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Ideas for Hulls and Overdrives!


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On 5/11/2020 at 9:51 AM, wolverine848 said:

I think you need to have independent numbers for each of the diff protections.

Example...

- 0% penetration of spawn protection (will not damage spawner)

- 100% penetration of DA (basically ignores DA completely)

-  75% penetration of modules

- 75% penetration of Titan Dome

Hm... here are my numbers:

-Does not bypass spawn invulnerability and module.

-Completely ignore DA (with Defender factored in)

-And ignore dome by 75%. Stacks additive. Meaning 15% defence will not be ignored.

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1 hour ago, FrozenRailgun said:

Hm... here are my numbers:

-Does not bypass spawn invulnerability and module.

-Completely ignore DA (with Defender factored in)

-And ignore dome by 75%. Stacks additive. Meaning 15% defence will not be ignored.

The no-bypass (at all) on modules might be a bit harsh and meet a LOT of resistance.

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4 hours ago, wolverine848 said:

The no-bypass (at all) on modules might be a bit harsh and meet a LOT of resistance.

Are you sure about that? Because Shaft/Railgun/Gauss will render your modules almost useless. And oops, they gonna be really annoying even more than they are now.

 

Edited by FrozenRailgun

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52 minutes ago, DOUBLE-6 said:

OVERDRIVES dont need re-balancing just scrap the lot of them problem solved especially the little rat faced hornet users.

No. You are making dudes rage a lot more if OD are scrapped than nerfed. And oops, they quit the game, which is part of the "players are quitting" problem.

Edited by FrozenRailgun

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Hey, one idea for the overdrives is to limit one use per game to increase the significance of overdrives as a, "Special" ability. This would further balance overdrives and allow for more equal games!! 

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18 minutes ago, Taspen said:

Hey, one idea for the overdrives is to limit one use per game to increase the significance of overdrives as a, "Special" ability. This would further balance overdrives and allow for more equal games!! 

That would only benefit hulls that have powerful ODs, but lesser frequency, like Viking; as compared to hulls that rely on multiple less powerful/useful ODs, like Wasp.

Edited by Gauss-Hornet

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32 minutes ago, Taspen said:

Hey, one idea for the overdrives is to limit one use per game to increase the significance of overdrives as a, "Special" ability. This would further balance overdrives and allow for more equal games!! 

14 minutes ago, Gauss-Hornet said:

That would only benefit hulls that have powerful ODs, but lesser frequency, like Viking; as compared to hulls that rely on multiple less powerful/useful ODs, like Wasp.

Maybe a better solution would be to increase the charging time of specific Overdrives. For example, Viking is one of the most powerful Overdrives, so maybe the active charging time could be increased by roughly 10-20% of the current time. Then again, this would affect the usefulness of the Overdrive.

I personally don't find the Viking Overdrive necessarily overpowered, just annoying. It only lasts for a few seconds, so making huge changes that decrease the frequency you can use it would not be beneficial...

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30 minutes ago, Mr.Nibbles said:

Maybe a better solution would be to increase the charging time of specific Overdrives. For example, Viking is one of the most powerful Overdrives, so maybe the active charging time could be increased by roughly 10-20% of the current time. Then again, this would affect the usefulness of the Overdrive.

I personally don't find the Viking Overdrive necessarily overpowered, just annoying. It only lasts for a few seconds, so making huge changes that decrease the frequency you can use it would not be beneficial...

Sorry, but that's where I'll have to stop you. Juggernaut and Team Juggernaut are in a state of near-ruin from Vikings already; no need to straight up do the Ghana Coffin Dance on the mode. Not only is the Viking spam there just ridiculous but it's just sad, and imagine if people get their ODs in a minute without Driver.

Nopity nope.

