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Let's Discuss Hopper!


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WHAT DO YOU THINK ABOUT HOPPER?   

8 members have voted

  1. 1. Which gaming style do you prefer when playing with Hopper?

    • Attack
      6
    • Defence
      1
    • Support
      4
    • Parkour
      2
  2. 2. Which game modes do you prefer to play in when using Hopper?

    • TDM (Team Death Match)
      4
    • CTF (Capture the Flag)
      7
    • CP (Control Points)
      4
    • ASL (Assault)
      4
    • RGB (Rugby)
      3
    • TJR (Team Juggernaut)
      1
    • SGE (Siege)
      2
    • DM (Death Match)
      2
    • SJR (Solo Juggernaut)
      1
  3. 3. Which skin for Hopper do you like?

    • Standard
      1
    • XT
      7


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16 minutes ago, TheCongoSpider said:

...in regards to extensively moving in one direction. Hornet and Wasp have Overdrives better suited for offensive gameplay. Hornet and Wasp can still turn around quicker and bend corners safer. 

It depends on the corner, Wasp and Hornet are better on tight ones, being able to turn quicker and change direction. On any other type of corner, Hopper is better because it can just drift away. In that case, tracked hulls lose their momentum. 

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Terrible overdrive when gold box is around it is literally a bad influence for new players to abuse the overdrive and use it to collect the gold boxes so I much rather say its overdrive must be disabled during a gold box drop.

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On 10/24/2020 at 8:37 PM, wolverine848 said:

Just finished a Rugby battle on Chernobyl.  Finished 2-0 for enemy team and only scorer was a Hopper-Gauss-EMP with Defender drone.

That hull & turret augment are abominations that are ruining the game.

Just gonna leave battles when I see those items.

the hopper are abominations that is ruining the game.

we can use hull augment to against emp,but we can't prevent flying hull from behind the wall.

 

On 10/20/2021 at 2:03 AM, ghost-guns said:

Ban hopper from CTF mode or at least prevent it from jumping in CTF mode.

and RGB mode

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On 2/15/2021 at 2:31 AM, clash701 said:

I Really Like Hopper! Especially on events it helps non buyer / noobs to enjoy and catch some gold boxes. Some people were mad at the beginning when they added hopper (including me), but later on I realized what tanki was trying to do:  make the game playable for non buyer.

if i don't like playing hopper ,i will be difficult to win the game in CTF/RGB or catch gold box.

It shouldn't be .

buying augment should be weakened rather than creating another annoying weapon like flying hopper.

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On 2/16/2021 at 6:53 PM, cool12345 said:

How is it that a "Flying Monkey" can score a goal in Rugby when I am sitting on the goal post. In other words, does a "Flying Monkey" have the ability to push the ball through the top of my tank and score?  ?

flying monkey destroy this interesting mode.

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2 hours ago, Osean said:

flying monkey destroy this interesting mode.

Correct

 

 

Get a Shaft for this hull. Wait and watch and if found this hull using it's Overdrive just snipe it. It would be a fun to watch.

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if u think that hopper is unfair in CTF/RGB mode,u can browse my topic.

I have a idea for making CTF/RGB being more fair.

welcome to leave comments and discuss.

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Sorry if I Dont understand it correctly, but IMO the elephant in the room isn't really the hopper in and of itself, but actually the lightweight construction (+crisis, but hey...) Making it able to fly like crazy, even without OD. Trying to continuously nerf the hull itself is nosense, because you will come to a point where it's completely useless, unless you have the right augment, drone etc.

My suggestion is to actually nerf the lightweight construction augment - with this augment your HP will be lower than stock, making you more vulnerable - as a trade-off to it's main perk. And honestly it would only make sense, after all, how else would you shed such a significant portion of weight off an already tuned-up futuristic war machine, other then taking some of the armour off?

Edited by frederik123456

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1 hour ago, frederik123456 said:

Sorry if I Dont understand it correctly, but IMO the elephant in the room isn't really the hopper in and of itself, but actually the lightweight construction (+crisis, but hey...) Making it able to fly like crazy, even without OD. Trying to continuously nerf the hull itself is nosense, because you will come to a point where it's completely useless, unless you have the right augment, drone etc.

