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Top 3 turrets/hulls?


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So, I'm a new player to the current build of the game. I used to play years ago, but that account appears to have disappeared. Point is, I still have much to learn. I have looked at the turret/hull discussions, but a lot of that information is likely out of date. So, to get more up to date information, I'm making this thread. I just want to see what is popular, so I can make an informed decision moving forwards in the game, and not make mistakes by just going with my gut.

Why top 3? Because I have a sneaking suspicion I know what combo is number 1, so want to add more debate by extending the list. It doesn't have to be one for each weight class, or one from each range, it just has to be any 3 from the entire list. If you think all snipers are best, then say so. So, what is your top 3 turrets/hulls?

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My top 3 hulls are, Hornet,viking, and titan. I do not use hornet i use wasp, however in the test server hornets od is very useful for making double armor, and titans od useless. Viking I usually only use in jugg mode for killing the jugg.Titan is usefull if u are in close range battle. Because it is strong and u have no need for going far.                                   My top 3 turrets are Thunder, Shaft, and hammer. Thunder is a killing machine if u have the sledge-hammer aug. Shaft I like because u can camp in 1 spot and kill tanks from the safety of ur teams base. Hammer I only like if u have atleast the draggons breath aug. Thats what I currently use and if u have double damage u can usually kill some1 in 1 to 2 shots if they do not have da.

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1 hour ago, Mrat13 said:

So, I'm a new player to the current build of the game. I used to play years ago, but that account appears to have disappeared. Point is, I still have much to learn. I have looked at the turret/hull discussions, but a lot of that information is likely out of date. So, to get more up to date information, I'm making this thread. I just want to see what is popular, so I can make an informed decision moving forwards in the game, and not make mistakes by just going with my gut.

Why top 3? Because I have a sneaking suspicion I know what combo is number 1, so want to add more debate by extending the list. It doesn't have to be one for each weight class, or one from each range, it just has to be any 3 from the entire list. If you think all snipers are best, then say so. So, what is your top 3 turrets/hulls?

Rail, Gauss and Magnum seem to get most kills.  Well, Magnum before they reversed it's augment with stock.  Not sure about it now.

Hornet (of course) and Viking for their ODs.  Would have included Titan but - there are about 6 other hulls that have ODs that can counter it.  So Titan OD has very limited applications.

Wasp + freeze is a very potent combo.  No one slowed by the freezing escapes the bomb.

Hunter and Dictator have serviceable ODs and as medium hulls get around decently.  Dictator probably gets better battle-scores since each sharing of the OD gives it score.

Hopper... seems like it will break some battle modes - hard to defend flags or rugby cap-points against a "flying" tank.  Good thing it's not available to the general public.

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Hi, 

Best turrets/hulls, depend completely on you, every turret has its advantages and disadvantages

For me, I don't just search for an effective turret to use, but no, I try to use most turret I have fun with it,

like - Freeze and Firebird, I think its some obvious that Firebird is more effective and strong than Freeze,, but the fun you have with Freeze is way more, cuz the Freezing skills and something.

My top 3 : Ricochet - Freeze - Railgun ..... Hornet - Viking

IMO, most effective turrets in Tanki are Smoky-Thunder, but I think the fun that you have with it less than other turrets, that you just have to shot like any normal tank in reality

that didn't give you some special weird things in Tanki like : Firebird or Freeze or Ricochet (those aren't real turrets)

 

Edit: omg, I just wonder where my reply gone, then I realize you doubled post, you should ask for deleting topic that no one have reply to it, not what I replied to you firstly?

Edited by asem.harbi
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13 minutes ago, asem.harbi said:

Edit: omg, I just wonder where my reply gone, then I realize you doubled post, you should ask for deleting topic that no one have reply to it, not what I replied to you firstly?

There was no reply showing when I edited it, and I was too lazy to change it around.

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Owning a tank or tanks in tanki is very expensive that if you're not planning on spending money I think you should stick to one combo, and if you want to play more, then maybe have more than one account.

I would try different combinations of tanks with different accounts before I commit to one account. And try to do daily and weekly missions only. With challenges and special missions you'll rank up too fast and not have enough to compete with your peers in higher ranks.

I think accounts still remain in the servers for years, they just change the nickname. But soon they'll remove accounts older than 3 years.

