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3D bushes, turret changes, and mobile version


Marcus
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Simple idea: add 3D bushes to the mobile version too, because they look cool. Also, a suggestion related to the bushes that i suggested some months ago: (basically, more type of bushes) 

 

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3 minutes ago, Tang.KeepPre said:

NO,It was never a long-range turret !  It used to be able to fight at any distance   Now it has been Nerf

So i  have to buy a new turret

rcmdr.jpg

fdafdsfasdf-asdf-asdf-sad.jpg

https://en.tankiwiki.com/Turrets 

I dont know where you get your info, but Magnum is unquestionably a long-range gun. When a long-range gun excells at close-range, something is wrong. Magnum not fighting at close range is not a nerf, it is a balance-fix. 
You are not bounded to Magnum, there are 14 turrets in the game. Stop exaggerating

 

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3 minutes ago, BloodPressure said:

rcmdr.jpg

fdafdsfasdf-asdf-asdf-sad.jpg

https://en.tankiwiki.com/Turrets 

I dont know where you get your info, but Magnum is unquestionably a long-range gun. When a long-range gun excells at close-range, something is wrong. Magnum not fighting at close range is not a nerf, it is a balance-fix. 
You are not bounded to Magnum, there are 14 turrets in the game. Stop exaggerating

 

Who stipulated that long-range turrets can only hit far away? That old RGC was for short-range combat !

Both railgun and shaft can fight in close range

Edited by Tang.KeepPre

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1 minute ago, Tang.KeepPre said:

Who stipulated that long-range turrets can only hit far away? That old RGC was for short-range combat !

Nowhere was stated that RGC was for short-range, that's something you made up. Long range is long range, if you want a close-range turret buy RIcochet or upgrade your Firebird Mk3. I do not see this discussion going anywhere so I am ending the conversation here

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2 minutes ago, BloodPressure said:

Nowhere was stated that RGC was for short-range, that's something you made up. Long range is long range, if you want a close-range turret buy RIcochet or upgrade your Firebird Mk3. I do not see this discussion going anywhere so I am ending the conversation here

OK sorry I don’t want to argue, but they just weakened magnum. It is very uncomfortable for players who currently have only magnum accounts (such as me). Thank you for responding so much.

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It's good to see developers finally working on the mobile version. Today, i have some ideas realted to the settings: i have already suggested some ideas, such like accessing settings in the battle (https://en.tankiforum.com/topic/388755-accessing-setting-in-the-battle-on-mobile/), but now, i have other ideas too.

Today, auto shooting has arrived, it's good for some turrets, not so good for others. Such like, i want to shoot manually with rico because i often use the rico effect of rico, and it's not possible (ar at least, hard to to do) with this new feature. In case of isida, i want to use it, but changing the settings every time is uncomfortable. So add an option to enable in the auto shooting for a giveb turret, but disiable for an other one. This can be done in to ways: you can do this in the garage turret menu, or in the settings, there should be an 'options' buttom for disabling this setting, if you click on it, you could be able to edit the settings for each turret. 

My other idea is related to the graphics settings: if you open it, you can see it's almost empty, there is only one option to choose from low, medium or ultra quality. Settings that HTML has should be added to the mobile version too.

Edited by mjmj5558
Typing .-.
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1 minute ago, Tang.KeepPre said:

OK sorry I don’t want to argue, but they just weakened magnum. It is very uncomfortable for players who currently have only magnum accounts (such as me). Thank you for responding so much.

Do you know why they weakened magnum? Beacuse it was OP (with that RGC alt), so they fixed this 'issue'.

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38 minutes ago, BloodPressure said:

I still have all my items? What version are you playing on? Show me a screenshot

its ok found them . its because of the changed to white .. not a fan of this new change .. not sure they needed it to be done when things were working fine..

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Just now, mjmj5558 said:

I understand this topic is completely related to this announcment, but since the mass number of replies, is it possible to keep that topic too in the I&S with the merge tag for some days?

