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Ideas for Hulls and Overdrives!


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They did a lousy job of implementing Viking OD.

 

Be interesting to see the formula that calculates shots per second for the OD.

 

Would not be surprised if it is the exact same number for all turrets...

Railgun is the only one with Viking OD that always kills me 100% of the time. And it's because it fires just as fast as a thunder of same modification, and yet deals more damage.

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Sometimes there are two Titans that both activates the dome overdrive. Does a dome within a dome further increase the healing time when taking damage from enemies?

Yes, the 2nd dome increases the healing per second, but the % protection stays at 85%, no matter how many domes are placed. 

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Invisibility Overdrive

 

----------------------------------------------------------------------------------------------------------------------------

Features:
+Can't be seen by enemies. For you and your teammates, you look translucent.

+Can drive around freely without compromising your invisibility by moving.

 

-You are temporarily visible when you take damage (shots, mines), shoot, or touch an enemy.

-When carrying a flag or the ball, the flag/ball stays visible.

-When influencing a Control Point, the beam points to your tank.

-----------------------------------------------------------------------------------------------------------------------------

 

Recharge Time: Slightly longer than Dictator's

Duration: Same as Hornet's

Edited by GrayWolf8733
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Add more weight to Titan and Mammoth

 

I personally think that Titan and Mammoth are quite light for heavy hulls. Titan and Mammoth needs to have more weight so that it has the capability to push light and medium hulls in order to get team mates and enemies out of your way.

 

That is beneficial and helpful when capturing flags, capping balls, catching gold boxes and grabbing control points.

 

I find it very frustrating when I am using Titan or Mammoth and cannot push team mates or enemies out of my way, so my suggestion is to only have a weight buff for those two hulls. Nothing else needs to be modified, just the weight. Please add more weight to Titan and Mammoth.

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I think you're referring to power. Speed is determined by weight/power ration (more weight, (less/equal) amount of power,slower tank), and pushing ability is referring to power. That's why Hunter can push a WHOLE LOT better than Viking, because it has more power (and to rein in the speed, it has more weight). 

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I think you're referring to power. Speed is determined by weight/power ration (more weight, (less/equal) amount of power,slower tank), and pushing ability is referring to power. That's why Hunter can push a WHOLE LOT better than Viking, because it has more power (and to rein in the speed, it has more weight).

 

Stat wise, Hunter practically is Viking and dictator put together. Meaning that it's way more versatile than its brothers.

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I know that Hunters sometimes pust Titans and Mammoths with no efforts.

 

That is why Titan and Mammoth needs more weight. A weight buff for these hulls is needed. I admit that.

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Smokescreen Overdrive

 

-----

 

Features:

 

Positive:

+Severely hampers vision of enemy tanks.

+Lasts for 30 Seconds, recharge slightly faster than Titan.

+Short field of vision in which you can see your tank, boxes, enemies, and props (trees, walls, buildings)

 

Neutral:

•This image of Serpuhov illustrates the range of the smokescreen. (Gray circle) https://imgur.com/DXthx5u

•Dark gray on DM, Red and Blue for the respective teams.

•Overdrives/Supply Boxes/the Gold Box and projectiles that light up (Firebird, Twins, Railgun, Isida, Freeze, Ricochet, Shaft, Striker) can still be seen as they fly past or hit a tank. They also have no features and are just spots of color.

•Unlike Titan, these Overdrives do not stack up. (i.e., 2 or more smokescreens do not make it even harder to see

 

Negatives:

-Hampers the vision of yourself and allies

-Mines are essentially hidden unless within your short field of vision

-No way of knowing where an enemy is unless they shoot.

Edited by GrayWolf8733

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Hello I want tell you maybe this years Overdrive become not blue but Halloween flying Bat around Tank.

After Tank Killed from Tank comes Ghost.

This year can all tanks be Ghost? 

Gold box with flying around Bat.

Flag with Flying Bat

CP Pumpkin: When Start battle pumpkin not Lighted after Team captured Point Pumpkin Start Light.

Halloween map with Moving Ghost. that make fun because if ghost catch you you Died. :D

or Maybe This years Enemies and Team Vs Ghost Skeleton Bat and zombies. That make Tanki More cool and amazing.

 

Hope You Understand What I want to say. Good Luck :)

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No way. The bomb is so easy to avoid, not to mention that you can disable it with Hunter, or resist its damage with Titan or Mammoth. If it becomes throwable like devs promised a while ago, then maybe the damage needs a nerf. But in its current state it's fine and perhaps even underpowered.

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No way. The bomb is so easy to avoid, not to mention that you can disable it with Hunter, or resist its damage with Titan or Mammoth. If it becomes throwable like devs promised a while ago, then maybe the damage needs a nerf. But in its current state it's fine and perhaps even underpowered.

First off, I said m0 meaning m0 ranks.

 

Second off, it's only "easy to avoid" if you were already a good distance away from it to begin with.

 

Third, sure, those hulls can counter it, but what about the other three non wasp hulls? They can't do nothing about it. And neither can juggernaut.

 

And no it's not fine or underpowered, because if it were then many people wouldn't be complaining of how powerful it is.

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First off, I said m0 meaning m0 ranks.

Oh, I missed the part about M0. Yeah, you're probably right since tanks are both slower and weaker.

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No way. The bomb is so easy to avoid, not to mention that you can disable it with Hunter, or resist its damage with Titan or Mammoth. If it becomes throwable like devs promised a while ago, then maybe the damage needs a nerf. But in its current state it's fine and perhaps even underpowered.

Even at m4 it's not "easy to avoid".

 

First off, you have to notice it within 3 seconds - pretty much impossible if dropped behind you.

 

Secondly - even if you notice it, heavy hulls have no chance of getting out of radius. Even medium hulls only have a chance if they are already moving and preferably have SB activated. Have died many times as I finish off a wasp only to see it's parting "gift".

 

There's a reason you see so many wasps at Legend level - because those bombs are guaranteed kill(s).

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There's a reason you see so many wasps at Legend level - because those bombs are guaranteed kill(s).

Ok, maybe I'm just bad at using it then because I rarely get a good bomb kill  :unsure:

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