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Ideas for Hulls and Overdrives!


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Actually it's a sphere not a dome.

In most cases, it looks like a dome, since many spots on many maps are on flat ground and players are not able to see underneath it. Might as well call it a dome at that point. 

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I don't really see the point. They're both heavy hulls so it doesn't really matter if their ODs get switched.

All I'm saying that realistically, how often does a heavy hull like Mammoth get within ramming distance without the enemy being blind or them already being drugged up. I don't have a problem with either overdrive in particular, I just don't get why their abilities are inversions of their stats and characteristics. 

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I don't really see the point. They're both heavy hulls so it doesn't really matter if their ODs get switched.

It makes perfect sense for the hull with the higher speed to be the "rammer" while the slower one is the moving pillbox.

 

Titan has the higher speed of course...

 

At least Titan can make a bit better use of the 5 seconds.  What's the point of a 5-second invulnerability on the slowest tank.  Easy to wait out the 5 seconds...

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I'm going to quote a comment I made on this subject from Game Discussion:

 

I'm a Titan user on this account and a Mammoth on another. I agree that Titan is more offensive and Mammoth defensive. You're more apt to find Mammoth defending and more needy of the repair bonus the dome gives. Titan Is faster and actually not too bad with a SB, and can run into enemy territory with more stealth than the slow Mammoth.Sometimes I feel that Mammoth is so slow it can't get out of its own way. A Titan with Mammoth's OD can wipe out the flag defenders more efficiently than Mammoth, though Mammoth does a good job once it gets there.

 

I totally agree.

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TBH, M4 titan with immortality OD gets 8.45 units of speed and 11.83 if using speed boost as well, while mammoth with it can go 7.8 units of speed and 10.93 if using speed boost.

 

It won't really matter as the majority of the hulls will still be able to out run it.

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TBH, M4 titan with immortality OD gets 8.45 units of speed and 11.83 if using speed boost as well, while mammoth with it can go 7.8 units of speed and 10.93 if using speed boost.

 

It won't really matter as the majority of the hulls will still be able to out run it.

Titan can sneak into enemy territory better than Mammoth.

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TBH, M4 titan with immortality OD gets 8.45 units of speed and 11.83 if using speed boost as well, while mammoth with it can go 7.8 units of speed and 10.93 if using speed boost.

 

It won't really matter as the majority of the hulls will still be able to out run it.

How exactly is the speed calculated? Is it additive? Multiplicative? If it is multiplicative, when you activate Mammoth's Overdrive, does the 30% increase come from the Mammoth's top speed itself, or the Mammoth's top speed + the speed boost it has activated? 

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Titan can sneak into enemy territory better than Mammoth.

Of course, sure. But the immortality OD activation is so loud I can tell exactly where it's coming from and avoid it.

 

Even if the titan manages to sneak in the enemy base, the loud sound of the immortality OD would give away it's position.

How exactly is the speed calculated? Is it additive? Multiplicative? If it is multiplicative, when you activate Mammoth's Overdrive, does the 30% increase come from the Mammoth's top speed itself, or the Mammoth's top speed + the speed boost it has activated?

 

I just did like 6 + 30% which gave me 7.8 for example.

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TBH, M4 titan with immortality OD gets 8.45 units of speed and 11.83 if using speed boost as well, while mammoth with it can go 7.8 units of speed and 10.93 if using speed boost.

 

It won't really matter as the majority of the hulls will still be able to out run it.

What, are you saying the devs made a pointless addition to the game? Nonsense. 

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Of course, sure. But the immortality OD activation is so loud I can tell exactly where it's coming from and avoid it.

 

Even if the titan manages to sneak in the enemy base, the loud sound of the immortality OD would give away it's position.

 

 

It all depends on how you use it. Just because the OD is available doesn't mean you have to use it right away. I know on some maps this is difficult to do, but the ideal situation is to activate it when you are very near or in a crowd of enemy tankers, to take out the nest for instance. Use it in such a way that will benefit your team, not just yourself. Remember, it's not just the immortality, it's also the touch factor, too. It also helps if you wear some kind of grey or black paint. For some reason, that makes you less visible even out in the open.