No, developers conclude suggestion and feedback from the N&A, It's more beneficial for it to be here than in I&S.

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Just now, Thiedes said:

No, developers conclude suggestion and feedback from the N&A, It's more beneficial for it to be here than in I&S.

You can also keep it here, but i am afraid if it will be only here, no one will see it.

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Just now, O-X-Y-G-E-N said:

Wait...what happened to magnum, but please explain in details 

It's just inverted between the two, now if you use Reinforced gun Carriage, the turret will be moving vertically as it is now without augments, and when you will play magnum without augments it will be like today's magnum with Reinforced gun Carriage augment, They just swapped between each other to make Mobile players more comfortable using Magnum since it's quite tough to use in Mobile. As well the default angle is not set to 12 degrees. View the Patch notes.

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4 minutes ago, Thiedes said:

It's just inverted between the two, now if you use Reinforced gun Carriage, the turret will be moving vertically as it is now without augments, and when you will play magnum without augments it will be like today's magnum with Reinforced gun Carriage augment, They just swapped between each other to make Mobile players more comfortable using Magnum since it's quite tough to use in Mobile. As well the default angle is not set to 12 degrees. View the Patch notes.

Okay Thank you but do u think its good to use when ur playing on PC or Laptop?

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2 hours ago, Tang.KeepPre said:

OK sorry I don’t want to argue, but they just weakened magnum. It is very uncomfortable for players who currently have only magnum accounts (such as me). Thank you for responding so much.

It is more about replacing Magnum to its rightful usage: Long range turret, as intended when first launched. With time the usage deviated to a short range turret by player. To remedy this Devs made these changes to make short range less interesting, but there is a bonus, the splash damage is increased, therefore if you were a player using primarily at long range then this update is a buff.
 

unknown.png 

When comparing splash damages areas, Magnum doesn't look good nor got a big boost (50% at 4 metre to 50% at 5m), but if you look at the damages of Magnum... this is a different story

 Magnum
Мk1
Мk2
Мk3 
Мk4 
Мk5 
Мk6 
Мk7 
Мk7+
Rank Available From
Corporal
Staff Sergeant
Warrant Officer 1
Third Lieutenant
Major
Major General
Marshal
Marshal
89f9090f.png Min damage (HP)
560.00
665.88
736.47
824.71
895.29
965.88
1 018.82
1 160.00
89f9090f.png Max damage (HP)
1 150.00
1 358.24
1 497.06
1 670.59
1 809.41
1 948.24
2 052.35
2 330.00


It is definitely a boost.

Edited by Viking4s
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17 hours ago, ThirdOnion said:

To make stock Magnum easier to use for mobile players, apparently.

It's all about mobile I guess - and they think that's sustainable?  Me-thinks the attention span of those players will waffle.

And of course all the PC players who liked stock version are now shafted - and must fork out 245k crystals to get back what they had.

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3 minutes ago, wolverine848 said:

It's all about mobile I guess - and they think that's sustainable?  Me-thinks the attention span of those players will waffle.

And of course all the PC players who liked stock version are now shafted - and must fork out 245k crystals to get back what they had.

Not just about mobile users, don't forget ares.... 

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23 hours ago, At_Shin said:

Magnum's splash is still very less than Gauss's super shot. Also, because of this increased splash, a magnum user will face more problems in shooting your tank at melee range (a feat which the RGC magnum was infamous for). I think this update balances out magnum. Mortar will probably be OP augment, but if you think about it, most of the turrets have atleast one OP augment. 

RGC magnum has died. Taking its place is the magnum with 12 degree angle. From tomorrow onwards, it should get hard to do what RGC did best.

but gauss needs a few things to get that splash damage. 1) a target. 2) time to lock. 3) another person next to them to damage. a gauss charge shots splash damage ranges wide because it has to have someone to shoot at to do that splash. magnum can hit the floor near you while you are well out of sight and still hit you for alot of damage. in other words, magnum doesnt need a target out in the open to do damage to them whereas gauss with the charged shot does, and it doesnt need lock on time to do so. 

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