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Ideas for Hulls and Overdrives!


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Sometimes they are. Not recently though.

 

I think you are having trouble getting kills because you might be lazy - your ideas suggest this - you keep looking for easier ways to kill. How about trying harder...

I can imagine Wasps having trouble at higher ranks, depending on battle situations and maps, so I think his concern is valid.

 


 

I just think this is not the solution, because it would have negative effects in smaller maps, battle situations, imagine spawn killing Wasps, and modes too, like ASL.

 

Other solutions could be with timing, range depending on map sizes, or range depending on the number of enemies.

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I can imagine Wasps having trouble at higher ranks, depending on battle situations and maps, so I think his concern is valid.

 


 

I just think this is not the solution, because it would have negative effects in smaller maps, battle situations, imagine spawn killing Wasps, and modes too, like ASL.

 

Other solutions could be with timing, range depending on map sizes, or range depending on the number of enemies.

They don't.   I see them everywhere.  Dropping bombs everywhere and getting kills.  It's guaranteed kill(s) once they get 100% since the bomb stays even when they die.  I see them in DMs in Legend ranks for crying out loud. 

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I am not lazy on getting kills. I do my best to always get the most kills, like all players do. However, this does not influence me on getting ideas for Wasp's bomb radius to double up.

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I am not lazy on getting kills. I do my best to always get the most kills, like all players do. However, this does not influence me on getting ideas for Wasp's bomb radius to double up.

Regardless, wasps can easily get tons of kills already without needing the radius being doubled.

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Hunters cancels out Wasp's bombs quite often as well. That is very annoying for Wasp players.

Oh boo-hoo. Did you not get your way? You know, I used to associate Wasp with at least a modicum of skill. Now I associate it with an ABSENCE of skill. Wasps are the Hornets and Hunters of yesteryear; The lowest common denominator bottom-of-the-barrel scum. I love to imagine what races through their tiny monkey brains when their cheap, easy kill gets disabled. Probably "uhhhhhhh wut?".

 

You wholeheartedly admitting you want them buffed is just sickening, they deserve to be nerfed. 

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If you want Maf

With a side of ketchup please.

 

I can create a new threat for a "Grenade Launcher Turret".

Oh no! Riddler is threatening to make a new topic. Everyone, try your utmost to dissuade him!

 

^ This would make a good WAR theme :P

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10 seconds for some overdrives

 

Mammoth's Overdrive:

 

When the overdrives were released, Mammoth's overdrive used to last 10 seconds. That was perfect, so I have managed to catch many gold boxes and meteorites with it, plus destroy clusters of enemies at once. Now that Mammoth's overdrive has been reduced to 5 seconds, it's barely effective because players don't have enough time to ram into enemies since they try to escape Mammoth's overdrive. Gold boxes are almost impossible to catch when activating Mammoth's overdrive with only 5 seconds. Mammoth's top speed with the re-balanced overdrive does not help at all. The 5 seconds overdrive is far to short for enough action in battles. Please increase Mammoth's overdrive to 10 seconds like it was before.

 

Viking's Overdrive:

 

Viking's overdrive has two problems. One, is that it only lasts for 7 seconds. That's not quite enough. Viking's overdrive must be increased to 10 seconds to make it more effective. Timewise. Second, Viking's overdrive must have its rapid firing rate increased more so that it really behaves like it should when Cedric Debono made his livestream on overdrives before they were released. Viking's overdrive is supposed to spray shooting faster so that more enemy deaths can be possible in tough battle situations.

 

Titan's overdrive:

 

Titan's overdrive does not need any nerfs nor buffs. It's perfectly balanced. However, Titan's overdrive needs a small feature. That is, when you get into the dome of your enemy's overdrive, the overdrive must reduce your tanks health, like Isida does, and when your hull explodes, the Titan enemy who activated the dome overdrive would receive experience points. Experience points should also be awarded to damaged players that are getting healed by their Titan's team mates overdrive inside the dome. That is logical.

 

=================================================================================

 

That's all there is to overdrives. All the other overdrives are perfect. There are no needs to change them in any way.

 

Thanks.

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Hmmm, it's such a curious coincidence that Mammoth, Viking and Titan are your most used hulls, besides Dictator, which you probably used for catching golds before ODs came out...

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Nerf Titan's dome. I guess it's ok at m4. But at m3 and below, it's too strong. Makes titan at m2 and below almost impossible to kill without using hunter, mammoth, or hornet. It also makes isida obsolete.

Please double the radius of Wasp's Bomb.

When a titan activates his dome, I think he should get EXP for the dome healing his team mates using his dome, basically Isida that can slowly heal multiple players. 

