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1 hour ago, Maf said:

The ball and explosion ignore Titan dome protection. But the Titan can place the dome on top of the ball to cancel it out.

Oh, so like the titan vs wasp and titan vs titan situations. I see.

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52 minutes ago, Aegis said:
  1.  

All your points are valid, and there's actually even more disadvantages and difficulties involved in trying to make it work, which you haven't mentioned. But when it does work, it just feels so incredibly overpowered ?

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Just now, Maf said:

All your points are valid, and there's actually even more disadvantages and difficulties involved in trying to make it work, which you haven't mentioned. But when it does work, it just feels so incredibly overpowered ?

I mean, every OD feels OP when it is used at the right time at the right place. Imagine you were trying to cap get flag and you saw a Vulcan Titan with heat immunity and the dome active standing next to the flag. And when you are about to touchdown and somebody decided to drop a Wasp bomb at the middle of the crowd.

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3 hours ago, Maf said:

The ball and explosion ignore Titan dome protection. But the Titan can place the dome on top of the ball to cancel it out.

What?

Oh my gawd Titan dome is truly useless with 6 ODs that either counter it or ignore it

So Dome's only practical purpose nowadays is to negate other ODs (if you happen to get close enough).  The whole purpose of the dome has been hi-jacked and deploying it for defense does not work.   That's just brutal

Edited by wolverine848
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20 hours ago, RIDDLER_8 said:

It will come. A Wasp version of Ares is planned. Developers said that they are planning on making another light hull that hovers like Ares.

 

9 hours ago, RIDDLER_8 said:

I did not invent any information. I just thought that developers were going to make another hovering hull like Ares.

There is a big difference between "Developers said..." and "I thought...".

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14 hours ago, wolverine848 said:

Oh my gawd Titan dome is truly useless with 6 ODs that either counter it or ignore it

I see where you're coming from, but I'm not sure if it's true. Titan's dome has two significant advantages, first being that it doesn't stop when the user is killed, and second is that it can benefit multiple players at once.

I haven't properly used Titan since the new ODs were added, so I can't say how effective it really is. But I do know that there have been many times when a dome caused me tons of trouble when I didn't have my own overdrive ready to deal with it.

I think the main issue with it is that there's no middle ground — just two extremes on both sides of the power spectrum. Either it's incredibly OP and wins you the game (when the enemy team is using Vikings/Dictators, or doesn't have ODs ready to counter it), or it's laughably useless and only helps the enemy get a satisfying multi-kill. If I were to suggest a change, it would be to reduce its effectiveness (reduce duration or armour), but make it less vulnerable to other ODs.

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@Maf

It would be better if the Titan dome could protect the Titan players and all other players inside it by 99%. The 1% would be the damage that players inside the dome receives. It is true, I have seen too many players getting killed inside Titan's dome, even the Titan player who activates the dome.

One thing that I hate about the titan dome, is that when players on my team activates the Titan dome, enemy Titan's cancels it out by activating their domes. That is a big problem for me and any other Titan player who want to get protection for a certain amount of time in battles. Instead, how about a better way to make the domes being pushed? When an enemy Titan activates their domes, instead, it would be better for the team member's blue dome to be pushed out of the way, rather than being cancelled out which is annoying and makes no sense.

The only hull that makes sense to cancel out domes is Hunter's overdrive.

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17 hours ago, Aegis said:

See my reply above, you can only pull this off on a fully upgraded MK7 Ares with speed boost on. That because this is the only way Ares is able to catch up the orb, it is more than just learning curve. It is physically impossible to pull it off in lower ranks.

These buyers can make anything possible.

Let me give you an example.

I started RTL account and was in the staff sergeant rank. The first thing i saw was a buyer with tankoin tank paint, thunder and ares XT skin, with a GS of 3000 (3k in staff sergeant is like 13k in legend). And the main point was that he had this maxed out crisis and he managed to not only catch up with the orb but also manages to race the orb and the juggernaut with his crisis speed ? . So i just left this battle with buyers or else i would have seen him surviving 6 juggernaut shots or getting 800+ score...

Who else thinks crisis extra 70 percent speed is OP,  wasp mk8 with it finished whole round around garder in 13 seconds, 

Edited by eshu26
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well wasp mk8 is mostly a disadvantage BECAUSE of its speed- hornet it more stable and less prone to flipping, though the whole buying thing way beyond your lvl has made tanki pay-to-win(at least until u get to end-game)

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1 hour ago, eshu26 said:

These buyers can make anything possible.

Let me give you an example.

I started RTL account and was in the staff sergeant rank. The first thing i saw was a buyer with tankoin tank paint, thunder and ares XT skin, with a GS of 3000 (3k in staff sergeant is like 13k in legend). And the main point was that he had this maxed out crisis and he managed to not only catch up with the orb but also manages to race the orb and the juggernaut with his crisis speed ? . So i just left this battle with buyers or else i would have seen him surviving 6 juggernaut shots or getting 800+ score...

