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Gauss Stat Balance for High Rank Players


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With the high use of Defender Drone and Protective Modules Gauss is has been rendered powerless. Where the current Gauss mk7-20 statistically has 1 320 - 2 170. Which in turn is reduced due to 50% Protection and the minimum value 50% of The Defender Drone. A Double Damage Shot of Maximum Damage will be reduced to 723.3334. Since Gauss is such a versatile turret it would be great if the Gauss mk7 - 20 damage would be increased to a respectable level of at least 1 600 - 2 500 Damage or any significant increase. Under the aforementioned the overall maximum damage will be increased to 833.34. This is more respectable than the previous values. It would also be great if micro upgrades could be re-adjusted to suit the stats. In a nutshell we players in higher ranks just require a slight buff for Gauss.

Thank You!

Edited by Death_From_The_Skies

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14 minutes ago, Death_From_The_Skies said:

With the high use of Defender Drone and Protective Modules Gauss is has been rendered powerless. Where the current Gauss mk7-20 statistically has 1 320 - 2 170. Which in turn is reduced due to 50% Protection and the minimum value 50% of The Defender Drone. A Double Damage Shot of Maximum Damage will be reduced to 723.3334. Since Gauss is such a versatile turret it would be great if the Gauss mk7 - 20 damage would be increased to a respectable level of at least 1 600 - 2 500 Damage or any significant increase. Under the aforementioned the overall maximum damage will be increased to 833.34. This is more respectable than the previous values. It would also be great if micro upgrades could be re-adjusted to suit the stats. In a nutshell we players in higher ranks just require a slight buff for Gauss.

Thank You!

Ok you can have your buff if defender can get one to.

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The same can be said for Magnum and LCR Railgun. Magnum deals the same damage as Gauss' sniping shot and LCR deals just below that. The difference between Gauss and Magnum is that Gauss' splash damage distribution is MUCH better than Magnum's slash damage distribution. It is much easier to get multi kills with Gauss. 

 

With your suggestion, Gauss' new average damage would be enough to one-shot a light hull on equal footing and will almost guarantee a one-shot on heavy hulls with DD. That is too much damage for a long range turret that gives you no indication that it is licking onto you. And given Gauss' already immense splash damage distrubution, this puts the fatal splash damage radius of the shot even father. 

 

The problem lies on Defender's effectiveness when combined with a high % protection module. The long range turrets do not need more damage than they already do. 

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5 minutes ago, Death_From_The_Skies said:

It is totally absurd to buff defender which can have 50% - 200% Extra Damage Reduction 

It is 25% to 100% now. It was nerfed recently

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4 minutes ago, Death_From_The_Skies said:

It is totally absurd to buff defender which can have 50% - 200% Extra Damage Reduction 

It is even more absurd to buff only Gauss despite the same thing happening for all turrets. 

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18 minutes ago, TheCongoSpider said:

It is even more absurd to buff only Gauss despite the same thing happening for all turrets. 

Do you know how annoying is it to destroy a Viking Defender? It takes 5 Snipes which is untollerable. If you don't use the turret why do you have objections?

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6 minutes ago, Death_From_The_Skies said:

Do you know how annoying is it to destroy a Viking Defender? It takes 5 Snipes which is untollerable. If you don't use the turret why do you have objections?

I know how annoying it is to destroy someone with a Defender Drone, yes. It happens every day because the drone is good and used often in Legend battles. That is a problem with Defender + high % protection modules and not your Gauss. All turrets receive the same damage reduction from a Defender deone. Your Gauss gets to snipe them from a safe distance while melee and short range turrets will die because they too will not be dealing good damage against them and they would be in the Defender user's face. 

 

It is unreasonable to ask for a massive buff to one turret to counteract a drone when the majority of players do not have or may not be using that drone or even have Gauss protection. Massively buffing Gauss also means buffing Electromagnetic Salvo and Adrenaline for Gauss. 

 

 

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25 minutes ago, At_Shin said:

I use the turret alright, it is easier to use than a shaft and deals a lot of damage to nearby enemies. It makes it a bit boring to use coz it is too 'ez' and requires little skill.

It must be given a few 'non-game breaking' limitations/nerfs to make it more interesting.

If you simply wanna ignore defender, why not use hornet?

Since when can Hornet Ignore The Defender drone's defense?

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25 minutes ago, At_Shin said:

Hornet OD ignores all enemy protections and drone defences since it was brought into the game. I find it funny that you didn't know that 

I thought it's overdrive only helped to find enemies xD

  • Haha 3

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2 hours ago, Death_From_The_Skies said:

With the high use of Defender Drone and Protective Modules Gauss is has been rendered powerless. Where the current Gauss mk7-20 statistically has 1 320 - 2 170. Which in turn is reduced due to 50% Protection and the minimum value 50% of The Defender Drone. A Double Damage Shot of Maximum Damage will be reduced to 723.3334. Since Gauss is such a versatile turret it would be great if the Gauss mk7 - 20 damage would be increased to a respectable level of at least 1 600 - 2 500 Damage or any significant increase. Under the aforementioned the overall maximum damage will be increased to 833.34. This is more respectable than the previous values. It would also be great if micro upgrades could be re-adjusted to suit the stats. In a nutshell we players in higher ranks just require a slight buff for Gauss.

Thank You!

One word: NO. Buffing a turret just because many players have protections against it is a terribble idea. Protections are pricy, and if you paid for it, there should be an effect. If you don't want to fight against well protected enemies, choose an other turret.

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Okay, so this proposed buff is to make it easier to fight people with Owl modules and Defender.
But what if someone has one or neither of them?

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10 minutes ago, mjmj5558 said:

One word: NO. Buffing a turret just because many players have protections against it is a terribble idea. Protections are pricy, and if you paid for it, there should be an effect. If you don't want to fight against well protected enemies, choose an other turret.

