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theFiringHand
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lmao u cant do missions on flash? that's bad.... you gave us 3 months to play on flash and please stop talking about html5 we understood already that we have to migrate -__- this is crazy

Edited by Spy
Kindly refrain from using inappropriate language.

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58 minutes ago, cosmic666 said:

Gotta say he has a point, html5 is so gimmicky i find it hard to concentrate in battle, and i think i am at a very good standard were i can play to a high level. Using flash is just a lot easier on the senses you need to be able to compete at the level i am used to. I have tried html5 for most of this week and do find it hard to actually no what is going on around me, whereas in flash it is just way easier to actually play without any extra thinking as to where the enemy are, where my teammates are etc . All in all a far better experience when in battle.

Maybe it's hardware?

HTML no longer makes me dizzy (it used to at first).  Is it as good as Flash was?  No.  But I find it playable and I don't have a high-end rig or monitor.

But HTML certainly has way, way less errors than Flash.  4-5 months ago it got to the point I could not finish even 2 battles in a row without a critical error of some sort.

So stability alone made me switch and I can compete fine, all things being equal (which in MM is often not the case).

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1 hour ago, ApocalypseDR said:

lmao u cant do missions on flash? that's bad.... you gave us 3 months to play on flash and please stop talking about html5 we understood already that we have to migrate -__- this is crazy

My guess on evidence already seen, they will keep tweaking flash to our disadvantage until some players just switch to avoid the aggravation. It's below the belt tactics and no amount of complaining will change how the devs feel and act in their best interests. I've done my fair share of bringing up valid points either on my own, or reiterating what other players have said with my own thoughts added for the most part. HTML5 could be a great step in the evolution of TO but, (and there are many butts where the devs are concerned) they keep introducing new stuff into game play that just does not work as intended. The list is very long from MM right up to the new hull (ares.) TO is cash driven with little thought to how players can compete on a level playing field. It's this (make as much cash as we can mentality) that is ruining the most important objective of any gaming passtime, enjoyment. We as players want an edge in battle, nothing wrong with that, but in order to get an edge you need cash first over skill and knowledge. The latter two are of course still needed to compete at a level that keeps you at the higher end of rewards when battles are completed, but are secondary to the overwhelming advantage that cash can give you over your f2p opposition, are those who have very little cash and mabey are on a budget. TO is what it is, only the devs can make the changes that will benefit the majority of players. They have a lot of work to do if they intend doing anything at all to redress not only the balance of TO, but to put (give) back the enjoyment that has been awol for a very long time.       

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With the game update for TO mobile came a slight UI change, all for things shop-related. If it was in-your-face before, now it clotheslined you. 

 

Upon entering the app, if you access any of these: garage, container section, missions/challenge, MM game mode list, settings or the shop for the first time, when going back to the main menu, this will pop up. 

 

Screenshot-2020-08-27-22-14-51-682-com-t 

No, I would not like to be reminded of the current special bundle that my balance has less than 1/10 of the price every time I open the app to check my missions, or garage, or even just to choose a game mode. 

 

You already made the shop icon bigger, put noticeable marks for premium and the battle pass and made the prompt for buying ultra containers and coinboxes a bright colour. Are special bundle pop-ups with this frequency really necessary? At least give us the options to disable them. But I'm guessing it's like the EXP increase event where you can't opt out of it. 

 

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9 minutes ago, TheCongoSpider said:

With the game update for TO mobile came a slight UI change, all for things shop-related. If it was in-your-face before, now it clotheslined you. 

 

Upon entering the app, if you access any of these: garage, container section, missions/challenge, MM game mode list, settings or the shop for the first time, when going back to the main menu, this will pop up. 

 

Screenshot-2020-08-27-22-14-51-682-com-t 

No, I would not like to be reminded of the current special bundle that my balance has less than 1/10 of the price every time I open the app to check my missions, or garage, or even just to choose a game mode. 

 

You already made the shop icon bigger, put noticeable marks for premium and the battle pass and made the prompt for buying ultra containers and coinboxes a bright colour. Are special bundle pop-ups with this frequency really necessary? At least give us the options to disable them. But I'm guessing it's like the EXP increase event where you can't opt out of it. 

 

Plus, TO mobile doesn't have a bad income, it was 8th top grossing app at playstore. I know we already discussed it... 

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  • Head Administrator
57 minutes ago, TheCongoSpider said:

 

 

44 minutes ago, mjmj5558 said:

 

Posts merged.

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since it is impossible to play on flash for missions: Fix the sniper turret!!!!!!!!!! you have been made aware of the problem hundreds of times by players - the shaft turret in html jumps and it is more difficult to aim. fixxxxx

 

Edited by Spy
Do not type in full CAPS LOCK.
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Player numbers plummeting again. Hands up if u remember 50K players ?
Here are some things that cause players to leave .... 

