Jump to content
EN
Play

Forum

Complaint Book


theFiringHand
 Share

Recommended Posts

tanki overdrive protection shield- Its rubbish. does not protect from wasp bomb or even normal damage and is nullified by the Hunters EMP. What is the point ?

Share this post


Link to post
Share on other sites

17 minutes ago, BumpnThump said:

tanki overdrive protection shield- Its rubbish. does not protect from wasp bomb or even normal damage and is nullified by the Hunters EMP. What is the point ?

Also nullified by another Titan.

It does give you 90% damage reduction against all enemies except hornets with OD active.

But you are right - it is weak because there are too many counters to it. 

Share this post


Link to post
Share on other sites

11 hours ago, wolverine848 said:

Also nullified by another Titan.

It does give you 90% damage reduction against all enemies except hornets with OD active.

But you are right - it is weak because there are too many counters to it. 

 

11 hours ago, BumpnThump said:

tanki overdrive protection shield- Its rubbish. does not protect from wasp bomb or even normal damage and is nullified by the Hunters EMP. What is the point ?

It's still good for a long-ranged engagement, say against an enemy Shaft, where you don't have to fear any of those things. It's also nice to come out from behind cover and put pressure on the enemy with your own presence.

Share this post


Link to post
Share on other sites

1 hour ago, The-Operator219 said:

 

It's still good for a long-ranged engagement, say against an enemy Shaft, where you don't have to fear any of those things. It's also nice to come out from behind cover and put pressure on the enemy with your own presence.

Not so great if it's against Rail or Gauss mounted on a Hornet...  would be like standing there out in the open - naked.

Edited by wolverine848

Share this post


Link to post
Share on other sites

On 7/7/2020 at 1:03 PM, von_Cronberg said:

I do seriously hope that the "presents" feature, including existing items, will be imported to the HTML5 version before Flash is closed.

And I am telling you that while I am doing fine with the HTML5 version on my state-of-the-art laptop with 16 GB of RAM, the ressource management of the programme still makes it virtually unplayable on older machines. If this ressource management is not significantly improved before closing Flash, a huge socio-economic selection will take place among the playerbase ...

Ah, this is something that the Tanki decision makers cannot grasp! I have an older HP z400 workstation with 8 gb of ram and a XEON processor and I do not have any problems with resources.  However, I do have problems with the way that the camera moves in HTML5.  For some reason, I find that in Flash the movement is much smoother and that in HTML 5 it is not and after playing awhile, it does puts a lot of strain on the eyes.  Also, another issue that I have is that if I am using shaft and I move only my turret looking for a target to snipe it kicks me out of the game for inactivity! Seriously? do they expect a sniper to move and give up his position? Not very well thought out. Worse yet, I had read that issue in the Forum a while back from other players and I did not pay much attention because I thought Tanki would have had it fixed by now. But then again, I should have known better right? What major issues has Tanki fixed so far? None if you ask me. Still the same problems with lag, mismatched games, "an error has occurred", etc.  But who cares? soon we will have another Sale and Discount days, so the vain young ones will use Mom's credit card to buy the skin that does absolutely nothing to the game's mechanics other than scream "I am a buyer"!

Share this post


Link to post
Share on other sites

The auto self destruct is the most infuriating update I have ever seen in my years as a Tanki player. Especially when you get back onto your tracks or don't even flip sideways it will auto SD and it is incredibly annoying. Please rework this update as it is quickly diminishing my enjoyment in Tanki.

Share this post


Link to post
Share on other sites

3 minutes ago, tere4 said:

The auto self destruct is the most infuriating update I have ever seen in my years as a Tanki player. Especially when you get back onto your tracks or don't even flip sideways it will auto SD and it is incredibly annoying. Please rework this update as it is quickly diminishing my enjoyment in Tanki.

Hello, if you're talking about the auto self destruct function on the HTML5 version, which automatically self destructs you when you are flipped only on one side, you can disable it in the game settings.

Spoiler

Screenshot-65

Share this post


Link to post
Share on other sites

13 hours ago, jjg_the_dark said:

Ah, this is something that the Tanki decision makers cannot grasp! I have an older HP z400 workstation with 8 gb of ram and a XEON processor and I do not have any problems with resources.  However, I do have problems with the way that the camera moves in HTML5.  For some reason, I find that in Flash the movement is much smoother and that in HTML 5 it is not and after playing awhile, it does puts a lot of strain on the eyes.  Also, another issue that I have is that if I am using shaft and I move only my turret looking for a target to snipe it kicks me out of the game for inactivity! Seriously? do they expect a sniper to move and give up his position? Not very well thought out. Worse yet, I had read that issue in the Forum a while back from other players and I did not pay much attention because I thought Tanki would have had it fixed by now. But then again, I should have known better right? What major issues has Tanki fixed so far? None if you ask me. Still the same problems with lag, mismatched games, "an error has occurred", etc.  But who cares? soon we will have another Sale and Discount days, so the vain young ones will use Mom's credit card to buy the skin that does absolutely nothing to the game's mechanics other than scream "I am a buyer"!

