Jump to content
EN
Play

Forum

Complaint Book


theFiringHand
 Share

Recommended Posts

3 hours ago, Zackery459 said:

Perhaps, but that is a hard thing to figure out on when or not use the overdrive. Maybe they can nerf the jump height or something if it is this OP, if you say so.

What do you mean if he says so, you disputing that the flying cheat along with it's overdrive does not do what we say it does in battle, you no it's OP, but like most mods you just grin and nod your head at whatever the devs say.

 

Share this post


Link to post
Share on other sites

37 minutes ago, ThirdOnion said:

All turrets suffer from protection modules and AP immunity and Defender; Railgun is not unique in this regard.

Consider the disadvantages of Railgun. Arguably its only disadvantage is a somewhat long reload. It does not have any problems with range, or splash, or projectile speed, or energy reserves, or low damage per shot. Nor does it need to maintain line of sight for some time in order to do sufficient damage, like high-rate of fire turrets do. It is the best turret for peeking out of cover.

The thing is DPM does not matter that much in MM. MM is not like Island CP battles where you always have targets in sight and they are always within range. There is plenty of cover, hulls are relatively fast and move quickly across the map, and because time to kill is low, one cannot afford to sit out in the open and "continually damage" enemy tanks. What is more important in MM is being able to deliver a lot of damage in a very short amount of time, before an enemy can shoot you back and/or escape into cover, and to be able to do so at any range. This is where Railgun excels. Like Magnum, Gauss, and Shaft, it's a turret that is suited very well for the dynamics of MM battles.

Agreed. I concur with your post. 

But my point is that Railgun isn't exactly easy to use. All those druggers that camp on the Brest fortress and get 25+ kills aren't random noobs. They have skill, and better devices. They can easily shoot a tank a long distance away, with almost robotic precision. Not everyone can do that. Peeking out and shooting with Railgun requires tremendous practice. Timing is very important, due to the long reload and shooting delay.Railgun is well suited to MM doesn't mean that players will be able to use it effectively.

I believe we reached here from my point regarding the necessity of timing to use Wasp bomb against Hopper. There I mentioned that for good timing you need practice. That's where Railgun comes in.

Again, Railgun isn't "point and shoot".

  • Like 1

Share this post


Link to post
Share on other sites

I've played this game for many years now, I've seen some weird and wonderful changes, but when I play now, I see tanks that can fly over buildings when using over drive! This game has be come a joke.. Who thought up the idea of a tank that basically can fhy? That's nothing but the biggest joke I've seen interduced into the game.. 

You might as well have planes and helicopter as well.. I'm shocked Tanki online will come up with anything! Just for money!

Edited by Smac_down
  • Like 3

Share this post


Link to post
Share on other sites

36 minutes ago, Smac_down said:

but when I play now, I see tanks that can fly

I've seen a front porch swing, heard a diamond ring
I've seen a polka dot railroad tie
But I'd be done seen about everything
When I see a Tanki hull fly

  • Haha 1

Share this post


Link to post
Share on other sites

this question thing .. should be allowing players to choose more then one answer for some of them. giving only one answer limits your info on the events .

Share this post


Link to post
Share on other sites

2 hours ago, Smac_down said:

I've played this game for many years now, I've seen some weird and wonderful changes, but when I play now, I see tanks that can fly over buildings when using over drive! This game has be come a joke.. Who thought up the idea of a tank that basically can fhy? That's nothing but the biggest joke I've seen interduced into the game.. 

You might as well have planes and helicopter as well.. I'm shocked Tanki online will come up with anything! Just for money!

The most annoying thing is that they did not adapt the camera angle so you could look up. It is like you have a heavy cap above your head that prevent you to see incoming flying enemies, not cool.

Edited by Tokamak

Share this post


Link to post
Share on other sites

5 hours ago, cosmic666 said:

What do you mean if he says so, you disputing that the flying cheat along with it's overdrive does not do what we say it does in battle, you no it's OP, but like most mods you just grin and nod your head at whatever the devs say.

