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Ideas for Hulls and Overdrives!


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Mammoth's Overdrive:

 

When the overdrives were released, Mammoth's overdrive used to last 10 seconds. That was perfect, so I have managed to catch many gold boxes and meteorites with it, plus destroy clusters of enemies at once. Now that Mammoth's overdrive has been reduced to 5 seconds, it's barely effective because players don't have enough time to ram into enemies since they try to escape Mammoth's overdrive. Gold boxes are almost impossible to catch when activating Mammoth's overdrive with only 5 seconds. Mammoth's top speed with the re-balanced overdrive does not help at all. The 5 seconds overdrive is far to short for enough action in battles. Please increase Mammoth's overdrive to 10 seconds like it was before.

 

Viking's Overdrive:

 

Viking's overdrive has two problems. One, is that it only lasts for 7 seconds. That's not quite enough. Viking's overdrive must be increased to 10 seconds to make it more effective. Timewise. Second, Viking's overdrive must have its rapid firing rate increased more so that it really behaves like it should when Cedric Debono made his livestream on overdrives before they were released. Viking's overdrive is supposed to spray shooting faster so that more enemy deaths can be possible in tough battle situations.

 

 

Titan's overdrive:

 

Titan's overdrive does not need any nerfs nor buffs. It's perfectly balanced. However, Titan's overdrive needs a small feature. That is, when you get into the dome of your enemy's overdrive, the overdrive must reduce your tanks health, like Isida does, and when your hull explodes, the Titan enemy who activated the dome overdrive would receive experience points. Experience points should also be awarded to damaged players that are getting healed by their Titan's team mates overdrive inside the dome. That is logical.

 

Just NO - it already has a ridiculous fire rate - Thunder and Magnum and Rail are way OP when used with Viking OD.

 

You said it does not need a buff - BUT - this is a buff.   So NO - not needed - at all.

 

 

 

Let me say my opinion on every OD :-

===========================

1- I used mammoth when he was OP with the 10 sec overdrive , actually other players were unable to catch the gold boxes during the holidays. Even Because there was a lot of people using mammothes , then there was Mammoth OD fight under the gold which means that mammoth became useless at catching the gold , and also many people with other hulls were disappointed because it was very impossible to catch the gold.. because so many people started using mammoth because it is not balanced , OP so much . That's why it required a nerf and it would destroy the game balance if it didnt get it quickly. This was UNFAIR for other players and gold at this time didn't require skills , it required Mammoth OD + stand under the gold and here you guarantee the gold for you.

Mammoth was too strong at this time , it was totally unbalanced. I also saw some players that are mad from mammoth overdrive because of its power .. Thats why it needed a nerf . I think the perfect duration for Mammoth OD is 7.5 seconds.  ( Also mammoth is slow so if the overdrive duration is reduced so much it will be the weakest OD , before the balance update , mammoth could be the best one in the overdrives list )

 

2- Viking, I think its duration is perfect too, may be we need to push it to 8.5 seconds for some small additional time , Just to balance it with mammoth ( actually you did in your post but you didnt buff the other ODs ) But it's good anyway i dont think it needs a big buff like..

Viking OD may have his firing rate increased ( but not so much because it might affect the game balance )

 

3- Titan , titan is perfect too , one of the dope overdrives and the strong ones... Well , I think your idea about reducing my health when entering the enemy base is good .. I like it , the gameplay will be more strategic , and you need to care about fighting your enemies in their titan domes.. Because some times the blue and red domes are very close to each other , and sometimes you can find yourself standing in the blue and red dome in the same time. Well , let me say my opinion about Experience points..

I dont think this idea is good , because titans will proceed faster to the first place and just those who hunt for stars will get stars easily ., but those who earn stars with another hull , will have pain if so many people used titan .. but if the exp points would be awarded to the people who ARE ALSO INSIDE THE DOME , I will consider this as a good and balanced idea ..

 

 

 

4- Hunter ( you didn't mention it in the post ) since hunter is very strong nowadays , i will consider him as the current best overdrive in the game , i think just hunter needs a small nerf , for example increasing hunter od reload time ( not so much to not affect game balance ) , so hunter OD cant be used a lot in the battle ..

 

=============

Well , anyway this is a good idea  ;)

The only way this should considered is if the ridiculous 1-second activation delay is removed.

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Answers to questions

 

Mammoth

 

It would be better if Mammoth's overdrive would be increased to 7.5 seconds, like you said. 5 seconds is just too short. During the active time of Mammoth's overdrive, the top speed of Mammoth should increase by double so that Mammoth can chase and destroy enemies trying to run away from Mammoth's overdrive.

 

Viking

 

For my perspective point of view, Viking's overdrive is a little too short. The firing rate of turrets during Viking's overdrive should be increased a little, especially for Freeze and Firebird turrets to zap enemies dead quickly.

