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On 8/14/2020 at 11:54 AM, Joeguy said:

This annoying and condescending pop up keeps popping up in Flash.  It pops up as you log in...OK, that is annoying, but acceptable if the devs feel that their player base is so completely stupid and ignorant that they don't know flash is done in Dec.  What is way over the top, and I have to assume it is a bug since it would be beyond obnoxious if the devs did it on purpose, is the fact that the pop up pops up at the beginning of a battle as you spawn in for the first time (after waiting and waiting to spawn in) then it pops up during the middle of the battle so you can't see or react in the battle.  Then it pops up when the battle is complete and you go back to the lobby.  If you let the lobby sit idle for a minute or two it pops up again.  It's bad enough it has a countdown timer on it of a few seconds that has to run out before you can click it off....really really bad and insulting to anyone's intelligence you guys.

If this isn't a bug it is totally vile and one of the most insulting incidences I have ever run across in a customer/provider relationship.  Get it fixed...quickly.

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Totally agree, it is just annoying to the point you want to quit flash...although i think that is why the devs are deliberately doing it for. Be under no illusion it is meant specifically to annoy.

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On 8/14/2020 at 7:55 PM, makeuscrap said:

New game client play #$%@$%^$#^% awful, camera is rediculously poor when using mouse control for turning, outlines on tanks are too thick/overly visible.  Graphics are not better for distance play - pixels > refresh rate. Game play for players with a higher network latency - is ur dead before you know it. Insta kill weapons are unbalanced and are ruining the game. Your drive toward your financial reward via paid comsumption has destroyed the essence of the game - in many ways.   

I played 1 game on noob account, just to see what it was like, PATHETIC. i use vulcan and my shots were going all over the map, anywhere but hitting the target.It was like losing the ability to steer your car in a straight line due to a defective steering wheel. HTML5 is pants compared to flash, and no one will ever convince me otherwise that it will ever play as good. 

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On 8/15/2020 at 1:18 AM, ThirdOnion said:

Honest question: what are these problems? I've been playing HTML5 for a few months now, using both keyboard and mouse controls, and everything seems fine to me.

REALLY..... html5 is garbage compared to flash. It has nothing to do either by having to switch to it in dec, it's the fact that it just does not play anywhere near as good as flash.From the quirky stupid outlines of tanks to my fav turret not being able to concentrate on a enemy target the way it does with no effort whatsoever in flash. We have no choice but to switch....ok but get the useless thing to work before implementing it.     

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59 minutes ago, cosmic666 said:

Totally agree, it is just annoying to the point you want to quit flash...although i think that is why the devs are deliberately doing it for. Be under no illusion it is meant specifically to annoy.

Things like this want to make me advertise, boycott, or even pay people to leave HTML and go back to Flash.  Hopefully this vile tactic of theirs will backfire on them...such jerks.

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7 hours ago, Iamhereforfun said:

As far as I am concerned, when I spawn I get killed immediately by a hornet with od camped at the spawn point. Another great example on not very well thought out "feature".  I am telling you that the idiocy of Tanki decision makers along with the developers incompetency makes this game almost unplayable. I understand that they want to move on from Flash but putting this pop up that takes up almost all the screen to come up everytime you enter a battle in Flash is beyond annoying. It is stupid not to mention a vile method to makes us give up Flash! Well, as soon as Flash goes, I am gone too. I will put up with the stupid banner until the end and I will keep saying that Tanki is a dishonest company run by dumb people who qualify to be village idiots.  My opinion is that Tanki is the village ***** of the gaming community.