I mean, everyone has their own opinion, which is awesome! I do think it is a little OP, but again, that is for the developers to figure out, not us. What is wrong with us agreeing to what the developers do? I think they are doing a great job and trying to do the best they can right now. Especially under all of these circumstances with COVID-19 and such.

Share this post


Link to post
Share on other sites

5 hours ago, Venerable said:

I believe we reached here from my point regarding the necessity of timing to use Wasp bomb against Hopper. There I mentioned that for good timing you need practice. That's where Railgun comes in.

You get a lot more practice shooting rail gun than you do delivering a wasp bomb to nullify a hopper.

Most players using Rail at Marshal or above are far beyond the need for practice.  It's second nature to them.

As for damage - it's all relative.  Relative to other turrets it does a lot of damage over long distances with a surprisingly short reload.

 

  • Like 3

Share this post


Link to post
Share on other sites

1 hour ago, Zackery459 said:

I mean, everyone has their own opinion, which is awesome! I do think it is a little OP, but again, that is for the developers to figure out, not us. What is wrong with us agreeing to what the developers do? I think they are doing a great job and trying to do the best they can right now. Especially under all of these circumstances with COVID-19 and such.

How does covid stop the devs balancing the flying cheat out in line with the rest of the hulls?????????......Didn't stop them making it wayyyyyy OP in the first place , did it.

Old saying.....think before you post utter nonsense.

You started off really well when you brought up the split in ranks for drones, after that i'm afraid you went down a rather steep hill, more of a mountain really when you think about it.

  • Like 1

Share this post


Link to post
Share on other sites

35 minutes ago, wolverine848 said:

You get a lot more practice shooting rail gun than you do delivering a wasp bomb to nullify a hopper.

Most players using Rail at Marshal or above are far beyond the need for practice.  It's second nature to them.

As for damage - it's all relative.  Relative to other turrets it does a lot of damage over long distances with a surprisingly short reload.

 

As always.

  • Like 1

Share this post


Link to post
Share on other sites

35 minutes ago, cosmic666 said:

How does covid stop the devs balancing the flying cheat out in line with the rest of the hulls?????????......Didn't stop them making it wayyyyyy OP in the first place , did it.

Old saying.....think before you post utter nonsense.

You started off really well when you brought up the split in ranks for drones, after that i'm afraid you went down a rather steep hill, more of a mountain really when you think about it.

It relates because they had to switch to working at home. If they thought the Overdrive was too OP, then I am sure they would have done something by now since the hull has been out for a month or so.

 

I am sorry you feel that way about my comments. However, I am not trying to please what you say specifically, as they don't concern me at all. Your concerns are about problems only the developers can fix, not me. I am sorry, but complaining about everything will get you no where. You should look at the positives rather then the negatives about everything.

  • Like 1

Share this post


Link to post
Share on other sites

1 hour ago, wolverine848 said:

You get a lot more practice shooting rail gun than you do delivering a wasp bomb to nullify a hopper.

Most players using Rail at Marshal or above are far beyond the need for practice.  It's second nature to them.

As for damage - it's all relative.  Relative to other turrets it does a lot of damage over long distances with a surprisingly short reload.

 

My analogy was a bit off the mark, I admit. Railgun does require practice, but experience and time sorta make up for it - I got your point.

Of course we get less practice for Wasp bomb, but I'm merely being practical - I find this a viable solution as long as Hopper isn't nerfed. Irrespective of whether Hopper is ideal or not, we must adapt to whatever changes are introduced. Developers need to know the cons too, and Complaint Book is a good way to send critical feedback to them. Ultimately, money will always be on their minds, and they will be reluctant to make any hasty changes. They might observe the meta for maybe a few months, but I'm sure they'll change Hopper's mechanics - for the better or the worse, no one can tell.

They did nerf Hornet OD, and Vulcan before that, so I'm being quite optimistic.