 

Titan

 

Titan's overdrive is perfectly balanced. The only thing that Titan's overdrive needs is the ability to give experience points for every points of healing, just like Isida. That is perfectly fine and logical. Also, when you get into an enemies, Titan dome, the done should decrease your health and convert your health as bonus health points to enemies inside the dome. This would only work when the enemy's overdrive is active.

 

Hunter

 

I did not mention about Hunter, but I will speak about it now. Hunter's overdrive should last longer because when you capture a flag or a ball, enemies follow you and tries to kill you. By having Hunter's overdrive last longer, that means that enemies would be paralyzed for longer when Hunter hurls its electric shock overdrive to enemies, trying to steal your flag or ball. Enemies would be stuck for longer and Hunter players would get more chances are capturing balls or flags by the time you get far enough from your stuck enemies.

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Considering how powerful the ability is, I don't think it needs any buffs. I agree that the recharge time is too long, but if it's reduced, I think either the duration or the fire rate/damage bonus should be reduced.

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Considering how powerful the ability is, I don't think it needs any buffs. I agree that the recharge time is too long, but if it's reduced, I think either the duration or the fire rate/damage bonus should be reduced.

 

Have it at 3 minutes and have the duration reduced down to 6 seconds instead of 7  :lol: 

 

 

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Considering how powerful the ability is, I don't think it needs any buffs. I agree that the recharge time is too long, but if it's reduced, I think either the duration or the fire rate/damage bonus should be reduced.

An overdrive that's countered by all 7 other over drives, and some maneuvers is considered powerful?

 

That's a first.

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An overdrive that's countered by all 7 other over drives, and some maneuvers is considered powerful?

 

That's a first.

near-to-perfect OD for that matter: Mammoth OD

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An overdrive that's countered by all 7 other over drives, and some maneuvers is considered powerful?

 

That's a first.

How is it countered by Hornet or Mammoth or even Dictator?

 

Mammoth only lasts 5 seconds.  If activated first - Viking has 2 more seconds.  Win for Viking.

If Viking activates first, Mammoth dead before it can activate.

 

Hornet offers no special defense against rapid fire. Nor does it nullify the Viking OD.  In this case, the quickest draw wins.

 

Dictator DA and 1 RK will not enable it to survive long enough to make a difference.

 

Viking OD is plenty powerful if used properly.  I've seen players kill 2 or 3 tanks in that 7 seconds.  How many should they be able to kill?

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How is it countered by Hornet or Mammoth or even Dictator?

 

Mammoth only lasts 5 seconds.  If activated first - Viking has 2 more seconds.  Win for Viking.

If Viking activates first, Mammoth dead before it can activate.

 

Hornet offers no special defense against rapid fire. Nor does it nullify the Viking OD.  In this case, the quickest draw wins.

 

Dictator DA and 1 RK will not enable it to survive long enough to make a difference.

 

Viking OD is plenty powerful if used properly.  I've seen players kill 2 or 3 tanks in that 7 seconds.  How many should they be able to kill?

You're assuming that dictator or hornet will take the Viking head on.

 

They both can just sneak up to the Viking. And dictator can slow down the Vikings movements while hornet can simply ignore Vikings defenses and just one shot it with railgun, duplet, shaft, and magnum since that's what the majority of the hornets use. And even if the hornet didn't manage to kill the Viking, the hornets teammates already know the location and will finish it off.

 

As far as mammoth is concerned.

 

Against an unaltered and undroned thunder without DD of the same modification with Viking OD. Have DA activated, take two hits, use OD, use repair kit. Or use OD and get behind cover.

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not sure how others feel , but I feel the dome on this OD should only be half dome and not a full dome. this way it stops players camping under neath when its activated .

 

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not sure how others feel , but I feel the dome on this OD should only be half dome and not a full dome. this way it stops players camping under neath when its activated .

 

Why is this an issue?   

 

It's not like the dome (globe) gets activated on overpasses every battle.  And those underneath probably have a poor arcs of fire.

 

Is this any worse than activating in central Sandbox where it covers a large portion of the map?

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You're assuming that dictator or hornet will take the Viking head on.

 

They both can just sneak up to the Viking. And dictator can slow down the Vikings movements while hornet can simply ignore Vikings defenses and just one shot it with railgun, duplet, shaft, and magnum since that's what the majority of the hornets use. And even if the hornet didn't manage to kill the Viking, the hornets teammates already know the location and will finish it off.

 

As far as mammoth is concerned.

 

Against an unaltered and undroned thunder without DD of the same modification with Viking OD. Have DA activated, take two hits, use OD, use repair kit. Or use OD and get behind cover

Wait ... you' re giving supplies to one side but not the other?  That's a bad comparison for how potent an OD is.

 

Even allowing for your unfair example - how do you count two hits from Viking OD?  It's so fast that's impossible.  It would be pure luck you hit RK at exact proper time instead of wasting it.

 

I've yet to see Viking with OD activated not kill AT LEAST 1 enemy.  How many is too little?   Viking OD is a guaranteed kill - if the user does not waste the opportunity.

