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47 minutes ago, Dridrien said:

you find it normal that the hopper can climb the walls without using the jump. They just need to be tilted a bit.1606153647-inv.png

Tell me you will report it to the developer because if it's not cheating on other players what is it?

This is known since the release. They can also easily climbs on Hornet hull too.

Edited by Tokamak

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1 minute ago, Dridrien said:

The jump is limited. But just by rushing into a wall and being able to climb it. It's definitely OP.

lol. Because it can do it and no other tanks can, that make it OP?
Hornet can jump from cliff and Mammy can only fall, does that make Hornet OP?

Edited by Tokamak

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53 minutes ago, Tokamak said:

lol. Because it can do it and no other tanks can, that make it OP?
Hornet can jump from cliff and Mammy can only fall, does that make Hornet OP?

give me one example of a cliff than Monte-Carlo cliff?

Also as the Hornet is a light hull, and weaker protection, it can jump over the climb due to its speed..  but Mammoth is a heavy hull and lesser in speed so it can't jump over cliff.. Tanki didn't do this intentionally, but this is the character of light hull. But Hopper can climb the wall, this is a new thing Tanki implemented on Hopper.

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1 hour ago, asem.harbi said:

me donner un exemple de falaise que de falaise de Monte-Carlo?

De plus, comme le Hornet est une coque légère et une protection plus faible, il peut sauter par-dessus la montée en raison de sa vitesse ... mais Mammoth est une coque lourde et moins rapide, donc il ne peut pas sauter par-dessus la falaise. Tanki n'a pas fait ceci intentionnellement, mais c'est le caractère de la coque légère. Mais Hopper peut escalader le mur, c'est une nouvelle chose que Tanki a implémentée sur Hopper.

if you say that. you played hopper in my opinion. after all if everyone finds it normal that we can become invincible.  for example a Hopper with a magnum mounted on a wall and impossible to touch it from the angle of attack.

 within a few years tanki online will be closed and will not have to ask why.  I'm not inventing anything, the figures speak for themselves.

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7 hours ago, TheCongoSpider said:

This is unofficially called its retention period. 

 

Every hull except Titan and Wasp has a retention period where they can retain an amount of Overdrive charge depending on how quickly they die after activation. At the moment, Hopper and Hornet has the longest retention period, lasting 3 seconds. This means that if you kill a Hopper 1 second after they activate their Overdrive, they will die with 66% remaining. 2 seconds - 33%. Of course, if you kill a Hopper immediately as it activates it's Overdrive, it would comfortably retain 80%+. 

 

My advice is when a Hopper activates their Overdrive,  wait until they reach the ground before killing them. This minimises the amount of Overdrive charge it will retain and you will see them getting their Overdrives less often during battle. 

 

Every hull has a different retention period, and Wasp's retention period was manually removed last year, so it is safe to assume that retention periods are intentional. 

lol, i couldn't wait till he was back on the ground because he wouldn't use his overdrive untill right before he died, if i wouldnt shoot him before using it he would just kill me and take my flag lol. it was very annoying especially on small map like island because he dies quick and gets to use overdrive over and over again and i couldn't safely shoot him from a distance either and i was always in range of his overdrive because of the small island map.

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Noo i made it sound different my bad. What I meant to say was when im chatting html i talk ones and then im on a 10 second cool down. Like i don’t like that.

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One of the worst part is that when you are playing jgr mode, you have you od ready and then die and respawn as jgr and when you again die, after you respawn, your od literally starts from 0%. This is even worse when you have trash teammates, EXTREME buyer opponents and you are a viking. You really need to look up for that

Edited by Emil
Kindly refrain from using inappropirate language.

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25 minutes ago, MadhurX said:

One of the worst part is that when you are playing jgr mode, you have you od ready and then die and respawn as jgr and when you again die, after you respawn, your od literally starts from 0%. This is even worse when you have trash teammates, EXTREME buyer opponents and you are a viking. You really need to look up for that

really really frustrating, just with viking. tbh I really hate jgr mode, I don't like to play with it, you get multiple deaths except if you get the jgr

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On 11/23/2020 at 8:30 AM, TheCongoSpider said:

Every hull has a different retention period, and Wasp's retention period was manually removed last year, so it is safe to assume that retention periods are intentional. 