I agree with you that the pop up is most annoying but, the devs are not foolish. They have employed this pop up because like you said they are, also imo trying to get you to move to html5 quicker than intended, and this ploy is designed to do just that. I refuse to play html5 any longer than 1 battle a day with my noob account because of the gimmicky way it is set out. I only play it to see if it has improved on a day to day basis which it most definitely has not. Replace fools with devious and you will the sum the devs up to a T. Only very new players, kids, and the yes players amongst us will endear themselves to the gimmick that is html5. I personally do not mind CHANGE within TO, but unless they vastly improve upon the way html5 is set out in ACTUAL battles so it ACTUALLY does play better than flash in every aspect of game play, then html5 will always be a distant 2nd best compared to flash. 1 glaring example of how html5 is pants, your in a battle you get killed, now in flash you hit G which pauses the battle and puts you straight into the garage with no hassles whatsoever. You change what you need to then click anywhere on the battle map which you can still see with ease, and voila, hey presto, how easy was that, your back in the game re-spawning ready to go again. Now compare this to html5 <<<<------PANTS. FLASH<<<-----so far ahead it's out of sight. Devs you want players to accept and enjoy html5, then try implementing the most obvious benefits of the flash version into your new wonder version, and i guarantee you will get much better feedback from the flash players then you are currently experiencing. That is just one example of many were flash beats html5 hands down by the proverbial country mile....AND THEN SOME.  

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49 minutes ago, cosmic666 said:

REALLY..... html5 is garbage compared to flash. It has nothing to do either by having to switch to it in dec, it's the fact that it just does not play anywhere near as good as flash.From the quirky stupid outlines of tanks to my fav turret not being able to concentrate on a enemy target the way it does with no effort whatsoever in flash. We have no choice but to switch....ok but get the useless thing to work before implementing it.     

The devs don't have the talent or ability to code the HTML like was done by previous coders in Flash.  The high turn over in their employees prevents them from maintaining any kind of consistency.  A newbie coder gets hired, has no real guidance, and must start at zero.  They get frustrated with an impossible job run by incompetent management and quit...enter a new coder and repeat over and over.  It's no wonder the devs can't even get one piece of code right...ever. 

HTML is inferior to Flash in almost every way because they are incapable of fixing it.  The only thing they can do is run their mouths and keep harping to players about how good and superior HTML is.  If they say it enough times people will believe it.  It worked for MM.  There are players on this very forum that will argue how much better MM is than the previous system of a couple of years ago.  They drank the Kool-aid for MM and they will have a few more gulps for HTML.  The fact is MM is trash and HTML is a weak and puny version when compared to Flash...they just haven't the skills to improve HTML.

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8 minutes ago, Joeguy said:

Things like this want to make me advertise, boycott, or even pay people to leave HTML and go back to Flash.  Hopefully this vile tactic of theirs will backfire on them...such jerks.

Unfortunately it won't backfire. I have to admit i want html5 to work, but it has to work were it is actually BETTER than flash in all areas of game play. At the moment it is nowhere near as good as flash. This is my opinion as a player of more than 6 years, so i really do no what i am going on about when i compare html5 to flash. If the devs would just acknowledge that experienced players within TO like myself, and many others that post in the forum (and whom i have a lot of time and respect for) actually have a grasp of what would make TO better and more enjoyable, then mabey html5 WOULD become the great version they want it to be. Only time will tell if they start to act on some of the feedback from the mature, experienced players within the ranks of TO. Lets hope they do, sooner rather than much later.   

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On 8/15/2020 at 7:18 AM, ThirdOnion said:

Honest question: what are these problems? I've been playing HTML5 for a few months now, using both keyboard and mouse controls, and everything seems fine to me.

HTML is not impossible to play on, it is just not as good as Flash...at least in my opinion.   What makes me absolutely hostile is they way the devs keep saying how superior it is.  To many many players it is very far from superior and is in fact quite inferior in terms of features, graphics, interface, usability, loading times, convenience, and other problems.

If you are good with HTML, you are lucky.  I truly wish I liked playing on HTML..why would anyone not like the version that is destine to become the only version of the game?  Sadly I just don't like many aspects of HTML and even more sad is the fact that 90% of what i don't like should be able to be fixed easily, but Tanki just doesn't bother because it doesn't bring in an immediate dollar (ruble).

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10 minutes ago, Joeguy said:

The devs don't have the talent or ability to code the HTML like was done by previous coders in Flash.  The high turn over in their employees prevents them from maintaining any kind of consistency.  A newbie coder gets hired, has no real guidance, and must start at zero.  They get frustrated with an impossible job run by incompetent management and quit...enter a new coder and repeat over and over.  It's no wonder the devs can't even get one piece of code right...ever. 

