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Ideas for Hulls and Overdrives!


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1 minute ago, Mr.Threatz said:

Who said battle was meant to be fair? It is battle,fight or be killed...you keep dying then get stronger. Hornets if they are just turning you into crumbles just run and hide just know battle will be over in 7mins so you can gather your dignity up and come here to cry ? till then GG and carry on.

oh cool, simply wait till your stupid OD gets nerfed to pretty much useless levels, guess what? you'll be the one crying

i remember years ago i got rail/hornet combo because it was OP. then devs nerfed it to below a usable level, so i got a new combo

one year after i got my new combo, ODs were introduced and now hornet is back up all the way again.

 

have your fun while it lasts, not gonna be much longer till hornet is gonna be beyond pathetic to play with

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9 minutes ago, sarim2345_the_master said:

oh cool, simply wait till your stupid OD gets nerfed to pretty much useless levels, guess what? you'll be the one crying

i remember years ago i got rail/hornet combo because it was OP. then devs nerfed it to below a usable level, so i got a new combo

one year after i got my new combo, ODs were introduced and now hornet is back up all the way again.

 

have your fun while it lasts, not gonna be much longer till hornet is gonna be beyond pathetic to play with

He is just another clown with no imagination, best just leave him to get on with it, pre-school will be starting soon so he won't be an annoying issue for much longer. 

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1 hour ago, sarim2345_the_master said:

oh cool, simply wait till your stupid OD gets nerfed to pretty much useless levels, guess what? you'll be the one crying

i remember years ago i got rail/hornet combo because it was OP. then devs nerfed it to below a usable level, so i got a new combo

one year after i got my new combo, ODs were introduced and now hornet is back up all the way again.

 

have your fun while it lasts, not gonna be much longer till hornet is gonna be beyond pathetic to play with

exactly why all my hulls and turrets are 20/20..I can adapt lol 

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54 minutes ago, cosmic666 said:

He is just another clown with no imagination, best just leave him to get on with it, pre-school will be starting soon so he won't be an annoying issue for much longer. 

clowns have all the fun haha...having fun now seeing yall cry about getting rekd by a little hornet...thing is any combo IF YOU ARE GOOD can be op,you just aint found it yet..

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35 minutes ago, Mr.Threatz said:

clowns have all the fun haha...having fun now seeing yall cry about getting rekd by a little hornet...thing is any combo IF YOU ARE GOOD can be op,you just aint found it yet..

Yeah, yeah. Have a nice day in la la land along with the other noobs, ta ta you've just found my ignore list. 

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Personal opinion:

Ares's OD

Remove explosion when the orb hits obstacles. 

 

Seriously, the explosion seldom kills enemies since in order for the explosion to do its job:

  1. There is an obstacle behind the enemies.
  2. You must have maintain certain distance between you and the enemies (or you will be blown into pieces together with the enemies)
  3. Enemies must not move away or back off.

I find the explosion kills me more often than killing the enemies.

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1 hour ago, cosmic666 said:

Yeah, yeah. Have a nice day in la la land along with the other noobs, ta ta you've just found my ignore list. 

lol get good is all I got to say

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Reason

Quite a few players complain that Titan's Protective Shield Generator is countered by many Overdrives of other hulls. On the other hand, it is almost impossible to counter the dome when you don't have your overdrive ready

 

Suggestion

Titan's Overdrive now a dome shaped Protective Shield/Barrier, not a Protective Shield Generator. If you have no idea what that means, check out Winston's shield in Overwatch. The dome can be destroyed or simply disappeared when the duration runs out.

Tentative health of the dome: 5x the Titan's health (so that it will not be OP in lower rank bracket and under-powered in upper rank bracket)

 

Interaction with turrets

Ballistic/Projectile/Beam (i.e. All turrets except Firebird and Freeze): Damage are blocked/absorbed by the dome, if you and your target are separated by it.

Firebird and Freeze: Go past the dome, dealing damage to both the dome and the targets separated by it.

 

Interaction with other Overdrives

Wasp's Overdrive - N2-Bomb: The bomb deals the same damage accordingly (I believe it is 9999 max) to the dome. If the barrier does not separate the bomb and you (e.g. both you and the bomb are in the dome or both of you are outside the dome), you will take damage accordingly.

Hornet's Overdrive - Scout Radar: The dome is not a kind of protection. Shots fired by Hornet will be blocked by the dome.

