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Ideas for Hulls and Overdrives!


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Improve JGR hull on mobile

hover hull is great for mobile, but in JGR model, and you are using hover hull, then you become JGR and it feel different on control, especially turning is unpredictable on mobile,

 

so suggestion, if you are using hover hull, once you become JGR, you will be using hover version of JGR, so easy for mobile user to control JGR

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See Krish, if this will happen this will ruin the game, as we now have Ares's OD and Titan's OD thats all will also have the same right and I see Titan is more rightful than Hornet/Ares.

But I think it's not an appropriate idea, especially when there is no way to implement it practically.

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Titan's OD has a 90% damage reduction against literally any damage source; mines, turrets with double damage, even Juggernaut's rockets; if the Juggernaut shots you 3 times with its rockets when you're inside your dome, it won't kill you.

Everything is ok, until a Wasp comes; If it puts its nuke OUTSIDE the dome, it'll kill you. It has not damage reduction at all, and that's illogic. It has reduction agaisnt Juggernaut rockets! Why it don't have reduction from nuke? I mean, if the nuke is inside the dome it obviously won't protect you. But if it is OUTSIDE, it should protect you!

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My idea would be focused on a helmet that would have the following characteristics:

-Overdrive: When activated, his helmet gains a healing area around it and the area is not like a titan that you put it on the ground. The healing area moves with you. For example, it has an area of 7 meters, lasts 10 seconds, and for every second it heals 500 life.

The overdrive throws a wave for every second that heals that would be a little dark green and the whole area a light green with a little opacity so that the ground is still visible (to see where you walk) so that it looks good.

For example:

Mk8:

    -life: 2500. "I put 2500 as an example because it does not have the life of a Viking or the life of a hornet."

   -speed: 11.00 

   -rotate speed: 140

    -mass: 3500

This is an idea if you see that it puts something too crazy, it's just to make it look more or less like my idea would be.

Edited by corporalperecito

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Hornet in October: ?

Hornet now: ?

 

Aight, let's be serious: i think the mechanics of hornet OD is currently terrible, and it's not possible to make it balanced. A new rework should happen. 

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We kinda have enough (actually more than enough) hulls in the game for now....

It's a good idea, but I think it could be better implemented as some sort of new turret.....

Spoiler

Or just wait 10 more years and then release it as a new hull

 

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I actually think Titan's overdrive is the strong one here. The Wasp Bomb does what it does in an attempt to nerf Titan's Dome, but even still, Titan is way too strong, especially in Siege Mode, where the team with more Titans will be the team that wins.

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12 hours ago, Methatron said:

Titan's OD has a 90% damage reduction against literally any damage source; mines, turrets with double damage, even Juggernaut's rockets; if the Juggernaut shots you 3 times with its rockets when you're inside your dome, it won't kill you.

Everything is ok, until a Wasp comes; If it puts its nuke OUTSIDE the dome, it'll kill you. It has not damage reduction at all, and that's illogic. It has reduction agaisnt Juggernaut rockets! Why it don't have reduction from nuke? I mean, if the nuke is inside the dome it obviously won't protect you. But if it is OUTSIDE, it should protect you!

It used to be able to reduce the damage of the bomb, but the Devs changed it for whatever reasons they see fit. I don't mind it at times. Titan's Overdrive may have a lot of counters but I acknowledge that if left untreated, can cause a lot of problems for the enemy team. 

 

Do remember that Titan is also able to counter Wasp's bomb by completely destroying it. 

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Something needs to be done about Titan's OD in general. On the one hand, it has many, perhaps too many counters. On the other hand, the defensive buff effectively grants invulnerability to tanks inside the dome. I feel that Titan's OD should be changed so that it is more resilient against other ODs but less resilient against standard turrets. Not sure how it should be changed though, because nerfing the defensive buff introduces the possibility that Viking's OD will become a new counter.

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On 2/22/2021 at 2:00 PM, Methatron said:

Titan's OD has a 90% damage reduction against literally any damage source; mines, turrets with double damage, even Juggernaut's rockets; if the Juggernaut shots you 3 times with its rockets when you're inside your dome, it won't kill you.

That is correct. Titan's dome decreases damage from "weapons".

On 2/22/2021 at 2:00 PM, Methatron said:

Everything is ok, until a Wasp comes; If it puts its nuke OUTSIDE the dome, it'll kill you. It has not damage reduction at all, and that's illogic. It has reduction agaisnt Juggernaut rockets! Why it don't have reduction from nuke? I mean, if the nuke is inside the dome it obviously won't protect you. But if it is OUTSIDE, it should protect you!

Overdrives are supposed to be useful and efficient when used. Or else tankers might not use that Hull often in battles.

Although the regular weapons, like Juggernaut and other turrets, decrease in damage, Overdrives work differently for unique purposes.

  • Titan's dome helps with almost everything, except Wasp's bomb, Mammoth's Overdrive, ...
  • Juggernaut can use its own OD to push the Titan out of the dome easily.
  • If Wasp is not able to use its unique Overdrive for battle tactics, then tankers would think it has gotten more weaker.

 

Every Hull has its unique pros, along with their cons.