Who else thinks crisis extra 70 percent speed is OP,  wasp mk8 with it finished whole round around garder in 13 seconds, 

That was probably a youtuber with a press account.

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Just now, Virtue said:

Does anybody know how fast Ares' overdrives charges compared to others? Is is more like viking speed?

It charges at the same speed as Dictator and Mammoth. 0.7% per second -> ~145 seconds/ 2 min 25 seconds. 

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23 minutes ago, TheCongoSpider said:

It charges at the same speed as Dictator and Mammoth. 0.7% per second -> ~145 seconds/ 2 min 25 seconds. 

wait wait wait, doesn't mammoth charge super slow and dic rly fast?

 

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1 hour ago, RIDDLER_8 said:

It is true, I have seen too many players getting killed inside Titan's dome, even the Titan player who activates the dome.

What you don't seem to realise is that the reason these players die is not because the protection is too low, but because there are multiple overdrives, which completely ignore all protections, including that of Titan's dome. So even if you make the protection 99.99999% or 100%, a Hornet can easily kill players inside the dome using its overdrive. Same goes for Ares, Wasp and Mammoth, whereas a Hunter or another Titan can use their overdrive to disable the currently deployed dome.

That's what we're discussing here — how should Titan dome be improved to increase its effectiveness without making it OP. Because after Ares was added, only 25% of hulls don't have a way to counter the dome.

 

32 minutes ago, Virtue said:

Does anybody know how fast Ares' overdrives charges compared to others? Is is more like viking speed?

It's pretty quick. I'd say similar to Hunter, because I can use the overdrive 3-5 times per battle.

That's not counting the bug, which allows you to use the OD just before you die and respawn with 70-90% charge still there.

 

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2 minutes ago, Maf said:

It's pretty quick. I'd say similar to Hunter, because I can use the overdrive 3-5 times per battle.

That's not counting the bug, which allows you to use the OD just before you die and respawn with 70-90% charge still there.

Buggy like this forum since it repeated your post 3 times. ?

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16 minutes ago, Maf said:

That's what we're discussing here — how should Titan dome be improved to increase its effectiveness without making it OP. Because after Ares was added, only 25% of hulls don't have a way to counter the dome.

This is a HUGE issue.  It's too many counters. 

And in your example of not having a counter handy - well these days that is the exception, not the norm.

They took away the healing but bumped the protection. Well that bump does little if most enemies just ignore that protection.

Something needs to be done about the uselessness of the Dome in most situations.

And I've all but given up on changes to the ridiculous Hornet OD.  Pretty sure the Devs have no plans to nerf it even though it is obviously OP.

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1 hour ago, Virtue said:

 

i heared that in the chat that player with the most views and subscibes in a programe made by this game will get a press account but i thought that that account will have only many crys not tankoins and paints etc

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@Maf

I would suggest for Ares not to ignore the protections. However, since Ares, Wasp and Mammoth have powerful overdrives, which are supposed to be very strong, it is perfectly normal for Titan's dome overdrive to be breached. Weakening Titan's overdrive would be a very bad thing because it would make it useless against other hulls, so would propose a buff to Titan's dome overdrive, not the recharge time of the overdrive, but the dome itself.

Like I said previously, it would be better to have domes push each other instead of canceling each other out when enemy Titan's activates their domes next to yours. Domes should only move by being pushed when your team or the enemy team activates their Titan domes next to yours or theirs. Something must be done about that.

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45 minutes ago, Virtue said:

wait wait wait, doesn't mammoth charge super slow and dic rly fast?

They both have the same passive recharge rate. They will both take ~145 seconds to charge from 0% to 100%. 

While they both passively charge at the same pace, the differences are that Dictator gains slightly more Overdrive charge when it obtains score in battle. So a Dictator will charge its Overdrive slight faster than a Mammoth.

Mammoth does not gain any Overdrive charge from score during the duration of it. Meanwhile Dictator can start gaining Overdrive charge from score 1 second after activating it. 

Additionally, there are less times in a battle to use Mammoth's Overdrive because of what it does. You will likely be waiting for the right moment to use it, whether it be for obtaining kills, to stay alive longer or to traverse a part of the map faster than you'd usually do. Meanwhile, Dictator can use it virtual anytime it wants. You are less restricted in the use of Dictator's Overdrive. 

 

All of that comes together and makes it so that a Dictator would activate its Overdrive more times in a battle than a Mammoth. 

 

Viking is the one that charges super slow. All of the others charge almost twice as fast as Viking. 

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7 minutes ago, TheCongoSpider said:

Viking is the one that charges super slow. All of the others charge almost twice as fast as Viking. 

Does Viking get a charge during those 7 seconds?  It's pretty rare that it gets zero kills once active - often even two or 3.

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