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Just now, asem.harbi said:

What! why my post removed?

If you want an explanation, please send me a Forum PM.

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3 simple complaints

1. Every game, 1 team has less tanks than the other
2. Every game, the difference in rank / vulnerability ? of tanks is too much. Some tanks way to powerful for the matches they are in.
3. Flying tanks.
a. In Rugby, defeats the purpose of the game.
b. Tanks on the roof of buildings or places in the game where they cannot be shot.

 

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On 11/3/2020 at 4:19 PM, cosmic666 said:

 

The list is too long to compile ?.

I am not trying to argue with you at all. We may have different opinions on how things are going, but hey, that is fine. Even if I weren't an Administrator/Helper, I would still give a positive review on things were going. They are trying their best on making sure new ideas are implemented into the game. If the game had the same old things after a long time, more people would be bored with the game (and the game would not survive for as long as it has). 

How do you know that the developers are "unwilling" to make this "flying cheat" as you say, better? You have to remember, they have other things to worry about before taking precedence over other things that are less important. In which, this might not be on the top of their list.

I am not saying you shouldn't complain at all, but you should make your complaints as constructive criticism instead of saying, "X is bad!" You should give a list why X is bad and how the developers can fix it. It should also be sent in a polite manner versus a rude one.

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On 11/3/2020 at 10:12 PM, Smac_down said:

 

I mean, this was a suggestion on the forums back in 2014. The developers have said they wanted to incorporate hovering hulls for a long time now, but Flash would not allow them to do such things. Now with HTML being out, they have so many more options to work with. For me, I am just being patient and waiting to see what they have to come up with, since you know, HTML literally just came out. I do have to admit it is getting better now then where it was and I truly think that is due to those new possibilities that they can work with on the HTML client.

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4 hours ago, Zackery459 said:

The list is too long to compile ?.

I am not trying to argue with you at all. We may have different opinions on how things are going, but hey, that is fine. Even if I weren't an Administrator/Helper, I would still give a positive review on things were going. They are trying their best on making sure new ideas are implemented into the game. If the game had the same old things after a long time, more people would be bored with the game (and the game would not survive for as long as it has). 

How do you know that the developers are "unwilling" to make this "flying cheat" as you say, better? You have to remember, they have other things to worry about before taking precedence over other things that are less important. In which, this might not be on the top of their list.

I am not saying you shouldn't complain at all, but you should make your complaints as constructive criticism instead of saying, "X is bad!" You should give a list why X is bad and how the developers can fix it. It should also be sent in a polite manner versus a rude one.

Why is X bad, i mean really, i have explained at least a hundred times why most of the updates in the last year alone are bad.

And some things in TO take precedence, ok why did they make the FLYING CHEAT OP in the first place, they new it would be, so why do it.

We both no why they did this with not only the FLYING CHEAT, but before that with HORNETS OVERDRIVE.

Don't get coy with me mod, remember i'm not one of the little kiddies you can fob off with complete nonsense as to why the devs did this or that etc.

One last thing, they shouldn't have to make the FLYING CHEAT better (less op) it shouldn't have been OP from the start, but like i said we both no why they made it OP, cash rules before game balance.

You have a nice day now.

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I don't think I like the fact that our tanks are stronger, but I do like the 6v6 

 

This is just my opinion, and I understand if people might agree with me

Edited by Xx.Zeldris.xX
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Hoppers Afterburn effect is like the definition of annoying. Then deathmatch was removed. Holy Guacamole those 10 Crystal boxes came back but it does not take into account if your not the winning team. Well imagine if you were using a Twins/Dictator combo and you activate your overdrive, then suddenly a Firebird/Hunter combo just deactivate all your supplies and that overdrive of yours going to waste. There is even an Augment for that which costs like 249000 crystals. What in the World has Happened to Tanki?

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Floating hulls

9 hours ago, Zackery459 said:

I mean, this was a suggestion on the forums back in 2014. The developers have said they wanted to incorporate hovering hulls for a long time now, but Flash would not allow them to do such things. Now with HTML being out, they have so many more options to work with. For me, I am just being patient and waiting to see what they have to come up with, since you know, HTML literally just came out. I do have to admit it is getting better now then where it was and I truly think that is due to those new possibilities that they can work with on the HTML client.

Hovering hulls are ok and spices the game graphics. But in my opinion, the Hopper Overdrive should not have such long after burns. Viking's test update was the best as it makes the fast shooting much longer.

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29 minutes ago, Zzuhaili said:

Floating hulls

Hovering hulls are ok and spices the game graphics. But in my opinion, the Hopper Overdrive should not have such long after burns. Viking's test update was the best as it makes the fast shooting much longer.

Afterburn is hardly what makes it OP.