Viking's Overdrive - Berserk Reactor: Shots fired by Viking will be blocked by the dome.

Hunter's Overdrive - Electromagnetic Pulse: The EMP will destroy the dome. Yet, the dome will block the EMP effect. I.e. if you and Hunter were previously separated by the dome before the EMP takes effect, you will not affected by the EMP.

Dictator's Overdrive - Supplies Overload: no interaction with the dome.

Ares's Overdrive - BFG Cannon: The orb will target anyone behind the dome. If the orb and allies/enemies are separated by the dome, both healing and damage will be blocked by the dome. The damage part of the orb will also damage the dome.

Titan's Overdrive - Protective Shield: No interactions. Domes will NOT cancel each other.

Mammoth's Overdrive - AT-field: Dealing same damage to the dome while passing through it (which the damage is quite massive).


 

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I have an idea hor a new hull: Scorpion

The 'Scorpion' hull will be a large,medium to large sized hull with six mechanical/robotic legs,the turret will be mounted either on what would be the scorpion's back or it would be attached at the end of the tail,which is flexible enough to rotate 360 degrees. Other than that,it looks like a giant robot scorpion with a tank turret mounted to it.

I can see two possibilities for the overdrive: if the turret is mounted to the scorpion's tail,it can maybe stand up onto it's two or four hind legs and use the fornt two or four legs to smash into the ground and create a powerful shockwave through the ground that will push all tanks in front of it away and deal massive damage to any enemy tanks that are in fornt of it. If the turret is going to be mounted on the scorpion's ''back'',it can use it's tail to sting and poison enemies,also dealing fatal damage.

(Or it can use it's pinshers for the overdrive)

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Devs spoke of plans to build a "spider hull", so it's definitely a possibility, no matter how bizarre it may seem.

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4 minutes ago, Maf said:

Devs spoke of plans to build a "spider hull", so it's definitely a possibility, no matter how bizarre it may seem.

and when was this announced?

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On 8/27/2020 at 2:23 AM, Aegis said:

Interaction with other Overdrives

Wasp's Overdrive - N2-Bomb: The bomb deals the same damage accordingly (I believe it is 9999 max) to the dome. If the barrier does not separate the bomb and you (e.g. both you and the bomb are in the dome or both of you are outside the dome), you will take damage accordingly.

Hornet's Overdrive - Scout Radar: The dome is not a kind of protection. Shots fired by Hornet will be blocked by the dome.

Viking's Overdrive - Berserk Reactor: Shots fired by Viking will be blocked by the dome.

Hunter's Overdrive - Electromagnetic Pulse: The EMP will destroy the dome. Yet, the dome will block the EMP effect. I.e. if you and Hunter were previously separated by the dome before the EMP takes effect, you will not affected by the EMP.

Dictator's Overdrive - Supplies Overload: no interaction with the dome.

Ares's Overdrive - BFG Cannon: The orb will target anyone behind the dome. If the orb and allies/enemies are separated by the dome, both healing and damage will be blocked by the dome. The damage part of the orb will also damage the dome.

Titan's Overdrive - Protective Shield: No interactions. Domes will NOT cancel each other.

Mammoth's Overdrive - AT-field: Dealing same damage to the dome while passing through it (which the damage is quite massive).

The dome is not a kind of protection  ? hum... 90% protection is not a protection? By "block" you mean 100% protection?

Shots fired by Viking will be blocked by the dome. Really? You just negate Viking OD. By "block" you mean 100% protection?

Do you want all of this or just see one of the suggestion implemented?
90% is a lot! if you have double armor it becomes an overall of 95%, and top up with the turret protection at 50% it is an 97.5% => this is near invincibility! If you want your ideas implemented you will have to give away something, especially the 90% protection down to 70%.

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6 hours ago, Viking4s said:

 

 

Quote

The dome is not a kind of protection  ? hum... 90% protection is not a protection? By "block" you mean 100% protection?

I was suggesting the idea to completely change the mechanism of Titan's OD. So why do you bring up the 90% protection which does not exist at all in the new rework.

 

Quote

Shots fired by Viking will be blocked by the dome. Really? You just negate Viking OD. By "block" you mean 100% protection?

Do you want all of this or just see one of the suggestion implemented?
90% is a lot! if you have double armor it becomes an overall of 95%, and top up with the turret protection at 50% it is an 97.5% => this is near invincibility! If you want your ideas implemented you will have to give away something, especially the 90% protection down to 70%.