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It all depends on how you use it. Just because the OD is available doesn't mean you have to use it right away. I know on some maps this is difficult to do, but the ideal situation is to activate it when you are very near or in a crowd of enemy tankers, to take out the nest for instance. Use it in such a way that will benefit your team, not just yourself. Remember, it's not just the immortality, it's also the touch factor, too. It also helps if you wear some kind of grey or black paint. For some reason, that makes you less visible even out in the open.

I mostly use mammoth OD as a surprise kill, or to punish the firebirds/freezes sticking up to your tank, or occasionally as a temporary shield to buy me enough time to kill the enemy. And well, if possible I rekt people inside a titan dome.

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I mostly use mammoth OD as a surprise kill, or to punish the firebirds/freezes sticking up to your tank, or occasionally as a temporary shield to buy me enough time to kill the enemy. And well, if possible I rekt people inside a titan dome.

Yeah - when they nerfed the duration they made it less strategical and more reactionary.

 

Really - the "immortality" part is not all that useful as it only lasts 5 seconds.  Some situations like surviving a wasp bomb - sure - but then again that is reactionary.  The 5 seconds does not allow mammoth to plan to do much with it.

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Yeah - when they nerfed the duration they made it less strategical and more reactionary.

 

Really - the "immortality" part is not all that useful as it only lasts 5 seconds.  Some situations like surviving a wasp bomb - sure - but then again that is reactionary.  The 5 seconds does not allow mammoth to plan to do much with it.

That's why you have to plan ahead, unless your base is being attacked. Sometimes I go into the enemy base mostly to look around to see where everyone is and how to plan my attack using the dome. As I said, just because you have it doesn't mean you have to use it right away.

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Hunter's OD cancels out supplies on Viking and Mammoth but doesn't stop movement

 

i find it to be EXTREMELY annoying when a Hunter uses its overdrive on my Viking just when I start firing of a barrage of shots at my enemies. The overdrives for Viking and Mammoth last 7 and 5 seconds respectively. I feel that in order for them not to be wasted (and take a long time to recharge) Hunters should cancel their supplies out but not be able to stop movement. This would be only when the overdrives for Mammoth and Viking are active.

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I think you'll find that a lot of people disagree with you. It's already difficult enough to combat Viking and Mammoth on their OD, so additionally making it so Hunter doesn't immobilise them will make them extremely OP. You have to make sure to choose the right moment to use your Viking/Mammoth OD to minimise your chances of wasting it. This includes making sure there are no Hunters nearby.

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I think you'll find that a lot of people disagree with you. It's already difficult enough to combat Viking and Mammoth on their OD, while also making it so Hunter doesn't immobilise them will make them extremely OP. You have to make sure to choose the right moment to use your Viking/Mammoth OD to minimise your chances of wasting it. This includes making sure there are no Hunters nearby.

Viking is countered by literally every hull and some other counters.

 

Mammoth OD is loud and it's still slow to where the majority of the hulls can still out run it.

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i find it to be EXTREMELY annoying when a Hunter uses its overdrive on my Viking just when I start firing of a barrage of shots at my enemies. The overdrives for Viking and Mammoth last 7 and 5 seconds respectively. I feel that in order for them not to be wasted (and take a long time to recharge) Hunters should cancel their supplies out but not be able to stop movement. This would be only when the overdrives for Mammoth and Viking are active.

I love it when I zap an ODd Viking :P

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i find it to be EXTREMELY annoying when a Hunter uses its overdrive on my Viking just when I start firing of a barrage of shots at my enemies. The overdrives for Viking and Mammoth last 7 and 5 seconds respectively. I feel that in order for them not to be wasted (and take a long time to recharge) Hunters should cancel their supplies out but not be able to stop movement. This would be only when the overdrives for Mammoth and Viking are active.

Consider this - Viking (ranged turret) and Hunter (anything) both have ODs available.

