having to experience or witness foul,violent,racist and abusive behavior. The way in which Tanki Online deals with this behavior is insufficient. There are players with inappropriate and racist names, there are individuals who abuse the chat function and there individuals who sext, bully and troll other in the game. The current methods used to combat perpetrators are not severe enough.

When I approached a staff member for Tanki Online about it this is what they told me -

"I can assure you that this will not continue forever"

"There will be a new system that will eliminate this problem"

"for now we just have to ignore those who bother us by clicking on their nickname till the devs develop this new method/system"

- but I say enough is enough. How long do we wait until there is a sufficient system in place to deal with these issues. 

 

Sadly, such evils do exist in the community even though all the staff and us assisstants are dedicatedly trying to eliminate them. If I speak for the forum, then we try our best to deal with such violations/immoral content with in a few minutes. We try to moderate the forum as actively as we can to make it a better place for everyone. 

Chat moderators also work sincerely along with battle moderators, who dedicate most of their game time to moderating battles. Social Media helpers also try their utmost best to help in this cause. 

However, yes moderators can not be at every place everytime and we do need a type of system that can make sure that such spam violations do not occur. The complaint will be forward to the administration, but for the time being I assure you that we are doing our best as a helpers community to enhance user experience, free of trolls. 

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12 hours ago, Dosheg said:

Hornet OD + Booster? 

yip was probs good ol hornet, the godmode of the hull world. Poor titan all alone in hull noob world. 

 

11 hours ago, Viking4s said:

I see, trying to push your luck. Dev gave us a drone, which a big thing at first glance, so maybe they can give clan licence. Sound like a good logic, however you need to consider:

- it was given during a very special and unique day: Tanki birthday - a big event that need big gift

- OMG, free drone! But it is a rather cheap one and not the best.

- it is a poisoned gift: Drone can't work if you do not use Batteries, either you consume your unused free stock pile or buy additional ones. Furthermore this drone consumes repair kit by truck! Very expensive gift with very few advantages.

Now compare with Clan licence: It is a bigger value than drones that can only be bought with Tankoins, you can be the leader of your own clan (an boss around minions), it works 24/7 and it is for life. Drawback is that you cannot join other clan unless you give up your own licence. Funny thing is that it a non P2W feature that you have to buy

If TO ever gives for free the Clan Licence it would be on it's dying breath so you won't enjoy it for long and ... it means that TO is finished. 
It is a trump card that could be used near the end, but not for free unless you play more for it, part of a challenge or in a container. The rename pass would be better. Anyway if this happens the end is nigh.

How very true .

 

5 hours ago, Hennessey_Venom_F5 said:

The egregious behavior from some individuals in Tanki Online is inextricable. Tanki Online is not doing enough to stop violent, racist,  abusive, foul and egregious behavior in the game. People should be able to enjoy the game without having to experience or witness foul,  violent, racist and abusive behavior. The way in which Tanki Online deals with this behavior is insufficient. There are players with inappropriate and racist names, there are individuals who abuse the chat function and there individuals who sext, bully and troll others in the game. The current methods used to combat perpetrators are not severe enough.

When I approached a staff member for Tanki Online about it this is what they told me -

"I can assure you that this will not continue forever"

"There will be a new system that will eliminate this problem"

"for now we just have to ignore those who bother us by clicking on their nickname till the devs develop this new method/system"

- but I say enough is enough. How long do we wait until there is a sufficient system in place to deal with these issues. 

 

I AGREE but hitting the ignore button does stop all of this in its tracks (in the chat at least)

Edited by Sacrifice
Posts Merged.

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On 7/28/2020 at 3:34 AM, ReptilianTroll said:

Overdrives, Drones, P2W elements like Tankoins and you can't pick what map you want to play anymore. 

Note: This is really a long rant and opinion.

My opinion to OD:

  • Dictator is ok (freezing a bit too OP though), fits well for support (it is the only hull with OG overdrive).
  • Hunter: Some say this is OP, other said it's underpowered but to me, I have a mixed opinion toward it.
  • Mammoth: When it first released, that thing was so overpowered (Invulnerability with conjuction of massive ramming DPS and Speed boost) until Alternativa rebalance it. Now, you can at least destroy a Mammoth while it's OD is on effect.
  • Wasp: Don't know what to say about it.
  • Viking: It's OP but 7 seconds of superpowered DPS and long charging time should do the job.
  • Titan : No opinion.
  • Hornet: Oh yes, the hull I use it myself. It's so broken that any defence becomes a joke. Though whenever I play Tanki nowadays, I do not use manual supplies (except spamming Speed Boost and picking up supply crates) as much as I used to be as a counterbalance. I would like to see it get nerfed. 