Well said

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2 hours ago, Death_From_The_Skies said:

With the high use of Defender Drone and Protective Modules Gauss is has been rendered powerless. Where the current Gauss mk7-20 statistically has 1 320 - 2 170. Which in turn is reduced due to 50% Protection and the minimum value 50% of The Defender Drone. A Double Damage Shot of Maximum Damage will be reduced to 723.3334. Since Gauss is such a versatile turret it would be great if the Gauss mk7 - 20 damage would be increased to a respectable level of at least 1 600 - 2 500 Damage or any significant increase. Under the aforementioned the overall maximum damage will be increased to 833.34. This is more respectable than the previous values. It would also be great if micro upgrades could be re-adjusted to suit the stats. In a nutshell we players in higher ranks just require a slight buff for Gauss.

Thank You!

 

31 minutes ago, Death_From_The_Skies said:

I thought it's overdrive only helped to find enemies xD

You know  very little of the game to be sure .Gauss is already OP .you wanna one -shot every hull or something ? smh 

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1 hour ago, Death_From_The_Skies said:

Do you know how annoying is it to destroy a Viking Defender? It takes 5 Snipes which is untollerable. If you don't use the turret why do you have objections?

How does this address your suggestion of buffing Gauss?   EVERY turret suffers from same issue.

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8 hours ago, sharifsahaf said:

 

You know  very little of the game to be sure .Gauss is already OP .you wanna one -shot every hull or something ? smh 

I know more about the game than you estimate. I just wasn't aware of the Hornet ignoring protection. If you know so much please tell me what were the 4 Exotic type rewards given in Ultra Containers recently 

Edited by Death_From_The_Skies

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8 hours ago, mjmj5558 said:

One word: NO. Buffing a turret just because many players have protections against it is a terribble idea. Protections are pricy, and if you paid for it, there should be an effect. If you don't want to fight against well protected enemies, choose an other turret.

Then what is the whole point of that turret being introduced to the game if it won't benefit every rank. Every other turret can be used without problem. This came out in 2019 where as other more developed turrets came way earlier. Neglecting this means disappointing Gauss fans. Tanki said that they would never disappoint the fans of any specific turret. Protections are not as Pricy as the Turret in itself. So please be sure of your facts. 

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11 hours ago, sharifsahaf said:

 

You know  very little of the game to be sure .Gauss is already OP .you wanna one -shot every hull or something ? smh 

2 500 Max Damage is not a 1 shot for every hull if you actually knew Tanki and its stats

Edited by Death_From_The_Skies

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2 hours ago, Death_From_The_Skies said:

Protections are not as Pricy as the Turret in itself. So please be sure of your facts. 

They are.

Gauss mk7: 150k

Gauss module mk7: 170k

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2 minutes ago, Death_From_The_Skies said:

2 500 Max Damage is not a 1 shot for every hull if you actually knew Tanki and its stats

That with DD will one-shot an unprotected heavy hull. You seem to have some tunnel vision with Gauss. EVERY turret is affected the same way by Defender. Why do you want Gauss to deal such insane damage? This is biased towards Gauss, which is agreed upon to be already overpowered.

 

2 hours ago, Death_From_The_Skies said:

Then what is the whole point of that turret being introduced to the game if it won't benefit every rank. Every other turret can be used without problem. This came out in 2019 where as other more developed turrets came way earlier. Neglecting this means disappointing Gauss fans. Tanki said that they would never disappoint the fans of any specific turret. 

It benefits all ranks. Every turret can be used without problem at all ranks. So what if it came out in 2019? Does that give it permission to be overpowered? I don't see how Gauss fans can be disappointed when you got a damage increasing augment, a downright cancerous-to-fight-against paywalled augment, and three skins in quick succession while it continues to dominate high rank battles and ruin Siege mode with its ridiculous splash damage. 

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2 hours ago, Death_From_The_Skies said:

Then what is the whole point of that turret being introduced to the game if it won't benefit every rank. Every other turret can be used without problem. This came out in 2019 where as other more developed turrets came way earlier. Neglecting this means disappointing Gauss fans. Tanki said that they would never disappoint the fans of any specific turret. Protections are not as Pricy as the Turret in itself. So please be sure of your facts. 

Gauss is more than fine as is.  In fact it needs a nerf on the snipe splash radius and damage - should not be getting 4 or even 5 kills due to collateral damage.

And I still don't understand how you could possibly not know that hornet OD ignores ALL defenses (including spawn-protection!).  Even if you don't use hornet - you must have wondered why you were getting one-shot by enemies when you had DA equipped or were standing in a Titan dome...

13 minutes ago, coconuttree said:

They are.

Gauss mk7: 150k

Gauss module mk7: 170k

When did they decrease the price of mk7 (m3) modules?  They used to be 250k with no sales...  now 170k.

Due to step-costs for buying ALL mk-levels turrets actually cost a bit more than modules - if that 170k is correct.

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Once again proven wrong.

Gauss mk1= 750

Gauss mk2= 5 000

Gauss mk3= 23 000

Gauss mk4= 40 000

Gauss mk5=62 000

Gauss mk6= 101 000

Gauss mk7= 150 000

Gauss mk7+= 456 000

Total = 837 750

Whereas Gauss Protection Owl

Owl mk1= 1 000

Owl mk2= 3 000

Owl mk3= 15 000

Owl mk4= 30 000

Owl mk5= 66 000

Owl mk6= 100 000

Owl mk7= 170 000

Owl mk7+= 450 000

Total = 835 000

Please check your facts before arguing. From Gauss mk1 to mk7+ the price 837 750. Where as Owl mk1 to mk7+ is 835 000.

So in my math 837 750> 835 000

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