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Ideas for Hulls and Overdrives!


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Mammoth overdrive buff idea:

  • Advantages:
  1. After activation, AT-field appears as a huge wave for 0.3 seconds, quickly destroying enemies in 20 meters radius and pushes outta it's path. ;
  2. AT-field increases maximum Mammoth HP by 100% (if overdrive were activated at 60% HP, Mammoth total HP will be 140%);
  3. AT-field radius is 15 meters;
  4. Hull speed and acceleration are +200% for 0.5 seconds and then it's +80%;
  5. Impact force and recoil and chaos damage immunity;
  6. Chaos damage 30% resistance;
  7. Juggernaut's weight and power.
  • Disadvantages to balance:
  1. Overdrive activation duration depends on HP. The lower the HP, the shorter the activation (3-0 seconds at 100-0% HP).

 

Titan overdrive buff idea:

  1. During dome generation, generator pushes enemies and their grenades outta the dome don't letting go through it;
  2. Dome diameter is increased by 10%;
  3. Wasp N-2 bomb, Hunter EMP still can disable dome but can't deal chaos damage and apply status-effects to everybody inside the dome

 

Hornet overdrive buff idea:

  • Jammer disable blaster, lifeguard, miner, driver, grenadier and engineer augments with spawn immunity;
  • Advantages hornet has while radar is active:
  1. Widening and narrowing vision angle, depending on camera vertical position (if camera is upon tank, angle is wide. If behind, then narrow). Vision angle also widen and narrow during shaft aiming mode, depending on how fast shaft rotates;
  2. Able to see safe distance from melee ranged turrets (including with viking overdrive if enemy is using it), blaster augment, other overdrives (if it's percentage is 95-100%) except crusader, grenades and own turret shots if it has splash;
  3. Predict turret position after rotation;
  4. Possibility to aim scorpion warheads without looking outta the cover;
  • Advantages hornet gives not only to itself but to allies as well:
  1. Able to see Aiming shaft sight, scorpion, striker, railgun and gauss aiming signals, magnum projectiles and mortar grenades aiming area;
  2. Warning signals about enemies using overdrives, ares BFG-cannon plasma ball location and safe distance from it.
Edited by Guest1

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Hunter overdrive buff idea:

  • Activation is so bright that it darkens vision if looking at it;
  • EMP disables grenades and blaster, lifeguard, engineer, driver augments, detonates ally wasp N-2 and turn off enemy hornet radar (this action gives hunter and wasp reputation points if enemies didn't use repair kit and destroyed by it or other allies);
  • Tesla lighting balls can be used to extend EMP range. It has limits to extend by 12 meters in 2 or more directions and by 20 meters in one direction from standard EMP range. In both cases, lighting balls will explode.

 

Paladin overdrive buff idea:

  • Jammer disables miner, lifeguard, blaster, engineer and driver augments, turn off enemy hornet radar;
  • Self healing is increased by 30% more.

 

Wasp overdrive buff idea:

  • Bomb disables enemy hornet radar and detonates ally wasp N-2 bomb (both actions give reputation points).

 

Hopper overdrive buff idea:

  • Hopper is unflippable during flight after detonation jump until will land. The landing itself is much slower.

 

Ares overdrive buff idea:

  • BFG-cannon plasma ball destroy mines.
Edited by Guest1

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I have noticed that players do not receive additional experience when paladin's overdrive is active and healing teammates. Under normal circumstances, healing teammates through Isida, nanotech shells, healing emitters, and/or the mechanic drone grants extra experience. Since paladin's overdrive provides healing support to teammates, I believe it should reward experience in the same way.

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change hopper overdrive with something else. reason obvious 90% of players who can afford to ahve it maxed uses it to catch golds, basically leaves minimal chance for other hulls. kills all the fun. or atleast disable the overdrives is it hard?

  • Agree 1

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Hello everyone,

I would like to talk about the interaction between the Dictator Overdrive with the Oracle drone.

Whenever you use Dictators Overdrive with the Oracle Drone, you currently get the crit chance, mine and repair. 

My suggestion at the beginning was to get all the boosts the Overdrive gives you, but that would mean that it bypasses the Drone ability making the Dictator OP.
But what if it gave you at least one of the boosts? Or maybe a timer reset?
For example, what if I was using damage boost, and since it's running out soon, I pop my Overdrive to reset the timer and can have it for longer?

I feel like it's kind of unfair that the Dictators Overdrive is being held back by the Oracle Drone in the low ranks.

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