  • Like 1

Share this post


Link to post
Share on other sites

3 hours ago, Venerable said:

My analogy was a bit off the mark, I admit. Railgun does require practice, but experience and time sorta make up for it - I got your point.

Of course we get less practice for Wasp bomb, but I'm merely being practical - I find this a viable solution as long as Hopper isn't nerfed. Irrespective of whether Hopper is ideal or not, we must adapt to whatever changes are introduced. Developers need to know the cons too, and Complaint Book is a good way to send critical feedback to them. Ultimately, money will always be on their minds, and they will be reluctant to make any hasty changes. They might observe the meta for maybe a few months, but I'm sure they'll change Hopper's mechanics - for the better or the worse, no one can tell.

They did nerf Hornet OD, and Vulcan before that, so I'm being quite optimistic.

You got it right about nerfing vulcan, but wrong about hornet. Hornet unlike vulcan did not get a direct nerf which would have been far easier to do.

 

Share this post


Link to post
Share on other sites

3 hours ago, Zackery459 said:

It relates because they had to switch to working at home. If they thought the Overdrive was too OP, then I am sure they would have done something by now since the hull has been out for a month or so.

 

I am sorry you feel that way about my comments. However, I am not trying to please what you say specifically, as they don't concern me at all. Your concerns are about problems only the developers can fix, not me. I am sorry, but complaining about everything will get you no where. You should look at the positives rather then the negatives about everything.

Ok here is a challenge for you. at shin feel free to join in as you are liking everything this mod says.

To the best of your knowledge, name every update that has had a beneficial outcome to ALL players, or at the very least that has not been so OP as to change the outcome of most battles, LIKE THE FLYING CHEAT.

I will then counter with the ones that were not and even a few that were downright deceitful.

I fear you will lose badly in this, but give it your best shot, bearing in mind i will be going back quite a few years if you decide to take up this challenge ON BEHALF OF THE DEVS.

F.N--- I am fully aware that the devs need to generate cash in order to keep TO running, i do not have a problem with this and support anything the devs do to keep TO a viable game for years to come.

What i do not like is introducing OP hulls, overdrives, etc into TO just to make extra cash from the P2W brigade.

There has to be a balance, and as yet the devs are unwilling to even try as the FLYING CHEAT demonstrates. 

This has now taken over the mantle once dominated by HORNETS OVERDRIVE. 

And by the way i will complain whenever i feel the need that a complaint is warranted, after all this is the right place to do it, is it not. 

Share this post


Link to post
Share on other sites

(HTML5) It would be great to have the upgrade parameters from turrets and hulls to be seen in the garage, just like in the flash version.

all prices of mk1-7 and stats,

Edited by Dutch_N_vE
  • Like 2

Share this post


Link to post
Share on other sites

@Zackery459  I didn't say they aren't doing a good job but I mean come on, jumping tanks? A 3 year old must of come up with that 1!! During covid maybe? Who knows!

It's all about the money, money, money, don't worry about the price tag! I see why the numbers have dropped on here.. From over 100 thousand people online at busy times, down to really low numbers! It's sad but, they have NO one to blame but them self's!

Share this post


Link to post
Share on other sites

  • Head Administrator
1 hour ago, destroyer21873 said:

remove the added health buff to all hulls because buyers will just dominate the battle with titian and defender making it unfair to the rest of the people playing during a match

This is just a test, everything will be back to normal after 2 weeks.

  • Like 1

Share this post


Link to post
Share on other sites

8 hours ago, destroyer21873 said:

remove the added health buff to all hulls because buyers will just dominate the battle with titian and defender making it unfair to the rest of the people playing during a match

This is just a test, everything will be back to normal after 2 weeks, just like with the summer boost of XP and crystals...

Edited by Viking4s

Share this post


Link to post
Share on other sites

  • Head Administrator
2 minutes ago, ghost-guns said:

Why are there only 6 players on a team? What's happened?

This is a part of a new test, full details can be found here.

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...