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Ideas for Hulls and Overdrives!


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1 hour ago, ALEX22THEBEST said:

Must in future to add micro upgrades for Overdrives ... too strong are for low ranks with hornet or others Overdrives at hulls, i think is much better to be MUs for ballance at ranks. Is not fair to have the same seconds or power as brigadier or others low ranks. Can be perfect update!

So another P2W feature?

Between augments and modules and drones there's already too many things for F2P tankers to buy.

Add another layer (upgrading ODs) and the power gap widens even more.  Free players might as well quit the game at that point.

Plus - with wide-rank brackets lower ranked players will be at an even larger disadvantage than they are now.

?

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I have a suggestion for a new weapon, or overdrive. They would be guided rockets fired into the air, which would search for the nearest targets and destroy them in a certain radius. Certain destruction, like the Wasp overdrive, only deactivated by the Hunter overdrive, but still falling and exploding for less damage. Level 1, 1 rocket and radius 5 meters, and successively, up to the maximum level, for example, level 10, 10 rockets and radius 50 meters. It would be very interesting to see the trajectories of the rockets to reach the targets.
Hug to everyone.

 

Edited by Broocker
Deleted translation into another language.

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I have a suggestion for Titan to help separate it from Mammoth a bit further as a defensive powerhouse. When above 50% of it's max health, it should have immunity to debuffs like being frozen or suffering from afterburn, maybe even being stunned. It should also be able to tank one attack that would normally instantly be fatal such as a Shaft blast, N2O bomb, or Hornet overdrive with exactly one health remaining. This will prevent you from being completely helpless if your team still hasn't figured out which color shouldn't be in their spawn and there's a bunch of pests buzzing around uncontested while also giving Titan more staying power in a close-ranged brawl, and I think it would work well as it's own tacked on feature to the hull. I realize there are augments that do the same thing and would make this redundant, but AltPlat have made it clear that only being able to equip one is somehow a way of balancing them.

Edited by Dagron
Forgot a thing

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I would be nice to have a hull with:

-Same appearance throughout all modifications[like ARES hull]

-Speed more than HORNET but less than WASP.

- NOT A HOVERING HULL.

-Must have a low profile [like VIKING hull].

-Amour more than WASP but less than HORNET

-Overdrive which lasts for 10 seconds which adds the shots of turrets with EMP capacity[ shots from turret when overdrive is used are EMP projectiles which disable the supplies of the enemy].

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idk if its just me, but ill often reverse with Juggernaut and Hopper when ill want to go forward. With juggernaut its not that big of an issue because it has tons of health and such mistake is not as punishing, but with hopper i drove off map countless times in the 3 matches i played with it. I think im facing forwards, i accelerate and off the map i go... Ive never had this issue with wasp, viiking or any other tracked hull, including ares.
Something about the hulls design makes me think its facing the opposite way.
I mean, without thinking, can u rly accurately say which is forwards/backwards?

Spoiler

 

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Asked a friend who hasnt played tanki in a while.

RxzSSI3.png

 

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Here's an idea that will bring the power level of Hornet down, and bring the power level of Wasp up: Swap their overdrives around. Hornet will still be used, as nuke is good, and the base hull is strong, and Wasp, while still paper mache, has a genuinely potent ability to make up for that fact. Two birds, one stone, as they say.

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I have an idea about a new hull. The new hull will have a different track look. It is not a hovering hull, but rather a hull with caterpillar tracks at the back wheels behind it and hard nail wheels up front. This new hull would be called Panzer because I think that this name suits it look. The hull design I have in mind for this new tank hull would have real wheels enveloped in a caterpillar tracks and the front wheels solid metal tire nail wheels. The image below is a truck used as an example for the new hull's design.

Panzer Depot 1/144 SdKfz3 Opel Maultier Cargo Truck NEW | #75463381 WW2 German 'Maultier' Half-track Truck - YouTube

The new hull that I have in mind would consist of a hull design with a long body and a body width similar to Viking. The long body shape would be similar in perspective to the image you see above. The hull's body shape will be squarish, similar to the truck you see in Vigilante 8 Second Offence. The character you see in this video is called "Padre Destino". When Padre Destino says "Beware", he plunges his truck underground and rises up to the surface smashing his way up towards enemy targets. Watch this video from start to end to see what I mean about a new hull with a new diving underground overdrive: https://www.youtube.com/watch?v=03BCCEhJLCQ

The new Panzer hull's overdrive would be the opposite to Hopper's overdrive. Instead of jumping up in the air, it would dive underground in a plunging motion mechanic and follow any enemy targets. When rising and coming out of the ground, it will hit and smash enemy tanks from below and deal damage by triggering a strong earthquake, shaking the ground and blasting enemies away from the epicenter of the quake. Enemies would also be frozen solid and unable to move, rotate their turrets for 5 to 10 seconds. The aftermath of the quake would leave enemies frozen solid for a while, (5 to 10 seconds), before unfreezing and returning to normal.

This is the real half-truck vehicle. Take a look at this video here: 

The Panzer hull is based on this truck.

This site has an encyclopedia of tank hull designs which could be useful for future hull development in Tanki Online. Here: https://www.tanks-encyclopedia.com/static/

Thanks for reading.

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On 10/5/2020 at 5:04 AM, RIDDLER_8 said:

Instead of jumping up in the air, it would dive underground in a plunging motion mechanic and follow any enemy targets.

I expected many things from this topic. I definitely didn't expect THAT.

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Valid

Is this for keyboard controls or something? I do this trick with Ares all the time, and it's fairly easy to shoot in different directions while following the BFG ball. You just have to dynamically change your WASD key input as you're turning.