Edited by Thiedes
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People who have those personal things against Hornet OD, don't forget that there are Hornets in your team too. Those ally Hornets do the same thing to YOUR enemies. It's because of these ally Hornets, your team can return team's flag, your team can get control over the point again (in siege), you can see the health of JG, your team can win in TDM battles. Hornet OD is a double-edged sword. It works in both ways

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4 hours ago, Tidebreaker said:

Sorry, but that's where I'll have to stop you. Juggernaut and Team Juggernaut are in a state of near-ruin from Vikings already; no need to straight up do the Ghana Coffin Dance on the mode. Not only is the Viking spam there just ridiculous but it's just sad, and imagine if people get their ODs in a minute without Driver.

Nopity nope.

I think it more comes down to the skill of the Juggernaut user. For example, if you have a random player who just started the game as the Juggernaut, then the Viking Overdrive without a doubt would be overpowered. On the other hand, however, if you have a seasoned eSports player, who knows how to properly hide, come out and shoot someone, and hide again, then the Viking Overdrive, even with a Booster drone, is not very useful (if you can't hit the target, how can it be overpowered?). Looking at it this way, I think battles (at least in this mode) come down to more skill, rather than who has the best equipment.

4 hours ago, Tidebreaker said:

no need to straight up do the Ghana Coffin Dance on the mode

I'm sorry, but the coffin dance meme is busy being used every time someone gets smacked in the face in close-range combat by a Mammoth overdrive ?

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Just now, Mr.Nibbles said:

I think it more comes down to the skill of the Juggernaut user. For example, if you have a random player who just started the game as the Juggernaut, then the Viking Overdrive without a doubt would be overpowered. On the other hand, however, if you have a seasoned eSports player, who knows how to properly hide, come out and shoot someone, and hide again, then the Viking Overdrive, even with a Booster drone, is not very useful (if you can't hit the target, how can it be overpowered?). Looking at it this way, I think battles (at least in this mode) come down to more skill, rather than who has the best equipment.

Good point you raise. I feel another part of the problem is how hard they nerfed Juggernaut's Overdrive. The old system of two kills = half/full health regen allowed for so much more survivability that today's Overdrive just feels like a slap in the face. It takes quite long to recharge and most of the time I die when I'm very close to getting my health regenerated back. The problem with Viking's OD is that if you don't see it coming, you are done, regardless 50% prot or not. A Viking-Railgun with LCR literally melts the Juggernaut faster than you can swallow a piece of bread. I've had instances where I got killed with 50% protection against Thunder by 4 Viking-Thunders activating their ODs all at the same time in TJR. I don't want to have to camp like Pace in order to enjoy TJR. I want the old solo days where it's just you against the big bad world where you know you have a shot at surviving, compared to this mode where you doubt if you'll even survive a minute.

And equipment doesn't really come into play here. Sure, you might say that you can kill people easily with the good old Dictator-Shaft with Booster, Hunter-Rico (plasmatorch) with Booster/Hunter-Striker (Cyclone) with Booster or Wasp/Freeze with Defender, but other than that I cannot think of any combos that anyone would use other than any turret with Viking in TJR.

10 minutes ago, Mr.Nibbles said:

I'm sorry, but the coffin dance meme is busy being used every time someone gets smacked in the face in close-range combat by a Mammoth overdrive ?

ooooof

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Players will always be biased against weapons they dont use. Just from some of the comments and also profiles, it tells you all you need to know about why they want some particular hulls overdrive nerfed.

Developers have the necessary data about all hulls and turrets to make their own conclusions and adjust accordingly, as said above nerfing all overdrives or even just one probably wont solve anything, in team battles they are essential.

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22 hours ago, featwasath said:

People who have those personal things against Hornet OD, don't forget that there are Hornets in your team too. Those ally Hornets do the same thing to YOUR enemies. It's because of these ally Hornets, your team can return team's flag, your team can get control over the point again (in siege), you can see the health of JG, your team can win in TDM battles. Hornet OD is a double-edged sword. It works in both ways

Nerf it, and it still is a double edged sword; but equally sharp as other combos. 

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4 minutes ago, Gauss-Hornet said:

Nerf it, and it still is a double edged sword; but equally sharp as other combos. 

