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Just now, wolverine848 said:

Does Viking get a charge during those 7 seconds?  It's pretty rare that it gets zero kills once active - often even two or 3.

Viking and Mammoth don't gain manual Overdrive charge during their durations. Viking used to do that upon release but the ability was removed shortly after. 

 

Personally, I'm against letting Vikings gain Overdrive charge during the duration solely because there are so many of them present (for you, Hornets are most present). Letting them gain Overdrive charge during the duration means more teamwipes. It's already unpleasant when half the enemy team is regularly Vikings. 

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I got all hulls , and played with all in all sorts of time . Ares is IMHO the single most awful piece of equipment ever launched . Its total lack of directional change or turning , makes it basically unusable . You would think it would do ok with Shaft , can't move so just sit somewhere and aim/shoot . Forget about it , the smallest bullet makes it go hovering all over the place . Best weapon i used it with ( i got all also ) i found to be Striker . Striker since it hits hard and fast so you can kill at larger distance and can correct your aiming ( and once you lock target the bullets track ) .

Personally , i do absolutely not recommend this hull to anybody and i cannot see it having any use above all others around . You want a heavy hull , Titan or Mammoth are 1000 times better ( any of the 2 , choose your own preference , i'd say Titan for all over playfield and Mammoth for close base )

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2 hours ago, sezze100 said:

I got all hulls , and played with all in all sorts of time . Ares is IMHO the single most awful piece of equipment ever launched . Its total lack of directional change or turning , makes it basically unusable . You would think it would do ok with Shaft , can't move so just sit somewhere and aim/shoot . Forget about it , the smallest bullet makes it go hovering all over the place . Best weapon i used it with ( i got all also ) i found to be Striker . Striker since it hits hard and fast so you can kill at larger distance and can correct your aiming ( and once you lock target the bullets track ) .

Personally , i do absolutely not recommend this hull to anybody and i cannot see it having any use above all others around . You want a heavy hull , Titan or Mammoth are 1000 times better ( any of the 2 , choose your own preference , i'd say Titan for all over playfield and Mammoth for close base )

I was killing there new shiny hull for fun but got bored with it, so continued my pursuit of all MURDER HORNET players without overdrive activated. MORE SATISFACTION by far.

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15 minutes ago, Fatherland said:

@Aegis That's a killer combo your using with Vulcan Incendiary Band and Heat Immunity on Ares. Did you get Heat Immunity for Ares from Ultra containers?

I actually bought the Heat Immunity directly. I love using Vulcan right from the beginning.

Honestly, if I'm not using this setup, I have no idea how am I suppose to match with the 9k GS with my 7k GS. Yet, this setup has a huge problem (in fact stock Vulcan has this problem since the rework). It is almost impossible to track moving targets in mid to long range due to the slow projectile speed.

Edited by Aegis
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On 8/20/2020 at 7:07 PM, Maf said:

The ball and explosion ignore Titan dome protection. But the Titan can place the dome on top of the ball to cancel it out.

Titan's dome is a bit weak now. It's even more of a panic button item, but now it's weak to so much more stuff since it doesn't heal the user. My current strategy is to leave it somewhere for my team then reposition so that I can take potshots at the enemy, since they'll be expecting me to be inside of it completely open to other overdrives.

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10 hours ago, Fatherland said:

@Aegis That's a killer combo your using with Vulcan Incendiary Band and Heat Immunity on Ares. Did you get Heat Immunity for Ares from Ultra containers?

Vulcan Incendiary isnt good at all ( i got +4million experience on Vulcan ) , and Vulcan isnt good on Ares either . Ares drifts away when you are shooting , so you constant need correcting your course to stay on the target , let alone follow any route while shooting . That means correcting the shooting / correcting the movement of the hull / correcting how to fly to next destination , and constant all 3 at the same time . Maybe some can do but i've not seen them yet , and i think correcting the shooting while driving is good enough .

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Since ares is pretty much a categories of hull on it's own, wouldn't it make sense to have a hull in the category of Ares also as medium and light?

Edited by davidjudah

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14 hours ago, sezze100 said:

Vulcan Incendiary isnt good at all ( i got +4million experience on Vulcan ) , and Vulcan isnt good on Ares either . Ares drifts away when you are shooting , so you constant need correcting your course to stay on the target , let alone follow any route while shooting . That means correcting the shooting / correcting the movement of the hull / correcting how to fly to next destination , and constant all 3 at the same time . Maybe some can do but i've not seen them yet , and i think correcting the shooting while driving is good enough .

That's super impressive that you got 4 million on it. When I was using Ares on the test server, I thought Vulcan (with the fast turning alt) went well with it. At least, better than most other hulls. That's because at close range you seem to be able to somewhat sweep the target. You may know better than me (I'm largely not a Vulcan player), but it seems OK in relativity to other equipment. I think Ares is really mostly appealing to mobile players. I don't think it beats much for normal computer gameplay. Maybe Wasp, but that's just because Wasp on its own has too little health because of drones and supplies. Wasp still works well at low ranks though...

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On 8/22/2020 at 12:35 AM, The-Operator219 said:

Titan's dome is a bit weak now. It's even more of a panic button item, but now it's weak to so much more stuff since it doesn't heal the user. My current strategy is to leave it somewhere for my team then reposition so that I can take potshots at the enemy, since they'll be expecting me to be inside of it completely open to other overdrives.

Using team-mates as bait - nice...   Reminds me of the lamb in Jurassic Park.