If Hunter is 30+m away, it won't have a chance to "zap" the Viking.  dead before it covers those 8m

 

It would take a very lucky Hunter to be in position to zap a viking with a 7-second window. Viking can take the chance of activating-then-losing the OD or... can hold off and save it for a better opportunity.

 

I think you'll find that a lot of people disagree with you. It's already difficult enough to combat Viking and Mammoth on their OD, while also making it so Hunter doesn't immobilise them will make them extremely OP. You have to make sure to choose the right moment to use your Viking/Mammoth OD to minimise your chances of wasting it. This includes making sure there are no Hunters nearby.

Just like a Hunter has to choose the right time to activate - countless times that 1-second delay has been my downfall.

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I think that if Viking's Overdrive has the power to stop a Hunter activating OD in that one second delay, then Hunter's Overdrive, too, has the right to stun a Viking with OD completely.

Otherwise it would just be the Hunters getting their Overdrives wasted.

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Topic Merge's on 21/7/19

 


 


Topic Merged

 

 


 

 


Reduce titans dome protection when faced against overdriven Vikings:

 

It is infuriating when you use your OD as a Viking on that domed up titan and it's friends and still not one kill even with Double damage.

 

So that's why that the domes protection should be reduced down to about 40 or 50% when faced with an Overdriven Viking.

 


Topic Merged

 

 


 

 


Hunters EMP should be able to make enemies mines disappear.

 

So me and Congo tested this, and right now, Hunters EMP does not vanquish the enemy's mines even if you stun them.

 

Proof (props to Congo for taking the extra time in taking the screen shots and for helping me with this test)

 

Anyway, it would make sense for hunters EMP to make enemy mines disappear. Especially since the only reliable counters are mammoths OD, titans dome (I guess), and just straight up kill the miner.

 


Topic Merged

 

 


 

 


2 dome generators (not on same team) near each other will deactivate each other:

 

Everyone's been complaining about mammoth OD in terms of gold boxes but what about titans dome? It's dome can practically allow the titan to tank the epicenter of the meteor. And it lasts for 20 long seconds.

 

So my idea is to have 2 titans dome generators that are not in the same team and are like within 15 to 20 metres of each other, to deactivate each other.



Topic Merged

 

 


Laser pointer hidden with Hornet's Overdrive

 

Do you remember the old days when shaft was a really sniper weapon? After the introduction of that laser it is more difficult to shot someone, but at least shaft is fast and you could point near a building while searching for a target. With striker however is much worse! You need a minimum (M3+) of 2.8 seconds to lock a target, so it's nearly impossible to catch a light hull and most of the time a medium/heavy hull can kill you first. And forget the single shots, because the rockets doesn't have auto-aim and if the enemy is some meters away you'll miss him most of the time :rolleyes:
So my suggestion is pretty simple, if you use hornet with one of this turrets, when you activate the overdrive your laser pointer become invisible for the entire duration.
I also thought over things for helping striker to become more competitive, for example there could be a delay so when you start aiming the laser is invisible and when the bar reach half of the carge it become visible (if you think this could be a good idea I'll open a new topic only for it, let me know).

 


Topic Merged

 

 


Titan and Mammoth's overdrives should be swapped:

 

OK hear me out.

 

Mammoth is a very slow, but very armored and heavy hull. It's made for defending and holding a position for extended periods of time. A shield that halves all incoming damage makes sense for a defender, right?

 

Titan on the other hand has more speed, less weight, and a little less health than Mammoth. It's more likely to be a successful attacker without supplies and can maneuver much easier than Mammoth due to being smaller and turning slightly better. It makes sense for it to be able to ram through things, right?

 

Two other points; 1. How often are you going to be within melee range of anything with Mammoth, barring people coming to you? 2. How often does Titan stay in place? It has the speed advantage, it needs to move around. Camping in one spot isn't all that good for something that's typically the spearhead of an attack. And aside from that the extra speed would make the ramming overdrive much more useful.

 


Topic Merged

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When a titan activates his dome, I think he should get EXP for the dome healing his team mates using his dome, basically Isida that can slowly heal multiple players. 

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