The only hull that should get a retention period is Hunter - since it actually fails to go off if killed during the delay.

Every other hull has the OD activated fully the moment it hits "shift".  Whether they survive the full duration is another matter.

It makes complete sense for wasp not to have a retention period since the bomb stays even if the wasp dies.

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Lemme describe my pain.. First I am a non-buyer.. oof, k now a bit serious

Let's start with uranium alt, i know I am late on this but just read till end, first i bought uranium alt in early 2019 and it cost 90k that was too much at that time (uranium was among the costliest alts) then i left tanki for some time and when i returned i found that we can shoot only 2 rockets per salvo now : / which obviously made that alt pretty dumb atleast for non-buyer to spent 90k.

2. I bought magnum alt (Reinforced gun carriage) the older one with 3 deg elevation for 245k !! and tanki decided to rip me off again by changing it and bringing 12 deg on normal basis. It was ok till then I was not hurt that much. But when they got hatred they brought it again in game with different name but did not return us !! means first u buy they change it then bring it back but u need to buy again to get same alt that's pretty pissed.

3. I don't know why but developers just don't like the idea to make the game better for non-buyers.. (armor piercing) the protection from armor piercing was decided to be on crystals basis but they changed the plan and simply make them available for buyers(until u are too lucky) and with this :sarcastic: great update they destroyed hornet's OD and made game easier for buyers. I din't mind a lot with that cause there were not as many buyers as non-buyers in game but then later tanki decided to buff hornet OD more by there  update. We got only armor piercing to person who are visible to us... WOW, u got three person in front of you out of which 1 would got protection against your so called 'OD'. Now people can over drive your over drive : /

with that now we got 2 buffed OD's wasp and hornet

I just want to say 1 thing... make another tanki but with 2016 gameplay 

Edited by At_Shin
Please refrain from using profanity.

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2 hours ago, esh90 said:

great update they destroyed hornet's OD and made game easier for buyers

Hornet needed a nerf.  it was way, way too potent, and was this way for years.

Lots of buyers running around with hornet equipped with maxed Defender, and could only be stopped by another hornet.  You think that seems fair?

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Well, to be honest, the main issue was it's ability to fully bypass spawn immunity. Is that even immunity??
That should not have been allowed at all. And tbh the Hornets OD now works for a team, applying AP effect so that even teammates can deal better damage to effected targets. If you ask me, this is what Hornet's OD should have done initially. It's meant to be a scout, not a madman.

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9 hours ago, esh90 said:

I bought magnum alt (Reinforced gun carriage) the older one with 3 deg elevation for 245k !!

Just saying, I'm pretty sure RGC has always been 149,500 crystals and still is. If you are taling about Harpoon, that is 245k.

 

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1 hour ago, aBiglongfatNICK said:

battles =changing modules not working, loading  and changing arguments not working, changing weapons not working. hulls not working

change name game to not loading online.

Equip a combo u never need to change, won't have an issue, that's what I do.

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4 hours ago, At_Shin said:

 

yeah, that's is not a good system. At least it should give you the best of both. In your example, you would have 3 stars for the standard system and 2 only from the micro mission - if you get 3 form std then keep 3, if you had only 1 form std then you get 2 from the micro-mission.

Alternatively you could have all micro-option completed and you get one star on top of the one you would get from standard system. 

 

See below the fail from the system.

rqhbO8P.png

These top 2 guys on my team got less than they should have.
- the first place got 2 stars instead of 3 stars (for first place in the losing team)
- the second place got 0 star instead of 2 (for second place in the losing team). Not even 1 stars with a score above 70!!!

The micro-mission were:
10 kills, score one goal  and deal 30 000 damages. When you team lose badly (like here) it is unlikely that you will score a goal - so 3 stars was an un-achievable target in the first place.
 

 Mobile Patch Update - Released 27th November 2020 

=> Added micro-missions that allow you to earn more less stars. 

Edited by Tokamak
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On 11/26/2020 at 1:13 PM, wolverine848 said:

Hornet needed a nerf.  it was way, way too potent, and was this way for years.

Lots of buyers running around with hornet equipped with maxed Defender, and could only be stopped by another hornet.  You think that seems fair?

Except the nerf was not the way I wanted.

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