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Pretty much takes away the penalty for bad positioning.

 

Why should an OD that only lasts 7 seconds, recharges the slowest, has so many counters, also get punished in every single way?

 

This would help with the sabotage against Vikings when their ODs are being used. Solves the problem of teammates just waltzing right in front of you while you're shooting just to sabotage you.

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Wait ... you' re giving supplies to one side but not the other?  That's a bad comparison for how potent an OD is.

 

Even allowing for your unfair example - how do you count two hits from Viking OD?  It's so fast that's impossible.  It would be pure luck you hit RK at exact proper time instead of wasting it.

 

I guess I meant against a Viking with DD.

 

I tested it with mammoth in one battle, and was attacked by Viking thunder with OD activated, i used my OD and just hid till Vikings OD had finished, and killed them.

 

In another battle still as mammoth, I killed a Viking while it's OD was still in activation.

 

That immortality will absorb the brunt of Vikings onslaught. The Viking would be lucky if it manages to kill the mammoth with the remaining OD after that.

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I guess I meant against a Viking with DD.

 

I tested it with mammoth in one battle, and was attacked by Viking thunder with OD activated, i used my OD and just hid till Vikings OD had finished, and killed them.

 

In another battle still as mammoth, I killed a Viking while it's OD was still in activation.

 

That immortality will absorb the brunt of Vikings onslaught. The Viking would be lucky if it manages to kill the mammoth with the remaining OD after that.

Then the Viking is a complete noob for not doing the same thing you did, since it is much faster than the Mammoth and it's OD lasts longer.

You would have needed almost perfect timing to get off your OD before the Viking killed you. It takes very little time at all.  You won't even get that chance if you are not facing the Viking.

 

Whoever gets "the drop" on the other is likely to win.  Biggest difference is that Viking can apply it's OD from a greater distance if proper turret is equipped.

 

Point is - Viking should not need 10 seconds.  If it is countered by something like a Mammoth OD, then so be it.  Both tanks used up their OD.

 

And... Vikings OD is more flexible - it has the greater opportunity.  Mammoth OD, somewhat like Hunter, is more reactionary - don't always have the luxury of when to initiate.

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Then the Viking is a complete noob for not doing the same thing you did, since it is much faster than the Mammoth and it's OD lasts longer.

You would have needed almost perfect timing to get off your OD before the Viking killed you. It takes very little time at all.  You won't even get that chance if you are not facing the Viking.

 

Whoever gets "the drop" on the other is likely to win.  Biggest difference is that Viking can apply it's OD from a greater distance if proper turret is equipped.

 

Point is - Viking should not need 10 seconds.  If it is countered by something like a Mammoth OD, then so be it.  Both tanks used up their OD.

 

And... Vikings OD is more flexible - it has the greater opportunity.  Mammoth OD, somewhat like Hunter, is more reactionary - don't always have the luxury of when to initiate.

Let me ask you something before answering all these.

 

When was the last time you used Viking?

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Let me ask you something before answering all these.

 

When was the last time you used Viking?

Yesterday.   You ask questions in a couple of threads - like I have no experience of what I'm talking about.

 

Ask the questions you really want to ask instead of beating around the bush.  Yeesh.

For example... "Have you even went up against a hunter?"  What a goofy question in this forum/context.

Edited by wolverine848

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1) Yesterday.   You ask questions in a couple of threads - like I have no experience of what I'm talking about.

 

2) Ask the questions you really want to ask instead of beating around the bush.  Yeesh.

For example... "Have you even went up against a hunter?"  What a goofy question in this forum/context.

1) because you act like Vikings have it easy for them like they can't die.

 

2) you also act like haven't even been stunned by a hunter or that hunter is trash.

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1) because you act like Vikings have it easy for them like they can't die.

 

2) you also act like haven't even been stunned by a hunter or that hunter is trash.

Never said they had it easy - of course they can die.  So Vikings need to be tactical when they hit shift.  If done properly, it's a guaranteed kill on anyone not invulnerable.  I have been killed by Vikings many times.  Maybe they are the ones that actually know how to use the OD.

 

Of course I have been stunned by Hunters.  Just like I've used it to return flags.  It has one huge glaring weakness - the 1-second delay on activation.  I'd love to see that done away with.

 

But in the cases above - Viking does not need any buffs.  Maybe, just maybe it could use a small tweak on recharge rate - it is slow.

And Hunter is not OP - so does not need at nerfs.

 

nope.

A sad fact.

It is fine if you use it properly.  Hitting shift while 3 or 4 enemies are facing you is probably not gonna end well.

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But in the cases above - Viking does not need any buffs.  Maybe, just maybe it could use a small tweak on recharge rate - it is slow.

And Hunter is not OP - so does not need at nerfs.

 

 

It is fine if you use it properly.  Hitting shift while 3 or 4 enemies are facing you is probably not gonna end well.

Still would be nice if Viking got these buffs, and I never said that hunter was OP.

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