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Ideas for Hulls and Overdrives!


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4 hours ago, fire199 said:

they should buff titans od its prettry useless right now the worst of all, i dont drug so it especially bad for me

I agree Titan OD is weak compare to the other ODs - there are too mnay counters to it.

But as for supplies - you are Legend 9 - you should have plenty of supplies.  So that you don't use them would be your choice.

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Hi folks;

I think it would be interesting to see how the Wasp bomb would work if it acted as a rugby ball until it exploded. The main challenge with planting these bombs is that opponents can escape easily, so I think this should come with a damage nerf, a time-delay nerf, or should only work on special holiday modes.

However, there is so much that is unlocked with such a feature. Noobs can waste their bombs by throwing it off cliffs, and players will have to learn to predict its path.

I think this can work where it starts as if you are carrying the bomb like a rugby ball, and you press f to release it, and allies can pick it up. Maybe enemies can try to kick it off a cliff and will risk having it explode in your face. I think this idea is really cool and innovative.

Thank you for your effort in reading this, please leave your thoughts down below.

 

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On 4/17/2020 at 10:21 AM, ILiveOnTheChatBox123 said:

Due its large size, it is more susceptible to flips, than a smaller hull on the same terrain.

Also, this is an issue that campers don't face as much as more mobile Juggernauts, who are likely to be jumping over terrain while being pushed.

This topic is probably more like how @Maf thinks it should be: 

You should get a crazy amount for the Juggernaut.

 

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This has been brought up by devs in a previous livestream. They definitely considered implementing it that way.

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1 minute ago, Maf said:

This has been brought up by devs in a previous livestream. They definitely considered implementing it that way.

How is it planned to be, the current bomb as a ball, or will there be some of the nerfs mentioned in the main article?

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22 minutes ago, ILiveOnTheChatBox123 said:

How is it planned to be, the current bomb as a ball, or will there be some of the nerfs mentioned in the main article?

No idea. Probably some kind of nerf would be needed.

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8 minutes ago, luckySlo said:

You can escape from the bomb, even dictator with the nitro can escape.

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You don't always realize at the first second, and id depends if you are already moving or not. Now if the bomb is traveling at the same speed as you, how would you outrun it so easily?

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When the Dictator activated is OD near the Juggernaut, the monstrous Juggernaut will lay a tiny standard mine, why not lay a Super mine instead?  Powerful enough (>4000 damage) to kill a mammoth.

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On 6/9/2020 at 12:23 PM, ILiveOnTheChatBox123 said:

You don't always realize at the first second, and id depends if you are already moving or not. Now if the bomb is traveling at the same speed as you, how would you outrun it so easily?

Sure, if that was the case then the wasp bomb would be useless. 

Edited by luckySlo

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1 hour ago, luckySlo said:

Sure, if that was the case then the wasp bomb would be useless. 

Why? This way you can place the bomb where you want, and not simply to where you can drive. You can bounce it off a wall and get it into tight spots without exposing your cover. You can throw it off a bridge and kill a pile of tanks below. The options are much more threatening this way.

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I had this idea, analyzing Ares a little. Ares is a different type, instead of mats it floats, completely modifying its gameplay. It made me think of another type: hull on wheels. It would greatly change the gameplay and challenge players to master yet another new type of hull. It would be light, faster than the wasp, its name would be Cheetah (the fastest mammal in the world) and unlike all other hulls, it would not rotate around its axis, as is the standard. He would have to run to be able to turn around. As a result, it would be weaker than the wasp. About the design, I am providing this idea and when I finish I will post it right here, but it would be briefly an 8x8 vehicle. I still don't know about the overdrive issue, so you can give your ideas

Edited by MissaoGeneralissimo4

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1 minute ago, Thiedes said:

i'm just wondering who's going to be blind enough to run over a huge mine ?

 

There's always some not-so-bright people in Tanki...

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30 minutes ago, Thiedes said:

i'm just wondering who's going to be blind enough to run over a huge mine ?

you are the one saying it would be huge, is it what you want?

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Yeah, the mine needn't be huge! It could just have a different color or design, but the size could be same...

6 minutes ago, Viking4s said:

you are the one saying it would be huge, is it what you want?

And common, it's the Juggernaut, that can't even poop out a mine of it's own... 

Edited by SHREYA88
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35 minutes ago, Thiedes said:

i'm just wondering who's going to be blind enough to run over a huge mine ?

 

Well, it's harder to stop on the mobile version, so even if you see a mine, you can still drive into it because it takes ~1s to stop.

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Just now, SHREYA88 said:

Yeah, the mine needn't be huge! It could just have a different color or design, but the size could be same...

With a skull on it or in the shape of a skull, now that tanki makes fancy 3d flags and such.

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5 minutes ago, Viking4s said:

 

 

1 minute ago, SHREYA88 said:

 

o.O nice catch, indeed, seems like i'm the one making things up, wonder why'd i type that.

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26 minutes ago, Thiedes said:

o.O nice catch, indeed, seems like i'm the one making things up, wonder why'd i type that.

Maybe you do not know the definition of potent? = having great power

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1 hour ago, Viking4s said:

 

I'm aware of that, regardless, appreciate your input ? .I often just quickly glance over suggestions which aren't much detailed at all and aren't really significant to the game itself and are likely to be merged into the category topics, mistook it for an enormous mine probably because of this line the monstrous Juggernaut will lay ; the word monstrous probably had me thinking of an enormous mine, had me chortling when i realized that. 

 

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Today, in Mk1-6 the hulls are balanced but, in Mk7, they arent. A wasp have the same armor of a Hornet. Isn't that unfair? because, a wasp is faster than hornet, so it must have less armor.My idea to balance the hulls (Mk7, in this case) is to reduce the HP of some and increase others, as an example also the medium hulls, like the Dictator and the Hunter. Its Mk7 version has the same amount of hp, and the Dictator is technically bigger than the Hunter. It will give more strategic choice before the battle. That's my idea about the hulls.

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