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There are too many Electromagnetic Salvos running around


TheCongoSpider
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49 minutes ago, E_polypterus said:

Remove supply removing ability and adding some other thing. Or maybe increase aiming time by A LOT and reload.

The irony is that the augment reduces the reload...  ?

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19 hours ago, DaringDeer said:

They have definitely become more common and few things bother me in this game more than EMP gauss.  Any time I see one on opposite team, I put on EMP immunity and make it my personal mission to torment them. 

They are especially difficult to deal with when paired with other players using burning/freezing turrets because you can't protect from everything.

That is quite... DARING. Badump tsss.

But yeah, EMP immunity + 50% protection against Gauss is hell of a counter against EMS. 

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18 hours ago, sarim2345_the_master said:

where in garage?

EMP Immunity
EMP Protection.png
Makes your tank immune to the effects of Electromagnetic Pulses. This includes Hunter's Overdrive, which will be unable to deactivate your Supplies. Supplies are not removed by EMP Plus.png 4 990 MiniTankoin.png

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1 hour ago, E_polypterus said:

People will be saying the saying things for hull augments in a few months time. Especially freeze and fire users ?

There's already more and more resistance and immunity out there.  I use smoky incendiary but it is less and less effective as more of the ridiculous hull augments get into field.  Might have to switch to autocannon.

5 minutes ago, cosmic666 said:

Hornet / gauss emp stun, they are great just what the game needed. i love hazel he's super. 

Now... that doesn't sound sincere...     ?

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1 hour ago, cosmic666 said:

Hornet / gauss emp stun, they are great just what the game needed. i love hazel he's super. 

it is about time you finally admit the truth ?

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1 hour ago, wolverine848 said:

There's already more and more resistance and immunity out there.  I use smoky incendiary but it is less and less effective as more of the ridiculous hull augments get into field.  Might have to switch to autocannon.

Now... that doesn't sound sincere...     ?

I want to marry hazel, and together we can adopt lots of baby hornets....

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7 hours ago, E_polypterus said:

Remove supply removing ability and adding some other thing. Or maybe increase aiming time by A LOT and reload.

Supply-removal is the entire purpose of the augment, would be kinda strange to take away that feature wouldn't it? 
I would say remove the increased reload after a charged shot, that aspect never made any sense to me. Neither is the increased projectile speed of arcade shots any rational. Damage penalty seems reasonable, but could possible be increased more. 

Concerning Gauss in general, I'd suggest to increase aiming-time and decrease lock-on-time (keeping aim at a target that is). Gauss is already (too) effective, receiving a nerf like this wouldn't hurt the turret in a way. 

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I dont have an issue with the gauss emp,my protection soaks up the hit where i have enough time to get out of sight and re-equip DA  and repair lol

Some advise if they bother you so much all ya gotta do is press "TAB'' see the players augments along with protections,if you have something to counter their protection then do that,if that dont work simply avoid that player on the field but I will agree with the guy from a previous post,equip the protection and make their battle a challenge. Dont give them the opportunity to keep clapping you ?

Also turning your turret and using pg up/down can go along ways and once you get good learn mouse controlls your sight of the battle field will help your playstyle tremendously.

other than all that yall have a GG and hope to see ya in battle one day.  

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3 hours ago, BloodPressure said:

Concerning Gauss in general, I'd suggest to increase aiming-time and decrease lock-on-time (keeping aim at a target that is). Gauss is already (too) effective, receiving a nerf like this wouldn't hurt the turret in a way. 

Gauss's and Striker's grace period after losing a lock-on should just be switched. Simple.

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The EMP effect should only happen on the main target IMO, not in the entire gigantic aoe of gauss explosion. It's how I first understood the augment from the wording... But the thing that loses splash is only the common tap shot.

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I hate EMP Gauss so much. I've been seeing as many as 3-4 in battles, most battles have at least one. This includes my team. Very unfair, as it is my belief that games shouldn't paywall items that give a gameplay advantage.

 

Ideas:

1) Add EMP gauss to the garage

2) Balance alterations. These are largely what make a certain turret part of the meta now.

3) Remove the hull alterations or stop making them so hardcore pay to win. At least make them crystal available and make them priced reasonably, unlike EVERY other alt currently.

4) Balance the super overpriced mark system, making it so that players don't have to buy the last modifications and can for example just buy mk7. Prices have gone up astronomically, once again making the f2p life super hard.

5) Have a player feedback system. This will fix everything because it will actually give influence to the community's opinions. The forum seems to be ignored and not organized enough. Many players don't visit it either. There should be a polling function in game where devs send out general questions about things like game balance in order to gauge what players are experiencing.

Right now, it's like talking to a wall.

 

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I was graced with this emp for free in container. woot woot. It seems good. But yes, I face immunities from time to time. And gauss protect is rampant now.

While this surely deserves discussion, the atrocity against fire and freeze here are stupendously more important.

I have fire immunity on hornet and titan now. Challenges and more container luck. But it's just not even funny.

It might be a rarity, but I faced an opposing team with 3 firebirds as titan with my immunity. I was huge contributor to our CP victory. I faced all 3 firebirds at a single point in the game, and other times faced a combinatin of 2 at a time. Even three firebirds I was able to kill all three. I had 50% fire protect, and fire immunity. The damage was negligible. I killed em in no time flat. Firebird isn't even playable unless with... surprise surprise... hornet. Even firebird vikings can easily be faced down.