I fully agree that the idea that once the wheels are stopped a player risks elimination due to "inactivity" is ridiculous, especially when this concerns a sniper. While in sniping mode, we shafts are very active... TO has addressed this a couple of times, even the TO brass, such as Hazel,  have embraced this idea. To the TO management the limited time for idle wheels is a point of policy. Hazel once said to camera that if it were up to him, he'd limit the idle time to just a few seconds, and kick out anyone standing.

As a Shaft, I have to say that it is very hard to play the HTML5 version, because when in sniping mode, the crosshairs kick at the last moment when you want to take aim. So I play Magnum on HTML and Shaft of Flash.... I have addressed this issue on many occasions, but with no TO response.

The last "brilliant" idea TO introduced is the "zero" damage. TO keeps on bragging how well it has preserved survival chances of re-spawned tanks in their base, preventing unfair practices such as killing re-spawned tanks immediately, before they can defend themselves. Great! Great for CTF. But what about TDM, DM, or even CP? These re-spawned tank are indestructible. Here we came back to the Shafts - in any game - in CTF a flag falls close the the enemy zone, shafts aim at the flag to protect it, but a re-spawned tank just picks the flag up and continues to run with it to score.

Here's a revolutionary idea - How about, if the re-spawned tank can't be killed, then maybe it can't pick up a flag until it becomes vulnerable???

  • Like 1

Share this post


Link to post
Share on other sites

Complaints + suggestions

1. Player number imbalance - i.e 8 tanks on 1 team + 'less' on the other. Maybe disadvantage the 8 tank team till numbers even out.
2. Unkillable tanks. You confused things a bit but basically a M7 turret with a M6 hull is no match for M7 turret + M7 hull tank.Either keep them separate or make it so 1 team is not stacked with the higher ranks. Contributing to this complaint, mix the tanks/teams between games. Its crap to have to play unkillables but worse when the next game is against the same players.

3. The titan shield. The most useless thing ever. You are still easily killed under it by gunfire + bombs and its easily turned off. Pointless. make it stronger to match strength of other super powers.
4. Batteries as container or mission rewards for tankers who dont use drones. Make them a setting we can turn off. I know you gave everyone drones but lots f players dont use them or want them.
5. If you are going to ask peeps for complaints and feedback, then man up and either fix things or explain why something is like that, dont just ghost. If you have a good reason why something is like it is (that there are repeat complaints about) them peeps will respect if you at lease explain your reasoning.
 


 

  • Like 1

Share this post


Link to post
Share on other sites

3 hours ago, BumpnThump said:

3. The titan shield. The most useless thing ever.

Agree, in todays matchmaking it is very easy to counter Titans OD. It definitely needs a buff.

 

3 hours ago, BumpnThump said:

4. Batteries as container or mission rewards for tankers who dont use drones. Make them a setting we can turn off. I know you gave everyone drones but lots f players dont use them or want them.

And this is a mistake by the players. Drones are expensive, yes, but they give you a lot of advantages. It is worth to try gameplay with drones, and it is also worth investing in them. 

 

3 hours ago, BumpnThump said:

Maybe disadvantage the 8 tank team till numbers even out.

I don't understand this idea. How can you disadvantage a certain team until the amount of players evens out? Make their tanks slower or disable the supplies? 

I play a lot and I rarely see a big difference in the amount of players in the team. Sure, sometimes there is a small difference, like one or two tanks, but it is not that much to even notice. Matchmaking maps are big with big amout of players, so if a team has one less player the difference will be almost unnoticeable.

Share this post


Link to post
Share on other sites

6 minutes ago, Dosheg said:

Agree, in todays matchmaking it is very easy to counter Titans OD. It definitely needs a buff.

 

And this is a mistake by the players. Drones are expensive, yes, but they give you a lot of advantages. It is worth to try gameplay with drones, and it is also worth investing in them. 

 

I don't understand this idea. How can you disadvantage a certain team until the amount of players evens out? Make their tanks slower or disable the supplies? 

I play a lot and I rarely see a big difference in the amount of players in the team. Sure, sometimes there is a small difference, like one or two tanks, but it is not that much to even notice. Matchmaking maps are big with big amout of players, so if a team has one less player the difference will be almost unnoticeable.

Agree and disagree with you mod,titan deff needs a huge buff,investing in drones ...yes again, being down 2 players is a big disadvantage if it stays like that for any length of time. 

Share this post


Link to post
Share on other sites

1 minute ago, cosmic666 said:

being down 2 players is a big disadvantage if it stays like that for any length of time. 

Depending on who is missing. 

Share this post


Link to post
Share on other sites

2 hours ago, Dosheg said:

Depending on who is missing. 

That's a bit confusing, it's MM teams are primararly random, so how can you tell if the players missing are of note or not. 

Share this post


Link to post
Share on other sites

1 hour ago, ghost-guns said:

This is the kind of effort I put into battles but my efficiency rating still goes down.