  • I use Hunter.
    • It's overdrive is also annoying to others, but people also have their own OD like Hopper's OD, Gauss's EMP Augment, and Mammoth's OD to counter my Hull's unique abilities from time to time.
  • If you use Titan, and Wasp's bomb is annoying, then you should keep your OD saved up until Wasp puts its bomb in place.
    • Then you can activate your OD and remove that bomb.
    • I see tankers do this strategy all the time.
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I'm not sure if you have tested to play with Wasp cuz Profiles now unavailable, but I think Wasp bomb is a pretty hard to put it and most of the times it's failed.

I think you can talk about Hornet or Hunter, but Wasp Nope. If a Wasp came near you enough to destroy you with a bomb for 4 seconds, I think it deserve the kill.

On 2/22/2021 at 10:00 PM, Methatron said:

I mean, if the nuke is inside the dome it obviously won't protect you. But if it is OUTSIDE, it should protect you!

I think when nuke is outside the dome and you're far enough it wont damages you that much, we haven't said that Wasp bomb have 100m radius. It's just 25m and affected with the distance.

And I think for your first paragraph in the topic you forgot how you show that Titan OD is OP unintentionally? (though I don't see it OP)

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titan is broken. today i had a seige game with 3 skilled tians, we played as a team, and the wasps couldn't even get in range.

wasp needs to be there to counter titian.

titan should get a nerf.

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15 hours ago, TheCongoSpider said:

It used to be able to reduce the damage of the bomb, but the Devs changed it for whatever reasons they see fit. I don't mind it at times. Titan's Overdrive may have a lot of counters but I acknowledge that if left untreated, can cause a lot of problems for the enemy team. 

 

Do remember that Titan is also able to counter Wasp's bomb by completely destroying it. 

Well, with so many possible counters, isn't that on the team facing it?  I mean they have multiple options...

It's like saying.... if I don't try to hide while given AP status, it can cause all sorts of problems.

27 minutes ago, die3458 said:

titan is broken. today i had a seige game with 3 skilled tians, we played as a team, and the wasps couldn't even get in range.

wasp needs to be there to counter titian.

titan should get a nerf.

How many wasps attacked simultaneously?  Did they have Defender drone?  3 Titans "playing as a team" of course would be tough.  But if three wasps (equipped properly) played "as a team" would easily get in and drop a bomb, killing any Titan who could not move fast enough.

And how would you nerf it?

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1 hour ago, thunderhunter123 said:

Titan's dome helps with almost everything, except Wasp's bomb, Mammoth's Overdrive, ...

You forgot a few...

Or      AP status (from any source) or Hunter OD or Ares OD or ... another Titan.

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1 hour ago, wolverine848 said:

Well, with so many possible counters, isn't that on the team facing it?  I mean they have multiple options...

It's like saying.... if I don't try to hide while given AP status, it can cause all sorts of problems.

How many wasps attacked simultaneously?  Did they have Defender drone?  3 Titans "playing as a team" of course would be tough.  But if three wasps (equipped properly) played "as a team" would easily get in and drop a bomb, killing any Titan who could not move fast enough.

And how would you nerf it?

I would nerf titan so that it could only jump in the air, stun everyone, and burn them at the same time. And give it the ability to seemingly take multiple hits from a maxed out MK7 while having no protection from said MK7, and get away without being destroyed.

That i think would be a fair nerf, along with still having the ability to create a protective dome, don't want to nerf it to much now.

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To be honest, all you need to stay safe into a dome is the AP immunity protection.

Unless the enemy team has mulitple hunters, often one single titan determines which team wins.

I've often lost Siege games because the enemy team had 1 Titan and my team had only vikings or dictators

However i find this idea interesting, perhaps it makes sense that if the bomb is outside the dome, it should deal close to no damage to the tanks inside the dome.

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I think Titan is unbalanced hull, your overdrive either become a real OP or a real vulnerable. Nothing between

I think it's the state same with Viking OD, it's a really slow but after charging it become such a farce destroying everyone in the road (no skills (press Shift then kill)).

So I think these 2 Overdrives needs to be re-balanced or changed to a new Overdrive.. Because it's not better neither for their users nor for other players.. I'm not a Titan player but I see it's a farce, times I come and I find Titan is a completely OP nothing I can do, and other times I see it's completely vulnerable..!!! I think it need a re-balance, it's not a good neither for me nor for its users.

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The initial Titan's OD was good.  It can buff protection and heal at the same time.  They should adjust the parameters instead of removing its healing ability in the first place.  Even Ares's OD can heal now, so why not consider to give back the healing ability and lower its protection in return?

 

Regarding Wasp's bomb vs Titan's dome, I feel it is fair for now.  That Titan in its dome should try to kill the Wasp with its OD ready before the Wasp can reach the dome, or at least start to move backward if you see the Wasp is coming.

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23 hours ago, wolverine848 said:

Or      AP status (from any source) or Hunter OD or Ares OD or ... another Titan.

Yeah, exactly.

All Hulls and their overdrives have pros and also cons.

  • Some think Titan is very good because it can handle everything, but others can simply use their Hunter OD (like me) to counter it easily.
  • Some might think Viking is unstoppable, but others might just keep shooting, the best they can, to stop it from destroying anyone else. (also me.)

 

So you are correct, that many things can counter all Hulls. But whatever OD they have is pretty balanced and can be dealt with.

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