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Hopper


Marcus
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I think that the hull is decent, but the Overdrive is just too much, At leats Jumping only, which is already something quite exagerated for gold hunting, since from now on, thus hull will take every gold dropping, apart from meteorites, but it also stunns and sets fire status to enemies, i think it might need a nerf, because it's just too much overpowered

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59 minutes ago, coconuttree said:

Seems like the new best hull for gold hunting..... by a long shot.

Funny thing is they nerfed the slow mammoth for that exact reason - gold-diggers crying.

Can you imagine the tears when this hull grabs 75% of the golds?  Throw on defender drone and voila!

Edited by wolverine848
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The Hopper hull is not overpowered. It was intended to both jump and set enemies on fire, plus stunning them. Its overdrive is supposed to do that. However, in the special DM mode, the overdrive will charge up quicker than normal as stated in V-Log 271.

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A p2w hull that seems to have one of the most broken overdrives in the game, possibly on par with Hornet. Yea good job, never going to play CTF or Assault as this will probably break those modes if you face anyone with this. Putting Crisis behind a rng-wall was bad enough, but this is just silly. Do want the game to lose all non-buyers? As this is a great way to start.

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1 minute ago, RIDDLER_8 said:

The Hopper hull is not overpowered. It was intended to both jump and set enemies on fire, plus stunning them. Its overdrive is supposed to do that. However, in the special DM mode, the overdrive will charge up quicker than normal as stated in V-Log 271.

Please... listen to yourself, does it make any sense? it jumps, it stuns and it set people on fire.

 

Totally doesn't sound OP at all.

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Just now, Aegis said:

Please... listen to yourself, does it make any sense? it jumps, it stuns and it set people on fire.

 

Totally doesn't sound OP at all.

I'm guessing the OD charge rate will be very slow in MM. That will hopefully counter the OP-ness of Hopper. But I agree it's OP (maybe not that much, but OP all the same). It'll sorta break the game...

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Just now, RIDDLER_8 said:

Don't worry. This hull is just fine. Once you get used to it, you will admire its power just as you did with Ares.

Only a few people (if any) can get used to it, since it is currently a premium item.

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3 minutes ago, Venerable said:

I'm guessing the OD charge rate will be very slow in MM. That will hopefully counter the OP-ness of Hopper. But I agree it's OP (maybe not that much, but OP all the same). It'll sorta break the game...

If the Devs want to make a jumping hull, simply makes it jump and make the cool down short. So that the OD will act more like a normal ability than an ultimate ability. I believe it contributes even more to the game play this way.

Edited by Aegis

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3 minutes ago, RIDDLER_8 said:

Is the Hopper hull available in Flash?

I highly doubt it, as Flash is anyway going to get discontinued.

Also, I believe Hopper won't be compatible with the Flash version. But I don't know for sure, as I had thought the same way for Ares too, yet it was play-able on Flash...

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1 minute ago, RIDDLER_8 said:

I played Ares using any turret equipped on Flash and it works very well. I am surprised. Will Hopper work on Flash?

Only one way to find out, that is to play with it when It's out ? Tho I do think It would. 

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It might be cool on Flash. If Hopper works on Flash, that means that Flash is not that primitive and I don't care what other players think.

Edited by Thiedes
Kindly refrain from using profanity.

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Come on! Why couldn't you put the hull in the garage!? The least you can do now is lower the prices for the Containers so everyone has a better chance of getting the hull and not be dominated by those who lucky got it! ?

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15 minutes ago, RIDDLER_8 said:

I played Ares using any turret equipped on Flash and it works very well. I am surprised. Will Hopper work on Flash?

It use mechanics that are already in place in the game on existing turret and hull (apart from the Jumping feature).

The overdrives does this:
Icon Heat.png Fire — a tank’s temperature is above normal
Icon Stun.png Stun — a tank is not able to move (e.g. after Hunter’s OD)

Heat already available on many other augments for turrets. And Stun is also existing.
The colorful visual effect on the ground is the same has the dictator but with different color.

However, tomorrow morning in the early hours expect lags and maybe worse some delays before it runs ok. New special battle mode plus new hull = panic at the disco for tanki.
 

Edited by Viking4s
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