HTML is inferior to Flash in almost every way because they are incapable of fixing it.  The only thing they can do is run their mouths and keep harping to players about how good and superior HTML is.  If they say it enough times people will believe it.  It worked for MM.  There are players on this very forum that will argue how much better MM is than the previous system of a couple of years ago.  They drank the Kool-aid for MM and they will have a few more gulps for HTML.  The fact is MM is trash and HTML is a weak and puny version when compared to Flash...they just haven't the skills to improve HTML.

I wouldn't no about the coding skills of the devs, but anyone who says MM is better is misguided to say the least. Again it could and should have been better, but it turned out to be a very unbalanced updated version of the previous version before that.

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I'm gonna shut for now.  I'm just angry that I'm losing what little is left of a game I used to LOVE to play.  I have been losing it in stages over the last couple of years.  The quality just keeps getting chipped away at with every toxic update and now a weak HTML is on the near horizon.  To add insult to injury, the nasty rude devs toss this irritating and needless pop-up into the already open bleeding wound that is today's Tanki.

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1 hour ago, Joeguy said:

The devs don't have the talent or ability to code the HTML like was done by previous coders in Flash.  The high turn over in their employees prevents them from maintaining any kind of consistency.  A newbie coder gets hired, has no real guidance, and must start at zero.  They get frustrated with an impossible job run by incompetent management and quit...enter a new coder and repeat over and over.  It's no wonder the devs can't even get one piece of code right...ever. 

HTML is inferior to Flash in almost every way because they are incapable of fixing it.

Soo.... Are you sure of this?? Where is your evidence? I would say the game itself is a good indicator of this, but it hasn't been proven in any way, so why are you stating it as if it is fact??

 

The architecture of the game seems to be bad, I agree. HTML5 does run better on my computer, but it crashes a ton and does some weird stuff, such as basically random self destructs when I jump off something.

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2 hours ago, Joeguy said:

HTML is not impossible to play on, it is just not as good as Flash...at least in my opinion.   What makes me absolutely hostile is they way the devs keep saying how superior it is.  To many many players it is very far from superior and is in fact quite inferior in terms of features, graphics, interface, usability, loading times, convenience, and other problems.

If you are good with HTML, you are lucky.  I truly wish I liked playing on HTML..why would anyone not like the version that is destine to become the only version of the game?  Sadly I just don't like many aspects of HTML and even more sad is the fact that 90% of what i don't like should be able to be fixed easily, but Tanki just doesn't bother because it doesn't bring in an immediate dollar (ruble).

Does the game play as well on HTML as it did Flash?  Not IMO.

But it's not bad.

I run the HTML version now with very few technical issues.  See my rig below - it's a few years old.

ASUS Desktop-851PUES

 AMD A10-7800 3.50 GHz

8 GB RAM

NVIDIA GeForce GT 1030  2 GB

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1 hour ago, KamiGT said:

Soo.... Are you sure of this?? Where is your evidence? I would say the game itself is a good indicator of this, but it hasn't been proven in any way, so why are you stating it as if it is fact??

 

The architecture of the game seems to be bad, I agree. HTML5 does run better on my computer, but it crashes a ton and does some weird stuff, such as basically random self destructs when I jump off something.

"but it crashes a ton and does some weird stuff" Actually your statement is the evidence! If they knew how to code HTML5 properly, they would be no crashes and no "weird stuff"!  Play some HTML5 games other than Tanki and you will see for yourself what competent programming is. 

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3 hours ago, KamiGT said:

Soo.... Are you sure of this?? Where is your evidence? I would say the game itself is a good indicator of this, but it hasn't been proven in any way, so why are you stating it as if it is fact??

 

The architecture of the game seems to be bad, I agree. HTML5 does run better on my computer, but it crashes a ton and does some weird stuff, such as basically random self destructs when I jump off something.

It's my opinion.  I never worked for AP so it's all little snippets and pieces of information over the years that led me to this conclusion.  The results are pretty clear though that they are not very good at developing games.  They kinda get by with half baked measures and band-aid fixes, but when have they ever released something that doesn't play havoc with the game for a week or so while they patched things up to the best of their ability?

