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There are too many Electromagnetic Salvos running around


TheCongoSpider
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What I tolerated about this augment was that it was rare. It was very unpleasant to fight against but they were not common so I could rest fairly easy. 

 

However, after two more waves of it being able to be obtained by players, they are more common. They're common to the point where I'm starting to see one in EVERY battle. I expect them to pool themselves in Juggernaut and Siege because there are special missions for those modes. This is true because I see as many as 3 in one battle, but I'm seeing them frequently in other modes. 

 

Ugh. 

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1 hour ago, TheCongoSpider said:

What I tolerated about this augment was that it was rare. It was very unpleasant to fight against but they were not common so I could rest fairly easy. 

 

However, after two more waves of it being able to be obtained by players, they are more common. They're common to the point where I'm starting to see one in EVERY battle. I expect them to pool themselves in Juggernaut and Siege because there are special missions for those modes. This is true because I see as many as 3 in one battle, but I'm seeing them frequently in other modes. 

 

Ugh. 

Couldn’t agree more. 

51 minutes ago, cosmic666 said:

Are just get rid of it along with overdrives

MM and overdrives obviously won’t get removed. Besides they’re ok. What really needs to be removed are alterations. Or else serious Nerfs for alts like compact fuel and scout.

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3 minutes ago, E_polypterus said:

What really needs to be removed are alterations.

They won't get removed, and they are actually really pricy. And you should get something for your crystals, shouldn't you?

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Just now, mjmj5558 said:

They won't get removed, and they are actually really pricy. And you should get something for your crystals, shouldn't you?

Yes most likely they won’t. Also Alterations aren’t the only things u can buy for crystals lol.

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2 hours ago, E_polypterus said:

Couldn’t agree more. 

MM and overdrives obviously won’t get removed. Besides they’re ok. What really needs to be removed are alterations. Or else serious Nerfs for alts like compact fuel and scout.

Nah your wrong ...overdrives and MM are what is all wrong with TO. 

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2 hours ago, E_polypterus said:

MM and overdrives obviously won’t get removed. Besides they’re ok. What really needs to be removed are alterations. Or else serious Nerfs for alts like compact fuel and scout.

Scout wouldn't be nearly as bad if it didn't have the Hornet OD to go along with it.

Answer honestly - what % of hulls do you think are paired with Scout?

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They have definitely become more common and few things bother me in this game more than EMP gauss.  Any time I see one on opposite team, I put on EMP immunity and make it my personal mission to torment them. 

They are especially difficult to deal with when paired with other players using burning/freezing turrets because you can't protect from everything.

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11 minutes ago, DaringDeer said:

I put on EMP immunity and make it my personal mission to torment them.

is that even a thing? if so where can i buy it from? o.O

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1 hour ago, sarim2345_the_master said:

is that even a thing? if so where can i buy it from? o.O

 

47 minutes ago, wolverine848 said:

Garage - for Tankoins.= 4990.

Or from Containers. I was lucky enough to get one for my Hunter.

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7 hours ago, wolverine848 said:

Scout wouldn't be nearly as bad if it didn't have the Hornet OD to go along with it.

Answer honestly - what % of hulls do you think are paired with Scout?

Hornet, wasp and viking. It’s not bad just with the od. I can confirm it cuz they’re one of the most OP in pro battles as well. Too fast reload, too high sod an impact force.

Edited by E_polypterus

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55 minutes ago, E_polypterus said:

Hornet, wasp and viking. It’s not bad just with the od. I can confirm it cuz they’re one of the most OP in pro battles as well. Too fast reload, too high sod an impact force.

I agree on that.  The alt is supposed to have better reload.  But the impact should be nerfed in addition to the damage.

Can you imagine autocannon having reduced damage but stock impact?

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55 minutes ago, E_polypterus said:

Hornet, wasp and viking. It’s not bad just with the od. I can confirm it cuz they’re one of the most OP in pro battles as well. Too fast reload, too high sod an impact force.

Scout doesn't go well with Viking's Overdrive. It retains the -30% maximum damage during the Overdrive. It is much better to use Scout on a Hornet or Hunter than a Viking. 

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1 hour ago, TheCongoSpider said:

Scout doesn't go well with Viking's Overdrive. It retains the -30% maximum damage during the Overdrive. It is much better to use Scout on a Hornet or Hunter than a Viking. 

I meant in battles with overdrives off as well. The difference between Medium hulls is much  less then.

Edited by E_polypterus

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4 minutes ago, E_polypterus said:

Nerfing em.

What do you consider a nerf? What should change about the current stats, how would you balance it out?

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7 minutes ago, BloodPressure said:

What do you consider a nerf? What should change about the current stats, how would you balance it out?

Remove supply removing ability and adding some other thing. Or maybe increase aiming time by A LOT and reload.

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On 7/22/2020 at 7:00 PM, At_Shin said:

Not gonna happen. And I love overdrives so I along with many other player will not be happy. The only thing that can work is nerfing things that are too OP without aggravating players.

Wrong again

Edited by Sacrifice
Removed Caps. Please avoid the excessive use of Caps.
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