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Turrets from best to worst, in my opinion, without augments:

  1. Magnum
  2. Gauss
  3. Railgun
  4. Thunder / Shaft / Vulcan
  5. Ricochet / Twins
  6. Smoky / Striker
  7. Firebird
  8. Hammer
  9. Isida
  10. Freeze

With augments:

  1. Magnum
  2. Gauss
  3. Vulcan
  4. Railgun
  5. Shaft
  6. Ricochet / Twins
  7. Firebird
  8. Thunder / Smoky / Striker
  9. Hammer
  10. Isida
  11. Freeze
Edited by ThirdOnion
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17 minutes ago, ThirdOnion said:

Turrets from best to worst, in my opinion, without augments:

  1. Magnum
  2. Gauss
  3. Railgun
  4. Thunder / Shaft / Vulcan
  5. Ricochet / Twins
  6. Smoky / Striker
  7. Firebird
  8. Hammer
  9. Isida
  10. Freeze

With augments:

  1. Magnum
  2. Gauss
  3. Vulcan
  4. Railgun
  5. Shaft
  6. Ricochet / Twins
  7. Firebird
  8. Thunder / Smoky / Striker
  9. Hammer
  10. Isida
  11. Freeze

Agree on most.

I would switch Rail-Scout with Vulcan.  Impact alone makes it OP.

I think freeze is more effective than isida.  IMO they have ruined isida.  Used to be my main - now hardly ever use it.

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2 minutes ago, sarim2345_the_master said:

your account probs didn't disappear.. that is not possible

it got renamed to r_(nickname)0

Tanki removed old accounts that haven't been used for 3 years or more. It happened around 1 month ago, so maybe the account is actually gone.

Edited by coconuttree
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6 hours ago, coconuttree said:

Tanki removed old accounts that haven't been used for 3 years or more. It happened around 1 month ago, so maybe the account is actually gone.

It was definitely older than 3 years. They still had the old hull naming convention, that only went up to 3, and I don't remember Ares being around. So that's what, 2014, 2015 max when I stopped played. I had that account for a few years, as I remember Hornet being released. I actually think Hunter used to be a light hull before Hornet was released.....

Sorry, I'm rambling now.

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28 minutes ago, Mrat13 said:

It was definitely older than 3 years. They still had the old hull naming convention, that only went up to 3, and I don't remember Ares being around. So that's what, 2014, 2015 max when I stopped played. I had that account for a few years, as I remember Hornet being released. I actually think Hunter used to be a light hull before Hornet was released.....

Sorry, I'm rambling now.

hull naming convention?  you mean m0-m3  and now mk1-mk7?  That happened less than a year ago.  Ares was added this year.

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2 minutes ago, wolverine848 said:

hull naming convention?  you mean m0-m3  and now mk1-mk7?  That happened less than a year ago.  Ares was added this year.

When was Hornet released then? It must have been closer to that time.

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14 hours ago, ThirdOnion said:

Turrets from best to worst, in my opinion, without augments:

  1. Magnum
  2. Gauss
  3. Railgun
  4. Thunder / Shaft / Vulcan
  5. Ricochet / Twins
  6. Smoky / Striker
  7. Firebird
  8. Hammer
  9. Isida
  10. Freeze

With augments:

  1. Magnum
  2. Gauss
  3. Vulcan
  4. Railgun
  5. Shaft
  6. Ricochet / Twins
  7. Firebird
  8. Thunder / Smoky / Striker
  9. Hammer
  10. Isida
  11. Freeze

Agree with most except firebird. All you need to do with that thing is burn a tank for over two or three sec and half the health’s gone. It’s afterburn effect needs a serious nerf.

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5 hours ago, Mrat13 said:

When was Hornet released then? It must have been closer to that time.

Not sure.

I started in 2015 and hornet was around.

ODs were added about 2+ years ago - they make the biggest difference in hulls.

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4 minutes ago, wolverine848 said:

Not sure.

I started in 2015 and hornet was around.

ODs were added about 2+ years ago - they make the biggest difference in hulls.

Well I don't remember OD's either. Anyway, I have a feeling I finished when you started, or there abouts.

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Just now, Ap3xA1pha said:

Might I interject to the discussion by asking what the top three drones and hull augments would be in the current meta?

Booster, Defender and, personally, Driver (with specific hulls). 

 

For hull augments, Heat Immunity, Heavyweight Construction and Stun Immunity. 

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10 minutes ago, asem.harbi said:

omg, whose really asks when Hornet was released, its a very old hull, also before 2013 it was the fastest hull in the Tanki, but after re-balance the Wasp dominated

I was trying to remember events that happened years ago.....