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25 minutes ago, iplayatankonline said:

I was graced with this emp for free in container. woot woot. It seems good. But yes, I face immunities from time to time. And gauss protect is rampant now.

While this surely deserves discussion, the atrocity against fire and freeze here are stupendously more important.

I have fire immunity on hornet and titan now. Challenges and more container luck. But it's just not even funny.

It might be a rarity, but I faced an opposing team with 3 firebirds as titan with my immunity. I was huge contributor to our CP victory. I faced all 3 firebirds at a single point in the game, and other times faced a combinatin of 2 at a time. Even three firebirds I was able to kill all three. I had 50% fire protect, and fire immunity. The damage was negligible. I killed em in no time flat. Firebird isn't even playable unless with... surprise surprise... hornet. Even firebird vikings can easily be faced down.

Immunities should not be in the game.  They neuter 2 turrets while the rest of the turrets are free to do as they please.

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1 hour ago, wolverine848 said:

Immunities should not be in the game.  They neuter 2 turrets while the rest of the turrets are free to do as they please.

I agree. Melee turrets are getting it rough in this game.

Shafts, gauss, vulcans, magnums, ... not to mention the main stay staples that railgun and thunder have always been.

Which just means down the road, devs will have to think up something for freeze and fire to make them viable game in the neverending merry go round.

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1-2 years ago I remember them being viable. Isida has largely been hit the hardest it seems. A few large changes to melee turrets have made them far worse, so honestly it shouldn't be too hard to fix. The devs are probably just unwilling to do so...

 

And yes, I believe they CAN take back updates, as shown by the old rebalance where the full garages were refunded... Nothing stops them from removing hull alts and giving tankoins in return. No discrimination if the item was bought on sale, just return the full price. That alone is an indirect and important buff. Then, buff Freeze's freezing effect for high level freeze only (to prevent the low rank m2 freeze kit crap that's been happening forever) and add back the element of slowing the turret rotation. Without that, freeze loses a huge advantage.

 

Nerf EMP Gauss so it cannot remove supplies from a whole team at once, and make it available for crystals in the garage.

 

Not sure about what to do with Isida. Maybe just fix how easily the beam breaks with the stock version and alts (broadband does this, range is ruined though). Then Isida would have a fighting chance I think.

 

It appears that lately Thunder has been experiencing a return to power in a limited sense in legend battles. I have actually found a number of battles recently where there are 3 or less Thunder prots. This includes siege, where Thunder is largely OP. At the same time, there are still a large number of battles where roughly the whole team has thunder prot. I think this all is caused by the meta, because for months now Vulcan and Gauss have overshadowed everything else, and their huge rep makes people forget about Thunder.

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3 hours ago, iplayatankonline said:

Firebird isn't even playable unless with... surprise surprise... hornet. Even firebird vikings can easily be faced down.

My bit of luck has been that I've been playing for so long. I got incendiary mix years ago, when it wasn't practically locked behind a price more than the turret itself. Recently I ran it in a few battles with my Hornet Mk7-15 and my Defender (1/20) drone. I have Firebird (14/20), and was drugging a lot in these battles. Needless to say, I was able to easily get first in most of these battles, and manhandle the enemy team all by myself. My only competition was other crazy buyer combos on my own team, and most of the time I'd beat them.

This has little to do with Firebird itself. Combined with defender and Hornet OD, you are able to simply bum-rush the enemy team and kill them in a split second. I could potentially wipe out 6 or so players at once. Tough players, with 9999 gs. So Hornet and defender are mostly the problem. Also, Firebird is becoming increasingly useless without incendiary mix, because the afterburn doesn't benefit the steamrolling with Hornet playstyle. Tons of heat immunities running around reinforce this.

Tldr:

Firebird is only good now when you use incendiary mix and run Hornet and Defender. Another example of imbalance and devs "forcing" you to pick a certain combo.

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4 hours ago, iplayatankonline said:

Firebird isn't even playable unless with... surprise surprise... hornet. Even firebird vikings can easily be faced down.

OH NO IT IS. Like I don’t know. Compact fuel tanks is way too op. If freeze got such a big nerf why didn’t it? Makes 50% prot look like a joke. But introduction of hull augments was not a good way to counter that.

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Just now, E_polypterus said:

This and last week’s vlogs were more than enough to prove tht TO is going in tht direction.

I am quite offended that they want us to be loyal subscribers and share the V-LOG, this week right before they mentioned their ridiculous game balancing logic. While other games do make some items pretty strong upon release, but THAT IS UPON RELEASE. Vulcan was "underused" and so they made it more powerful just to take down the leaders. That doesn't sound like balance. Gauss is still too strong and Electromagnetic Salvo is just broken.

Ponytail Boy's POV: "We sometimes take balancing a bit too far"

yellow's POV: Is that a joke?

PB's POV: "But we try to fix it as soon as possible"

yellow's POV: Is that a joke?

Community's POV: "When is Ares?"

PB's POV: "Is that a joke?"

yellow's POV: Why is this guy the head developer.

I'm going to copy paste this to my topic because it is an important opinion to me.

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