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3D bushes, turret changes, and mobile version


Marcus
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10 hours ago, Marcus said:

Since time immemorial, players thought that they were being watched. Wherever you go, these bushes were always watching you...

 

With tomorrow's server restart, we will protect you from being watched by bushes in the HTML5 version of the game. The current bushes will be replaced with 3D ones. You should try hiding behind them...

never thought about it before

after I read that, I joint the game immediately before the uptade to check?

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56 minutes ago, ReptilianTroll said:

You've been updating turrets and hulls for 10 years now, are you ever going to stop once and for all? You keep going back and forth. Also I came back after 5 years of quitting, this game is not the same anymore, it is Pay To Win now. You can start by nerfing firebird and buffing freeze.

Agreeeeeeee

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1 hour ago, ReptilianTroll said:

You can start by nerfing firebird and buffing freeze.

You just reminded me that they did mention to adjust freeze in vlog a few weeks ago.

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Since my PC is an AMD Ryzen 7 - 8 core processor, I have set all my graphics settings to high. The new trees sprites are also set to high as well. I have 16GB of RAM installed. My PC supports up to 64GB of RAM, so that's pretty epic for computer games using ultra graphics settings.

Quality-of-trees.png

I always set my graphics to the highest quality level as possible because my PC is powerful enough to cope with ultra high graphics settings in HTML5 version of the game.

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@Pythor

That is great. Better graphics. This is the beginning to further improve the quality of graphics. I wish that developers created ultra high and sharp graphics for tanks, paints, skins and reworking the in-game graphics for all matchmaking and pro battle maps. Overall, Tanki Online needs a full ultra graphics refurbishment like developers did with Tanki X in the past.

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2 hours ago, ReptilianTroll said:

You've been updating turrets and hulls for 10 years now, are you ever going to stop once and for all? You keep going back and forth. Also I came back after 5 years of quitting, this game is not the same anymore, it is Pay To Win now. You can start by nerfing firebird and buffing freeze.

Firebird has been nerfed. The nerf is called Heat Resistance and Heat Immunity. Maybe there aren't that many at Warrant Officer 5 because people focus their crystal expenditures on micro-upgrades, but those hull augments are more prevalent at the Legend ranks.

Melee turrets are at an innate disadvantage because using one requires you traveling to the enemy base, right in the sights of snipers. If a Gauss or Shaft shoots you, it forces you to use a Repair Kit instead of using one when you feel like you need it.

Edited by GrayWolf8733

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Magnum is ruined from a solo parkourist perspective and is likely going to be overpowered in MM soon.

The 2 degree difference is detrimental to one man parkour mostly. I feel like I'm only getting half the impact force I used to, so unless I'm performing a trick that requires the vertical Magnum, the gun is basically useless. Might as well use Thunder.

I would have been absolutely fine if the default projectile angle was left unchanged, but now I just can't find myself using this gun for parkour anymore, which is really disappointing. This gun was certainly my favorite turret and is honestly probably one of my favorite releases from the past 3 years, and with the ability to turn it horizontally and use it as a more powerful but slower alternative to Thunder, I was very satisfied with my experience. While I can still turn it horizontally, the horizontal version comes nowhere near to the versatility it had before (in parkour). I was even trying a trick on Aleksandrovsk to test the new changes, and honestly, it felt even worse than Thunder while it should be over twice as strong as Thunder (comparing impact force stats, and I have both turrets at mk8).

I understand this update is directed at MM players, but honestly this update was not needed. While Magnum might be hard to use on mobile, it's hard to use in general. Being able to use a difficult gun skillfully should grant a fair reward, which in my opinion that was the case before this update; I thought the gun was fairly balanced, with high skill/risk high reward. Now, it will likely become stronger while also being easier to use as well, making the gun closer to a low skill/risk high(er) reward. Those annoying Magnum Hornets will likely become more prominent, and expect to die a lot more with that extra splash damage.

In conclusion, please bring back the old Magnum, not only because it's ruined some aspects of (solo) parkour, but also because it'll likely be at least a bit overpowered and will shift the balance of the game.

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I do like very much the newly increased supplies drop rates in battles. I am not sure whether that is intentional, but I really like it, especially with the nuclear energy boxes which are normally too rare in battles. Thanks for increasing the drop rate of supply boxes.

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Tell me one good reason why you had to nerf mag. One suggestion im going to make (imagnine tanki listens to me) is to lower the mag postioning. Why is it at 20%??? I literally cannot aim and i can for sure find people that would say the same. Put it back like it was before and decrease the rate of the od box dropping. If you don't at least try to listen to us, all your fears of Tanki being a non existent game will come true by the end of this year. And whatever ways u try to revive it is going to be impossible

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39 minutes ago, ALEX22THEBEST said:

Is bug with supplies and nuclear energy from sky ... are very often now, at every 4-5 seconds again and again until the battles is end ... Is nice but i prefer to rain with golds and containers ...

 

I tested now and this bug is just where is nuclear energy ... maybe in half of maps.

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The good thing about the increased supplies drop rate is that it solves the problem with players like me who occasionally ran out of supplies from their garage. At least, more of those players can now benefit on grabbing more supply boxes that drops in battles.

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