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2 hours ago, Ap3xA1pha said:

Might I interject to the discussion by asking what the top three drones and hull augments would be in the current meta?

Booster, Defender, Saboteur.
I'd replace Saboteur with Crisis but it's paywalled so I'm not gonna count it.

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On 9/21/2020 at 2:12 PM, Mrat13 said:

So, I'm a new player to the current build of the game. I used to play years ago, but that account appears to have disappeared. Point is, I still have much to learn. I have looked at the turret/hull discussions, but a lot of that information is likely out of date. So, to get more up to date information, I'm making this thread. I just want to see what is popular, so I can make an informed decision moving forwards in the game, and not make mistakes by just going with my gut.

Why top 3? Because I have a sneaking suspicion I know what combo is number 1, so want to add more debate by extending the list. It doesn't have to be one for each weight class, or one from each range, it just has to be any 3 from the entire list. If you think all snipers are best, then say so. So, what is your top 3 turrets/hulls?

My 3 favorite turrets to play would be Firebird, Shaft, and Vulcan.

The 3 strongest in the current meta would probably be Railgun (augments are a must), Gauss, and Vulcan.

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7 hours ago, E_polypterus said:

It’s afterburn effect needs a serious nerf.

Agreed, something needs to be done about Compact Tanks. But I ranked Firebird below some other turrets because of its short range. You still need to get in close to do damage.

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From experience using them and being on the receiving end, the top turrets as of right now are Gauss, with its unnecessarily good splash damage distribution, Shaft, with its quick firing rate of fully charged sniping shots, and Railgun with its many damage-increasing augments. As you would have it, they're all long range turrets. 

 

Gauss is just very versatile and its combined stats appear to outshine that of Thunder and even Striker. The sniping shot in particular is problematic and makes multi-kills too easy to obtain. 

Stock Shaft can be amplified in different ways but the superior way is to amplify the damage output in sniping mode. It reloads very quickly in the later modifications and can have you cycling multiple kill-confirm shots in a given time. 

Railgun by itself isn't a big threat, but it has 5 augments that directly or indirectly increase its damage output in a given time. What becomes problematic is its presence. It is the most popular turret, so you will be seeing many of its augmented versions in battles. 

 


 

 

The best hull would ideally be a hull with an Overdrive and base stats that suit the most turrets. These change according to rank as new supplies, drones and higher modifications are unlocked. The big factor is the Overdrive and how well it holds up on its own and against other Overdrives. Most of my current experience in in the higher ranks so it will be based off of battles occurring there. 

 

The best hulls are Hornet, Hunter, and a tie between Dictator and Titan. 

 

Hornet does not have a lot of survivability with it being a light hull after all. But when it activates its Overdrive, it can potentially overpower even the heavy hulls. This is problematic with turrets that have consistent one-shot damage such as LCR Railgun, Gauss, pre-nerf RGC Magnum and Shaft, and turrets that take 2 shots to kill medium and/or heavy hulls in a short amount of time, such as Sledgehammer Rounds, Electromagnetic Accelerator "Scout" and Missile Launcher "Hunter". 

Hornet's Overdrive also gives the user and its team the enemy positions (and turret/hull combo) as well as their HP bars. This makes flanking enemies easier to spot (and makes flanking easier for the Hornet's team) and they can prepare to defend accordingly. It does not sound too bad until you see that Hornet's Overdrive has the second fastest passive recharge rate, the longest retention period of all Overdrives, and is allowed to gain Overdrive charge during the duration. If there are multiple on the team, it is possible (as I've experienced many times) for a team to see the positions of enemies and their remaining HP for the majority of the battle. It also hard-counters the most defensive Overdrive, Titan's. Everything here makes it well-rounded with any turret and oppressive with a select few. 

 

Hunter is the absolute middle of the medium hulls. Well-rounded stats and a fast-charging Overdrive that allows you to disrobe enemies of the chance to fight back for 3 seconds (unless they have the respective hull augment). Works with practically anything. 

 

Dictator and Titan are more supportive/defensive so they usually aren't dangerous on their own like the more offensive ones. Their strengths lie in their self-sustaining and team-sustaining abilities. Dictator is a must-have for a team. Titan allows a team to control a particular area for a lengthy period of time but is also dangerous since the dome has many counters. 

They both recharge their Overdrives relatively quickly and work with many ranged turrets. 

 


 

Those are, separately, my top 3 turrets and hulls. As for the top 3 combos, those vary depending on the turret and hull. 

 

 

 

 

 

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