Maybe it isn't turn over that causes the problem.  Maybe they are just incompetent coders with equally incompetent management.  Certainly almost all of the management decisions I've seen them make in the last few years (since just before the Paint Separation update) have shown demonstrably incompetent management; based on results.  The biggest piece of damning evidence for this is 130,000 players online at peak times a few years ago and now barely 10,000 not to mention the loss of the Latin servers and the majority of the thousands of players that used them, SEA servers, and the China servers that are only getting a few hundred players at peaks now.  The numbers are so bad that as of July 13th this year Tanki froze the player count graph (it's still online, but just repeats in a loop) and the new home page is pointedly missing player count numbers where they were once proudly displayed.  Management has crushed the life out of this game almost completely with poor and greedy decisions.

Here's a quote from an article written about Tanki when they opened an office in Lithuania a few years ago before the Paint Separation update:  "AlternativaPlatform, the creators of on-line game Tanki Online, which currently serves over 5 million users monthly, have announced the opening of their office in Lithuania". "However, AlternativaPlatform has set itself the goal of reaching 1 billion unique users per month by the year 2020. To accomplish this, the company plans to develop an ecosystem of 15 games in 25 languages."  ....Yeah, a billion unique players...and I think it could have happened at that stage, but they fouled up and hired poor management.  That management team has increased AP's bottom line no doubt (IMO) but at the cost of game quality.  And that leaves us today with a ghost of what Tanki once was (IMO).

 

 

Edited by Joeguy

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6 hours ago, KamiGT said:

Soo.... Are you sure of this?? Where is your evidence? I would say the game itself is a good indicator of this, but it hasn't been proven in any way, so why are you stating it as if it is fact??

The architecture of the game seems to be bad, I agree. HTML5 does run better on my computer, but it crashes a ton and does some weird stuff, such as basically random self destructs when I jump off something.

Young programmers are less expensive than the one with experience. A company short on money would probably goes that route. But if the team leader or the management is inconsistent, the experience does not necessarily compensate.

Self destruct is part of the anti-cheat system, everybody experience it and it ti not only related to Html5. On flash I randomly self destruct even while driving the Juggernaut.

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22 hours ago, Bydo said:

I understand that . but in the past the former Cm stated only a % was given from sales in the end..

Because there are no discounts on shop/ garage items during this Olympus event.?

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18 hours ago, Iamhereforfun said:

For that reason precisely are idiots! They want money I understand, who doesn't? But the way they are going about to get it is totally idiotic and they are losing players.  I will quite once Flash goes away.

Everyone is used to the simple interface on flash so all they should do is impliment it on the HTML5 version. They never listen to the players.

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49 minutes ago, ghost-guns said:

Everyone is used to the simple interface on flash so all they should do is impliment it on the HTML5 version. They never listen to the players.

lol, life is complicated so buckle up buttercup (this is good training for you). The new new interface do have a few more button to push, but it contains the same info (a bit more in some area (e.g. Containers rewards), a bit less in others (e.g. equipment spec per stock MK are missing ? )).
"they never listen" that statement is both true and untrue. First of all they don't need to, they are the creator of the game they can add pixies and butterflies, if they want. On the other end when 2 possible options they try first the worst one and then change it to the other one (e.g. turret Augments). Secondly: Crystals boxes are back to lower level, Juggernaut has been added, radar,  and hovercraft too (they were all ideas from players). New turret are added on regular basis (see the I&S section you will see the number of post regarding new turret ideas).

Edited by Viking4s
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3 hours ago, Viking4s said:

Young programmers are less expensive than the one with experience. A company short on money would probably goes that route. But if the team leader or the management is inconsistent, the experience does not necessarily compensate.

Self destruct is part of the anti-cheat system, everybody experience it and it ti not only related to Html5. On flash I randomly self destruct even while driving the Juggernaut.

Pity you couldn't stay in self destruct cyber oblivion mode for say 10.000 years, (give or take a millenium.) We all no your biased towards the hierarchy within TO. How about you take your head out of the sweetie bag and smell the coffee. TO  has been on a downward spiral since they upped the ante in favour of cash driven alternatives, rather than gearing it towards the needs of the players in equal amounts, cash related and f2p, they have systematically made TO over the years a game were the vast majority of players lose out to the minority (buyers) in all aspects of the game, ranging from the shop to the rank spread in the woefully unbalanced MM. Just remember when your posting there are those within the forum who have an intellect above the age of your average 10 year old kid, and can see right through your biased brown nose drivel.

