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Tankers!

 

Next week, we will have a special livestream with developers for Russian players and another one with me (EN Community Manager) for International locale players. You can ask your questions to developers in this topic and the most popular of them will be answered during the livestream.

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❤️

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I have question about graphics in HTML5: 

- Will the developers bring back graphic effects from the flash such as dynamic lighting, deep shadows, fog, shadows under the tank... etc?

- Will developers rework all environmental objects, buildings, textures, sky boxes, tank explosions, overdrive effects and turret's particle effects in the future?

- Will you use the assets and textures from TankiX? I ask this because you brought the flag base from TankiX.

- Will you add some TankiX maps? like Repin and Ares, these maps are unique and I would love to see them again in TO.

 

Bonus Question:

- Will you add night maps to the MM? 

Edited by nidjo
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Will you add the 3D bushes to the mobile version?

Is there any chance to release battle list and chat for mobile?

Can you add more optimezed (graphics) settings to the mobile version?

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Question: Will parkour mechanics in the HTML5 version be reworked very soon?

Tanks in HTML5 stick like magnets to map props and even other tanks currently, making it impossible to parkour...

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Question: Are you going to work on the HTML Interface to make it look better ( at least similar to the client)? 

Ex: The battle list on HTML is so hard to work with.. 

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I have some very important questions

Why don't you listen to us?

Why is your game so pay2win?

Why did you ruin my favorite game?

Why can't you make good updates?

 

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A question:

Will there be a Re-work of PRO Battles in HTML5 in a way that when you leave a Private battle you don't lose the map (Happens to me when I participate in Special events and have to switch teams in HTML, i lose the battle, and I have to always ask for an invite).

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  • Can Shaft's (non-mouse) scoping mode be made identical to in Flash? HTML5's sniping mode is jerky on the vertical axis and feels tight.
  • What's the plan regarding new maps? (MM or otherwise)
  • Some of the in-game graphics in HTML5 seem washed out and lower-resolution
  • What's the plan regarding skins? Now that monthly Challenges are a thing of the past, how will new Prime and Legacy skins be rolled out?
Edited by GrayWolf8733
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Question: You guys get a lot of complaints about the game but don't do anything sometimes, don't listen to players' feedback. Why?. Also, I'm sure that you notice your game losing players, why you don't anything about it?
 

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15 hours ago, niko_konac said:

Question:

Tell us what happened to this "used to appear when ranking up to Sergeant or somewhere there" 

1nnQtA3.png

It was supposed to be a prototype of an Isida augment, but the implementation was scrapped not long after. Even though the augment was not released, its icon was still shown when people ranked up to Brigadier. 
Maybe in the future devs will release this augment and add a new function to it, an Stun/EMP-effect would be cool (and OP) to see...

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Question 1: Do you plan on creating entirely new maps?

Question 2: When will you add more maps to the MM map pool?

Question 3: How will you raise the number of players in the game? What's the plan?

Question 4: What updates do you have planned for in the future? 

Edited by Russty
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Awesome, thanks for giving me something to do during Econ ?

Question: will the experience and crystal boost be removed? If so, how soon in the future will it be removed? Kind of scared that I might rank up by accident sometime ?

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Question: 1. Will the battlelistlook and the loadingbarlook in HTML5 get improved (it should look like in Flash)?
Its way too big and not comfortable to see. Do it smaller like in Flash and optimize it, it has many problems and can be improved much..

2. Will the circle at the bottom which shows where someone is when ur in a battle be optional , I mean can we activate it in settings or not, because for me this is irrelevant and not needed?

3. Isnt it possible to make almost everything in HTML5 like in Flash (interface,battelist,loadingbars and so on..? Im sure the playernumber would increase then.

Regards

Edited by 1x2
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Are you considering adding a ranked battle mode, and if so how high is it on your priority list? Having a ranked matchmaking mode could make battles more interesting for tryhards like me who'd rather be paired with other tryhards, and might be a good way to address the perception of carrying a team and losing anyways because I was the only one playing the objective. (To be clear I'm not talking about ranks as defined in tanki, I'm talking about actual competitive ranks like we see in some other games).

Edited by Catbird
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Do you plan to optimize the HTML5 version even more so that even players with not-so-decent computers can also play in a relatively hassle free way, with a decent FPS, and low PING?

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Many of the sounds that have been added to the game since Striker's release are of lower quality than the previous ones - the higher frequencies are completely missing, as though a low-pass filter was applied over them. A good example of this are the new Vulcan sounds, which are lower in quality than the old ones. Why is this so?

Edited by ThirdOnion
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