Untitled.jpg

Because your score is over half the amount of crystals you earned. in order to get a good efficiency your crystal to exp has gotta be at least x2 if not x2.5. cry to exp is the big factor in your efficiency going up instead of down. I totally understand your frustration, the top 3 in the winning team along with the top player in the losing team should all extend their efficiency, winning team..top by a whole point..2nd 0.75..3rd.. 0.50  and the top player on losing team also by 0.50, this would be a much better way of rewarding players who don't just make an effort, but reflect that effort in their performance at the end of the battle on the leaderboard. In fact i think this should be a topic and go to the polls to see who agrees with my simpler version of earning efficiency points.  Nice win by way.

Share this post


Link to post
Share on other sites

ok not sure if others are feeling the same .. I'm finding my Hornet and Hunter is now as weak as a Wasp.. I have used Hornet for over 6 years and know how it should be.. then once I changed over to Hunter it felt like the old Hornet.. now there so weak I have to use Titan which is not all that great..

also finding why Firer Augmentation  is not even strong to help in battles and I'm also using fire Protection  with it and still getting destroyed .. its not even worth buying for any hull now..

Share this post


Link to post
Share on other sites

2 minutes ago, Bydo said:

ok not sure if others are feeling the same .. I'm finding my Hornet and Hunter is now as weak as a Wasp.. I have used Hornet for over 6 years and know how it should be.. then once I changed over to Hunter it felt like the old Hornet.. now there so weak I have to use Titan which is not all that great..

also finding why Firer Augmentation  is not even strong to help in battles and I'm also using fire Protection  with it and still getting destroyed .. its not even worth buying for any hull now..

Hold on...

What account?  This one?

Stop using Ricco with it and use a higher-damage turret with better range - else you are wasting the OverDrive.

You have Magnum and Gauss and Vulcan and Rail.  Use one of those.

Hornet has the most OTT OD in the game.  Make better use of it.

 

Share this post


Link to post
Share on other sites

7 minutes ago, wolverine848 said:

Hold on...

What account?  This one?

Stop using Ricco with it and use a higher-damage turret with better range - else you are wasting the OverDrive.

You have Magnum and Gauss and Vulcan and Rail.  Use one of those.

Hornet has the most OTT OD in the game.  Make better use of it.

 

Are do the right thing and never use it again  ?

Share this post


Link to post
Share on other sites

Can someone explain how a smoky of a seargent major takes down my mk3 mammoth 5 upgrades with just 4 shots? its so annoying as i have to go back to the sniping point again and again. also how can a gauss fully charge its shot in 1 second?

Share this post


Link to post
Share on other sites

49 minutes ago, spiderman1000 said:

Can someone explain how a smoky of a seargent major takes down my mk3 mammoth 5 upgrades with just 4 shots? its so annoying as i have to go back to the sniping point again and again. also how can a gauss fully charge its shot in 1 second?

If that Smoky had double damage, and one of those four shots were a critical hit, then it is very possible for a Smoky to 4-shot your Mammoth. 

 

As for the Gauss, it may just be that it shot 1 second after you noticed it. It takes around 2 seconds for lower modifications of Gauss to acquire a target. 

Share this post


Link to post
Share on other sites

2 hours ago, TheCongoSpider said:

If that Smoky had double damage, and one of those four shots were a critical hit, then it is very possible for a Smoky to 4-shot your Mammoth. 

 

As for the Gauss, it may just be that it shot 1 second after you noticed it. It takes around 2 seconds for lower modifications of Gauss to acquire a target. 

no he started in front of me within a few meters. he shot me before i can say shaft.

Share this post


Link to post
Share on other sites

15 hours ago, wolverine848 said:

Hold on...

What account?  This one?

Stop using Ricco with it and use a higher-damage turret with better range - else you are wasting the OverDrive.

You have Magnum and Gauss and Vulcan and Rail.  Use one of those.

Hornet has the most OTT OD in the game.  Make better use of it.

 

sir I'm talking about my 24-carrot account.. but it also happens on my other accounts as well.. I have tried using other turrets and hulls but nothing has changed in the past 6 months.. in the start when I changed over things were great but then . I became weak and weaker over time..

for me to use some of my other turrets and hulls there not fully upgraded to m7 like others ..

Share this post


Link to post
Share on other sites

57 minutes ago, Bydo said:

sir I'm talking about my 24-carrot account.. but it also happens on my other accounts as well.. I have tried using other turrets and hulls but nothing has changed in the past 6 months.. in the start when I changed over things were great but then . I became weak and weaker over time..

for me to use some of my other turrets and hulls there not fully upgraded to m7 like others ..

Sir - you did not specify which account in your other post.

But then I looked at 24-carrot... and... you use ricco exclusively.  So how is that any different than Bydo account?

You need to get close to enemies so you are of course more vulnerable.  Hornet excels with long-distance high-damage turrets.  You are not using the hull to it's full potential.

And you have a bunch of drones but are not using them.  I bet your enemies are using drones.

Hard to tell what modules you use recently - but 441 hrs on badger module?  Why?   One of the least-used turrets in the game...   Same with Isida and Striker.   Your choice of modules to equip seems... less than optimal.

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...