I find that Viking's OD though not pathetically weak is not really strong. For example, it can be beaten fairly easily by Wasp, Hunter, Titan and Mammoth's OD's. Additionally, I find it to be extremely annoying when I activate my OD and some teammates comes in front of me and causes me to self-destruct (which happens for 5 of the turrets) due to no fault of my own. Furthermore, Hornet and Wasp's OD don't cause self-damage to the user, so why should that of Viking?

Let's be honest, hornets ability to completely ignore enemy's protections is broken / OP.

It's mostly put on railgun with round destabilization, LCR and shafts so that they can kill enemy's with one shot.

It's also put on firebird, sledgehammer thunder, and scout railgun for fast and easy kills.

So my idea is to give the enemy at least 10% of their normal protections.

Topics merged

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I have another superb idea that I have in mind about an overdrive that can be implemented to the Hover hull. This overdrive would consist of a spinning "Disco Inferno" firing overdrive which would deal heavy damage to enemy tanks, regardless of their size and armor plates.

Viking's manoeuvrability has great problems. When steering the Viking hull left and right, it always tends to have problems with the level of steering accuracy. Therefore, me and other players keep on driving into other players or crashing into walls or buildings.

Please re-balance the steering of Viking so that it's more like Hunter.

Topics merged

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Vikings OD needs this buff.
 

1)a. duration be increased to 10 seconds.

OR

b. Recharge time gets decreased back down to 3 minutes.


And

2) add the ability to shoot through teammates during the OD for non railgun and non isida turrets.

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Let me say my opinion on every OD :-

===========================

1- I used mammoth when he was OP with the 10 sec overdrive , actually other players were unable to catch the gold boxes during the holidays. Even Because there was a lot of people using mammothes , then there was Mammoth OD fight under the gold which means that mammoth became useless at catching the gold , and also many people with other hulls were disappointed because it was very impossible to catch the gold.. because so many people started using mammoth because it is not balanced , OP so much . That's why it required a nerf and it would destroy the game balance if it didnt get it quickly. This was UNFAIR for other players and gold at this time didn't require skills , it required Mammoth OD + stand under the gold and here you guarantee the gold for you.

Mammoth was too strong at this time , it was totally unbalanced. I also saw some players that are mad from mammoth overdrive because of its power .. Thats why it needed a nerf . I think the perfect duration for Mammoth OD is 7.5 seconds.  ( Also mammoth is slow so if the overdrive duration is reduced so much it will be the weakest OD , before the balance update , mammoth could be the best one in the overdrives list )

 

2- Viking, I think its duration is perfect too, may be we need to push it to 8.5 seconds for some small additional time , Just to balance it with mammoth ( actually you did in your post but you didnt buff the other ODs ) But it's good anyway i dont think it needs a big buff like..

Viking OD may have his firing rate increased ( but not so much because it might affect the game balance )

 

3- Titan , titan is perfect too , one of the dope overdrives and the strong ones... Well , I think your idea about reducing my health when entering the enemy base is good .. I like it , the gameplay will be more strategic , and you need to care about fighting your enemies in their titan domes.. Because some times the blue and red domes are very close to each other , and sometimes you can find yourself standing in the blue and red dome in the same time. Well , let me say my opinion about Experience points..

I dont think this idea is good , because titans will proceed faster to the first place and just those who hunt for stars will get stars easily ., but those who earn stars with another hull , will have pain if so many people used titan .. but if the exp points would be awarded to the people who ARE ALSO INSIDE THE DOME , I will consider this as a good and balanced idea ..

 

4- Hunter ( you didn't mention it in the post ) since hunter is very strong nowadays , i will consider him as the current best overdrive in the game , i think just hunter needs a small nerf , for example increasing hunter od reload time ( not so much to not affect game balance ) , so hunter OD cant be used a lot in the battle ..

 

=============

Well , anyway this is a good idea  ;)

Edited by BouDy
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Sorry, I mean that as, "Wait, Mammoth is one of the most popular hulls?"

It's one of Riddler's favourite hulls. I was talking about his profile.
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Hull that levitates .. not sure about stats .. but super steady / super unsteady ( getting rammed by another tank, getting shot, shotting ) .. also does not tilt while jumping down... overdrive makes him go higher or something ( jump ) ... maby go faster ... also maby look like UFO but that would be just stupid ..

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Mammoth was my favourite hull. I used to use it all the time when I was Generalissimo and below. Now I pretty much use all the hulls. I still like Mammoth. One thing I can say is that Mammoth's overdrive does not last long enough, so its not very effective. It must be returned to 10 seconds like it was before. 10 seconds was the perfect timespan developers chose when releasing Mammoth's overdrive.

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