Drones (I used to complain about them when they first came out but now I stopped complaining, there's no point):

  • Booster: This thing, is so cancerous with Hornet/Viking OD. While there is "consume additional DP upon activation" as a counterbalance, it did not stop anyone from using this toy.
  • Brutus: This boy is far from OP (less P2W-ness and provide 10% of defence/damage bonus) and in my opinion, it is the most balanced drone in the game.
  • Hyperion: Now that's OP. Its counterbalance of "consume more supplies" encourages more P2W-ness. Plus any high level Legends get this bad boi, they can and will crush any fresh Legends and other lower rank tankers.
  • Crisis: No opinion but can be OP/UP depending on circumstances.
  • Defender: Really overpowered, especially combined with Hornet. A forumer did complained that "They (Hornets with OD activated in conjuction of Defender effect) can deal massive damage while can survive like a bunker). I think a good way to counter that is when activating Hornet OD, their defence will be fully exposed as well and cannot use Double Power/Armor.
  • Lifeguard: OP. It's irrating regardless of being long-ranged or melee-ranged attackers. Still encourages more P2W-ness.
  • Others: No opinion.

Tankoins: Well I gotta agree with this part but you don't have to buy kits to be successful. That's all.

Map choice: Oh yes, I played Tanki during that era. But to me, it's boring to play the same map repetitively (I used to a fan of Highways but now, playing that same map gets really boring) and battle fund back then was so disgusting (70% of fund goes winning team and 30% for the losing counterparts).

Alternativa revamped the battle fund mechanism (both teams receives about the equal battle funds, winning team gets a bit more) but as a counterbalance, it does takes away what you loved: the choice of playing desired maps.

Matchmaking could be better if (I can only think one suggestion right now):

  • Combining highest possible GS and current rank braskets to prevent exploiting. For example, my best equipments are Hornet/Shaft (with HC) with conjunction of 50% Eagle, 30% Spider and 20/20 Brutus. Those in total yields over 9,000 GS, so if I would put my suggestion to the game, I would versusing other dudes who have over 9,000 GS (up to 9,500 for optimal gameplay). And even if I unequip my Brutus (about 8.8k GS) , I would still battle with other 9k + GS tankers.
On 7/28/2020 at 3:34 AM, ReptilianTroll said:

Also tons of supplies are a must or you will be destroyed continuously and ruthlessly by P2W players, at least back then your skill could out wit them

I myself, as a P2W tanker, believe there should be a modified matchmaking (no OD, Drones and Supplies) to combat such thing. Rugular unmodified matchmaking stays however.

I am hearing F2P dudes getting a lot of supplies without throwing a single cents and they are doing well. It's all about how you manage your supplies and how to render theirs wasted.

" I love you everyone, good bye. This game is dying....."

I am sorry to see you leaving, the good ol' era you talked about were the good time. May Alternativa revive such moments once again.

Edited by FrozenRailgun
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i'm sorry but is it only me who is facing this problem? when someone joins in the middle of the battle the screen freezes for 1-2s and i cant control what the tank does(facing this in flash), and I have recently reinstalled windows so the cache was cleared (if you are gonna give me that solution), it's just 2nd day of playing with new windows

Edited by Burning.Desire
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XPBP should give exp and cry again.

Fix the original client errors, or make a new one with same design.

Maybe make a new Tanki trailer because there is HTML5, mobile and a lot of new stuff.

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1 hour ago, Burning.Desire said:

 

As we progress through the year, more and more errors will appear for flash with no apparent permanent solutions. Do you face similar problems in HTML5?

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8 minutes ago, At_Shin said:

 

  1. these days happens  to me when i meet player shooting with vulcane ricochet and twins DEVS must optimise these guns
  2. self destroy is disabled in settings if you mean self kill when joining a map it happen to me in MM match (not in battle list mode)
  3. i usually face this but for me loading in flash and HTML5 is almost the same
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11 minutes ago, At_Shin said:

The following three problems are the main ones which absolutely destroy the gameplay experience in HTML5 version.

1) No-destroy-with-turrets = turrets don't deal damage (in every battle).

2) Auto-self-destruction-without-activation = please note that I have disabled auto self-destruction setting. 

3) constant fps problems and becoming disconnected from the servers and super long loading times.

Will be conveyed, thanks! 

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2 hours ago, Sacrifice said:

As we progress through the year, more and more errors will appear for flash with no apparent permanent solutions. Do you face similar problems in HTML5?

nope only flash

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