Kind of relegates the dome to a novelty item though.  Other ODs can wipe out 1-5 players.  Titan domes acts as a distraction...

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15 hours ago, sezze100 said:

Vulcan Incendiary isnt good at all ( i got +4million experience on Vulcan ) , and Vulcan isnt good on Ares either . Ares drifts away when you are shooting , so you constant need correcting your course to stay on the target , let alone follow any route while shooting . That means correcting the shooting / correcting the movement of the hull / correcting how to fly to next destination , and constant all 3 at the same time . Maybe some can do but i've not seen them yet , and i think correcting the shooting while driving is good enough .

I personally like Ares more than Titan. It is more maneuverable since it can move in all directions and slightly faster than Titan. Yes, Ares drifts quite a bit, but it is not that a big problem for Vulcan, since missing a few shot has little impact on the overall damage of Vulcan.

After using Incendiary Band (actually after they introduced projectile speed to Vulcan), I'm no longer able to track horizontal moving targets in mid to long range. I really miss the old hit-scan Vulcan. Yet, the DOT kind of compensate with that since for target at longer range, you just have to "tag" him a bit and the DOT will kick in and do its job. Most importantly, the damage of DOT does not affected by range.

Edited by Aegis

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3 minutes ago, At_Shin said:

Ares OP?

Ares mk3 + Gauss (Adrenaline).

(check out my "you versus legends topic to see the epic outcome of this battle).

That's Siege mode right? Ares's OD is clearly working great in there since most players will clustered around the point.

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50 minutes ago, E_polypterus said:

*Humph*  ?

I am citing DaringDeer's stats for this, E_polypterus. According to the stats the hulls are SO unbalanced that Wasp's efficiency vs Hornet's is 2.5 times less. It seems to have been hit far harder than most things.

I use it mainly on my WO5 acc with only Smoky, and it works well there (it is overleveled though at Mk5-10). I wish you luck making it work out well. Hopefully they will fix the game sometime in the near future.

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Well...

Being the God of War never meant being good at war.

Maybe for the next hull you'll ask developers to name it Athena.

Quote

 

Zeus, Ares' father, has already decided that Troy will fall, so Ares' switch doesn't change the outcome of the war, but it does make things more interesting. It also upsets Athena, who gets Zeus' permission to take out Ares. She helps Diomedes injure Ares, who flees the battlefield with the frightening cry of ten thousand men.

 

Diomedes attacks Ares with help from Athena
Attack on Ares

 

Athena's defeat of Ares could be seen as a triumph of tactics over brute force. She is the goddess of strategic warfare after all. But mainly it sidelines the gods so the mortals can duke it out.

After he's injured, Ares runs crying to daddy Zeus. Zeus isn't very sympathetic, but he does call a halt to divine intervention soon after.

 

From:  https://study.com/academy/lesson/ares-role-in-the-iliad.html

Edited by lssimo

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5 hours ago, At_Shin said:

 

Ares OP?

Ares mk3 + Gauss (Adrenaline).

(check out my "you versus legends topic to see the epic outcome of this battle).

Nice! Possessing a powerful tool is one thing, knowing how to use it properly is another.

This overdrive is still new, devs are still observing how it affect the balance, they certainly are doing changes behind the scene.

Edited by Viking4s
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23 hours ago, sezze100 said:

Vulcan Incendiary isnt good at all ( i got +4million experience on Vulcan ) , and Vulcan isnt good on Ares either . Ares drifts away when you are shooting , so you constant need correcting your course to stay on the target , let alone follow any route while shooting . That means correcting the shooting / correcting the movement of the hull / correcting how to fly to next destination , and constant all 3 at the same time . Maybe some can do but i've not seen them yet , and i think correcting the shooting while driving is good enough .

If this is true than the devs should probably add a feature of locking your hull in one place

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7 hours ago, KamiGT said:

I am citing DaringDeer's stats for this, E_polypterus. According to the stats the hulls are SO unbalanced that Wasp's efficiency vs Hornet's is 2.5 times less. It seems to have been hit far harder than most things.

I use it mainly on my WO5 acc with only Smoky, and it works well there (it is overleveled though at Mk5-10). I wish you luck making it work out well. Hopefully they will fix the game sometime in the near future.

If the stats are from a table it's most probably cuz hornet is the most used hull, even more so these days given it's op overdrive. On the contrary I do quite well with it even in mm ). It has the same health as hornet in mk7 and 8 and along with the extra speed I'd say wasp is better. But ofc that's my opinion : )

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@Aegis @Aegis @Aegis-XX

The explosion of the plasma ball is supposed to be there so that fragment damage can continue to deal some more damage at further distances. There is nothing wrong with that. Please understand that.

@Maf

You folks must understand that Ares was released with 100% perfect balance. That concludes the hull itself, its BFG overdrive and the explosions from the plasma ball.

@RIDDLER_8

When I used Ares on the test servers, I found it perfect so now that it has been released and all the bugs and tweaks were done to make this hull works perfectly with Tanki Online, overall, there is no denial of what Ares has to be changed or modified to suit players. I find Ares absolutely perfect in all manners.

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10 hours ago, wolverine848 said:

Using team-mates as bait - nice...   Reminds me of the lamb in Jurassic Park.

Kind of relegates the dome to a novelty item though.  Other ODs can wipe out 1-5 players.  Titan domes acts as a distraction...

It's also decent for Vulcan if you can get somewhere high up with no Wasps around since the dome slows down your overheating, so you can fire completely sustained for around twenty seconds at the cost of maybe one repair kit, none if your Isida is worth anything.

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