When an enemy Titan drops a dome in your base and a couple of enemy enemies are spawn killing your whole team while staying in the dome, also when a couple of Vikings with 50% protection against your turret and with DA & a good drone active, who's going to save your team dude.? This is the reason Hornet OD exists. No matter how much OP an enemy player (possibly a buyer) is, Hornet OD gives your team a huge advantage. Otherwise, enemies like I mentioned above, will dominate battles 

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10 hours ago, featwasath said:

When an enemy Titan drops a dome in your base and a couple of enemy enemies are spawn killing your whole team while staying in the dome, also when a couple of Vikings with 50% protection against your turret and with DA & a good drone active, who's going to save your team dude.? This is the reason Hornet OD exists. No matter how much OP an enemy player (possibly a buyer) is, Hornet OD gives your team a huge advantage. Otherwise, enemies like I mentioned above, will dominate battles 

Those same combos will be on your team, too. Yet another double edged sword.

BTW, a slight nerf to Hornet's OD, such as lowering Module ignore to 50% and nothing else, won't affect how it counters other ODs.

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3 hours ago, DOUBLE-6 said:

get rid of overdrives altogether and see the game somewhat balanced out in battles.HORNET IS TO OP no nerfing just get rid of the overdrives and all this OTT nonsense goes away.

WE all know this is not happening, even though I hate them as well.

So we need to come up with realistic tweaks - or they also will not happen.

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On 5/15/2020 at 1:27 AM, featwasath said:

When an enemy Titan drops a dome in your base and a couple of enemy enemies are spawn killing your whole team while staying in the dome, also when a couple of Vikings with 50% protection against your turret and with DA & a good drone active, who's going to save your team dude.? This is the reason Hornet OD exists. No matter how much OP an enemy player (possibly a buyer) is, Hornet OD gives your team a huge advantage. Otherwise, enemies like I mentioned above, will dominate battles 

Well no.  There are a LOT of counters to Titan Dome.  

- Another Titan

- Wasp Bomb

- Hornets

- Hunter

- Viking OD with high damage turret can kill a wounded Titan inside the dome, or severely injure an undamaged one.

5 of the 7 OverDrives.   That's a huge %.

Does not help the player who is not one of those hornets though, does it.  If the rewards were shared within one team evenly then you might have a point.  But they are not shared that way are they?

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The best thing imo to do with Hornet's OD is only to reduce it's Overdrive duration, nothing else. Maybe reduce it from 20 to 15 seconds, maybe 12, but not that much less, either ?

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Man Hunter's overdrive is very overpowered. What were the developers thinking ? This overpowered hull can even cancel other hull's overdrive. At least that should not happen. They should really come up with a new idea of this hull's overdrive ?

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3 minutes ago, DOUBLE-6 said:

nah scrap the lot overdrives are not needed only the little kiddies who dont no any better and think they are cool like them. but like i said does not affect me my main account is on the shelf and it will stay there the game has went so far downhill it will never be fair are balanced . the devs will see to that long as they still have buyers in the game it will never ever change. hornet is OTT because the devs want it like that. game has went to rat ****.

Yeah... you get a lot of the Mods defending it - it's silly.  It's not debatable the thing is OP - yet they try...

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1 hour ago, wolverine848 said:

Well no.  There are a LOT of counters to Titan Dome.  

- Another Titan

- Wasp Bomb

- Hornets

- Hunter

- Viking OD with high damage turret can kill a wounded Titan inside the dome, or severely injure an undamaged one.

5 of the 7 OverDrives.   That's a huge %.

Does not help the player who is not one of those hornets though, does it.  If the rewards were shared within one team evenly then you might have a point.  But they are not shared that way are they?

Don't forget that I mentioned players with 50% protection modules + DA + drones as well. They're unstoppable unless your team has a Hornet. 

Well, ODs are meant to benefit the owner mostly & they should be so. Don't forget that Hornet OD lets your whole team see the HP of enemies & spots them as well

5 hours ago, DOUBLE-6 said:

give your head a serious shake and take your blinkers off OVERDRIVES SHOULD BE SCRAPPED problem solved

Well, technically yeah. But we all know that it won't happen

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