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On 9/23/2020 at 10:25 PM, RIDDLER_8 said:

Hopper is supposed to have an overpowered overdrive. It is suppose to do intense burning and stun effect to enemies. Since Hopper is a light hull with not that much armor, it dies very quickly like a Wasp or Hornet.

Say that to the Hyperion Drone I think that he don't know that for a sure that he must die soon.

Don't open your mouth If you have something to say good.

Don't say theoretically what is supposed enter the game and an see whit your own eyes.

He is unbeatable with a EMP or a heavy weight augment and Hyperion Drone I chick

You to kill him Please and If You do that just message me that You succeeded.

 

Edited by vecky

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7 hours ago, wolverine848 said:

Apparently not.

You are using it wrong - HIGH DAMAGE TURRETS is what you should be using.  Smoky won't give you one-shot kills nearly as often as Magnum or Gauss or Rail or Shaft.

Well that kinda shows i don't just abuse its OD XD

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On 9/21/2020 at 4:36 PM, RIDDLER_8 said:

I bet that the updates that were implemented in the last 6 to 7 years should not be removed, but rather improved to make them work better for all players.

Such thing don't exist to be good for a all player.

From that comment I see that you are new on this planet Earth (without of a experiance).

The life and the Planet Earth is not made to be good for all You must find that in Communism or in a Heaven.

And the new rules in the game Tankionline don't expect to be good for all players.

If You do that then you are an enthusiast, an idealist and you have a blurred mind.

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On 9/22/2020 at 2:13 PM, RIDDLER_8 said:

@Marcus

Thanks for supporting and defending players like me. Like I said before, Hopper is not overpowered at all. It is perfect. It was a little overpowered only in the special DM mission.

@cool12345

I agree with you that it would be awesome to start a new series of hovering hulls that can jump and fly like Hopper to make it more balanced and fair. There is no need for a new game for that, but only new hopping hulls with different mechanics than hopper. The overdrives would have similar but different effects than the Hopper overdrive. For example, instead of burning enemies to death, it would be a good contract to have another Hopper-like hull with a deadly freezing effect that freezes tanks so much that they are unable to move. The tanks would be come solid like ice cubes and take damage during the intense freezing effect time.

I see the end of the rising sun and the nearly future of a Tankionline advance,
just a second... Yeeesss I can clearly see now, everybody will get grow

the wings and we will play Tanki online like a little bird Chip Chip Chip....

Sorry I don't remember the rest and every things after I woke up,

because everything was so lagging and I woke up like I said.

Sorry follow me and maybe I will remember and You will know what was happend.

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I just played one more game on a map Sandal with player Chry. On a statistic menu I was saw that he

have Mk7 of Hopper hull and that absolutely corresponds to the behavior of the hull on a field in a game.

Just like I said, in a moment when, in a screen it was he and me, I had a feeling that I am so slow and

purposefully slowed down just like i said for someone to be on a top other must be down.
You can not give everybody CPU process Time If you give someone 80% of time, everybody else must be

slowed.

Simply You can not be faster then the life its self.

It is something like a moving Fly effect.

From the eye of a fly we are standing and he moves normally, but from the eye of us we stands and he fly

like an airplane.

Its a simple mathematics.

Lets suppose you have a 100% of a CPU time, you simply can not give someone a 200% of a CPU time

and can not give him speed boost if CPU is 100% of his speed (if we don't argue of an hardware

Overclock).

And If that is a truth, what is possible is for everybody will a little or a much more slower and he will get

normal speed.

OK lets see numbers:

If my hull get 50% of CPU time to get my guaranteed speed and he gets his 50 % of a CPU time for his

speed then it is equal and everything is normal.

But If we wants to give him a 2x faster boost to the same hull we must do the next thing.

He must gets 100% of a CPU speed and I stay on a my 50% and in a sum it is 150% of CPU speed.
It is obviously that it is impossible to have something that you don't and then we must do a scale of a

numbers 150 = 100%.

And what is with the boost is that we must correspond with new stands.

He must get a 2/3 of a new speed number and I must have a 1/3 and it is a 66% for him and 33% for me.

You must always have on a mine that the CPU is running on a same speed and we must be in that border

and it is a 100%.

And If we watch new numbers we can see next, he get a speed boost and he is a twice faster from me and

it is a correct because it was wanted, but I had a 50% of CPU speed before changing the boost and now I

have a 33% of CPU speed and it is 17% slowing down on my hull because of a new boost.

And finally it was the only reason because the everybody have a feeling that something lag because of a

glitch of a constant recalculation of a time line because of a enormously big difference in a speed of

Hopper hull and everybody else.

Edited by vecky

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On 9/21/2020 at 8:11 PM, cool12345 said:

The only thing that can compete with a "Flying Tank" is another Flying Tank. Maybe you should start a whole new game of only Flying Tanks!  (To make it fair).

I just got a taste of the hopper when playing a rugby game. Not all hoppers know about this - come up close behind a wall, and jump to fall exactly on the goal. Anyone defending at the point has no chance. This is like a marriage of parkour and tank. Totally unfair. Don't call the Tanki Tanki anymore. Call it Gears or Thingies or something like that.