Seriously? Did you don't even know how barriers/shields normally work in other games? To be honest, this type of shield HAS been in Tanki X as a normal ability, just it is indestructible and not in a dome shape. 

Ok let me explain (I never thought I have to explain how barriers normally works in game, it is common sense). Barriers can be in a lot of shape, most commonly in a shape of a wall.

maxresdefault.jpg

Player (both enemies and allies) will be able to travel through the barrier like it is not there, but all enemy shots will be blocked and absorbed by the barrier. Depends on the implementation, for barriers in Apex Legend and Tanki X, the barrier is indestructible and simply disappear after the duration has passed. While some of them have a health pool, when the barrier blocked and absorbed damage, it reduces its health. The barrier will be destroyed if its health drop to 0. 

 

Does it make sense?

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8 minutes ago, Aegis said:

 

I was suggesting the idea to completely change the mechanism of Titan's OD. So why do you bring up the 90% protection which does not exist at all in the new rework.

 

Seriously? Did you don't even know how barriers/shields normally work in other games? To be honest, this type of shield HAS been in Tanki X as a normal ability, just it is indestructible and not in a dome shape. 

Ok let me explain (I never thought I have to explain how barriers normally works in game, it is common sense). Barriers can be in a lot of shape, most commonly in a shape of a wall.

maxresdefault.jpg

Player (both enemies and allies) will be able to travel through the barrier like it is not there, but all enemy shots will be blocked and absorbed by the barrier. Depends on the implementation, for barriers in Apex Legend and Tanki X, the barrier is indestructible and simply disappear after the duration has passed. While some of them have a health pool, when the barrier blocked and absorbed damage, it reduces its health. The barrier will be destroyed if its health drop to 0. 

 

Does it make sense?

Yes, it does.

taSmrhq.gif

 

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12 hours ago, Aegis said:

I was suggesting the idea to completely change the mechanism of Titan's OD. So why do you bring up the 90% protection which does not exist at all in the new rework.

Seriously? Did you don't even know how barriers/shields normally work in other games? To be honest, this type of shield HAS been in Tanki X as a normal ability, just it is indestructible and not in a dome shape. 

Ok let me explain (I never thought I have to explain how barriers normally works in game, it is common sense). Barriers can be in a lot of shape, most commonly in a shape of a wall.

Player (both enemies and allies) will be able to travel through the barrier like it is not there, but all enemy shots will be blocked and absorbed by the barrier. Depends on the implementation, for barriers in Apex Legend and Tanki X, the barrier is indestructible and simply disappear after the duration has passed. While some of them have a health pool, when the barrier blocked and absorbed damage, it reduces its health. The barrier will be destroyed if its health drop to 0. 

Does it make sense?

Yes it makes sense to me now, thanks for spending more time explaining. It is a good proposal with balanced pros and cons. 

A health of x5 is not bad, even if it does provides 100% protection against far away attackers (as long it is active) it does not protect you from attacker within the dome. But what would be the size, just enough for one tank or as big as the current one? 

If the Titan who set up the dome dies, what happens? Does it stays or disappear?

Does it move with the tank or located around a generator?

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1 hour ago, Viking4s said:

Yes it makes sense to me now, thanks for spending more time explaining. It is a good proposal with balanced pros and cons. 

A health of x5 is not bad, even if it does provides 100% protection against far away attackers (as long it is active) it does not protect you from attacker within the dome. But what would be the size, just enough for one tank or as big as the current one? 

If the Titan who set up the dome dies, what happens? Does it stays or disappear?

Does it move with the tank or located around a generator?

The dome should change to the opponent's color and protect them for the remainder of the time upon entering if the Titan who set up the dome is destroyed.

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2 hours ago, Viking4s said:

Yes it makes sense to me now, thanks for spending more time explaining. It is a good proposal with balanced pros and cons. 

A health of x5 is not bad, even if it does provides 100% protection against far away attackers (as long it is active) it does not protect you from attacker within the dome. But what would be the size, just enough for one tank or as big as the current one? 

If the Titan who set up the dome dies, what happens? Does it stays or disappear?

Does it move with the tank or located around a generator?

Same size as the current Titan's dome.

The dome will stay until its health reaches 0 or the duration has passed (e.g. 20s), regardless whether the Titan is alive or not. (same as current Titan's dome)

It is stationary and can't be relocated once place down on the ground, just like the current Titan's dome.