First up these - do you realise how simple the coding would be to check before these were issued ?

Paint prizes that are 'flags' of some strange country.
Batteries for drones for players who don't play drones.
Augment prizes for hulls / turrets you don't own.

and then ...

Magnum... it was intended as a long range artillery. Do something about the muppets who drive around dropping the worlds biggest drug bomb right in front of themselves. How about some self serious damage. 
Titan shield- well thats just useless. Make it really 'shield' or find another super power for Titan.
Sort out spawn killing.
Work out a way to get 'even' team numbers in MM (can't tell you how to do anything ... have a think for yourself.). Maybe 'nerf' the team with more players till things even out. ?
Close up the rank range in MM to get rid of the 'unkillables'

and just to really show you care ...

Start posting info on system/server outages so players know what is going on or maybe explain your strategy to drive away players.

 

Update:
another day, less players and more crappy games. 8 onto 5 - there is simply no point to this game anymore. 
How low do player numbers have to get b4 you pull finger Tanki ?

What is the point of asking for complaints if you have no intention of explaining or fixing ?
What is the point of games with unequal player numbers ?
Is there some magical dimension that tanki staff live in where the crapi game magically fixes itself ?

Update:

Wow cool gameplay in MM Tanki.

1 team of 8 spawn killing and 1 shoting (6 shafts sitting in the open unkillable all game and 2 wasps roaming ) as other team (max 5) either hide or 'pause' Pointless crap. Lets not even mention the rank gap. What a waste of time.

Just out of interest - at what point to you actually accept a 'complaint', i mean, just how 'complaining' do i need to be ?

Edited by BumpnThump
update
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I used to love playing Tanki, not so anymore. Teams are really inbalanced, there are invinsible tanks that ruin the balance and enjoyment of the game. Games start and then loads of players leave because of the inbalance between tanks and teams. Even juggernaunt can be unplayable when it takes four or five hits to kill an enemy tank. I think all the fetish with add ons has killed a lot of what I used to enjoy

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1. In TDM, players with 1 kill and 15 death sabotage the team. Could we make it so that killing players with k/d lower than 0.1 will not count towards the score?

2. The fact that supplies are absolutely required to play (I raked through youtube trying to find a video of playing without supplies - I encourage people to try) and the fact that they are so expensive, especially drones, make lopsided MM battles as players simply don't use supplies or unequip their drones if they know this battle is a sinking ship. I've seen too many battles go 7-0 because not using supplies now is trolling, and who could blame them for not wanting to use repair kit (that costs 150 cry) when they are probably going to receive much less for the battle itself?

3. I noticed that before, mammoth and titan had different hit points, and hornet had more hitpoints than wasp., but it is not the case anymore. I believe that if those changes had been induced by overdrives, I can only say that they unbalance the game because some hulls are objectively better than others minus overdrive (because they are faster with the same hitpoints) but also reduce varied experience across hulls.(source: tanki wiki... I haven't checked if they really are the same). Also, I feel that heavy turrets have somewhat been nurfed. Mammoth M4 was 450 last time I checked.

4. After viking overdrive with railgun ends, it takes a few seconds before I can shoot even though the ammo is full

Edited by flash-bam-dead
font was too small

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3 hours ago, flash-bam-dead said:

2. The fact that supplies are absolutely required to play (I raked through youtube trying to find a video of playing without supplies - I encourage people to try) and the fact that they are so expensive, especially drones, make lopsided MM battles as players simply don't use supplies or unequip their drones if they know this battle is a sinking ship. I've seen too many battles go 7-0 because not using supplies now is trolling, and who could blame them for not wanting to use repair kit (that costs 150 cry) when they are probably going to receive much less for the battle itself?

what you say is true and make a lot of sense of truth

and I made a topic before that I explain in it some paid things that you can't get without paying

 

3 hours ago, flash-bam-dead said:

Mammoth M4 was 450 last time I checked.

btw, as you write I think you are old player and maybe didn't joined Tanki a lot of time before

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6 hours ago, flash-bam-dead said:

1. In TDM, players with 1 kill and 15 death sabotage the team. Could we make it so that killing players with k/d lower than 0.1 will not count towards the score?

2. The fact that supplies are absolutely required to play (I raked through youtube trying to find a video of playing without supplies - I encourage people to try) and the fact that they are so expensive, especially drones, make lopsided MM battles as players simply don't use supplies or unequip their drones if they know this battle is a sinking ship. I've seen too many battles go 7-0 because not using supplies now is trolling, and who could blame them for not wanting to use repair kit (that costs 150 cry) when they are probably going to receive much less for the battle itself?

3. I noticed that before, mammoth and titan had different hit points, and hornet had more hitpoints than wasp., but it is not the case anymore. I believe that if those changes had been induced by overdrives, I can only say that they unbalance the game because some hulls are objectively better than others minus overdrive (because they are faster with the same hitpoints) but also reduce varied experience across hulls.(source: tanki wiki... I haven't checked if they really are the same). Also, I feel that heavy turrets have somewhat been nurfed. Mammoth M4 was 450 last time I checked.