My suggestion is to actually nerf the lightweight construction augment - with this augment your HP will be lower than stock, making you more vulnerable - as a trade-off to it's main perk. And honestly it would only make sense, after all, how else would you shed such a significant portion of weight off an already tuned-up futuristic war machine, other then taking some of the armour off?

If the developers are now intent on nerfing the capture power of Hopper (and especially Hopper lightweight) then it is time to do what should always have been done - make lightweight hull augments equippable ONLY in Parkour battles. As far as I am aware, these augments were never intended for actual combat, it even alludes to this in the description. Before Hopper came along, they had almost no practical use in MM - they generally made you weaker.

They should be moved to blue quality garage augments - available for 90,000 crystals, and Parkour only. Parkour players have complained before that they need an epic quality 5,000 tankoin hull augment for each hull to compete in Parkour, whereas eSports players only need to buy relatively cheap blue quality garage augments for Railgun/Smoky to compete in eSports. There shouldn't really be a disparity, and the domination of Hopper + Lightweight with a Parkour augment should never have happened. Move them to Parkour only, and garage unlock. Then balance Hopper accordingly, when these augments are no longer an issue.

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1 hour ago, frederik123456 said:

My suggestion is to actually nerf the lightweight construction augment

Hoppers are suggesting to nerf lightweight construction - nerfing plasma torch - nerfing crisis . because those are why hopper is OP .. While never thinking or looking that in real, lightweight construction is never deserve an HP nerf nor the plasma torch deserve a recoil nerf, they may have to look at the HOPPER itself. Crisis is definitely OP, especially nowadays after the Booster nerf. But it's never been DEADLY OP on any hull than Hopper. Why? With the insane speed Hornet will get easily collided with any object == flip  - Colliding with any tank == Full stop, not crossing (ignoring) over them like Hopper.

Edited by asem.harbi

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I feel like the physics' changes, while they did resolve the issue that comes to be when Hopper is equipped with Lightweight construction, they also damaged Hopper as a hull in itself. It's entire design is just strange - it was OP in capture modes but didn't offer much outside of them because it's a two-trick pony - speed and manouverability (which is what made it fun to use) were all it had, meaning it's saving grace was that it can dodge attacks quite well. Now it is terrible imo, it flips over when simply driving too easily, and has zero drifting capability. It also became useless for 90% of it's parkour stunts as well. Yet, the issue of gold boxes being whisked away (which is exactly what earned it a bad reputation at first) persists. I think that it needs a new rework, but with it's old physics back in place. Someone suggested that Light-weight construction should be unusable in MM, and I wholeheartedly agree. Maybe it should also jump to a lower altitude, but farther forward. Plus, fixing the hull collision for hoverhulls altogether would balance things out as well. Freezing got balanced out successfully, but Hopper is currently a mess. Hope the devs adress this.

Edited by Kazareen

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5 hours ago, Kazareen said:

I feel like the physics' changes, while they did resolve the issue that comes to be when Hopper is equipped with Lightweight construction, they also damaged Hopper as a hull in itself. It's entire design is just strange - it was OP in capture modes but didn't offer much outside of them because it's a two-trick pony - speed and manouverability (which is what made it fun to use) were all it had, meaning it's saving grace was that it can dodge attacks quite well. Now it is terrible imo, it flips over when simply driving too easily, and has zero drifting capability. It also became useless for 90% of it's parkour stunts as well. Yet, the issue of gold boxes being whisked away (which is exactly what earned it a bad reputation at first) persists. I think that it needs a new rework, but with it's old physics back in place. Someone suggested that Light-weight construction should be unusable in MM, and I wholeheartedly agree. Maybe it should also jump to a lower altitude, but farther forward. Plus, fixing the hull collision for hoverhulls altogether would balance things out as well. Freezing got balanced out successfully, but Hopper is currently a mess. Hope the devs adress this.

Agree.

Another thing that could be done I guess is, that if a hull is standing on the flag/rugby touchdown spot, the flag cannot be taken (goal scored) by hovering over it - it has to be pushed aside or destroyed first.

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