The ability to stun (exactly like Hunter) and avoid defenses like walls and mines are what makes it OP.

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13 hours ago, Zackery459 said:

I mean, this was a suggestion on the forums back in 2014. The developers have said they wanted to incorporate hovering hulls for a long time now, but Flash would not allow them to do such things. Now with HTML being out, they have so many more options to work with. For me, I am just being patient and waiting to see what they have to come up with, since you know, HTML literally just came out. I do have to admit it is getting better now then where it was and I truly think that is due to those new possibilities that they can work with on the HTML client.

you agree that this game became popular because of gold boxes right? gold box videos back then had more than 1m views and the competition to catch gold boxes were so exciting, everyone would play 24/7 just to improve their combo to catch golds, it wasnt about the 1k crystals it was about the speciality of golds. no one cares about gameplay as much as they care about golds. now with new overdrives, this flying hopper, the fact that you can drop golds has made this game so dead, now most of the people wont catch them cause they are pointless to them. and its the main reason why everyone have left the game and the game is so dead. youtube videos at best have 5k views,on average only 5k are playing tanki daily when there were more than 500k online players every day back then in 2014. these are only these developers want some cash. now why the hell are you saying its getting better? are you just a puppet for developers? everyone will agree with me, if you dont just look at the statistics. why would a game which had more than 5m players monthly become a dead game which only 20k or less play this game monthly?

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41 minutes ago, AlirezaPHD said:

you agree that this game became popular because of gold boxes right?

If the game became popular because of golds it did not deserve to be popular.

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6 hours ago, wolverine848 said:

Afterburn is hardly what makes it OP.

The ability to stun (exactly like Hunter) and avoid defenses like walls and mines are what makes it OP.

And it's stun unlike hunters has no delay, which is why it is very hard to out do it with hunters overdrive.

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  • Head Administrator
1 minute ago, JoyRide said:

Mines placed with Saboteur drone are not counted in Special mission "Minefield". All the extra mines placed by the drone should be counted. 

As I have told you here, it should be that way.

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The Archipelago (Floating islands) map should be removed from the matchmaking pool.

Imagine playing CP in that map, you capture one point in your island, and you have to intentionally jump off the map and self destruct to go capture another point. At least connect a bridge so players could move around if you force them to play in that map. Custom firebird/wasp battles in the actual island map are cool, otherwise i have no positive things to say about that map. What is the purpose of it? No one actually likes playing in it.

Edited by TESL4
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35 minutes ago, TESL4 said:

The Archipelago (Floating islands) map should be removed from the matchmaking pool.

Imagine playing CP in that map, you capture one point in your island, and you have to intentionally jump off the map and self destruct to go capture another point. At least connect a bridge so players could move around if you force them to play in that map. Custom firebird/wasp battles in the actual island map are cool, otherwise i have no positive things to say about that map. What is the purpose of it? No one actually likes playing in it.

That's exactly what happened in a battle a few weeks ago.

My team got the lead and were split 4 + 4 on two islands.  Enemy team had 6 tanks on the 3rd and two others we stomped on.  In chat I told the other team they need to jump or lose.  They refused and lost.

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Have to say i like that map, only because i usually rule the roost and obliterate anything that comes on MY island.

And the main reason is...........The Flying cheat is toast on that map, it's the only map it does not dominate on.....I do.

Archipelago is a great map for that reason alone.

I rule.

Flying cheat get pay back.....Big time.

Edited by Spy
Do not type in full CAPS LOCK.
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I just completed my weekly mission of 8 mission completed. I opened the two weekly containers, I pressed open, but nothing

happened.  I lost those containers!!!! 

Overall Tanki html with Chrome browser sucks big time.  Sometimes I cannot buy more supplies before I restart.  Sometimes
I lost of controls in tanki, if I visit another tab in Chrome browser while waiting MM to provide me a battle.  Then I again need to restart
Tanki. no-one really cares.....

https://ibb.co/GTLdTqN

Edited by TinBoxGunner
pic added
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  • Head Administrator
Just now, TinBoxGunner said:

I dont believe it!  Too much hassle......

The tech support will help you, either by telling you exactly what you got from the containers or by giving you new ones in case you didn't receive anything.

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Ok, and now I dont have controls in battle because I was in this forum while waiting a battle to start.  Need to restart for a 5 min battle.........

Soviet quality.....

Edited by TinBoxGunner
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10 minutes ago, TinBoxGunner said:

I dont believe it!  Too much hassle......

Tech Support is actually pretty efficient!

I had lost around 75000 crystals once due to the glitchy mobile interface (tapped on Buy twice), and I immediately contacted Tech Support via the form given in the FAQs section of Question & Answers forum (thanks for that Spy!). 

They refunded my crystals within 6 hours!!!

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