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First timer in the forum but played the game on and off. The hopper has its advantages but i dont like it moving slowly while im in sniper mode on shaft.... 2 in order to fully use the jumping ability, you have to use go fast juice. a 3rd of the maps i just simply swap out to the dictator.

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It is a common notion among (many) tankers that hornet is the most overpowered hull in the game. But in all my experience with the hull, it did not seem very overpowered. Okay I do understand that it's overdrive is very much overpowered and it's manoeuvrability is unparalleled. Yeah it was expected that the developers adjust it's parameters. But this was not expected ;

A hopping hull ! seriously ???

Yeah it is funny how the developers decided to balance hornet. They made hornet less overpowered by introducing a hull which is more overpowered than it. Hull for money !! Right ?? Hull with anti gravity engines. But comparing hopper's overdrive with that of hornet, you know, it is like comparing a tiger with a cat (tiger and cat belong to same family like hopper and hornet). Speaking of hopper's overdrive ; A completely game changing overdrive which makes the hull JUMP, SHOCKS nearby enemy hulls and sets them on FIRE. Wow, way more overpowered than that of Hornet. That's the end of story of hornet unless developers decide not to release hopper for crystals.

Please reply your opinions on Hopper.

Thanks for reading ! 

Edited by Spy
Kindly refrain from flooding

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Hopper and Ares most unwanted hull to the game... Especially with mouse, it compensate the less in skills of not turning the turret and encourage them to not even think about turning the turret --- its just like moving with WASD and target your enemy by moving your mouse toward it.

And about the jumping, too late to add this thing to the game, I have tested it a lot from long time with maybe non approved program..  maybe UFC hull is better to release back in 2010 and about days.. not now in 2020 too late too late Tanki

 

Edited by Spy
Removed irrelevant information

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  • Head Administrator
1 hour ago, Ironmantonystark said:

 

Topic merged.

Please use this topic to share your thoughts and opinions regarding Hopper.

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1 hour ago, Spy said:

Topic merged.

Please use this topic to share your thoughts and opinions regarding Hopper.

kindly if you want to move a topic move all of the replies with it

edit: btw I will merge it with my first reply above

Edited by asem.harbi

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  • Head Administrator
1 hour ago, asem.harbi said:

kindly if you want to move a topic move all of the replies with it

edit: btw I will merge it with my first reply above

Your post had nothing to do with Hopper.

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9 hours ago, Ironmantonystark said:

Yeah it is funny how the developers decided to balance hornet. They made hornet less overpowered by introducing a hull which is more overpowered than it.

Introducing another OP hull does not balance the original OP hull.  Hornet is still OP.

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17 minutes ago, At_Shin said:

True, but now the only thing which kills Hopper but doesn't get stunned or neutralized is wasp's bomb. So, it has got a slight buff in the NEW meta (which is Hopper).

By this logic, hornet has dropped down to second because Hopper is now first. Which is why this can be considered as a slight nerf to hornet.

If a hull is introduced with the same Overdrive as Hornet, but with this new hull, it also doubles your turret's damage for the duration, it is not a nerf to Hornet. You would just have two problematic Overdrives instead of one. The only way you can indirectly nerf Hornet is creating a hull augment that doesn't make you or your HP bar show up on the radar, like Stun or EMP Immunity with Hunter. 

 

I see what you mean but that is power creep and does not put hulls (especially those 2) anywhere near equal terms. 

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After seeing hopper in maps, it is very hard to maneuver. The hull just can't do tight turns without bumping into everything. It just shifts all over the place. However, using the crisis drone improves its effectiveness a lot since the acceleration is the best in the game.

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1 hour ago, yoni292 said:

After seeing hopper in maps, it is very hard to maneuver. The hull just can't do tight turns without bumping into everything. It just shifts all over the place. However, using the crisis drone improves its effectiveness a lot since the acceleration is the best in the game.

if we can get the drone

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On 9/24/2020 at 9:56 PM, vecky said:

Or I will say something like a laggability!

Is that word exist?? Yes from now.

Tankionline is a creator of many things.

They are already tasting a new hull with an overdrive providing an Invisibility cloak see: 

Screenshot_939.png

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That would be a new hull that will be released after Hopper. Tanki Online now has a total of 9 hulls. We need at least 10 hulls in the game to be more competitive with the quantity of turret we already have in the game. Soon, we should hear more news about the Tesla turret and Tesla is expected to be released by the end of this year after the Flash client has been discontinued.

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3 minutes ago, fghjkl54 said:

are you seroius or it's a joke?

I have been told that I am good at creating confusion, so "Job done" today. ?‍♂️

Spoiler

I am just teasing my new friend vecky  ?
Is Invisibility cloak creating lag or the way round?

 

Edited by Viking4s
  • Saw it 1

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20 hours ago, yoni292 said:

After seeing hopper in maps, it is very hard to maneuver. The hull just can't do tight turns without bumping into everything. It just shifts all over the place. However, using the crisis drone improves its effectiveness a lot since the acceleration is the best in the game.

Sounds like people are using it wrong. I wish I had it, it would be like Tokyo drift, lol.

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