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Make juggernaut overdrive dark blue. And if a teamate is near it's radius of overdrive his all supplies will be turn on and he will get full HP like old overdrives. This. Will be very helpful for us

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On 8/24/2022 at 7:25 AM, muzamil said:

Make juggernaut overdrive dark blue. And if a teamate is near it's radius of overdrive his all supplies will be turn on and he will get full HP like old overdrives. This. Will be very helpful for us

I think it will be a very unbalanced thing, if the over squeezes the supplies, the juggernaut will be almost impossible to kill, because all the allies that are nearby will have all the supplies, am I right?

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On 8/24/2022 at 12:50 PM, nayeon said:

I think it will be a very unbalanced thing, if the over squeezes the supplies, the juggernaut will be almost impossible to kill, because all the allies that are nearby will have all the supplies, am I right?

It won't be impossible because the juggernaut get OD after 40 seconds. And this will make this mode more better because people irritates juggernaut. But after this update people won't irritate juggernaut

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On 3/28/2021 at 6:07 AM, firety31 said:

Hi guys.. I have a new revolutionary idea, that I see it must be happen

I think about adding a Hovering Viking.. Yes, so you can click a button and your Viking will be hovering. ON or OFF, Hovering or Normal.

And to be honest this idea isn't just for Viking, it's for all of the other hulls. So you can go to your Hornet and click ON and your Hornet will turn into Hovering. And you can back to the normal.

I think this idea is way more logical than just the current 7 hulls and 3 hovering ! which is something irregular!

And maybe someone will ask me a clever question, what about Hopper/Ares/Cursader. I will tell you, you're a clever, good question.  Well, Hopper you can also turn it into a normal hull and you can return it to the Hovering, instead of removing them. And this thing will applied to Ares/Crusader also.

So all of the hulls are normal (including the Hovers) with an option of converting to Hovering..

UcOepMC.png

Aesthetically, there is no way for those hulls to ever be 'hover types', since they do not have any 'hover engine' but have tracks only.

Considering knockon effects include them becoming more unstable, I do not think it's even natural to see a tracked hull strafe, along with seeing xpbp but hornet and wasp strafe :huh:

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On 9/22/2022 at 2:13 PM, Akame said:

Aesthetically, there is no way for those hulls to ever be 'hover types', since they do not have any 'hover engine' but have tracks only.

Considering knockon effects include them becoming more unstable, I do not think it's even natural to see a tracked hull strafe, along with seeing xpbp but hornet and wasp strafe :huh:

mario-kart-hover-1.jpg

Edited by BloodPressure
vrooom
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On 9/22/2022 at 3:13 PM, Akame said:

Aesthetically, there is no way for those hulls to ever be 'hover types', since they do not have any 'hover engine' but have tracks only.

Considering knockon effects include them becoming more unstable, I do not think it's even natural to see a tracked hull strafe, along with seeing xpbp but hornet and wasp strafe :huh:

Hovering dictator would be cool?    Also they can change the design a little bit when changing from hovering-normal.  Viking will be somehow similar to crusader, hopper will be similar to hornet.

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I'm aware that this idea is really radical to how TO is.

Anyway, since a part of this game's whole thing is the idea of building your own unique tank and playstyle, I think my idea would fulfill this idea more. Right now there's almost no variation between the hulls in the 3 categories, except for the overdrives and some acceleration and handling characteristics iirc. The hull's would again be all unique from each other, and there would be lots of more variations when it comes to building your own tank and playstyle.

It wouldn't make sense to have Ares' and Crusader's overdrives on hulls without a gun attached to their front though, and perhaps there could be more limitations among the overdrives, as to which ones can be used on which hulls, to prevent combos from being overpowered, if that would happen. But ideally, none would be overpowered in any combo, so that there would be as much freedom of choice as possible.

Also, augments for overdrives would be fun too, and also if overdrives in general were a bit weaker.

What do you think?

Edited by qwds
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Suggested many times before. Not gonna happen, as it would remove unique characteristics of each hull and make them hard to distinguish. Like, what's the difference  (in terms of gameplay) between Crusader and Paladin if you take away the OD?

Also, some overdrives would be absurd with certain hull. Imagine Wasp with Mammoth OD, or Titan with Hopper OD.

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46 minutes ago, UnIeash said:

It would be unpredictable atleast, i guess you like paladin be able to kill whole enemy team maybe you are even using it who knows.

Nothing hard to distinguish when you see size of hull.

...what?

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On 9/27/2022 at 11:01 AM, UnIeash said:

I answered idea question.

I do not understand what you said. How is size of hull relevant here?

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On 9/27/2022 at 11:23 AM, UnIeash said:

He said give all hulls different speeds and hps, so i looked wiki microupgrades and wasp hornet have same speed when max upgraded but you would think when wasp is smallest it should be fastest. Thats what i mean basically, every hull should be little slower than other based on size of hull. 

That's what we used to have. Opex experimented a lot with giving hulls different parameters to make them feel different, but in the end they all ended up mostly the same, with the main difference being HP and speed. That's why they decided to standardise the stats (same HP and speed for hulls in one category), but give them different overdrives. Overdrive allows them to keep adding new hulls and maintain uniqueness.

Besides, overdrive has such a significant impact on gameplay, that it would ruin any possible strategy when you have no idea which overdrive the enemy has installed.