 

x5 health might sounds a lot, but most allies tend to hide under the dome when they see it. This leads enemies to concentrate most if not all of their fire towards the dome. This will make the dome being destroyed faster than on paper, especially when the dome is stationary and is a huge target. Plus, the dome is almost useless against melee turrets (Firebird, Freeze and Isida) since you have to get close to your target in order to deal damage. Most of the time, you will end up in the dome anyway.

 

Edited by Aegis

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  • Lightweight Construction
  •  
  • Increases speed of your tank by+20%
  • Hull acceleration: +33%
  • Life hull-500HP
  •  
  • Heavyweight Construction
  •  
  • Light hull's weight: +200% 
  • Medium hull's weight: +150% 
  • Heavy hull's weight: +100%
  •  Life hull+500HP 
  • Hull acceleration: -33% 
  • speed of your tank by-20% 
  •  

 

  

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1 hour ago, Aegis said:

x5 health might sounds a lot,

Is max health of the dome 4000 x5 = 20,000?

Wonder how long it takes a Viking Rail + DD to bring down the dome...

Would be interesting to see how long it takes ~ 3 enemies with DD activated to destroy the dome.

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2 hours ago, Aegis said:

Same size as the current Titan's dome.

The dome will stay until its health reaches 0 or the duration has passed (e.g. 20s), regardless whether the Titan is alive or not. (same as current Titan's dome)

It is stationary and can't be relocated once place down on the ground, just like the current Titan's dome.

 

x5 health might sounds a lot, but most allies tend to hide under the dome when they see it. This leads enemies to concentrate most if not all of their fire towards the dome. This will make the dome being destroyed faster than on paper, especially when the dome is stationary and is a huge target. Plus, the dome is almost useless against melee turrets (Firebird, Freeze and Isida) since you have to get close to your target in order to deal damage. Most of the time, you will end up in the dome anyway.

x5 is not much by comparison it is nearly twice less than the current Overdrive (x9), but it offers invincibility against enemy outside the dome. The interesting idea is that to overcome it the attacker need to get up close under the dome. Once the dome is taken over, the protection should still work and attackers shots from inside would still be absorbed too ? That would be interesting.

X5 is actually superior (twice) to the Juggernaut health at low rank and get closer has rank goes up. The Juggernaut is killable by Viking rails on OD with DD. The difference is that the dome do not fire back at you, that is a weakness as you can hide an only shoot at the dome to deplete it without being noticed (shaft), the bigger the dome the easier.

Modification
  Мk1  
  Мk2   
  Мk3   
  Мk4   
  Мk5  
  Мk6  
  Мk7   
  Мk7+ 
Titan Protection (hp)
2 000
2 352
2 647
2 823
3 058
3 235
3 529
4 000
 x5 Dome
10 000
11 760
13 235
14 115
15 290
16 175
17 645
20 000
 TJR Protection (hp)
5 000
7 206
8 971
10 735
12 500
14 265
16 471
20 000

 

 

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I find the Titan overdrive essentially useless.

ALL tanks can take me out when inside the dome.  I really don't know what it is good for.

Vulcan, rail gun, smokey, thunder, ricochet, twins, firebird, and freeze can all destroy my titan when under the dome.

Vulcan, gauss, smokey, rail gun, thunder, twins, and ricochet can destroy my tank from far away when I am in Titan and have triggered overdrive. I just had a Vulcan destroy me in seconds from far away.  What's the point of Titan's overdrive?

What is being said here by others seems to be counter to what I experience in game play.

And, I have three protections, yet all of those guns can still one shot kill me.  What is the point of titan overdrive and protections if tanks can still destroy me while under the dome and the tanks I have protection against still can one shot kill me?

Protections:

Grizzly 5-3

Owl 5-4

Falcon 6-1

All of those turrets can still one kill me, so I no longer spend crystals on protection. What's the point?

Hulls:

Wasp, Hunter, Titan, all 6-10, all can be one shot killed with the above set up.  What's the point?

Edited by GG_reg
Please refrain from using profanity

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Must in future to add micro upgrades for Overdrives ... too strong are for low ranks with hornet or others Overdrives at hulls, i think is much better to be MUs for ballance at ranks. Is not fair to have the same seconds or power as brigadier or others low ranks. Can be perfect update!

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