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Considering how rare and underrated Viking is, I agree that it needs a buff. It's overdrive is way too weak right now /s

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I would certainly agree, I couldn't help but worry over the fact how nerfed viking OD is. Maybe in my opinion, during the duration of the OD, every enemy tank affected by the OD should have AP,  jammer and EMP applied to make it fair and balanced.

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26 minutes ago, Maf said:

Considering how rare and underrated  Viking is, I agree that it needs a buff. It's overdrive is way too weak right now /s

@yellowghetto, @MysticBlood and I would beg to differ. How can a hull now free to new players be 'rare'? Come ON, man! Seriously, I see at least one viking in every battle, how rare is that?

 

16 minutes ago, nikunj04 said:

I would certainly agree, I couldn't help but worry over the fact how nerfed viking OD is. Maybe in my opinion, during the duration of the OD, every enemy tank affected by the OD should have AP,  jammer and EMP applied to make it fair and balanced.

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Just so you know my shrug was actually a disagree, it's amazing how hard it is to express feelings by that simple reaction now lmao

Edited by Incorp
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12 minutes ago, Incorp said:

How can a hull now free to new players be 'rare'? Come ON, man! Seriously, I see at least one viking in every battle, how rare is that?

I see maybe 4-6 vikings per battle, so only like a third of all players use it. Practically non-existent :ph34r:

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4 minutes ago, Maf said:

I see maybe 4-6 vikings per battle, so only like a third of all players use it. Practically non-existent :ph34r:

Are you being sarcastic? I'm having a hard time deciding.

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2 hours ago, Maf said:

Considering how rare and underrated Viking is, I agree that it needs a buff. It's overdrive is way too weak right now /s

Nice sarcasm XD

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4 hours ago, Incorp said:

@yellowghetto, @MysticBlood and I would beg to differ. How can a hull now free to new players be 'rare'? Come ON, man! Seriously, I see at least one viking in every battle, how rare is that?

 

Just so you know my shrug was actually a disagree, it's amazing how hard it is to express feelings by that simple reaction now lmao

Chill dude. The mods are just joking.

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14 hours ago, yoni292 said:

Hunter deals an electromagnetic pulse. Mines are TNT or dynamite and are not affected by electricity. A huge bomb can set mines because of the air pressure. That's the physics logic.

Actually mines are technically electric. They have a sort of pressure plate that relies on a sensor to explode. And those sensors are powered by electricity.

The mines in tanki's online are some sort of smart mines. Meaning that you or your ally can run over it as many times as desired and nothing will happen. However, the instant an enemy touches that mine, it explodes.

14 hours ago, yoni292 said:

Now let's talk gameplay. Hornet and Hopper both were inferior to Wasp regarding speed. Wasp was a fast and sneaky hull that relied on speed. Now both Hornet and Hopper were buffed to have the same speed. So Wasp's role is somehow uncertain now. Its bomb is deactivated by hunter pulse, by titan dome and even by another wasp's bomb. So having wasp's bomb detonate mines will give it a new and exciting role in the battlefield. Hunter's OD is well balanced

Wasp is basically hunter 2.0 because it can do all the things that hunter can do pretty much while also dealing instant damage and inflicting burn status.

So wasp doesn't need anything else. But hunter really needs something new to standout from wasp.

14 hours ago, yoni292 said:

You can buff hunter's OD by changing the time to activate the pulse. I believe it is now 1.1 seconds, so making it 0.9 seconds will be a big buff.

That's only -0.2 seconds. That ain't even a moderate buff let alone a big one. That's only a slight buff.

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On 10/13/2021 at 12:02 AM, PirateSpider said:

Wasp is basically hunter 2.0 because it can do all the things that hunter can do pretty much while also dealing instant damage and inflicting burn status.

So wasp doesn't need anything else. But hunter really needs something new to standout from wasp.

If before the upgrade wasp and hornet and hopper were at the same level (let's assume that), do you agree that after hornet and hopper got their speed increased they gained more advantage over wasp? So why on earth use wasp that flips all the time and that its OD is countered more easily? The wasp's advantage over other light hulls was the speed. Now it is gone. So giving the the bomb the ability to detonate mines will compensate for the loss in speed advantage..

 

On 10/13/2021 at 12:02 AM, PirateSpider said:

That's only -0.2 seconds. That ain't even a moderate buff let alone a big one. That's only a slight buff.

The change is 18 percent buff to the time it take hunter to apply its OD. Not slight at all. The main problem with hunter's OD is that the tank is destroyed before the OD is applied. BTW I don't believe the hunter's OD is inferior to other ODs. Every time the OD is applied, the hunter begins to clean house.

Edited by yoni292

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6 hours ago, yoni292 said:

before the upgrade wasp and hornet and hopper were at the same level (let's assume that), do you agree that after hornet and hopper got their speed increased they gained more advantage over wasp?

What does speed have to do with ODs? Even with the speed difference being the same, wasp can still lay a bomb, hopper hops, and hornet provides radar and ignores protection. Wasp also has the fastest recharge time of the light hulls. So it is more forgiving than the other light hulls when it makes a mistake.

6 hours ago, yoni292 said:

So why on earth use wasp that flips all the time and that its OD is countered more easily? 

If you're being flipped a lot, equip heavy weight augment.

Experienced wasp users partially use the OD to make hunter, titan, and mammoth users waste theirs. If they do, mission accomplished regardless.

6 hours ago, yoni292 said:

The wasp's advantage over other light hulls was the speed. Now it is gone. So giving the the bomb the ability to detonate mines will compensate for the loss in speed advantage..

It is still faster than medium hulls. So it is faster than hunter. And yet does the same thing as hunter plus deals instant damage and burn, recharges faster and is a faster hull.

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I think that hornet overdrive should reveal it, Sometimes i ask if someone is ready to shot me, and that is very inaccurate after the enemy receives a stun effect, that stops recharge time, and i dont know if its time to advance or wait ultil something happen, we had one recourse lasts years that you could see what is the upgrade of the enemy, and with that you could quickly go to wiki and calculate the exacly recharge of it

But no more, so at least give the Hornet overdrive see the ammunition bar should be good(and this fits with my others ideas of hornet radar overdrive if it turns out to be too op)

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To be honest I don't think it's a very useful feature but on the other hand I can't see why not.

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Though Maf may be sarcastic, but I'm serious. What he say is true 100%. If I took your way of seeing Hopper - EMP Gauss - Crisis as a balanced or playable thing.

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Titan dome is a great overdrive, but i would like an new rework on it because its just the factor "reduce damage"

1- Titan dome now will reduce all enemy projectiles inside at a maximum speed of 15m/s 

2- Reduction of damage of dome lowered to 70%

3-Now titan dome on his drop thing will have an  hp (scale with tita level) if you destroy it the dome disapear, i suggest something like max 20k of hp

(Dome damage reduction doesn't protect this thing)

 

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