Obvious example: you play with Hunter (using EMP overdrive) and you see an Ares driving towards you. Ares is starting to charge his OD, so you press shift to charge your EMP because you expect him to shoot a ball, which you will deactivate using your EMP. But no, instead the Ares jumps like Hopper, and kills you instantly. So you just wasted an OD, when instead you could have backed away to dodge and survive. It would be frustrating as hell.

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On 9/27/2022 at 12:27 PM, UnIeash said:

Ok if it cant be added how about make special events so you can choose any overdrive you want for fun like ultra weekend events?

As fun as that sounds, the benefit of having such an event doesn't justify the difficulty in implementing it.

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On 9/27/2022 at 1:03 PM, Maf said:

Obvious example: you play with Hunter (using EMP overdrive) and you see an Ares driving towards you. Ares is starting to charge his OD, so you press shift to charge your EMP because you expect him to shoot a ball, which you will deactivate using your EMP. But no, instead the Ares jumps like Hopper, and kills you instantly. So you just wasted an OD, when instead you could have backed away to dodge and survive. It would be frustrating as hell.

i just played this in my head and its funny if you think about it 
ares jumping ?

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On 9/27/2022 at 9:33 AM, Maf said:

That's what we used to have. Opex experimented a lot with giving hulls different parameters to make them feel different, but in the end they all ended up mostly the same, with the main difference being HP and speed. That's why they decided to standardise the stats (same HP and speed for hulls in one category), but give them different overdrives. Overdrive allows them to keep adding new hulls and maintain uniqueness.

Besides, overdrive has such a significant impact on gameplay, that it would ruin any possible strategy when you have no idea which overdrive the enemy has installed.

Obvious example: you play with Hunter (using EMP overdrive) and you see an Ares driving towards you. Ares is starting to charge his OD, so you press shift to charge your EMP because you expect him to shoot a ball, which you will deactivate using your EMP. But no, instead the Ares jumps like Hopper, and kills you instantly. So you just wasted an OD, when instead you could have backed away to dodge and survive. It would be frustrating as hell.

You've convinced me that my OP was a bad idea.

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On 10/3/2022 at 12:50 PM, UnIeash said:

No its not bad idea you dont have to agree with mods in any way. Afterall they are ones who delete messages that give truth about this game.

Well it's a bad idea if the devs want to keep adding new hulls to the game, because, like he said, if what makes the hulls unique were their HP and speed, if the devs keep adding new hulls these stats would end up being too similar.

I don't agree with him that it's necessary for knowing what kind of OD someone has before they use it  though, that could've easily been achieved instead with a symbol being shown above an enemy's tank.

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On 10/3/2022 at 2:43 PM, qwds said:

You've convinced me that my OP was a bad idea.

My goal was only to explain, and I wasn't trying to convince you of anything. But I'm always happy to see people, who are willing to accept feedback and reconsider their own point of view ?

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Suggest strengthening the effect of DA, DP and SB for the same duration that supercharge is in effect, making dictator overdrive more durable (such as reduce the chances of one shot just after overdrive is activated) and we can make use of the supercharge duration effectively. After six seconds(I think that is the duration of supercharge), everything returns to normal.

 

Eg: 50% extra Armour, 30% extra Damage/Heal and 30% extra Speed. Does not apply to Repair Kit or Mines. What are your thoughts?

Edited by The_one_and_only
added words

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Dictator's Overdrive!, It can be said that it's weaker overdrive, because it doesn't attack or do anything, However, it gives a user and his allies a "Supercharge" effect and only charges supplies.

Where it can be destroyed using many means such as overdrive other tanks or some drone, especially since this tank does not have special protection. That's why this idea comes up.

Replacing the Freeze effect with the Jammer effect, or even adding it without replacing it, will at least prevent opponents from using Overdrive and stop the Drone effect.

I have no idea how many seconds this effect will take maybe 6 or 5, at least it will stop opponents around you from thinking about attacking you.

Thanks!

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Seems strange, since it's Supercharge update, I feel Dictator's OD to be a very powerful turning factor in a match and if the user knows how to share the effect with the majority of his allies, then it definitely turns out a golden luck moment for the team.

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Quite true NikmanGT; I have used my recently maxed out dictator in siege and it helped win the game afew times... like barely alive but survived.

The ARES BALL survival is one concern, I was able to survive an ARES Ball with it by OD recharge, also did this with mammoth OD...but sort of tricky

timing to activate OD.  Too bad ARES BALL  zap range wasn't shortened, it is just so powerful.

But good point replace jammer instead of freeze; would be good, but the freeze helps 1 way to weaken the enemy damage boost.

Supercharge is nice, but nowadays  more players have 50% armadillo thus rendering it useless.

 

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9 hours ago, NikmanGT said:

Seems strange, since it's Supercharge update, I feel Dictator's OD to be a very powerful turning factor in a match and if the user knows how to share the effect with the majority of his allies, then it definitely turns out a golden luck moment for the team.

In my experience, the dictator user either just keeps the supercharge effect for himself (i.e. uses it when it's convenient for him, disregarding teammates), or uses it on a bunch of teammates when the supercharge effect doesn't even help much due to lack of enemies.

I think Dictator was far more useful when it gave teammates OD charge. I understand that there were balance issues with that mechanic, but before I would actually always let a Dictator take the OD box to share its effects, and now I actually get annoyed when a Dictator player takes every OD box because he thinks he's more useful them.

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