4. After viking overdrive with railgun ends, it takes a few seconds before I can shoot even though the ammo is full

  1. That will not work since you can't really differentiate between throwers and players who really try but are suck at the game or are non-buyers.
  2. This is after all a F2P, P2W game, so we have to deal with it.
  3. I really wish Mammoth and Titan has different health pool like before, same goes for the rest of the hulls.

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Gold boxces mysteriously disappear in Supplier :
 In the past two months , I have notices Gold Boxes which  I earn from Challengers  or missions  mysteriously disappeared one by one  . I never activated to drop them at any time , however for some  reasons , gold boxes just  gone .  Each time I noticed the missing GBoxes , I  reports as missing crystals .  I got the very short and simple reply that gold boxes has been used wtith my IP, cases closed.  What a thru out nvestigation you did  ! If I used / activated it, why should I cpmplain ? 
I also ask about the disapperances of GBoxes in Forum ,and some funny suggestions that I accidental  activated it ... To me , that siggestion is very funny since  to drop GB while in playing you must hit key " 6 " . which locate separate to other key . Unless you intentionally hit it there is no way that you hit it  unintentionally.
 Actually I don't care much about these missing  GBoxes since I don't see any uses of these except for drop it during the game which I don't  do it.  
I 've just want to know why these items disappeared in Suppliers , perhaps some other items too but we would not know it. 
BTW I did spend quite a few real money for some items . And I think I deserved  from TO some  real investigation into this matter  , not just some simple answer and let the matter settled.


Thank you

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10 minutes ago, ovvo said:

Gold boxces mysteriously disappear in Supplier :
 In the past two months , I have notices Gold Boxes which  I earn from Challengers  or missions  mysteriously disappeared one by one  . I never activated to drop them at any time , however for some  reasons , gold boxes just  gone .  Each time I noticed the missing GBoxes , I  reports as missing crystals .  I got the very short and simple reply that gold boxes has been used wtith my IP, cases closed.  What a thru out nvestigation you did  ! If I used / activated it, why should I cpmplain ? 
I also ask about the disapperances of GBoxes in Forum ,and some funny suggestions that I accidental  activated it ... To me , that siggestion is very funny since  to drop GB while in playing you must hit key " 6 " . which locate separate to other key . Unless you intentionally hit it there is no way that you hit it  unintentionally.
 Actually I don't care much about these missing  GBoxes since I don't see any uses of these except for drop it during the game which I don't  do it.  
I 've just want to know why these items disappeared in Suppliers , perhaps some other items too but we would not know it. 
BTW I did spend quite a few real money for some items . And I think I deserved  from TO some  real investigation into this matter  , not just some simple answer and let the matter settled.


Thank you

You may have dropped some by accident and did not notice.  I have done that.  Half the time I need to re-map my gold-drop key so it is not 6.

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2 hours ago, wolverine848 said:

You may have dropped some by accident and did not notice.  I have done that.  Half the time I need to re-map my gold-drop key so it is not 6.

exactly why i always keep my gold box key uncapped

when i do need it i set it to 0 so i dont accidentally press anything else

and then uncap it later.. i have lost way too many golds by not doing this

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2 hours ago, wolverine848 said:

You may have dropped some by accident and did not notice.  I have done that.  Half the time I need to re-map my gold-drop key so it is not 6.

 

33 minutes ago, sarim2345_the_master said:

exactly why i always keep my gold box key uncapped

when i do need it i set it to 0 so i dont accidentally press anything else

and then uncap it later.. i have lost way too many golds by not doing this

Thanks both  for your suggestions. However it is impossible that during the game you accidental hit the key " 6 " which locate very apart from other function key for the game. , that 's what I believe
 

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1 minute ago, ovvo said:

 

Thanks both  for your suggestions. However it is impossible that during the game you accidental hit the key " 6 " which locate very apart from other function key for the game. , that 's what I believe
 

But I will try doing what you two suggested . Tnx

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53 minutes ago, ovvo said:

 

Thanks both  for your suggestions. However it is impossible that during the game you accidental hit the key " 6 " which locate very apart from other function key for the game. , that 's what I believe
 

5 key is next to 6...

5 is used for mines

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6 hours ago, wolverine848 said:

You may have dropped some by accident and did not notice.  I have done that.  Half the time I need to re-map my gold-drop key so it is not 6.

Mine is 9

 

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12 hours ago, ovvo said:

 

Thanks both  for your suggestions. However it is impossible that during the game you accidental hit the key " 6 " which locate very apart from other function key for the game. , that 's what I believe
 

Not function keys.  Number keys - which are all your supply keys... 1-2-3-4-5-gold

 

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