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19 minutes ago, cosmic666 said:

[...] We all no your biased towards the hierarchy within TO. [...]  TO  has been on a downward spiral since they upped the ante in favour of cash driven alternatives, rather than gearing it towards the needs of the players in equal amounts, cash related and f2p, they have systematically made TO over the years a game were the vast majority of players lose out to the minority (buyers) in all aspects of the game, ranging from the shop to the rank spread in the woefully unbalanced MM. [...]

First, we all know that you complain for everything out of frustration when small challenges arise or other trivial changes. ¯\_(ツ)_/¯
Secondly, TO is indeed P2W, that is not new, so adapt or play something else (e.g. WOT). MM rank spread is both on purpose (explained may tiem by devs) and increased by a technical constraint (e.g. the volume of the players based at a given time), so get use to it. They added Overdrive that benefit all payers, but no, you are against it ?.
You might be older than 10 and able to use beautiful words to pertain provocation, but you still miss a couples of fundamentale about the game. And without these you will still fuel your misguided frustration. 

Edited by Viking4s

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25 minutes ago, Viking4s said:

First, we all know that you complain for everything out of frustration when small challenges arise or other trivial changes. ¯\_(ツ)_/¯
Secondly, TO is indeed P2W, that is not new, so adapt or play something else (e.g. WOT). MM rank spread is both on purpose (explained may tiem by devs) and increased by a technical constraint (e.g. the volume of the players based at a given time), so get use to it. They added Overdrive that benefit all payers, but no, you are against it ?.
You might be older than 10 and able to use beautiful words to pertain provocation, but you still miss a couples of fundamentale about the game. And without these you will still fuel your misguided frustration. 

LOL misguided, give your head a shake. i post what i experience in actual battles, what actually transpires in the unbalanced world of TO. I enjoy TO as much as the next player, but i will not just say EVERYTHING IS FINE just because i have no say in how the balance of TO is metered out between the haves and have not's. I will touch on just one of your pathetic ill thought out points.They added overdrives that benefit all players. REALLY, you actually give any thought to that little sentence of yours, so MURDER HORNET paired with MAGNUM benefits all players. On reflection it's best if you just keep your head buried in the sweetie bag and keep your nonsensical ideas buried deep out of harms way. 

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2 hours ago, Viking4s said:

lol, life is complicated so buckle up buttercup (this is good training for you). The new new interface do have a few more button to push, but it contains the same info (a bit more in some area (e.g. Containers rewards), a bit less in others (e.g. equipment spec per stock MK are missing ? )).
"they never listen" that statement is both true and untrue. First of all they don't need to, they are the creator of the game they can add pixies and butterflies, if they want. On the other end when 2 possible options they try first the worst one and then change it to the other one (e.g. turret Augments). Secondly: Crystals boxes are back to lower level, Juggernaut has been added, radar,  and hovercraft too (they were all ideas from players). New turret are added on regular basis (see the I&S section you will see the number of post regarding new turret ideas).

Keep bending over. Suck harder...

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Simply put, some of us definitely do like the old client, look and feel, and some of us do not like the new client, look and feel, but what everyone knows and does not like is Shaft's bug/glitch on Sniper Mode in the new client.

Devs, you have to fix this before the deadline, period, final, no questions asked.  You can't ask players to move over to an incomplete, faulty, turret bug filled new client if they can't play, and right now, Shaft players can't play.

There is no excuse for this, Flash still has updates coming for a year and you are claiming you need to move over now so you can't introduce new things. not.  You need to get right what you have, then you do the new things.  Start acting like real software developers and version your stuff right, rather than "chasing the dragon" all the time.

I don't know if other turrets suffer similar issues, but this cannot be the norm on cut off date.  It would be tantamount to nerfing a turret by poor management and poor code implementation.

Edited by Sacrifice
Please avoid the excessive use of Upper Case letters.
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