I vaguely demonstrated it at the end of this video:

Spoiler

 

The idea itself is pretty good though. I can see how sometimes you may want to keep your hull straight or at a certain angle, e.g. when driving through a narrow passage.

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I have seen the plunging motion mechanic already implemented in Tanki. You fall through the surface of the map and plunge into the depths of darkness, sometimes self-destructing. 

Now all that needs to be done is to add a rising mechanic, add Mammoth's AT-field and a freezing Wasp nuke to it, and you have a hull ready to be sold as an early access bundle for $300!

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I don't play with heavy hulls (too slow), so it's a bit academic, but I was disappointed when I found out that Ares couldn't do things like this:

 

q7UZzOV.gif

 

My preferred solution as a keyboard user would be using W/A/S/D to move the tank around, with wherever the turret is pointing being "forwards", and Q/E to rotate the hull left and right and point the BFG in any direction

But another way of doing it would be having a toggle key that switches between W/A/S/D for the turret as described above and W/A/S/D for the hull where it's identical to the existing keyboard controls

Edited by SporkZilla

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Since the devs seem to really like hovering hulls, ive got a new idea for one. Allow me to explain.

Starting off, this hull will be a medium hovering hull, since we already have light and heavy hovering hulls in the game (Ares and Hopper). At the time being, I do not have a name for this hull. It will be similarly sized to Hunter, and it's speed will be on par with the other medium hulls in the game. The Hull, will have one of the fastest rotation speeds of the medium hulls.

As for it's OD, it will make the player become invisible. However, they can still be hit when they are invisible. It will also activate a mild freezing effect on nearby players, and will increase the user's speed. The OD will be effective for about 10 seconds. Hornet's OD will still be able to locate a player using the cloaking OD. Hunter's OD will disable the cloak OD. Hulls with primarily offensive OD's, such as Wasp and Ares, can still damage the cloaked player. However, in trade for this, Cloaked players will have a slight reduction in damage if hit.

That is all i have as of now. I hope you found this to be intriguing.

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On 10/10/2020 at 9:53 PM, At_Shin said:

I am not sure which super turret would fit with this ultra hull. Maybe a super turret made of smokey with old-vampire isida? Or, maybe a dual-shaft with a firebird as a super turret?

What about 2 Vulcans barrel?
guns-turret-model_600.jpg

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This idea sounds great, but i don't think TJR shozld be rework, because balancing out two siper tanks would be super hard. Maybe, it could be an event mode in the event system i suggested before.

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11 hours ago, At_Shin said:

Shouldn't it also have a 2nd mode of fire?

If it is a hovering hull it would have an interesting overdrive distinct from the jug, a strong offensive one.

Edited by Viking4s

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Really interesting idea. I think this tank should be a sidekick to the Juggernaut. I would like it to be a medium size Hover hull with half the HP of Juggernaut.

We can even revamp the scoring system of JGR. Killing a Juggernaut may give 5 points and killing this one may give 2 points. The team that first scores 20 points wins. Makes the gameplay more dynamic.

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This gives me Hulk vs. Abomination vibes. 

Other than that, creative concept. I like the image of two different super-tanks fighting each other. I am not sure what type of turret I'd grant the new tank, but the idea of two heavily upgraded Vulcans does seem cool.  However I doubt that a new gamemode dedicated to this Juggernaut-2.0 resembles the current TJR too much - perhaps these tanks can swap one another after each SJR-event or as said previously that the current TJR-mode will exist of two kinds of tank-bosses

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For your Juggernaut 2.0, you can call the super turret Punisher and the hull Doom.

You are right we need a secondary fire with a lock-on system, so being crazy let's combine a pair of the massive Vulcan machine gun with Magnum (artillery). I proposed a slightly different Mangum mechanics that would accommodate the lock-on and the salvo mechanics that we have with Terminator. And a slightly different Vulcan mechanic to avoid the constant firing and keep the delay between firing.

 

Primary fire: Vulcan machine guns x2
Both machine guns will always be rotating, but they would shot part-time one after another, so one cools down while the other takes over. It would shoot burst of bullets for one to 2 seconds each time you press fire, and it will have a slight delay like for Railgun. Overall it could deliver during that burst up to 2 000 HP at Mk4.

guns-turret-model_600.jpgVNOd90f.gif

Spoiler

 

Spoiler

200.gif Sl0GE1a.gif

 

Secondary fire: Magnum guns x6 (don't panic yet) or just one with quick reload.
The lock on system would be the same as Terminator/RL with a target acquiring mechanics that start when you maintain pressure on the fire button. Then the 6 explosive shells will be released in a salvo sequences. The Shell would go high in the air and then fall down, as they travel they will have the capability to adjust trajectory and follow the target using wing tail control. The magnum gun would always be at 45 degrees angle, the targeting system will adapt the strength of the launch so they fall at the targeted range. Damage per salvo would be around 6 000 HP at Mk4. The Magnum gun would be like mini-magnum aka Mortar or Grenade launcher.

Mortar x6. The magnum would be more like mini magnum aka Mortar or Grenade launcher. 6 mortar launchers attached on top and center of the turret that will shoot one after another. Like below but way smaller.

combat_vehicle_9a52-4_smerch_mlrs_3.jpg?w=1200

> One unique mortar with a revolving cylinder containing 6 chambers.

0b7e499a67e13d5b5688d6802c0d9a57.jpg6859432d.jpg?itok=vK2DW8Fv

 

 

Edited by Viking4s

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