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Episode 276 of the V-LOG is live!


Marcus
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In today’s episode, we will be scaring you with some scary Halloween festivities. We’ll also be launching an unprecedented experiment and introducing a new status effect.

 

 

 

Made with ❤️ by Tanki and 

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❤️

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Sneak peek at the next Challenge November 1
unknown.png

Gold tier 45 - Dictator Augment EMP immunity 115px-Alteration_dictator_EMP_immunity.p
Silver tier 33 - Railgun Augment Round stabilization 115px-Alteration_railgun_round_stabilization.png
Silver tier 18 - Wonder fish Paint 115px-Paint_Wonder_fish.png
Gold tier 18 - Magnum Augment Automated gunpowder loading mechanism 115px-Alteration_magnum_automated_gunpowder_loading_mechanism.png

Edited by Viking4s
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A humble request, please don't make the VLOG topic public so early. It really causes irritation... 2 minutes before is alright, but nearly 2 hours in advance is frustrating...

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2 hours ago, Viking4s said:

Sneak peek at the next Challenge November 1
unknown.png

45 Gold tier - Dictator Augment EMP immunity 115px-Alteration_dictator_EMP_immunity.p

Silver tier 33 - Railgun Augment round stabilization 115px-Alteration_railgun_round_stabilization.png

Silver tier 18 - wonderfish Paint 115px-Paint_Wonder_fish.png

Gold tier 18 - Magnum Augment Automated gunpowder loading mechanism 115px-Alteration_magnum_automated_gunpowder_loading_mechanism.png

fixed some typo mistakes

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7 minutes ago, Only_Event said:

where the link of winners?, pls tell me

It seems like the list is missing, I will report it.

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On November 4th 2020, the new experiment starts. It will last for two weeks according to what was said in V-Log 276.

V-Log-276-Questions.png

Please answer the following questions. I agree with less deaths and less re-spawn time, but disagree on shorter battles and 6 vs 6 players.

Edited by RIDDLER_8
Fixed typo.

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☠️ 6 v 6 and smaller maps !?!?!? we can feel the pool of player is decreasing. This can only work if we all start at the same time! Is there a lobby planned too? 
I can load fast and cap a flag in no time with small map... while enemy still spawning.
Less respawning and more time playing? How does that fit with the armor removal mechanism that actually make you die faster? Is it is not a contradictory statement? So if we want more life and more power we have to wear melee turret...

Edited by Viking4s
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It looks like the so-called matchmaking system is dying. At the beginning, matchmaking battles were 10 minutes long. That amount of time was perfect. Tanki Online should return matchmaking battles to 10 minutes long with 10 vs 10 players as planned before the release of the matchmaking system. The very first plan developers had for 10 vs 10 players and 10 minutes matchmaking battles was perfect.

Why did they change everything afterwards?

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Don't don't lose heart Buddy, you made it to the List by battling players/viewrs around the world. But i Agree . Stakes Should have been better

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6 vs 6 on smaller maps LOL for 5 minutes???

Why not make all MM maps = Island.  That will keep people in the battle ALL THE TIME.

No point in having any strategy AT ALL.   TO keeps dumbing down the game with every change.

That will be two weeks (or more) where I don't play any battles.

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This experiment sounds... interesting. I like how they're trying to get more teamwork in battles however I'm not 100% sure if it'll actually work out the way they want it to. Some players speak English, some speak Russian and others speak other languages. That's the main problem here. At first, teamwork was disappearing because everybody just fought to get stars but with the new system, it seems like they've got rid of that issue. However, the difference in languages spoken should be addressed. Hopefully this new change does mean more teamwork. One thing I don't like is that they're reducing the battle time by A LOT. There's not going to be much gameplay if you cut it down by that much. Also, it'd be great if they added new, smaller maps into the MM pool because it'd make things a bit more interesting. Getting rid of the bigger maps and keeping the same old boring ones doesn't sound all that great. I won't praise or criticise this new experiment too early because I haven't even tried it. These are just my first thoughts.

About Halloween, I'm so happy that they're bringing back a few old maps! Unfortunately, I can't play much this weekend but I'll definitely try and pop in to try it out. 

Hopefully this means that they could maybe bring in a few old maps for other events or just generally. I'd love to see a few old maps that I haven't seen in years, whether it's an event and you're celebrating or if it's just a normal day.

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1 hour ago, Russty said:

This experiment sounds... interesting. I like how they're trying to get more teamwork in battles however I'm not 100% sure if it'll actually work out the way they want it to. Some players speak English, some speak Russian and others speak other languages. That's the main problem here. At first, teamwork was disappearing because everybody just fought to get stars but with the new system, it seems like they've got rid of that issue. However, the difference in languages spoken should be addressed. Hopefully this new change does mean more teamwork. One thing I don't like is that they're reducing the battle time by A LOT. There's not going to be much gameplay if you cut it down by that much. Also, it'd be great if they added new, smaller maps into the MM pool because it'd make things a bit more interesting. Getting rid of the bigger maps and keeping the same old boring ones doesn't sound all that great. I won't praise or criticise this new experiment too early because I haven't even tried it. These are just my first thoughts.

About Halloween, I'm so happy that they're bringing back a few old maps! Unfortunately, I can't play much this weekend but I'll definitely try and pop in to try it out. 

Hopefully this means that they could maybe bring in a few old maps for other events or just generally. I'd love to see a few old maps that I haven't seen in years, whether it's an event and you're celebrating or if it's just a normal day.

There is no team-work unless you join in a group.  This will just create more deaths.

Surprised they didn't just make it one map - Island.  That will generate deaths, right?

And 5 minutes?  What a joke.  It's bad enough you get placed in 6-min battles.  Now it will be more like 4.5 minutes by the time you load.

NO. THANKS.

Edited by wolverine848

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1 hour ago, RIDDLER_8 said:

It looks like the so-called matchmaking system is dying. At the beginning, matchmaking battles were 10 minutes long. That amount of time was perfect. Tanki Online should return matchmaking battles to 10 minutes long with 10 vs 10 players as planned before the release of the matchmaking system. The very first plan developers had for 10 vs 10 players and 10 minutes matchmaking battles was perfect.

Why did they change everything afterwards?

Even 30 and 60 minutes battles were awesome, you have the time to make a strategy, you have more time to earn points and make kills... now I spend more time waiting for the right battle ?

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