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2 hours ago, RIDDLER_8 said:

There are no needs for any new series of skins because developers must complete all the lines of skins. I want complete Legacy, Prime and Ultra skins sets to be finished off completely. Skins must not be left half done. A skin collection means having all of them available for all turrets and all hulls. Ares now needs a Legacy, Prime and Ultra skins to complete its skin sets.

Ares won't get a Legacy skin because it wasn't in the game before the graphics update years ago. It won't get an Ultra skin too because the default skin is already one. It seems like they're focusing on Ultra skins for now.

6 hours ago, Maf said:

The two skins currently added (standard and XT) are both technically of the Ultra type - moving parts, more details, more polygons. I assume all new turrets and hulls will have such skins by default in the future, and I assume that eventually the old skins will be removed completely, or upgraded to Ultra free of charge (though this is unlikely).

However, this does mean that the skin requires 10x more effort to design since it's now a detailed 3D model, rather than a basic one with flat faces and no more than 20 polygons. For this reason, devs decided to start by releasing just one default high quality skin for all modifications, rather than trying to make 4 in the same time.

That's quite interesting. It'll be sad to see the new looks for each modification leave us but I understand why they're doing this. I'm guessing they're going to update the map graphics soon after.

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16 minutes ago, Russty said:

I'm guessing they're going to update the map graphics soon after.

I didn't think about that. If that's the case, I do understand their choices and I agree on them - sort of. Graphic and visual wise, Tanki Online is lagging far behind other games - reworking the game's visuals will make TO more appealing and fresh/modern looking

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On 8/14/2020 at 11:43 PM, Aegis said:

Yep, the blast radius is quite close to that of Wasp's bomb, but with much forgiving damage (4000 damage max, rapidly decrease over distance, on MK6 at least). I was hoping that the explosive would heal you instead of killing you.

That would be OP - akin to what Isida used to do - kill and heal at same time.  Don't see that happening.

Can anyone confirm the Ares OD has damage reduction when hitting a target inside Titan Dome?

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32 minutes ago, wolverine848 said:

That would be OP - akin to what Isida used to do - kill and heal at same time.  Don't see that happening.

Can anyone confirm the Ares OD has damage reduction when hitting a target inside Titan Dome?

Nope, it seems that it deals true damage (ignoring any kind of defences and dealing constant 500 damage per tick, not sure about spawn protection though)

Edited by Aegis

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Changes of Ares that I hope will be implemented:

  1. Makes Ares feels heavier/more stable.
    Currently, Ares does not really feel like a heavy hull except the movement speed. It drifts a lot and is quite "unstable" and "light". I can even be pushed back by my own Vulcan's recoil. I know it is hovering and friction is out of the equation, but isn't this futuristic hull have some sort of stabilization system to make itself stable?
     
  2. Remove/change splash damage from Ares's OD.
    Currently, Ares's plasma orb will explode if it hits any obstacles. This potentially kill Ares himself. I find it contradicting to the purpose of the OD. It is supposed to heal Ares and allies and damage enemies, so Ares's himself should stay close to his orb, while the splash damage discourage this. This is exceptionally annoying when Ares uses his OD while driving forward. The hull will slightly lean forward. This make the orb slowly travel to the ground and eventually hit the ground and explode. This can happen at anytime. I would suggest either (1) change the splash damage such that it will only damage enemies, like how Wasp's OD has been changed. Or (2) completely remove the splash damage which the orb will simply disappear if it hits any obstacles.
Edited by Aegis

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Your right. The splash damage of Ares's plasma ball should only damage enemies. I would suggest that the splash damage remains, so that it damages enemies.

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When all the issues from Ares have been resolved, please mark them on this thread as "resolved".

Ares-Marcus.png

That would make sure that players are aware of the resolved statue.

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8 hours ago, Aegis said:

Nope, it seems that it deals true damage (ignoring any kind of defences and dealing constant 500 damage per tick, not sure about spawn protection though)

So Titan dome is only useful if no enemy has an OD?   That's incredibly stupid then.  ?

Sorry - I can no longer support your drive to remove splash damage...

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9 hours ago, Aegis said:

Nope, it seems that it deals true damage (ignoring any kind of defences and dealing constant 500 damage per tick, not sure about spawn protection though)

It doesn't ignore spawn protection.

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42 minutes ago, wolverine848 said:

Well thank heavens for small mercies... still only 5 ODs that ignore Titan dome

i think it's 4 or is there and OD that i forgot it?

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On 8/15/2020 at 9:14 PM, Maf said:

The two skins currently added (standard and XT) are both technically of the Ultra type - moving parts, more details, more polygons. I assume all new turrets and hulls will have such skins by default in the future, and I assume that eventually the old skins will be removed completely, or upgraded to Ultra free of charge (though this is unlikely).

However, this does mean that the skin requires 10x more effort to design since it's now a detailed 3D model, rather than a basic one with flat faces and no more than 20 polygons. For this reason, devs decided to start by releasing just one default high quality skin for all modifications, rather than trying to make 4 in the same time.

So the old skins from all turrets and hulls will be completely removed and the new skins will be default for ALL modifications ?

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21 hours ago, RIDDLER_8 said:

Ares now needs a Legacy, Prime and Ultra skins to complete its skin sets.

Ares cannot receive a Legacy skin because the hull is brand new and Legacy skins apply only to turrets and hulls released prior to the 2013 Rebalance and graphics update

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3 hours ago, E_polypterus said:

So the old skins from all turrets and hulls will be completely removed and the new skins will be default for ALL modifications ?

I don't know. Mostly just guessing.

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2 hours ago, At_Shin said:

Hopefully, yes. But most probably, the current mk7 skins will become the default skins for all modifications. 

It's possible that Ultra skins will be the default skin for Mk1-7 turrets and hulls. If it's true, we'll have to say goodbye to all the current default skins.

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Also, I'm believe it is not intended, but it seems that the icons of Ares's OD (both the icon in the HUD and the that in the kill feed) are using placeholders. The icon in the HUD is using the Dictator's OD HUD icon while that in the kill feed is using Wasp's OD kill feed icon.

 

I hope they simply forgot to replace the placeholders with the actual icons and are planning to change those in the next update. I would be really disappointed if they are in fact intended to reuse the existing icons.

Edited by Aegis

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35 minutes ago, Uh-Oh said:

Thank you for the feedback. We will look into it in the future.

Err, what? May I know who are you?

Edited by Aegis

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I will only get my hands on Ares when there is a 50% discount. I will buy as many MK modifications when that big discount comes.

By the way, I can see that many players like Ares and they are getting used to it in battles.

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